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Kaphotics

OR/AS Demo romfs 'a' folder content notes

Nov 5th, 2014
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  1. Authors: Kaphotics, SciresM, OmegaDonut
  2. Files
  3. a/0/0/0 - contest UI graphics, ribbon sprites
  4. a/0/0/1 - 3*CGFX
  5. a/0/0/2 - “pokelist” party bclims in darcs
  6. a/0/0/3 - substitute battle stuff
  7. a/0/0/4 - battle graphics bclims
  8. a/0/0/5 - more battle graphics/UI
  9. a/0/0/6 - 0x4156 byte binary (unk)
  10. a/0/0/7 - 6 bin (scripting?)
  11. a/0/0/8 - pokemon models
  12. a/0/0/9 - fade background/map
  13. a/0/1/0 - skybox
  14. a/0/1/1 - menu app UI images
  15. a/0/1/3 - ZOnedata pack, table, ENcounter pack
  16. a/0/1/4 - town models
  17. a/0/1/9 - name input UI
  18. a/0/2/0 - “alphabetical/phonetic sorting logic binaries?”
  19. a/0/2/1 - overworld models
  20. a/0/2/2 - 511*24byte bin
  21. a/0/2/3 - map models (failed to convert any tex?)
  22. a/0/2/4 - menu UI
  23. a/0/2/9 - 48 * various (map scripting related?)
  24. a/0/3/0 - waza oboe plate Main UI
  25. a/0/3/1 - move effects
  26. a/0/3/2 - overworld effects (ambient)
  27. a/0/3/3 - battle fade intros
  28. a/0/3/4 - 976 SESD (battle animations; similar script format)
  29. a/0/3/6 - Trainer Info
  30. a/0/3/7 - 280 * 16 byte files (up from 178)
  31. a/0/3/8 - Trainer Pokemon
  32. a/0/3/9 - 31 GR models (map models? down from 1030)
  33. 0 - movement permissions (u16 width, u16 height, u32[] perm)
  34. 1 - BCH map model
  35. 2 - collision boundary (map terrain) rigging
  36. 3 - 0x80 (???)
  37. 4 - 0x80 (???)
  38. 5 - 0x80 (???)
  39. 6 - KAGE (???)
  40. a/0/4/0 - 20 small MM (down from 227)
  41. a/0/5/8 - 0x108 byte binary, bunch of n*10 decimal
  42. a/0/5/9 - 6 * Floating point binaries (2.85KB)
  43. a/0/6/0 - Weather Effect CGFX
  44. a/0/6/1 - Bag Icons / UI
  45. a/0/6/2 - 7 CGFX (camera related)
  46. a/0/6/3 - 2 SHDR CGFX (~4KB)
  47. a/0/6/4 - overworld effects (trainer)
  48. a/0/6/9 - Title Bar
  49. a/0/7/1 - jp-kana script
  50. a/0/7/2 - jp-kanji script
  51. a/0/7/3 - english script
  52. a/0/7/4 - french script
  53. a/0/7/5 - italian script
  54. a/0/7/6 - german script
  55. a/0/7/7 - spanish script
  56. a/0/7/8 - korean script
  57. a/0/7/9 - jp-kana text
  58. a/0/8/0 - jp-kanji text
  59. a/0/8/1 - english text
  60. a/0/8/2 - french text
  61. a/0/8/3 - italian text
  62. a/0/8/4 - german text
  63. a/0/8/5 - spanish text
  64. a/0/8/6 - korean text
  65. a/0/9/1 - 971 box sprites
  66. a/0/9/2 - 631 item sprites
  67. a/0/9/3 - damage type sprites
  68. a/0/9/4 - messagebox UI
  69. a/0/9/5 - held item / expbar filler
  70. a/0/9/6 - pkmdata summary view sprites (pkrscure, penta, marks)
  71. a/0/9/7 - time_icon spinner
  72. a/0/9/8 - cursor (red arrow)
  73. a/1/0/0 - CSEQ/CWAR cries / sounds
  74. a/1/0/4 - Pokeball Models
  75. a/1/0/5 - Pokeball Textures
  76. a/1/0/6 - pokesel backgrounds
  77. a/1/1/0 - Summary UI link interaction / searching ? gts sub-elements?
