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DxD Faction Perks

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Mar 14th, 2017
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  1. Sacred Hospitality [100 - Discount for Independent] - You can’t really be much of a figure of power without a couch to crash on. Even Devils need sleep, after all. You may not have much in the way of wealth or properties compared to some factions, but you will find that both neutral bystanders and even some lower-ranked members in an organization or group will welcome you with open arms and let you hang around. This hospitality goes away when you pick a side hostile to them or spurn their kindness somehow, but it seems no matter where you go, you’ll stumble across someone of middling importance or influence who is willing to take you in. You’ll pay them back after all, right?...right?
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  3. Senjutsu [200 - Discount for Independent] - While magic and mana are the universal constants of this world, and magical systems are different ways of utilizing it, other energies and practices do exist in this world. This trick in particular allows you to control and harness your own vitality into an energy called ‘ki’, which when concentrated will strengthen your physical form considerably, letting your fists and feet strike much harder against foes. In addition, it lets you read and sense the ‘ki’ of others, letting you read and predict movements and spy on the enemy’s current state from a distance. Take a deep breath, because now this power is yours to command.
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  5. Walking Freak Accident [400 - Discount for Independent] - That’s what you are, damn it. You could be a completely, in-over-your-head Human schmuck without any resources or special powers, and you will constantly be in the right place and the right time. Your luck lets you stroll past possibly-fatal accidents or encounters with a spring in your step, find a handful of yen on the ground when you need spending money for lunch, and just happen to eavesdrop on a conversation about a hunt for a Sacred Gear held by one of your classmates. In short, your luck protects you from accidents or happenstance while letting you stumble onto resources and clues relevant to what you’re after. Sure, you still have to act on it when it’s not protecting you, and you won’t find items of great power just falling into your lap...but opportunities? Oh, yes. There will be lots of opportunities. Just don’t lean too much on Lady Luck, or else it’ll run out before you know it.
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  7. This Is My Town [600 - Discount for Independent] - ‘Let sleeping Dragons lie’ are wise words that have been uttered in the past. Whether or not you’re a Dragon yourself, you have a naturally intimidating aura around yourself, a cloud of killing intent that wards away potential foes and makes even those stronger than you hesitate, if briefly. What’s more, any deeds or actions that you take which become public knowledge are blown out of proportion - if you saved a man, you are called a great hero. If you slew a couple Devils, you are feared by many of their kin as though you were a holy avenger. Your reputation will snowball until you can barely live up to what they say about you - your foes will shake in terror at your name, and powerful allies will flock to your side. You can even ‘ride’ the power of this infamy in battle, using it to make your opponents doubt their superiority, or cause a stronger foe to stumble because he is uncertain if you’re just toying with him. Just...take care when someone inevitably calls your bluff. Actions speak louder than words, after all.
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  9. Contract? [100 - Free for Hell] - Devils are closer to humanity than many other Factions, though this isn’t necessarily out of benevolence. By establishing a business arrangement, a Devil can gain more standing and power from giving a particular service to a human - though no Faustian exchange of souls is involved, and the tasks these days usually boil down to ‘babysit my children’ or ‘dress up in cosplay for me’. Both parties have to agree to it and the Devil has to fulfill their end of the bargain to the satisfaction of the contractee, but once they do, they gain both more standing among other Devils (or businesspersons, in future jumps) and a very slight increase in power. It would take decades if not centuries of casual work to reach the level of a Great Satan or legendary Devil this way, but you know what they say about investments, right?
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  11. A Face That Sells [200 - Discount for Hell] - Whether you just look that good or carry yourself in the right way, you are a very popular person...or will be, in short order. Your attitude and appearance is enough to give you very strong media appeal, and should you become an actor or a figure of note, it won’t take very long for you to become a celebrity. This also applies to the supernatural underworld, where your name will pop up near the top of the list for your Faction as well as party invitations. This stacks rather nicely on top of other things that increase your appeal and popularity...expect to have fans worldwide, should you wish it so.
