Pastebin launched a little side project called VERYVIRAL.com, check it out ;-) Want more features on Pastebin? Sign Up, it's FREE!
Guest

BH.cfg

By: a guest on Feb 17th, 2014  |  syntax: None  |  size: 12.77 KB  |  views: 47  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. //mHax Configuration File
  2.  
  3. //Maphack Configuration
  4. Missile Color[Player]:   0x97
  5. Missile Color[Neutral]:  0x0A
  6. Missile Color[Partied]:  0x84
  7. Missile Color[Hostile]:  0x5B
  8.  
  9. Monster Color[Normal]:   0x5B
  10. Monster Color[Minion]:   0x60
  11. Monster Color[Champion]: 0x91
  12. Monster Color[Boss]:     0x84
  13.  
  14. Reveal Map:             True, None
  15. Show Monsters:          True, None
  16. Show Missiles:          False, None
  17. Force Light Radius:     True, None
  18. Remove Weather:         True, None
  19. Infravision:            True, None
  20. Display Level Names:    True, None
  21. RevealMode:             0
  22.  
  23. //Skill Warnings: set true to warn when effect expires from the player
  24. //The effect numbers can be found here:
  25. //https://github.com/underbent/slashdiablo-maphack/wiki/Effects
  26. Skill Warning[16]:      True            // enchant
  27. Skill Warning[32]:      True            // battle orders
  28. Skill Warning[101]:     False           // holy shield
  29. Skill Warning[149]:     False           // oak sage
  30. Skill Warning[151]:     False           // cyclone armor
  31.  
  32. //Screen Info Configuration
  33. AutomapInfo[0]:         Game Name: %GAMENAME%
  34. AutomapInfo[1]:         Game Password: %GAMEPASS%
  35. AutomapInfo[2]:         %LEVEL%
  36. AutomapInfo[3]:         Difficulty: %GAMEDIFF%
  37. AutomapInfo[4]:         Ip: %GAMEIP%
  38. AutomapInfo[5]:         %GAMETIME%
  39. AutomapInfo[6]:         %REALTIME%
  40.  
  41. //Quest Drop Warning for Mephisto/Diablo/Baal quests
  42. Quest Drop Warning:     False
  43.  
  44. //Gamefilter Configuration
  45. GameListRefresh:        1500
  46.  
  47. //Bnet Configuration
  48. Show Last Game:         True
  49. Fail To Join:           4000
  50.  
  51. //Character Configuration
  52. Character Stats:        VK_8
  53.  
  54. //Item Configuration
  55. Show Ethereal:          True, None
  56. Show Sockets:           True, None
  57. Show iLvl:              True, None
  58. Show Rune Numbers:      True, None
  59. Alt Item Style:         True, None
  60. Color Mod:              False, None
  61. Shorten Item Names:     False, None
  62. Show Players Gear:      VK_0
  63.  
  64. //AutoTele Configuration
  65. Display Messages:       True, None
  66. Draw Path:              True, None
  67. Draw Destination:       True, None
  68. CP to cave:             False, None
  69. Fast Teleport:          False, None
  70.  
  71. Next Tele:              VK_NUMPAD0
  72. Other Tele:             VK_NUMPAD1
  73. Waypoint Tele:          VK_NUMPAD2
  74. Prev Tele:              VK_NUMPAD3
  75.  
  76. Path Color:             97
  77. Next Color:             0x97
  78. Other Color:            0x0A
  79. WP Color:               0x84
  80. Prev Color:             0x5B
  81.  
  82. //Party Configuration
  83. Party Enabled:          True,
  84. Looting Enabled:        True,
  85.  
  86. //Using Potions in Inventory
  87. Use Healing Potion:     False, VK_NUMPADMULTIPLY
  88. Use Mana Potion:        False, VK_NUMPADSUBTRACT
  89.  
  90. //Spam Filter Configuration
  91. Log Chat:               False, None
  92. Log Blocks:             False, None
  93. Enabled:                False, None
  94. Autosave:               False, None
  95. Log File:               chatlog.txt
  96. Update URL:            
  97. Token DB:               tokens.db
  98.  
  99.  
  100. //Item Display Configuration
  101. Advanced Item Display:  True, None
  102.  