  78. a/1/3/1 - shinka demo / menu UI
  79. a/1/3/2 - TM (rigging?)
  80. a/1/3/3 - trainer battle models (may/orlando/steven)
  81. a/1/3/4 - pokelist menu
  82. a/1/3/5 - 2 u16 index binaries?
  83. a/1/3/6 - battle backgrounds
  84. a/1/3/7 - 7 small binaries (0/6 empty)
  85. a/1/4/7 - benri button UI
  86. a/1/4/8 - contest UI & effects
  87. a/1/5/2 - title logo & while flying mini models
  88. a/1/5/3 - cursor list menu
  89. a/1/5/4 - thunder / chiri CGFX
  90. a/1/5/9 - lower dialog button
  91. a/1/6/0 - trainer mugshots
  92. a/1/6/2 - SESD 87 various (scripts?) (up from 66 in XY)
  93. a/1/6/7 - CFNT
  94. a/1/6/9 - models for something?????
  95. a/1/7/0 - 53 * 604 bytes (contains japanese unicode)
  96. a/1/7/2 - “The the an An…” multilang text unicode? JP empty (okay)
  97. a/1/7/4 - 15 [u16 tables]
  98. a/1/7/5 - kujira cullingshader 2 BCH
  99. a/1/7/6 - 1 TM (0x54 entry file?)
  100. a/1/7/8 - 22 TGA files (targa?)
  101. a/1/8/0 - BCH CGFX shader matrix
  102. a/1/8/1 - 473 KB of zeroes. lol
  103. a/1/8/8 - homenix (home button blocker)
  104. a/1/8/9 - move stats
  105. a/1/9/0 - egg moves
  106. a/1/9/1 - level-up moves
  107. a/1/9/2 - evolution data
  108. a/1/9/3 - mega "evolution" map
  109. a/1/9/4 - 8 * 404 bytes (101 entries)
  110. a/1/9/5 - pokemon stats (personal)
  111. a/1/9/6 - baby pokemon
  112. a/1/9/7 - item stats
  113. a/1/9/8 - 776 byte file
  114. a/2/0/1 - language selection plusle minun pikachu
  115. a/2/0/2 - number / text? input UI
  116. a/2/0/7 - battle vs UI time/containers
  117. a/2/1/0 - 9 TM models?
  118. a/2/1/2 - move summary sprites (contest/type sprites)
  119. a/2/1/3 - battle UI
  120. a/2/1/4 - elite four descriptor UI
  121. a/2/1/8 - SESD single 254 byte
  122. a/2/2/7 - Game Icon SMDH
  123. a/2/3/1 - stereo frame (useless)
  124. a/2/3/2 - game over
  125. a/2/3/3 - battle fade-outs
  126. a/2/3/5 - language icons
  127. a/2/3/8 - fatal error
  128. a/2/3/9 - mode 1/2/4
  129. a/2/4/2 - 11 binary files
  130. a/2/4/3 - nav / pss UI
  131. a/2/4/4 - link UI
  132. a/2/4/5 - map news
  133. a/2/4/6 - casters and other sprites
  134. a/2/5/6 - ZG lz11 compressed pokedex UI
  135. a/2/6/3 - 120x120 pokedex sprites
  136. a/2/6/7 - wild grass
  137. a/2/6/8 - TM rigging
  138. a/2/7/6 - map navi buttons
  139. a/2/8/2 - extm glow effect BCH
  140. a/2/8/7 - wingull model
  141. a/2/9/1 - flying
  142. a/2/9/8 - blend dummy
  143. a/2/9/9 - ‘more adventures in the full game!’ demo only
  144. a/3/0/0 - ending
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