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Feb 7th, 2016
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  1. Bloody Skeleton CR 1/2
  2.  
  3. XP 200
  4. NE Medium undead
  5. Init +6; Senses darkvision 60 ft.; Perception +0
  6. Defense
  7.  
  8. AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
  9. hp 6 (1d8+2); fast healing 1
  10. Fort +2, Ref +2, Will +2
  11. Defensive Abilities channel resistance +4, deathless; DR 5/bludgeoning; Immune cold, undead traits
  12. Offense
  13.  
  14. Speed 30 ft.
  15. Melee 2 claws +4 (1d4+4)
  16. Statistics
  17.  
  18. Str 19, Dex 14, Con —, Int —, Wis 10, Cha 14
  19. Base Atk +0; CMB +2; CMD 14
  20. Feats Improved InitiativeB
  21. Gear broken chain shirt, broken scimitar
  22. Special Abilities
  23. Deathless (Su)
  24.  
  25. A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
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