  103.  
  104. // Potions and scrolls
  105. ItemDisplay[tsc]: %GREEN%¥ %WHITE%TP
  106. ItemDisplay[isc]: %GREEN%¥ %WHITE%ID
  107. ItemDisplay[hp1]: %GREEN%¤ %RED%H1
  108. ItemDisplay[hp2]: %GREEN%¤ %RED%H2
  109. ItemDisplay[hp3]: %GREEN%¤ %RED%H3
  110. ItemDisplay[hp4]: %GREEN%¤ %RED%H4
  111. ItemDisplay[hp5]: %GREEN%¤ %RED%H5
  112. ItemDisplay[mp1]: %GREEN%¤ %BLUE%M1
  113. ItemDisplay[mp2]: %GREEN%¤ %BLUE%M2
  114. ItemDisplay[mp3]: %GREEN%¤ %BLUE%M3
  115. ItemDisplay[mp4]: %GREEN%¤ %BLUE%M4
  116. ItemDisplay[mp5]: %GREEN%¤ %BLUE%M5
  117. ItemDisplay[rvs]: %GREEN%¤ %PURPLE%R1
  118. ItemDisplay[rvl]: %GREEN%¤ %PURPLE%R2
  119.  
  120. // GEMS
  121. // Colour coded indicator, truncated name
  122. ItemDisplay[GEMTYPE=1]: %PURPLE%o %WHITE%%GEMLEVEL%
  123. ItemDisplay[GEMTYPE=2]: o %GEMLEVEL%
  124. ItemDisplay[GEMTYPE=3]: %GREEN%o %WHITE%%GEMLEVEL%
  125. ItemDisplay[GEMTYPE=4]: %RED%o %WHITE%%GEMLEVEL%
  126. ItemDisplay[GEMTYPE=5]: %BLUE%o %WHITE%%GEMLEVEL%
  127. ItemDisplay[GEMTYPE=6]: %YELLOW%o %WHITE%%GEMLEVEL%
  128. ItemDisplay[GEMTYPE=7]: %GRAY%o %WHITE%%GEMLEVEL%
  129.  
  130. // RUNES
  131. // El -> Fal: Grey Indicator, Orange text, no map icon
  132. // Lem -> Vex: Red Indicator, Orange text, orange map icon
  133. // Ohm -> Zod: Purple Indicator, Orange text, RED map icon
  134. ItemDisplay[RUNE<20]: %GRAY%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  135. ItemDisplay[RUNE>27]: %PURPLE%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)%MAP%
  136. ItemDisplay[RUNE>19]: %RED%0 %RUNENAME% Rune (%RUNENUM%)%MAP%
  137.  
  138. //Uber Keys on the Map
  139. ItemDisplay[pk1]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE%
  140. ItemDisplay[pk2]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE%
  141. ItemDisplay[pk3]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE%
  142.  
  143. //////////////////////////////////////////////////////
  144. //////////////////////////////Clean up
  145. //////////////////////////////////////////////////
  146.  
  147.  
  148.  
  149.  
  150. //////////////// Uniques////////////
  151. ItemDisplay[UNI NORM !cap !gth !tbt]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  152. ItemDisplay[UNI EXC !xkp !xh9 !xea !xpl !xml !xhb !xtb !zlb !8hx !9fc]: %RED%0 %GOLD%%NAME%%CONTINUE%
  153. ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  154. // Normal / Exceptional UNQ to Map
  155. // Rockstopper, vampgaze, vmagi, skullders, mosers, war trav, gores, string, burzia, alibaba, // normals > Biggens, RattleCage, gtoes
  156. ItemDisplay[UNI (xkp OR xh9 OR xea OR xpl OR xml OR xhb OR xtb OR zlb OR 8hx OR 9fc)]: %RED%0 %GOLD%%NAME%%MAP%%CONTINUE%
  157. ItemDisplay[(cap OR gtb OR tbt) UNI]: %GRAY%0 %GOLD%%NAME%%MAP%%CONTINUE%
  158.  
  159.  
