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q3pasa

BMX Stunt Map 2 by q3pasa

Aug 2nd, 2015
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  1. AddStaticVehicleEx(481,1965.7000000,1423.8000000,77.0000000,137.9940000,132,4,15); //BMX
  2. CreateObject(3877,1963.6000000,1427.0000000,75.5999980,0.0000000,0.0000000,346.0000000); //object(sf_rooflite) (1)
  3. CreateObject(3877,1963.6000000,1420.9000000,75.5999980,0.0000000,0.0000000,11.9979250); //object(sf_rooflite) (2)
  4. CreateObject(13594,1963.2000000,1424.0000000,75.5999980,0.0000000,0.0000000,90.0000000); //object(fireyfire) (1)
  5. CreateObject(3534,1971.8000000,1422.9000000,76.0000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (1)
  6. CreateObject(3534,1971.7998000,1425.0000000,76.0000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  7. CreateObject(996,1964.0000000,1420.6000000,75.9000020,0.0000000,0.0000000,16.0000000); //object(lhouse_barrier1) (1)
  8. CreateObject(996,1964.1000000,1427.3000000,75.9000020,0.0000000,0.0000000,343.9960900); //object(lhouse_barrier1) (2)
  9. CreateObject(3515,1963.1000000,1423.9000000,66.5999980,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
  10. CreateObject(13647,1929.1000000,1423.8000000,71.5999980,0.0000000,0.0000000,180.0000000); //object(wall1) (1)
  11. CreateObject(3666,1945.9000000,1423.6000000,72.0999980,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
  12. CreateObject(3666,1940.0996000,1423.5996000,72.0999980,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  13. CreateObject(3666,1934.6000000,1423.9000000,72.1999970,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (3)
  14. CreateObject(3666,1929.2000000,1423.6000000,72.1999970,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (4)
  15. CreateObject(3666,1923.5000000,1423.6000000,72.3000030,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (5)
  16. CreateObject(3666,1918.3000000,1423.7000000,72.0999980,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (6)
  17. CreateObject(3666,1912.5000000,1423.6000000,72.0999980,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (7)
  18. CreateObject(12918,1890.1000000,1424.1000000,71.5999980,0.0000000,0.0000000,90.0000000); //object(sw_haypile05) (1)
  19. CreateObject(12918,1884.1000000,1424.0000000,73.5999980,0.0000000,0.0000000,90.0000000); //object(sw_haypile05) (2)
  20. CreateObject(12918,1884.1000000,1424.0000000,71.5999980,0.0000000,0.0000000,90.0000000); //object(sw_haypile05) (3)
  21. CreateObject(982,1871.4000000,1422.5000000,74.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
  22. CreateObject(983,1871.4000000,1434.5000000,74.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
  23. CreateObject(983,1874.6000000,1437.7000000,74.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (3)
  24. CreateObject(983,1876.2000000,1437.7000000,74.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (4)
  25. CreateObject(983,1879.4000000,1434.5000000,74.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
  26. CreateObject(983,1879.4000000,1412.9000000,74.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
  27. CreateObject(1318,1871.4000000,1423.3000000,73.8000030,272.0000000,90.0000000,90.0000000); //object(arrow) (1)
  28. CreateObject(13749,1864.5000000,1403.7000000,66.5000000,0.0000000,0.0000000,324.0000000); //object(cunte_curvesteps1) (1)
  29. CreateObject(3877,1877.5000000,1409.5000000,74.9000020,0.0000000,0.0000000,345.9979200); //object(sf_rooflite) (3)
  30. CreateObject(3877,1874.2000000,1409.5000000,74.9000020,0.0000000,0.0000000,345.9979200); //object(sf_rooflite) (4)
  31. CreateObject(13644,1856.7002000,1390.9004000,57.7999990,0.0000000,0.0000000,315.9997600); //object(steps) (1)
  32. CreateObject(13644,1857.7000000,1382.2000000,59.7999990,0.0000000,0.0000000,315.9997600); //object(steps) (1)
  33. CreateObject(982,1865.0000000,1350.5000000,55.0999980,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
  34. CreateObject(982,1858.4000000,1350.5000000,55.0999980,0.0000000,0.0000000,0.0000000); //object(fenceshit) (3)
  35. CreateObject(16401,1861.4000000,1358.4000000,53.5999980,0.0000000,0.0000000,86.0000000); //object(desn2_peckjump) (1)