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  13. Evil Pieces On A Board [400 - Discount for Hell] - The Evil Piece system is the centerpiece of how Devils gain prestige and power, and is how Peerages are formed. A single Devil of power is designated as the ‘King’, and they choose up to 15 servants to fill the role of the other pieces on the board. The chosen Pieces receive a boost to their base abilities in a way fitting their role - Rooks are strong and durable, but relatively slow, Bishops are able to cast more powerful magic but exhausted themselves if they overuse this, and so forth. Purchasing this allows you to use and grant this system to others, but you may also ‘reincarnate’ a recently dead or dying individual to return as a Reincarnated Devil, giving them the properties of that race. This only works on that particular person once, and doesn’t work on Angels or similar ‘holy’ beings. Incidentally, this lets you grant others access to Mana and magic from this world quite handily…
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  15. Scion of Hell [600 - Discount for Hell] - The Great War has come and gone, and the wind is beginning to shift towards a permanent peace between the three Factions. More than that, you can’t be expected to rely on old relics or the innate power of Sacred Gears if you want to get somewhere in this world. This is a lesson you have internalized, in both body and spirit - your training in both combat and mental ability is greatly increased. You will quickly become competent and then a savant of a fighting style you focus on, and any mistakes or hardships you endure quickly become experience that gives you perfect clarity on what to avoid doing on a second encounter. Not only are you a master of growth and turnabout, but you’re especially good at passing down these skills and advancement to your peers and minions, letting them operate not in your shadow but by your side. With the right time and lessons, you can topple a foe who relied too hard on innate power with nothing but determination and cleverness in a fight.
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  17. Fluffy White Feathers [100 - Free for Heaven] - See, way back, some Angels…’experimented’ with their appearances. Wheels of fire, big eyeballs, things like that. It never quite worked out that well, so they decided to stick to some aesthetically pleasing human forms. Whether or not that tall tale is true, your appearance has gained a soothing and welcoming quality - your smiles are warmer, your laughter can make hearts flutter, and your hugs are particularly soft. Regardless if you’re adorable or a reliable older sibling figure, people will see in your demeanor and actions that you can’t be anything else than pure of heart...or just REALLY good at pretending.
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  19. Technically True [200 - Discount for Heaven] - Angels and those who follow God’s teachings tend to have to follow strict rules, especially things regarding purity and not consorting with devils. Thing is, this is incredibly impractical in this day and age, and nobody REALLY wants a second Great War for no good reason. And some Devils can be really nice, it turns out. You will find that strict moral requirements, metaphysical or social, are much less punishing towards you than it would be towards others. A holy knight who has to strike down an Angel for the greater good, or someone in a star-crossed relationship with a Devil would face a slap on the wrist as opposed to retribution, and a trivial scolding as opposed to losing any granted powers. You can still ‘fall’ as an Angel or receive great punishment from doing something truly unforgivable, but if your act was ultimately harmless or for the good of your Faction (or even the world), your actions are tolerated. It might not make you too popular, though.
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  21. Rise, Brave Saint [400 - Discount for Heaven] - If things progress a certain way, Angels will soon be adopting a system similar to the Evil Pieces of Devils, creating a pseudo-peerage of Reincarnated Angels using cards instead of chess pieces. Whether from intuition or experimentation, you’re an early adopter of this system - you can Reincarnate dead or dying individuals into Angels in a process identical to Reincarnated Devils. Much like its counterpart, this doesn’t work on Devils, Fallen Angels, or beings akin to them, nor does it work on the same being more than once. While adopting the 12 Card system will be up to the passage of time or further experimentation on your part, these Reincarnated Angels are purified of any corruption they had in life, and are opened to the idea of God...or, if they’re not a religious sort, the idea that there is more to strive for and good they can do in their lives. Whether or not they act on this, well...I hope they’re grateful to you bringing them back.
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  23. I Send My Sword [600 - Discount for Heaven] - Something many forget in this age is that it was the hand of God that created the Sacred Gears, and granted them to humans so that they may work miracles on the world. The secrets of this art died with Him, but the impact they leave on the world has echoed throughout time and history. You have gained a shadow of this art, with the ability to forge Holy Blades...not True Holy Blades, but powerful weapons that burn away the infernal and cut deeply against Devils or wicked creatures. More than that, you have a sense of others besides yourself who can shape the course of history if granted such a weapon, or any power you can pass to them, and a very accurate idea of how they will change the world around them for better or worse. All it will take is a mysterious, angelic figure granting them what they need when the moment calls for it. In time, you may be able to forge True Holy Blades after some trial and error, forging kin to legendary weapons such as Durandal and Excalibur.
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  25. Smug Bastard [100 - Free for Grigori] - There is one surefire way to bolster the number of Fallen Angels: tempt an Angel into falling through sin. You’ve picked up a talent for such emotional manipulation, especially when taunting or teasing a foe by dangling a personal weakness in front of them. You can easily tempt others into acting on a blind rage or out of pride, and know how to look perfectly smug as you do so. The strong-willed or the determined can shut you out, but you’ll definitely piss them off.