  160. //+ specific Elite UNQs : Elite Helms - Steel shade, Sacred Armor, Ormus, Arcane, StormShield, Head Huntesr Glory, Steel Rend, Dracs, Arachs Verdunggo Nosfu, WF,  Wiz spike, Wraith Flight, Tyrant Club, Scourge, Legend Hammer, Thunder Maul, Tomb Reaver, ReapersToll, Asterons, Ondals, Phase Blade, Laccerator, Deaths web, elite boots
  161. ItemDisplay[UNI ((ELT EQ1 !ulm) OR uar OR uui OR upl OR uit OR ush OR uhg OR uvg OR (ELT EQ6) OR 6lw OR 7dg OR 7gl OR 7sp OR 7fl OR 7wh OR 7gm OR 7pa OR 7s8 OR 7ws OR 6cs OR 7cr OR 7b8 OR 7gw OR (UNI ELT EQ5))]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
  162.  
  163. // Rings, Amulet, Jewels, Charms,
  164. ItemDisplay[UNI rin]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
  165. ItemDisplay[UNI jew]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
  166. ItemDisplay[UNI amu]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
  167. ItemDisplay[UNI cm1]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
  168. ItemDisplay[UNI cm2]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
  169. ItemDisplay[UNI cm3]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
  170. ItemDisplay[UNI ci2]: %GRAY%0 %GOLD%%NAME%%MAP%%CONTINUE%
  171. ItemDisplay[UNI ci1]: %GRAY%0 %GOLD%%NAME%%MAP%%CONTINUE%
  172. ItemDisplay[UNI ci3]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
  173.  
  174. /////////////Sets////////////////
  175. ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  176. ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
  177. ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  178.  
  179. ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  180. ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  181. ItemDisplay[SET ci0]: %RED%0 %GREEN%%NAME%%CONTINUE%
  182. ItemDisplay[SET ci3]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  183.  
  184. //ItemDisplay[SET]: %NAME%%GREEN%%MAP%%CONTINUE%
  185. //Set items to MAP
  186. // Amulets, Iratha set, Aldur Boots, Cow Set, Gris Shield, IK armor, Gface, Tal set, Trang Helm
  187. ItemDisplay[SET (amu OR crn OR tbl OR tgl OR xtb OR xap OR stu OR vbt OR paf OR uar OR xhm OR uth OR zmb OR xsk OR oba OR uh9)]: %GREEN%%MAP%%NAME%%CONTINUE%
  188. ///////////////////////////////
  189. ///////Charms + jewel///////////////
  190. ItemDisplay[cm1]: %NAME%%BLUE%%MAP%%CONTINUE%
  191. //ItemDisplay[cm2]: %BLUE%%NAME%%BLUE%%MAP%
  192. ItemDisplay[cm3]: %NAME%%BLUE%%MAP%%CONTINUE%
  193. ItemDisplay[jew MAG]: %NAME%%BLUE%%MAP%%CONTINUE%
  194. //////////////////////////
  195.  
  196. ///////Items who could be rare but want different color
  197. /// Purple +4/6 Claws  AFFIX NOTE FOR LATER 40for +2tb 50for+2sin 60for+3tab
  198. // Rare claw do not change color?
  199. //
  200. ItemDisplay[MAG (TABSK48>2 AND SK271>2)]: %ORANGE%+6LIGHT TRAPS%MAP%%NAME%%CONTINUE%
  201. ItemDisplay[(TABSK48>1 AND SK271>1)]: %PURPLE%%MAP%%NAME%%CONTINUE%
  202. ItemDisplay[(CLSK6>1 AND SK271>1)]: %PURPLE%%MAP%%NAME%%CONTINUE%
  203. ItemDisplay[(CLSK6>0 AND SK271>2)]: %PURPLE%%MAP%%NAME%%CONTINUE%
  204. ItemDisplay[(TABSK48>0 AND SK271>2)]: %PURPLE%%MAP%%NAME%%CONTINUE%
  205. ItemDisplay[(TABSK48>2 AND SK271>0)]: %PURPLE%%MAP%%NAME%%CONTINUE%
  206.  
  207. //+3 Warcry weapons
  208. ItemDisplay[MAG TABSK34>2 !CL2]: %PURPLE%%NAME%+3CRIES%CONTINUE%
  209.  
  210.  