  36. CreateObject(3666,1863.0000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  37. CreateObject(3666,1862.7000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  38. CreateObject(3666,1862.4000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  39. CreateObject(3666,1862.1000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  40. CreateObject(3666,1861.8000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  41. CreateObject(3666,1861.5000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  42. CreateObject(3666,1861.2000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  43. CreateObject(3666,1860.9000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  44. CreateObject(3666,1860.6000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  45. CreateObject(3666,1860.3000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  46. CreateObject(3666,1860.0000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  47. CreateObject(3666,1859.7000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  48. CreateObject(3666,1859.4000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  49. CreateObject(3666,1859.1000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  50. CreateObject(3666,1858.8000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  51. CreateObject(3666,1858.5000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  52. CreateObject(3666,1863.3000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  53. CreateObject(3666,1863.6000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  54. CreateObject(3666,1863.9000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  55. CreateObject(3666,1864.2000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  56. CreateObject(3666,1864.5000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  57. CreateObject(3666,1864.8000000,1347.2000000,54.9000020,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  58. CreateObject(982,1858.4000000,1324.9000000,55.0999980,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4)
  59. CreateObject(982,1865.0000000,1324.9000000,55.0999980,0.0000000,0.0000000,0.0000000); //object(fenceshit) (5)
  60. CreateObject(2897,1863.7000000,1335.3000000,54.5999980,0.0000000,0.0000000,0.0000000); //object(funtarp_law) (1)
  61. CreateObject(2897,1862.1000000,1335.1000000,54.5999980,0.0000000,0.0000000,0.0000000); //object(funtarp_law) (2)
  62. CreateObject(2897,1860.5000000,1334.9004000,54.5999980,0.0000000,0.0000000,0.0000000); //object(funtarp_law) (3)
  63. CreateObject(2897,1859.8000000,1335.0000000,54.5999980,0.0000000,0.0000000,0.0000000); //object(funtarp_law) (4)
  64. CreateObject(13646,1861.8000000,1321.9000000,55.0000000,0.0000000,0.0000000,0.0000000); //object(ramplandpad) (1)
  65. CreateObject(13646,1861.6000000,1314.1000000,55.7999990,0.0000000,0.0000000,0.0000000); //object(ramplandpad) (2)
  66. CreateObject(13646,1861.6000000,1306.4000000,57.5000000,0.0000000,0.0000000,0.0000000); //object(ramplandpad) (3)
  67. CreateObject(3461,1864.8000000,1363.4000000,57.2000010,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
  68. CreateObject(3461,1858.6000000,1363.4000000,57.2000010,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
  69. CreateObject(8557,1873.5000000,1282.0000000,55.9000020,0.0000000,0.0000000,296.0000000); //object(vgshseing27) (1)
  70. CreateObject(8557,1882.0000000,1265.9000000,58.9000020,0.0000000,350.0000000,297.9991500); //object(vgshseing27) (2)
  71. CreateObject(13640,1871.9000000,1285.3000000,57.5000000,0.0000000,356.0000000,296.0000000); //object(arse) (1)
  72. CreateObject(970,1882.2000000,1265.4000000,61.0999980,0.0000000,0.0000000,28.0000000); //object(fencesmallb) (1)
  73. CreateObject(974,1893.0000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (1)
  74. CreateObject(974,1899.7000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (2)
  75. CreateObject(974,1906.3000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (3)
  76. CreateObject(974,1890.4000000,1242.1000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (4)
  77. CreateObject(974,1890.4000000,1237.7000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (6)
  78. CreateObject(974,1913.0000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (8)
  79. CreateObject(974,1919.6000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (9)
  80. CreateObject(974,1926.3000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (10)
  81. CreateObject(974,1933.0000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (11)
  82. CreateObject(974,1939.6000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (12)
