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Feb 22nd, 2017
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  1. AssetManager assetManager = new AssetManager();
  2. FileHandleResolver resolver = new LocalFileHandleResolver();
  3. assetManager.setLoader(Texture.class, new TextureLoader(resolver));
  4.  
  5. com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: test.png
  6. com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: test.png
  7. com.badlogic.gdx.utils.GdxRuntimeException: File not found: test.png (Local)
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