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- THE WAY OF THE WIND
- The Way of the Wind was said to have been first concieved of almost a
- millenia ago. Under attack from Rah's many forces, a shivatian general was
- puzzled as to how best to teach his men to defend themselves from their foe.
- Rah's armies were well-trained and taught specifically in how to fight his
- men. As he pondered the problem, a leaf blew past, brushing against his
- nose. Reaching up to grab it, he led the leaf on its path- but just as he
- was closing his fingers about it the wind changed direction and the leaf was
- blown from his path. Some say that the General went mad, thinking that even
- the Kami were against him. Others say he merely saw things differently, and
- was perhaps even enlightened. For whatever reason, he was soon teaching his
- men to fight in the most unorthodox of ways...and it worked.
- BASE DEGREE
- Advantages:The practicioner can take a -70 to their attack to "feint" at the opponent. The Feint acts as a Camoflauged Attack with a difficulty of 140 notice (80 Search). Failure to make the check causes the opponent to suffer the suprised penalty to his defense roll
- Damage:10+str bonus of the user. The Way of the Wind uses the Impact attack type.
- Requirements: Sleight of Hand 30
- MK: None
- Bonus: None
- ADVANCED DEGREE
- Advantages: The penalty to attack becomes -30 rather than -70
- Damage: 10+str bonus
- Requirements: Sleight of Hand 80, attack of 120+
- MK: +10
- Bonus: None
- SUPREME DEGREE
- Advantages: The penalty becomes -15. In addition, the user can voluntarily raise the difficulty of the notice/search check in units of 40, by taking an additional -15 per unit added.
- Damage: 10+str bonus
- Requirements: Sleight of hand 140, Mastery in Attack
- MK: +10
- Bonus: None
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