  211. // +3 Tornado base +4-6Rare/mag
  212. ItemDisplay[MAG CL1 SK245>2 TABSK42>2]: %PURPLE%+6 Tornado Helm %MAP%%WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%]
  213. ItemDisplay[CL1 (MAG OR RARE) (SK245>1 (TABSK42>1 OR CLSK5>1)) OR (SK245>2 (TABSK42>0 OR CLSK5>0)) OR (TABK42>2 SK245>0)]: +4or5 Tornado Helm %WHITE%%MAP%(%SOCKETS%)[L%ILVL%][A%ALVL%]
  214. ItemDisplay[NMAG CL1 !SOCK=1 SK245>2]: +3 Tornado Helm %WHITE%%MAP%(%SOCKETS%)[L%ILVL%][A%ALVL%]
  215.  
  216. //  +4-6 JAV magic
  217. ItemDisplay[MAG (ama OR am5 OR amf) TABSK2>3]: +4or5Jav Skill %WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%]
  218. ItemDisplay[MAG (ama OR am5 OR amf) TABSK2>5]: %ORANGE%+6 Skill %MAP%%WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%]
  219.  
  220.  
  221. //////////////////
  222.  
  223. ///////////////// Rares////////////////
  224. ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE%
  225. // Only MAP amulet that *COULD* spawn max@res and +2tabSK
  226. ItemDisplay[RARE amu ALVL>41]: %YELLOW%%NAME%%MAP%%CONTINUE%
  227. //almost any ring can be tri res.
  228. ItemDisplay[RARE rin]: %YELLOW%%NAME%%MAP%%CONTINUE%
  229. //Only MAP weapons that could roll CRUEL
  230. // Gloves, Boots, Druid Pelts & Circlets
  231. ItemDisplay[RARE !ID (EQ4 OR EQ5 OR EQ7 OR CL1)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  232. ///////////////////////////////////////
  233.  
  234.  
  235.  
  236.  
  237.  
  238.  
  239. ////////////////////Special stuff/////////////////
  240. //
  241. ItemDisplay[GOLD<5000]:
  242.  
  243. ////////////// Random items to have Visible.
  244. //Eth Non Magical Dimentional Blade + Crystal Sword : IMBUE INSTUCTIONS
  245. //ItemDisplay[9cr ETH NMAG SOCK=0]: %PURPLE%%MAP%%BLUE%%NAME% lv70+ Imbue Me!
  246. //ItemDisplay[crs ETH NMAG SOCK=0]: %PURPLE%%MAP%%BLUE%%NAME% lv56+ Imbue Me!w
  247.  
  248. // +3GMB bows 0/4 socket) : LABELED
  249. // CLSK BROKEN
  250. ItemDisplay[amc ((SOCK=0 !SUP) OR SOCK=4) NMAG CLSK0=3]: %PURPLE%%MAP%+3 Grand Matron Bow(%SOCKETS%)[L%ILVL%]
  251.  
  252.  
  253. // Add WHITE bases (+3 bone spear +/- +3Bone Spirit)
  254. ItemDisplay[WP12 NMAG SK84>2 SK93>2 !SOCK=1]: %PURPLE%+3BoneSpear+3Spirit %MAP%%WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%]
  255. ItemDisplay[WP12 NMAG SK84>2 !SOCK=1]: +3BoneSpear (%SOCKETS%)[L%ILVL%][A%ALVL%]
  256. ItemDisplay[WP12 NMAG SK93>2 !SOCK=1]: +3BoneSpirit (%SOCKETS%)[L%ILVL%][A%ALVL%]
  257.  
  258.  
  259. //a55 for jeweler mod armor.
  260. //
  261. //
  262.  
  263. // +3 Bo Helms : LABELED
  264. ItemDisplay[CL2 ((ILVL>25 SOCK=0) OR SOCK=3) NMAG SK149>2]: %PURPLE%%NAME%+3BO Helm%WHITE%%MAP%(%SOCKETS%)[L%ILVL%]
  265. ItemDisplay[CL2 MAG SK149>2 TABSK34>2]: %ORANGE%GOSU +6 BO HELM %MAP%
  266.  