  83. CreateObject(974,1946.3000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (13)
  84. CreateObject(974,1952.9000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (14)
  85. CreateObject(974,1959.1000000,1234.3000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (15)
  86. CreateObject(974,1957.6000000,1245.3000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (16)
  87. CreateObject(974,1950.9000000,1245.3000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (17)
  88. CreateObject(974,1944.2000000,1245.3000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (18)
  89. CreateObject(974,1937.7000000,1245.3000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (19)
  90. CreateObject(974,1931.0000000,1245.3000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (20)
  91. CreateObject(974,1924.3000000,1245.3000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (21)
  92. CreateObject(974,1917.6000000,1245.3000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (22)
  93. CreateObject(974,1910.9000000,1245.3000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (23)
  94. CreateObject(974,1904.2000000,1245.3000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (24)
  95. CreateObject(980,1920.1000000,1239.6000000,62.2000010,0.0000000,0.0000000,270.0000000); //object(airportgate) (1)
  96. CreateObject(980,1940.3000000,1239.6000000,62.2000010,0.0000000,0.0000000,270.0000000); //object(airportgate) (2)
  97. CreateObject(974,1960.9000000,1243.7000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (25)
  98. CreateObject(974,1964.2000000,1240.5000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (26)
  99. CreateObject(974,1970.2000000,1240.5000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (27)
  100. CreateObject(974,1973.5000000,1237.1000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (28)
  101. CreateObject(974,1973.5000000,1230.4000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (29)
  102. CreateObject(974,1973.5000000,1223.7000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (30)
  103. CreateObject(974,1973.5000000,1217.1000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (31)
  104. CreateObject(974,1973.5000000,1210.4000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (32)
  105. CreateObject(974,1973.5000000,1203.7000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (33)
  106. CreateObject(974,1973.5000000,1197.1000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (34)
  107. CreateObject(974,1973.5000000,1190.4000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (35)
  108. CreateObject(974,1973.5000000,1183.8000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (36)
  109. CreateObject(974,1973.5000000,1180.0000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (37)
  110. CreateObject(974,1962.4000000,1231.0000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (38)
  111. CreateObject(974,1962.4000000,1224.3000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (39)
  112. CreateObject(974,1962.4000000,1217.6000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (40)
  113. CreateObject(974,1962.4000000,1210.9000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (41)
  114. CreateObject(974,1962.4000000,1204.2000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (42)
  115. CreateObject(974,1962.4000000,1197.5000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (43)
  116. CreateObject(974,1962.4000000,1190.8000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (44)
  117. CreateObject(974,1962.4000000,1184.4000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (45)
  118. CreateObject(974,1959.1000000,1181.1000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (46)
  119. CreateObject(974,1970.2000000,1177.1000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (48)
  120. CreateObject(974,1964.2000000,1177.1000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (49)
  121. CreateObject(974,1960.8000000,1173.8000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (50)
  122. CreateObject(974,1960.8000000,1167.2000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (51)
  123. CreateObject(974,1960.8000000,1160.6000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (52)
  124. CreateObject(974,1960.8000000,1153.9000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (53)
  125. CreateObject(974,1960.8000000,1147.2000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (54)