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  27. Cloak and Dagger [200 - Discount for Grigori] - Whether it is keeping themselves or their human allies safe, it is important for Fallen Angels to work in secret, especially since their numbers are so few compared to Devils and Angels. This gives you an almost supernatural acting ability, better able to hide yourself and pose as a completely ordinary person. You could be a total, bloodthirsty sadist and pass yourself off as a sweet and loving student. Even better, this extends to your powers and Race...almost anyone can pose as human, but you can hide blatantly supernatural signs or energies of your true nature well enough that even other members of your Race would be fooled. This doesn’t work once the gloves come off and you actually use your powers, but espionage is child’s play to you, now.
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  29. Getting With The Times [400 - Discount for Grigori] - The whole ‘brimstone and fire’ thing is great and all, but the sad fact is that humans have changed much over the centuries, and so it falls onto the supernatural world to change with them. You’re something of a pioneer, able to combine both technology and magic together seamlessly to create unique inventions of superscience...things like a hatred-powered robot, or blueprints for something based off of the Evil Piece system. With a little time and ingenuity, who knows what you’ll put together?
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  31. Triple-Quadruple Backstab Bluff Technique [600 - Discount Grigori] - Judas was a moron compared to you. Your skill at manipulation and deception has achieved levels unheard of, especially in matters of betrayal and espionage. Your lies cannot be detected through magic, and only physical evidence or a dogged enough detective will find you out. You can also weave an intricate web of ‘I’m totally on your side’ with such effectiveness that no one is certain who’s side you’re really on, and know just how to maintain and pull at said web so that you emerge on top. Finally, being in such touch with your own inner bastard, you can sense it in others as well - you know when someone you’re speaking to is lying to you, and can ‘feel’ when someone you know is close to betraying you, along with what motivates them.
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  33. A Sharpened Dagger [100 - Free for Khaos] - This ‘peace’ is a lie. An excuse. A product of cowards and fools who would betray both their own kin and the dead in the name of their own fears. The only way to break that status quo is with chaos, destruction, and death. It sounds completely insane, doesn’t it? But you’re good at phrasing it in just the right way - making your own point of view sound valid enough that the foolish sympathize with you...and the weak-minded listen. No matter how violent, insane, or ridiculous that truly is. The strong and the resolute resist, but the seeds of doubt can easily be sown...or like-minded fellows can be found.
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  35. Just One Push [200 - Discount for Khaos] - All things hold weakness. Human hearts are frail, Angels can fall from grace, and Dragons are tempted by petty amusements. Humans bleed, Angel wings can break, Devils can be struck down. Where there are friendships or love, you also know where there is envy and hatred. With time to study, you know how to twist both the literal and metaphorical knife where one feels weakest - weakness in their fighting styles, their words, their beliefs. With a whisper or a dagger, you strike where scars are still healing, and where relationships would shatter if enough pressure were applied. The end result is out of your hands and there’s always the chance some are too strong...but an entire Peerage can be made to tear each other apart with enough provocation. All while you watch with a smile on your face.
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  37. Fanaticism [400 - Discount for Khaos] - Even in this so-called peace, there are those who are lost. Broken. Those who had something to believe in, but lost it. Those who seek fulfillment in their lives, something to devote themselves to. This malady is something many of the Races suffer from, and you have just the cure. With time and interaction, you can steadily rebuild the distraught and the suffering into something more...to your liking. Foot soldiers, servants, speakers, and more, all for the cause you claim them for. All while convincing them that the poison they’re drinking is both their own idea and something they need. You may turn the disenfranchised of all kinds, even many different Races, into your own fanatics and loyal retainers. They will chant your name and hold your banner while you congratulate yourself on a job well-done. Of course, fanatics can be unpredictable and unsubtle...and not everyone will succumb. Do choose your followers wisely.
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  39. Legacy of Wei [600 - Discount for Khaos] - Cao Cao, the original Chinese warlord, was known best for his absolutely infuriating amount of good fortune combined with natural cleverness that made him almost untouchable in life. While you may not claim to share his bloodline, few would doubt it - similar, immensely enviable cleverness and luck is in your hands. Your mental faculties and memory have sharpened considerably, making you into an incredibly capable strategist and tactician. You may predict the flow of an incoming battle almost a day in advance, right down to what your opponent is going to wear and wield, and be completely correct. Your ability to feint, dodge, and survive against stronger foes is almost mythical in how elusive an opponent you are, and those who are your inferior will be on the ground before they had time to process what the hell you just did. Your plans and predictions, through both luck and happenstance, are almost always accurate...though even you can be surprised by a sudden change in circumstances. But in time? Even those can be accounted for.
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