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- Bloody Skeleton CR 1/2
- XP 200
- NE Medium undead
- Init +6; Senses darkvision 60 ft.; Perception +0
- Defense
- AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
- hp 6 (1d8+2); fast healing 1
- Fort +2, Ref +2, Will +2
- Defensive Abilities channel resistance +4, deathless; DR 5/bludgeoning; Immune cold, undead traits
- Offense
- Speed 30 ft.
- Melee 2 claws +4 (1d4+4)
- Statistics
- Str 19, Dex 14, Con —, Int —, Wis 10, Cha 14
- Base Atk +0; CMB +2; CMD 14
- Feats Improved InitiativeB
- Gear broken chain shirt, broken scimitar
- Special Abilities
- Deathless (Su)
- A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
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