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- The ultimate dynamic vanilla doom patcher for fixes and hacks (caprice patcher)
- -novert
- -make monster fall under their gravity point (center)
- -make things on sector ledge ajust their height correctly so they don't float in the air when a sector height moves
- -doom plus limits
- -fix w_cachelumpnum errors
- -remove limits of 4096 lumps in a WAD
- -fix "R_GenerateLookup: column without a patch" like ZDoom does
- -merge options
- -fix medusa effects
- -fix Y coordinate inverted on textures
- -merge for loading wads with sprites and floors
- -double the bullet range 2048->4096
- -sound pitch
- -fast doors play the close sound twice
- -opl4 support
- -fix opl3 stereo support
- -auto detect hardware for SETUP
- -ARE YOU SURE YOU WANT TO SAVE before overwriting a savegame
- -ouch face
- -PICKED UP A MEDIKIT THAT YOU REALLY NEEDED!
- -Don't crash maps when things are missing
- -Don't crash when the sector type is unknown
- -Allow infinite demo size recording
- -Change heap size
- -fix fast demon bug (monsters not fast after savegame)
- -restore monsters targets
- -fix wall gliding
- -allow to change screen border texture
- -fix monsters respawning at 0,0
- -fix crash because of monster spawners on map30
- -fix SSG animation
- -fix sky not changing
- -fix longwall errors
- -allow to use IDCLIP instead of IDSPISPOPD in Doom 1
- -Show EPI4 only if lump THY FLESH CONSUMED is present
- -Play DEMO4 only if lump present (test to avoid a crash)
- -Fix F1 errors when HELP lump is missing
- -Fix projectiles going trough walls
- -clip sprites through floors correctly so their don't show through floors
- -allow to enable/disable lost souls bouncing off floors
- -fix hitscan passthrough by changing the it goes through blockmaps
- -fix pullet puffs appearing out of nowhere in large areas
- -fix tutti fruity effect by repeating small textures correctly (also fix ones that have transparency)
- -MERGE parameter for loading maps
- -Don't trigger bullet openable doors more than one time (if door already open, don't trigger)
- -Use a faster HASH based lookup algorithm for finding files in the Iwad (like Boom)
- -Don't record pauses in DEMOs
- -Change HUD when spying with F12
- -Don't crash when menu graphic is outside the screen (eg. mouse sensitivity slinder)
- -Fix V_BadDrawPatch on title screen
- -Allow the mouse sensitivity slider to go higher than 9 (eg. 25~30)
- -longtics support
- -support for detecting LT demo lumps
- -allow to raise the segs limits
- -allow to raise the lost souls limit
- -set the correct height to Revenants
- -remove story text between episodes in Doom 2 and Doom 1
- -Change Doom Wads detection order
- -change the sprite rendering algorithm so closer sprites are always drawn first
- -fix revenant demo loop desynch (make the tics a multiple of 2 at each demo start)
- -use p_random for revenant missiles instead of the gametime
- -disable auto-aiming with projectile weapons
- -fix lost souls not counting as monsters
- -fix par times for episode 4 (if this bug stands)
- -fix help crashing in the ultimate doom
- -fix sound handling on map08 and ExM8
- -fix floor drawing algorithm
- -fix 1S door on single-sidded linedef causing a crash
- -spawn bullets puffs on lower linedefs that have a sky`
- -don't record inputs in multiplayer when the menu is open
- -fix the sky displaying in color when using the invulnerability powerup
- -fix the chaingun making two fire sound when there's only one bullet remaining
- -disable input in menu (multiplayer)
- -arch-vile fire bug
- -sound pitch
- -fix visplane drawing (like doom sound code)
- -reduce head bobbing
- -remove motion sickness (remove head bobbing and weapon bobbing)
- -remove safty (rocket launcher & bfg)
- -randomize mancubus shooting pattern
- -max heap size 6mb --> 32 mb (to the max allowed by the DOS extender)
- -chainsaw sound behave like Doom 1.1
- -shotgun fire frame fix
- -fix player respawn fog not displaying
- -fix DMX stereo reversal with an audio card and some parameter?
- -allow MUS files larger than 75KB
- -fix medusa
- -fix tuttifruiti
- -make the player look a bit down like the Alpha (0.5)
- -remove lost souls limit
- -count lost souls as monsters
- -segs limit (16 --> 32)
- -adjacing sector limits (20 -> 40)
- -invalid music number when lump is not found (>34 ? in Doom2, instead of >=40)
- -reduce red when taking damage
- -reduce yellow when pickuping items
- -640x400 support (dirty box may break, must use another video mode...)
- -no page flipping, use double buffering (with black HOM?)
- -sound propagation in sectors fix (monsters don't wakup to go after the player after having fought with another monster)
- -P_PlayerInSpecialSector tolerance (default to use type 0 (nothing))
- -P_SpawnMapThing: Unknown type %i at (%i, %i) tolerance (don't spawn the thing)
- -R_DrawColumn: %i to %i at %i fix
- -R_DrawSpan: %i to %i at %i fix
- -R_MapPlane: %i, %i at %i fix
- -R_DrawPlanes: opening overflow (%i) Display the error before the overflow
- -R_DrawPlanes: visplane overflow (%i) Display the error before the overflow
- -Save GIF rather than PCX
- -restore savegame targets
- -make sounds behave normally on map 8
- -longtics
- -longtics demo in iwad
- -ignore demo version
- -use DSCHGUN instead of DSPISTOL
- TOLERANCE
- -allow to load Wads with missing textures (replace with solid black wall)
- -allow to load Wads with unknown things
- -don't crash when static limits are reached
- -allow to warp to invalid maps (eg > 35~40, etc. for Doom1 and Doom2)
- ===========SPECIAL==============
- -Team deathmatch
- -Disable friendly fire
- -Scoreboard
- -Write a network driver that puts bots in the game
- -TCP/IP network driver
- -Printer port network driver
- -Fix for serial network driver to reverse pins when connecting directly to another serial port
- -always Noclipping (cool for multiplayer)
- -640x400 resolution
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