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- Authors: Kaphotics, SciresM, OmegaDonut
- Files
- a/0/0/0 - contest UI graphics, ribbon sprites
- a/0/0/1 - 3*CGFX
- a/0/0/2 - “pokelist” party bclims in darcs
- a/0/0/3 - substitute battle stuff
- a/0/0/4 - battle graphics bclims
- a/0/0/5 - more battle graphics/UI
- a/0/0/6 - 0x4156 byte binary (unk)
- a/0/0/7 - 6 bin (scripting?)
- a/0/0/8 - pokemon models
- a/0/0/9 - fade background/map
- a/0/1/0 - skybox
- a/0/1/1 - menu app UI images
- a/0/1/3 - ZOnedata pack, table, ENcounter pack
- a/0/1/4 - town models
- a/0/1/9 - name input UI
- a/0/2/0 - “alphabetical/phonetic sorting logic binaries?”
- a/0/2/1 - overworld models
- a/0/2/2 - 511*24byte bin
- a/0/2/3 - map models (failed to convert any tex?)
- a/0/2/4 - menu UI
- a/0/2/9 - 48 * various (map scripting related?)
- a/0/3/0 - waza oboe plate Main UI
- a/0/3/1 - move effects
- a/0/3/2 - overworld effects (ambient)
- a/0/3/3 - battle fade intros
- a/0/3/4 - 976 SESD (battle animations; similar script format)
- a/0/3/6 - Trainer Info
- a/0/3/7 - 280 * 16 byte files (up from 178)
- a/0/3/8 - Trainer Pokemon
- a/0/3/9 - 31 GR models (map models? down from 1030)
- 0 - movement permissions (u16 width, u16 height, u32[] perm)
- 1 - BCH map model
- 2 - collision boundary (map terrain) rigging
- 3 - 0x80 (???)
- 4 - 0x80 (???)
- 5 - 0x80 (???)
- 6 - KAGE (???)
- a/0/4/0 - 20 small MM (down from 227)
- a/0/5/8 - 0x108 byte binary, bunch of n*10 decimal
- a/0/5/9 - 6 * Floating point binaries (2.85KB)
- a/0/6/0 - Weather Effect CGFX
- a/0/6/1 - Bag Icons / UI
- a/0/6/2 - 7 CGFX (camera related)
- a/0/6/3 - 2 SHDR CGFX (~4KB)
- a/0/6/4 - overworld effects (trainer)
- a/0/6/9 - Title Bar
- a/0/7/1 - jp-kana script
- a/0/7/2 - jp-kanji script
- a/0/7/3 - english script
- a/0/7/4 - french script
- a/0/7/5 - italian script
- a/0/7/6 - german script
- a/0/7/7 - spanish script
- a/0/7/8 - korean script
- a/0/7/9 - jp-kana text
- a/0/8/0 - jp-kanji text
- a/0/8/1 - english text
- a/0/8/2 - french text
- a/0/8/3 - italian text
- a/0/8/4 - german text
- a/0/8/5 - spanish text
- a/0/8/6 - korean text
- a/0/9/1 - 971 box sprites
- a/0/9/2 - 631 item sprites
- a/0/9/3 - damage type sprites
- a/0/9/4 - messagebox UI
- a/0/9/5 - held item / expbar filler
- a/0/9/6 - pkmdata summary view sprites (pkrscure, penta, marks)
- a/0/9/7 - time_icon spinner
- a/0/9/8 - cursor (red arrow)
- a/1/0/0 - CSEQ/CWAR cries / sounds
- a/1/0/4 - Pokeball Models
- a/1/0/5 - Pokeball Textures
- a/1/0/6 - pokesel backgrounds
- a/1/1/0 - Summary UI link interaction / searching ? gts sub-elements?
- a/1/3/1 - shinka demo / menu UI
- a/1/3/2 - TM (rigging?)
- a/1/3/3 - trainer battle models (may/orlando/steven)
- a/1/3/4 - pokelist menu
- a/1/3/5 - 2 u16 index binaries?
- a/1/3/6 - battle backgrounds
- a/1/3/7 - 7 small binaries (0/6 empty)
- a/1/4/7 - benri button UI
- a/1/4/8 - contest UI & effects
- a/1/5/2 - title logo & while flying mini models
- a/1/5/3 - cursor list menu
- a/1/5/4 - thunder / chiri CGFX
- a/1/5/9 - lower dialog button
- a/1/6/0 - trainer mugshots
- a/1/6/2 - SESD 87 various (scripts?) (up from 66 in XY)
- a/1/6/7 - CFNT
- a/1/6/9 - models for something?????
- a/1/7/0 - 53 * 604 bytes (contains japanese unicode)
- a/1/7/2 - “The the an An…” multilang text unicode? JP empty (okay)
- a/1/7/4 - 15 [u16 tables]
- a/1/7/5 - kujira cullingshader 2 BCH
- a/1/7/6 - 1 TM (0x54 entry file?)
- a/1/7/8 - 22 TGA files (targa?)
- a/1/8/0 - BCH CGFX shader matrix
- a/1/8/1 - 473 KB of zeroes. lol
- a/1/8/8 - homenix (home button blocker)
- a/1/8/9 - move stats
- a/1/9/0 - egg moves
- a/1/9/1 - level-up moves
- a/1/9/2 - evolution data
- a/1/9/3 - mega "evolution" map
- a/1/9/4 - 8 * 404 bytes (101 entries)
- a/1/9/5 - pokemon stats (personal)
- a/1/9/6 - baby pokemon
- a/1/9/7 - item stats
- a/1/9/8 - 776 byte file
- a/2/0/1 - language selection plusle minun pikachu
- a/2/0/2 - number / text? input UI
- a/2/0/7 - battle vs UI time/containers
- a/2/1/0 - 9 TM models?
- a/2/1/2 - move summary sprites (contest/type sprites)
- a/2/1/3 - battle UI
- a/2/1/4 - elite four descriptor UI
- a/2/1/8 - SESD single 254 byte
- a/2/2/7 - Game Icon SMDH
- a/2/3/1 - stereo frame (useless)
- a/2/3/2 - game over
- a/2/3/3 - battle fade-outs
- a/2/3/5 - language icons
- a/2/3/8 - fatal error
- a/2/3/9 - mode 1/2/4
- a/2/4/2 - 11 binary files
- a/2/4/3 - nav / pss UI
- a/2/4/4 - link UI
- a/2/4/5 - map news
- a/2/4/6 - casters and other sprites
- a/2/5/6 - ZG lz11 compressed pokedex UI
- a/2/6/3 - 120x120 pokedex sprites
- a/2/6/7 - wild grass
- a/2/6/8 - TM rigging
- a/2/7/6 - map navi buttons
- a/2/8/2 - extm glow effect BCH
- a/2/8/7 - wingull model
- a/2/9/1 - flying
- a/2/9/8 - blend dummy
- a/2/9/9 - ‘more adventures in the full game!’ demo only
- a/3/0/0 - ending
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