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Daemonion

w_pm entire

Dec 11th, 2012
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  1. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  2. [wpn_pm]:identity_immunities
  3. GroupControlSection = spawn_group
  4. discovery_dependency =
  5. $spawn = "weapons\pm" ; option for Level Editor
  6. $npc = on ; option for Level Editor
  7. $prefetch = 8
  8. scheduled = off ; option for ALife Simulator
  9. cform = skeleton
  10. class = WP_PM
  11. min_radius = 0
  12. max_radius = 30
  13. description = enc_weapons1_wpn-pm
  14.  
  15. ef_weapon_type = 5
  16.  
  17. ;-----------------------------------------------------------------------------------
  18. holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
  19. holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
  20. ;-----------------------------------------------------------------------------------
  21.  
  22. cost = 280
  23.  
  24. ammo_limit = 120
  25. ammo_current = 96
  26. ammo_elapsed = 8
  27.  
  28. ammo_mag_size = 8;7
  29. ammo_class = ammo_9x18_fmj, ammo_9x18_pmm
  30.  
  31.  
  32. hand_dependence = 1
  33.  
  34. slot = 1
  35. animation_slot = 1 ; type of the animation that will be used
  36. single_handed = 1
  37.  
  38. inv_name = wpn-pm
  39. inv_name_short = wpn-pm
  40. inv_weight = 0.73
  41.  
  42. inv_grid_width = 1
  43. inv_grid_height = 1
  44. inv_grid_x = 18
  45. inv_grid_y = 6
  46.  
  47. kill_msg_x = 227
  48. kill_msg_y = 82
  49. kill_msg_width = 27
  50. kill_msg_height = 23
  51.  
  52. ;-----------------------------------------------------------------------------------
  53. ;áàçîâàÿ äèñïåðñèÿ
  54. fire_dispersion_base = 0.4 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
  55.  
  56. ;îòäà÷à
  57. cam_relax_speed = 8;1.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
  58. cam_dispersion = 0.4 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
  59. cam_dispersion_inc = 0.0 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
  60. cam_dispertion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
  61. cam_max_angle = 20.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
  62. cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
  63. cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting
  64.  
  65. fire_dispersion_condition_factor= 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
  66. misfire_probability = 0.003 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå
  67. misfire_condition_k = 0.05
  68. condition_shot_dec = 0.0003 ;óâåëè÷åíèå èçíîñà ïðè êàæäîì âûñòðåëå
  69. ;-----------------------------------------------------------------------------------
  70.  
  71. direction = 0, 0, 1
  72. fire_point = 0.0, 0.127, 0.117
  73.  
  74. flame_particles = weapons\generic_weapon03
  75. smoke_particles = weapons\generic_shoot_00
  76.  
  77. shell_point = 0.00, 0.127, 0.03
  78. shell_dir = 0.0, 0.0, 0.4
  79. shell_particles = weapons\generic_shells
  80.  
  81. rpm_empty_click = 100
  82.  
  83. PDM_disp_base = 1.0
  84. PDM_disp_vel_factor = 0.7
  85. PDM_disp_accel_factor = 0.7
  86. PDM_crouch = 1.0
  87. PDM_crouch_no_acc = 1.0
  88.  
  89. ; ttc
  90. hit_power = 0.30, 0.34, 0.37, 0.40
  91. hit_impulse = 100
  92. hit_type = fire_wound
  93.  
  94. fire_distance = 50 ;1000
  95. bullet_speed = 300 ;290 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
  96. rpm = 260
  97. ; end ttc
  98.  
  99. use_aim_bullet = true ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
  100. time_to_aim = 1.0
  101.  
  102. silencer_hit_power = 0.30
  103. silencer_hit_impulse = 80
  104. silencer_fire_distance = 100
  105. silencer_bullet_speed = 220
  106.  
  107. hud = wpn_pm_hud
  108. normal = 0, 1, 0
  109. position = -0.021, -0.09, 0.0
  110. orientation = 0, 0, 1
  111.  
  112. ;--STRAP PARAMETERS-----------------------------------------------------------------
  113. ;strap_position = -0.1,-0.45,0.2 ; position (offset) and orientation of the weapon when it is strapped
  114. ;strap_orientation = 1.57,0,0 ; (3rd person view)
  115. ;strap_bone0 = bip01_spine2
  116. ;strap_bone1 = bip01_spine1
  117.  
  118. ;startup_ammo = 90
  119. visual = weapons\pm\wpn_pm.ogf
  120.  
  121. light_color = 0.6,0.5,0.3
  122. light_range = 3.0
  123. light_var_color = 0.05
  124. light_var_range = 0.5
  125. light_time = 0.2
  126.  
  127. ph_mass = 1
  128. ;cost = 350
  129.  
  130. ;addons
  131. scope_status = 0
  132. silencer_status = 2;2
  133. grenade_launcher_status = 0
  134.  
  135. zoom_enabled = true
  136. scope_zoom_factor = 55
  137.  
  138. ;çâóêè
  139. snd_draw = weapons\pm\draw
  140. snd_holster = weapons\pm\holster
  141. snd_shoot = weapons\pm\shot
  142. snd_shoot1 = weapons\pm\shot1
  143. snd_shoot2 = weapons\pm\shot2
  144. snd_shoot3 = weapons\pm\shot3
  145. snd_empty = weapons\pm\empty
  146. snd_reload = weapons\pm\reload
  147.  
  148.  
  149. snd_close = weapons\generic_close
  150.  
  151. weapon_remove_time = 5000
  152. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  153. ;; silencer
  154. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  155.  
  156. silencer_name = wpn_addon_silencer ; section name for the attachable silencer
  157. silencer_x = 37 ; offset in inventory icon
  158. silencer_y = -15
  159. silencer_bone = wpn_sliencer
  160.  
  161. ;params when silencer is attached
  162. ;similar to corresponding params without prefix silencer_
  163.  
  164. silencer_hit_power = 35
  165. silencer_hit_impulse = 60
  166. silencer_fire_distance = 100
  167. silencer_bullet_speed = 220
  168. ;silencer_flame_particles = weapons\generic_weapon01
  169. silencer_smoke_particles = weapons\generic_shoot_00
  170. snd_silncer_shot = weapons\silshot\9x18mm-1
  171. silencer_light_color = 0.6,0.5,0.3
  172. silencer_light_range = 0.01
  173. silencer_light_var_color = 0.05
  174. silencer_light_var_range = 0.5
  175. silencer_light_time = 0.2
  176.  
  177.  
  178. [wpn_pm_hud]
  179. shell_point = 0,0,-0.5
  180. fire_point = 0,0,-0.62
  181. fire_bone = muzzle
  182. orientation = 0,0,0
  183. position = 0.15,-0.10,0.3
  184. visual = weapons\pm\wpn_pm_hud.ogf
  185.  
  186. anim_holster = holster
  187. anim_idle = idle
  188. anim_empty = empty
  189. anim_reload = reload_full
  190. anim_reload_empty = reload
  191. anim_draw = draw
  192. anim_draw_empty = draw_empty
  193. anim_shoot = shoot1
  194. anim_shot_last = shoot_last
  195. anim_close = close
  196. anim_idle_aim = idle_aim
  197. anim_idle_sprint = idle_sprint
  198.  
  199. ;ñìåùåíèÿ HUD äëÿ ðåæèìà ïðèáëèæåíèÿ
  200. zoom_offset = -0.15,0.10,0
  201. zoom_rotate_x = 0
  202. zoom_rotate_y = 0
  203.  
  204. zoom_hide_crosshair = true ;to hide crosshair in zoom
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