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- #include <a_samp>
- #include <dcmd>
- #include <sscanf>
- new VehicleNames[][] = {
- "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Fireguard", "Trashmaster", "Strech", "Manana",
- "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat",
- "Whoopee", "BFInjection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife",
- "Trailer1", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RCBandit", "Romero", "Packer", "Monster", "Admiral", "Squalo",
- "Seasparrow", "Pizzaboy", "Tram", "Trailer 2", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair",
- "Berkley's RCVan", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RCBaron", "RCRaider", "Glendale", "Oceanic", "Sanchez", "Sparrow",
- "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito",
- "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring",
- "Sandking", "Blista Compact", "PoliceMaverick", "Boxvillde", "Benson", "Mesa", "RCGoblin", "Hotring Racer A", "Hotring Racer B",
- "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "MountainBike", "Beagle", "Cropduster","Stunt", "Baker",
- "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "CementCar", "Tow Truck", "Fortune",
- "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Fel tzer", "Remington", "Slamvan", "BLADe", "Freight", "Streak",
- "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Straz Pozarna LA", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit",
- "Utility", "Nevada", "Yosemite", "Windsor", "MonsterA", "MonsterB", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance",
- "RCTiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "StreakCarriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway",
- "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer 3", "Emperor", "Wayfarer", "Euros", "Hotdog",
- "Club", "Freight Carriage", "Trailer 4", "Andromada", "Dodo", "RCCam", "Launch", "PoliceCar(LSPD)", "PoliceCar(SFPD)",
- "PoliceCar(LVPD)", "Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "LuggageTrailerA",
- "Luggage Trailer B", "Stairs", "Boxville", "Tiller", "UtilityTrailer", "Stretch" };
- public OnFilterScriptInit()
- {
- print(" ");
- print("Skrypt na spawnowanie pojazdow zostal wlaczony!");
- print("Komenda to /V [IDPOJAZDU/NAZWAPOJAZDU]");
- print(" ");
- return 1;
- }
- public OnFilterScriptExit()
- {
- print(" ");
- print("Skrypt na spawnowanie pojazdow zostal wylaczony!");
- print(" ");
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- dcmd(v, 1, cmdtext);
- return 0;
- }
- dcmd_v(playerid, params[])
- {
- new model, modelname[30];
- if(sscanf(params, "i", model))
- {
- if(sscanf(params, "s", modelname)) SendClientMessage(playerid, 0xFFFFFFFF, "UZYJ: /V [IDPOJAZDU/NAZWAPOJAZDU]");
- else
- {
- for(new i; i < 212; i++)
- {
- if(!strcmp(VehicleNames[i], modelname, true))
- {
- new Float:X, Float:Y, Float:Z, Float:R;
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, R);
- new vehicle = CreateVehicle(400 + i, X, Y, Z + 1, R, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicle, 0);
- return 1;
- }
- }
- return SendClientMessage(playerid, 0xFF0000FF, "{FFFFFF}Taki Pojazd nie istnieje!");
- }
- }
- else
- {
- if(model >= 400 || model <= 527)
- {
- new Float:X, Float:Y, Float:Z, Float:R;
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, R);
- new vehicle = CreateVehicle(model, X, Y, Z + 1, R, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicle, 0);
- return 1;
- }
- return SendClientMessage(playerid, 0xFF0000FF, "{FFFFFF}Taki Pojazd nie istnieje!");
- }
- }
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