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DivineDragoonKain

Marksman Super Alpha UGH UGH Turbo

Dec 26th, 2014
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  1. Marksman
  2. [Class] [+2 Attack]
  3. Prerequisites: (Edge), Novice Perception
  4. Static
  5. Effect: Choose Keen Eye or Sniper. You gain the chosen Ability.
  6.  
  7. Overwatch
  8. [+2 Attack]
  9. Prerequisites: Marksman
  10. 2 AP - Standard
  11. Effect: Designate a 3x3 area. This zone becomes Overwatched. If any enemy passes into or out of a square within your Overwatched area, you may interrupt their movement with a Weapon Move as a free action, frequency allowing. You may not attack the same target with this feature more than once a turn.
  12.  
  13. Trick Shot
  14. [+2 Attack]
  15. Prerequisites: Marksman, Adept Perception
  16. Scene x3 - Free Action
  17. Trigger: You use a Ranged Weapon Move.
  18. Effect: Your attack does not need to follow a straight path and may angle off of surfaces and around Blocking Terrain, allowing you to target enemies that may have been previously protected by obstacles, provided the target is still within Range of the move afterward. (Ugh this needs to be worded better)
  19.  
  20. Aiming Down the Sights
  21. [+2 Attack]
  22. Prerequisites: Overwatch, Adept Combat
  23. At Will - Shift Action
  24. Effect: Choose one effect. Your next Weapon Move gains +2 to its Accuracy Roll, or your next Weapon Move has its Critical Range increased by 2. This effect lasts until used or until the end of your turn.
  25.  
  26. Squadsight
  27. [+2 Attack]
  28. Prerequisites: Trick Shot, Expert Perception
  29. Static
  30. Effect: As long as you have line of sight to an enemy, you may use a willing ally's location to determine whether that enemy is within Range of your Weapon Moves. You must still be on the Field to benefit from this feature.
  31.  
  32. Called Shot
  33. [+2 Attack]
  34. Prerequisites: 3 Marksman features, Expert Combat
  35. 1 AP - Free Action
  36. Trigger: You hit with a Weapon Move.
  37. Effect: The enemy loses a Combat Stage in a stat of your choice. If you roll 2 or less under the Accuracy Check required to hit the enemy, this attack does no damage.
  38.  
  39. Death Blossom
  40. [+2 Attack]
  41. Prerequisites: Marksman, Master Perception, Master Combat
  42. Scene x2 - Free Action
  43. Trigger: You use a Ranged Weapon Move that has a Range of 1 Target.
  44. Effect: The move may hit up to three targets within range instead.
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