  126. CreateObject(974,1960.8000000,1140.5000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (55)
  127. CreateObject(974,1960.8000000,1133.8000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (56)
  128. CreateObject(974,1960.8000000,1127.1000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (57)
  129. CreateObject(974,1960.8000000,1120.4000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (58)
  130. CreateObject(974,1960.7998000,1118.5996000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (59)
  131. CreateObject(974,1949.8000000,1177.7000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (60)
  132. CreateObject(974,1949.8000000,1171.0000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (61)
  133. CreateObject(974,1949.8000000,1164.3000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (62)
  134. CreateObject(974,1949.8000000,1157.6000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (63)
  135. CreateObject(974,1949.8000000,1150.9000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (65)
  136. CreateObject(974,1949.8000000,1144.3000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (66)
  137. CreateObject(974,1949.8000000,1137.7000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (67)
  138. CreateObject(974,1949.8000000,1131.0000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (68)
  139. CreateObject(974,1949.8000000,1125.7000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (69)
  140. CreateObject(974,1952.4000000,1181.1000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (70)
  141. CreateObject(974,1957.4000000,1115.4000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (71)
  142. CreateObject(974,1951.5000000,1115.4004000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (72)
  143. CreateObject(974,1946.5000000,1122.4000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (73)
  144. CreateObject(974,1948.2000000,1112.1000000,65.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (74)
  145. CreateObject(974,1939.8000000,1122.4000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (75)
  146. CreateObject(974,1933.2000000,1122.4000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (76)
  147. CreateObject(974,1926.5000000,1122.4000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (77)
  148. CreateObject(974,1919.8000000,1122.4000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (78)
  149. CreateObject(974,1913.1000000,1122.4000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (79)
  150. CreateObject(974,1906.4000000,1122.4000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (80)
  151. CreateObject(974,1900.8000000,1122.4000000,64.6999970,0.0000000,0.0000000,0.0000000); //object(tall_fence) (81)
  152. CreateObject(974,1944.8000000,1109.4000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (82)
  153. CreateObject(974,1938.2000000,1109.4000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (83)
  154. CreateObject(974,1931.5996000,1109.4004000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (84)
  155. CreateObject(974,1925.0000000,1109.4000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (85)
  156. CreateObject(974,1918.3000000,1109.4000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (86)
  157. CreateObject(974,1911.7000000,1109.4000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (87)
  158. CreateObject(974,1905.0000000,1109.4000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (88)
  159. CreateObject(974,1900.9000000,1109.4000000,65.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (89)
  160. CreateObject(974,1898.0996000,1112.5000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (90)
  161. CreateObject(974,1898.1000000,1119.1000000,64.6999970,0.0000000,0.0000000,90.0000000); //object(tall_fence) (91)
  162. CreateObject(1251,1961.6000000,1237.7000000,64.1999970,0.0000000,0.0000000,0.0000000); //object(smashbar) (2)
  163. CreateObject(2927,1971.3000000,1219.6000000,63.7000010,0.0000000,0.0000000,0.0000000); //object(a51_blastdoorr) (1)
  164. CreateObject(2927,1967.2000000,1219.6000000,63.7000010,0.0000000,0.0000000,0.0000000); //object(a51_blastdoorr) (2)
  165. CreateObject(2927,1964.4000000,1219.6000000,63.7000010,0.0000000,0.0000000,0.0000000); //object(a51_blastdoorr) (4)
  166. CreateObject(3437,1968.2000000,1199.7000000,62.9000020,0.0000000,270.0000000,358.4359100); //object(ballypllr01_lvs) (2)