  267. // Leaf/memory Base : LABELED
  268. ItemDisplay[WP11 NMAG (SOCK=0 OR SOCK=2) SK52>2]: %WHITE%%MAP%Leaf Base(%SOCKETS%)[L%ILVL%]
  269. ItemDisplay[WP11 NMAG (SOCK=0 OR SOCK=4) SK58>2]: %WHITE%%MAP%Memory Base(%SOCKETS%)[L%ILVL%]
  270.  
  271. // 0s white Diadem With Imbue Instructions
  272. ItemDisplay[ci3 NMAG SOCK=0]: %NAME%[L%ILVL%] Imbue any Lvl%MAP%
  273.  
  274. // 0,4socket Pal shields with 40+@ : LABELED
  275. ItemDisplay[CL3 RES>43 !SOCK=1 !SOCK=2 !SOCK=3]: %NAME%Pal Spirit base%WHITE%%MAP%%CONTINUE%
  276.  
  277. // Elite Eth 0s Pal shields 35@+ MAPPED
  278. ItemDisplay[CL3 !SUP ELT ETH NMAG RES>34 SOCK=0]: %NAME%%ORANGE%%MAP%%CONTINUE%
  279.  
  280. // ETH ELITE 0,5,6 Socket Polearms MAPPED
  281. ItemDisplay[WP8 ELT ETH !SOCK=1 !SOCK=2 !SOCK=3 !SOCK=6]: %NAME%%MAP%%CONTINUE%
  282.  
  283. // UNID Magic Monarch MAPPED
  284. //ItemDisplay[uit MAG !ID]: %NAME%%BLUE%%MAP%%CONTINUE%
  285.  
  286. // JEWELER MONARCH MAPPED
  287. // JEWELER ARMOR
  288. ItemDisplay[uit MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE%
  289. ItemDisplay[EQ2 MAG SOCK>2]: %ORANGE%%NAME%%CONTINUE%
  290.  
  291. // ETH Elite bug armor MAPPED
  292. ItemDisplay[EQ2 ELT !SUP DEF>774 NMAG ETH SOCK=0]: %NAME%%MAP%%CONTINUE%
  293.  
  294. ItemDisplay[vps]:
  295. ItemDisplay[yps]:
  296. ItemDisplay[wms]:
  297. ItemDisplay[gps]:
  298. ItemDisplay[ops]:
  299. ItemDisplay[gpm]:
  300. ItemDisplay[opm]:
  301. ItemDisplay[gpl]:
  302. ItemDisplay[opl]:
  303. ItemDisplay[aqv]:
  304. ItemDisplay[cqv]:
  305.  
  306. //Superior Enigma & COH Bases
  307. ItemDisplay[xtp !ETH NMAG ED>14 !SOCK=1 !SOCK=2]: %NAME%%MAP%%CONTINUE%
  308. ItemDisplay[uui !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %NAME%%MAP%%CONTINUE%
  309. ItemDisplay[utp !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %NAME%%MAP%%CONTINUE%
  310.  
  311. //15ed Monarchs
  312. ItemDisplay[uit !ETH NMAG ED>14 !SOCK=1 !SOCK=2 !SOCK=3]: %NAME%%MAP%%CONTINUE%
  313.  
  314. // Show Runeword bases
  315. ItemDisplay[RW]: %NAME% (%SOCKETS%) [L%ILVL%] %GOLD%%MAP%
  316.  
  317.  
  318. // Hides Normal/Exceptional Magic/Non Magic items.
  319. // Exceptions to this : Pre-socketed Flails, Crystal Swords, Dimentional Blades, Claws, Ama Javs, Pal Shields
  320. // Comment out ( // ) these next 4 lines if you want to see everyitem.
  321. ItemDisplay[NORM MAG !am5 !CL5 !ID]:
  322. ItemDisplay[NORM !WP8 !CL3 !fla !crs NMAG]:
  323. ItemDisplay[EXC MAG !ama !CL5 !ID]:
  324. ItemDisplay[EXC !WP8 !CL3 !xtp NMAG]:
  325.  
  326. // Add ethereality, sockets, ilvl to the name
  327. // Needs to be last
  328. ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE%
  329. ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
  330. // Must be last?
  331. ItemDisplay[]: %NAME% %WHITE%[L%ILVL%][A%ALVL%]