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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- [wpn_pm]:identity_immunities
- GroupControlSection = spawn_group
- discovery_dependency =
- $spawn = "weapons\pm" ; option for Level Editor
- $npc = on ; option for Level Editor
- $prefetch = 8
- scheduled = off ; option for ALife Simulator
- cform = skeleton
- class = WP_PM
- min_radius = 0
- max_radius = 30
- description = enc_weapons1_wpn-pm
- ef_weapon_type = 5
- ;-----------------------------------------------------------------------------------
- holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
- holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
- ;-----------------------------------------------------------------------------------
- cost = 280
- ammo_limit = 120
- ammo_current = 96
- ammo_elapsed = 8
- ammo_mag_size = 8;7
- ammo_class = ammo_9x18_fmj, ammo_9x18_pmm
- hand_dependence = 1
- slot = 1
- animation_slot = 1 ; type of the animation that will be used
- single_handed = 1
- inv_name = wpn-pm
- inv_name_short = wpn-pm
- inv_weight = 0.73
- inv_grid_width = 1
- inv_grid_height = 1
- inv_grid_x = 18
- inv_grid_y = 6
- kill_msg_x = 227
- kill_msg_y = 82
- kill_msg_width = 27
- kill_msg_height = 23
- ;-----------------------------------------------------------------------------------
- ;áàçîâàÿ äèñïåðñèÿ
- fire_dispersion_base = 0.4 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
- ;îòäà÷à
- cam_relax_speed = 8;1.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
- cam_dispersion = 0.4 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
- cam_dispersion_inc = 0.0 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
- cam_dispertion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
- cam_max_angle = 20.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
- cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
- cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting
- fire_dispersion_condition_factor= 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
- misfire_probability = 0.003 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå
- misfire_condition_k = 0.05
- condition_shot_dec = 0.0003 ;óâåëè÷åíèå èçíîñà ïðè êàæäîì âûñòðåëå
- ;-----------------------------------------------------------------------------------
- direction = 0, 0, 1
- fire_point = 0.0, 0.127, 0.117
- flame_particles = weapons\generic_weapon03
- smoke_particles = weapons\generic_shoot_00
- shell_point = 0.00, 0.127, 0.03
- shell_dir = 0.0, 0.0, 0.4
- shell_particles = weapons\generic_shells
- rpm_empty_click = 100
- PDM_disp_base = 1.0
- PDM_disp_vel_factor = 0.7
- PDM_disp_accel_factor = 0.7
- PDM_crouch = 1.0
- PDM_crouch_no_acc = 1.0
- ; ttc
- hit_power = 0.30, 0.34, 0.37, 0.40
- hit_impulse = 100
- hit_type = fire_wound
- fire_distance = 50 ;1000
- bullet_speed = 300 ;290 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
- rpm = 260
- ; end ttc
- use_aim_bullet = true ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
- time_to_aim = 1.0
- silencer_hit_power = 0.30
- silencer_hit_impulse = 80
- silencer_fire_distance = 100
- silencer_bullet_speed = 220
- hud = wpn_pm_hud
- normal = 0, 1, 0
- position = -0.021, -0.09, 0.0
- orientation = 0, 0, 1
- ;--STRAP PARAMETERS-----------------------------------------------------------------
- ;strap_position = -0.1,-0.45,0.2 ; position (offset) and orientation of the weapon when it is strapped
- ;strap_orientation = 1.57,0,0 ; (3rd person view)
- ;strap_bone0 = bip01_spine2
- ;strap_bone1 = bip01_spine1
- ;startup_ammo = 90
- visual = weapons\pm\wpn_pm.ogf
- light_color = 0.6,0.5,0.3
- light_range = 3.0
- light_var_color = 0.05
- light_var_range = 0.5
- light_time = 0.2
- ph_mass = 1
- ;cost = 350
- ;addons
- scope_status = 0
- silencer_status = 2;2
- grenade_launcher_status = 0
- zoom_enabled = true
- scope_zoom_factor = 55
- ;çâóêè
- snd_draw = weapons\pm\draw
- snd_holster = weapons\pm\holster
- snd_shoot = weapons\pm\shot
- snd_shoot1 = weapons\pm\shot1
- snd_shoot2 = weapons\pm\shot2
- snd_shoot3 = weapons\pm\shot3
- snd_empty = weapons\pm\empty
- snd_reload = weapons\pm\reload
- snd_close = weapons\generic_close
- weapon_remove_time = 5000
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;; silencer
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- silencer_name = wpn_addon_silencer ; section name for the attachable silencer
- silencer_x = 37 ; offset in inventory icon
- silencer_y = -15
- silencer_bone = wpn_sliencer
- ;params when silencer is attached
- ;similar to corresponding params without prefix silencer_
- silencer_hit_power = 35
- silencer_hit_impulse = 60
- silencer_fire_distance = 100
- silencer_bullet_speed = 220
- ;silencer_flame_particles = weapons\generic_weapon01
- silencer_smoke_particles = weapons\generic_shoot_00
- snd_silncer_shot = weapons\silshot\9x18mm-1
- silencer_light_color = 0.6,0.5,0.3
- silencer_light_range = 0.01
- silencer_light_var_color = 0.05
- silencer_light_var_range = 0.5
- silencer_light_time = 0.2
- [wpn_pm_hud]
- shell_point = 0,0,-0.5
- fire_point = 0,0,-0.62
- fire_bone = muzzle
- orientation = 0,0,0
- position = 0.15,-0.10,0.3
- visual = weapons\pm\wpn_pm_hud.ogf
- anim_holster = holster
- anim_idle = idle
- anim_empty = empty
- anim_reload = reload_full
- anim_reload_empty = reload
- anim_draw = draw
- anim_draw_empty = draw_empty
- anim_shoot = shoot1
- anim_shot_last = shoot_last
- anim_close = close
- anim_idle_aim = idle_aim
- anim_idle_sprint = idle_sprint
- ;ñìåùåíèÿ HUD äëÿ ðåæèìà ïðèáëèæåíèÿ
- zoom_offset = -0.15,0.10,0
- zoom_rotate_x = 0
- zoom_rotate_y = 0
- zoom_hide_crosshair = true ;to hide crosshair in zoom
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