  167. CreateObject(1251,1962.3000000,1179.1000000,63.9000020,0.0000000,0.0000000,0.0000000); //object(smashbar) (3)
  168. CreateObject(1251,1949.7000000,1118.9000000,64.4000020,0.0000000,0.0000000,0.0000000); //object(smashbar) (4)
  169. CreateObject(3534,1891.0000000,1234.9000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  170. CreateObject(3534,1960.2000000,1244.8000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  171. CreateObject(3534,1972.9000000,1239.8000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  172. CreateObject(3534,1972.9000000,1177.8000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  173. CreateObject(3534,1950.8000000,1180.1000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  174. CreateObject(3534,1960.2000000,1116.1000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  175. CreateObject(3534,1947.3000000,1110.1000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  176. CreateObject(3534,1898.7000000,1109.9000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  177. CreateObject(3534,1898.9004000,1121.7002000,63.2000010,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  178. CreateObject(3852,1958.9000000,1160.3000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(sf_jump) (1)
  179. CreateObject(3852,1955.3000000,1160.3000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(sf_jump) (2)
  180. CreateObject(3852,1951.7000000,1160.3000000,63.2000010,0.0000000,0.0000000,0.0000000); //object(sf_jump) (3)
  181. CreateObject(983,1957.6000000,1134.7000000,64.3000030,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (2)
  182. CreateObject(983,1952.8000000,1134.7000000,64.3000030,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (7)
  183. CreateObject(1228,1921.0000000,1110.3000000,62.2999990,0.0000000,0.0000000,0.0000000); //object(roadworkbarrier1) (1)
  184. CreateObject(1228,1921.0000000,1111.8000000,62.2999990,0.0000000,0.0000000,0.0000000); //object(roadworkbarrier1) (2)
  185. CreateObject(1228,1921.0000000,1113.3000000,62.2999990,0.0000000,0.0000000,0.0000000); //object(roadworkbarrier1) (3)
  186. CreateObject(1228,1921.0000000,1118.5000000,62.2999990,0.0000000,0.0000000,0.0000000); //object(roadworkbarrier1) (6)
  187. CreateObject(1228,1921.0000000,1120.0000000,62.2999990,0.0000000,0.0000000,0.0000000); //object(roadworkbarrier1) (7)
  188. CreateObject(1228,1921.0000000,1121.5000000,62.2999990,0.0000000,0.0000000,0.0000000); //object(roadworkbarrier1) (8)
  189. CreateObject(3499,1935.0000000,1114.7000000,63.2000010,270.0000000,0.2578735,0.2578735); //object(wdpillar02_lvs) (1)
  190. CreateObject(3499,1935.0000000,1117.2000000,63.2000010,270.0000000,0.2526855,0.2526855); //object(wdpillar02_lvs) (2)
  191. CreateObject(16151,1899.2000000,1115.9000000,62.0999980,0.0000000,4.0000000,182.0000000); //object(ufo_bar) (1)
  192. CreateObject(1951,1899.7000000,1112.6000000,62.9000020,0.0000000,0.0000000,0.0000000); //object(kb_beer01) (1)
  193. CreateObject(1669,1900.1000000,1113.4000000,62.9000020,0.0000000,0.0000000,0.0000000); //object(propwinebotl1) (1)
  194. CreateObject(1668,1899.9000000,1114.7000000,62.9000020,0.0000000,0.0000000,0.0000000); //object(propvodkabotl1) (1)
  195. CreateObject(1667,1900.2000000,1113.6000000,62.9000020,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (1)
  196. CreateObject(1667,1900.1000000,1114.8000000,62.9000020,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (2)
  197. CreateObject(1666,1899.8000000,1112.7000000,62.7999990,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (1)
  198. CreateObject(1665,1899.5000000,1112.4000000,62.7999990,0.0000000,0.0000000,0.0000000); //object(propashtray1) (1)
  199. CreateObject(1665,1900.0000000,1114.1000000,62.7999990,0.0000000,0.0000000,0.0000000); //object(propashtray1) (2)
  200. CreateObject(1664,1900.1000000,1115.7000000,62.9000020,0.0000000,0.0000000,0.0000000); //object(propwinebotl2) (1)
  201. CreateObject(1667,1900.2000000,1115.9000000,62.9000020,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (3)
  202. CreateObject(1551,1898.5000000,1113.4000000,63.7999990,0.0000000,0.0000000,0.0000000); //object(dyn_wine_big) (1)
  203. CreateObject(1546,1898.5000000,1114.0000000,63.7000010,0.0000000,0.0000000,0.0000000); //object(cj_pint_glass) (1)
  204. CreateObject(1545,1898.1000000,1117.0000000,63.2000010,0.0000000,0.0000000,272.0000600); //object(cj_b_optic1) (1)
  205. CreateObject(1544,1898.6000000,1113.8000000,63.5999980,0.0000000,0.0000000,0.0000000); //object(cj_beer_b_1) (1)
  206. CreateObject(1541,1898.1000000,1118.0000000,63.0999980,0.0000000,0.0000000,88.0000000); //object(cj_beer_taps_1) (1)
  207. CreateObject(1510,1900.1000000,1115.2000000,62.7999990,0.0000000,0.0000000,0.0000000); //object(dyn_ashtry) (1)
  208. CreateObject(1481,1903.7000000,1121.1000000,62.5999980,0.0000000,0.0000000,0.0000000); //object(dyn_bar_b_q) (1)
  209. CreateObject(1481,1904.6000000,1121.1000000,62.5999980,0.0000000,0.0000000,0.0000000); //object(dyn_bar_b_q) (2)
  210. CreateObject(2229,1901.8000000,1122.4000000,61.9000020,0.0000000,0.0000000,0.0000000); //object(swank_speaker) (1)
  211. CreateObject(2229,1906.4000000,1122.4000000,61.9000020,0.0000000,0.0000000,0.0000000); //object(swank_speaker) (2)
  212. CreateObject(1827,1905.7000000,1112.5000000,61.9000020,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
  213. CreateObject(1723,1904.7000000,1110.8000000,61.9000020,0.0000000,0.0000000,136.0000000); //object(mrk_seating1) (1)
  214. CreateObject(1723,1908.0000000,1112.5000000,61.9000020,0.0000000,0.0000000,231.9997600); //object(mrk_seating1) (2)
  215. CreateObject(1594,1912.0000000,1111.3000000,62.4000020,0.0000000,0.0000000,0.0000000); //object(chairsntable) (1)
  216. CreateObject(1594,1915.7000000,1111.3000000,62.4000020,0.0000000,0.0000000,0.0000000); //object(chairsntable) (2)
  217. CreateObject(1594,1919.1000000,1111.2000000,62.4000020,0.0000000,0.0000000,0.0000000); //object(chairsntable) (3)
  218. CreateObject(1664,1905.9000000,1112.4000000,62.5000000,0.0000000,0.0000000,0.0000000); //object(propwinebotl2) (2)
  219. CreateObject(1667,1905.9000000,1112.0000000,62.4000020,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (4)
  220. CreateObject(1667,1905.7000000,1111.9000000,62.4000020,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (5)
  221. CreateObject(2806,1903.7000000,1121.0000000,62.7999990,0.0000000,0.0000000,279.9981700); //object(cj_meat_2) (1)
  222. CreateObject(2806,1904.5000000,1121.0000000,62.7999990,0.0000000,0.0000000,277.9926800); //object(cj_meat_2) (2)
  223. CreateObject(3461,1903.6000000,1121.0000000,60.2999990,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
  224. CreateObject(3461,1904.4000000,1121.1000000,60.2999990,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
  225. CreateObject(1670,1919.1000000,1111.2000000,62.9000020,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (1)
  226. CreateObject(1670,1911.9000000,1111.4000000,62.9000020,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (2)
  227. CreateObject(1670,1915.6000000,1111.4000000,62.9000020,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (3)
  228. CreateObject(1280,1916.8000000,1121.6000000,62.2999990,0.0000000,0.0000000,92.0000000); //object(parkbench1) (1)
  229. CreateObject(1280,1911.2000000,1121.5000000,62.2999990,0.0000000,0.0000000,91.9995120); //object(parkbench1) (2)
  230. CreateObject(3515,1922.1000000,1116.1000000,58.2000010,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
  231. CreateObject(1633,1861.8000000,1371.0000000,58.5000000,0.0000000,0.0000000,0.0000000); //object(landjump) (1)
  232. CreateObject(1558,1959.8000000,1134.7000000,62.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cardbrd_pickup) (1)
  233. CreateObject(1558,1958.3000000,1134.7000000,62.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cardbrd_pickup) (2)
  234. CreateObject(1558,1956.8000000,1134.7000000,62.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cardbrd_pickup) (3)
  235. CreateObject(1558,1955.3000000,1134.7000000,62.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cardbrd_pickup) (4)
  236. CreateObject(1558,1953.8000000,1134.7000000,62.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cardbrd_pickup) (5)
  237. CreateObject(1558,1952.3000000,1134.7000000,62.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cardbrd_pickup) (6)
  238. CreateObject(1558,1950.7000000,1134.7000000,62.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cardbrd_pickup) (7)
  239.  
  240. /*
  241. Objects converted: 237
  242. Vehicles converted: 0
  243. Vehicle models found: 0
  244. ----------------------
  245. convertFFS converted your input in 0.05 seconds - Chuck Norris could have done it in 0.0008 seconds!
  246. */
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