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Romania Stunt Time

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Apr 30th, 2012
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  1. #include <a_samp>
  2. #include <Zcmd>
  3. #include <dini>
  4. #include <dudb>
  5. #include <sscanf>
  6. #include <Color>
  7. #include <streamer>
  8.  
  9. #define DIALOG_VCMDS 17
  10. #define cmdss 33
  11. #define cmdsss 34
  12. #define FIGHT 36
  13. #define Level1Tag "V.I.P Level 1"
  14. #define Level2Tag "V.I.P Level 2"
  15. #define Level3Tag "V.I.P Level 3"
  16.  
  17. #define DIALOGID_VEHICLE 91
  18. #define Bikes 19
  19. #define Bicycles 20
  20. #define Cars 21
  21. #define RCVehicle 22
  22. #define BigCars 23
  23. #define Planes 24
  24. #define Helicopters 25
  25. #define GangCar 26
  26. #define StreetCar 27
  27. #define BigCar 28
  28. #define Boats 29
  29.  
  30. #define RANK_NEWBIE 0
  31. #define RANK_KILLER 1
  32. #define RANK_SHOOTER 2
  33. #define RANK_PRO SHOOTER 3
  34. #define RANK_EXPERT SHOOTER 4
  35. #define RANK_EXTERMINATOR 5
  36.  
  37. #define Arme 30
  38. #define bArme 35
  39.  
  40. new SbK[MAX_PLAYERS], Sb[MAX_PLAYERS], Velocity[MAX_PLAYERS];
  41.  
  42. #pragma unused ret_memcpy
  43.  
  44. #define Data "users/%s.sav"
  45. #define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
  46. #define MaxLevel 6
  47. #define MaxVipLevel 4
  48. #define score 1
  49. #define Login 1
  50. #define Create 15
  51. #define Register 2
  52. #define Stats 3
  53. #define cmds 4
  54. #define jumps 41
  55. #define teles 5
  56. #define dm 6
  57. #define other 7
  58. #define stunt 8
  59. #define help 16
  60. #define ad 14
  61. #define fun 18
  62. #define BVip 31
  63. #define BVip2 32
  64. #define SB 37
  65. #define SB2 38
  66. #define SBK 39
  67. #define nitro 1010
  68. #define rodawire 1081
  69. #define suspensao 1087
  70. new Rank[MAX_PLAYERS];
  71. new Float:x, Float:y, Float:z,Float:angle,VehiclulRt,Float:Angle;
  72. enum pInfo
  73. {
  74. Vip,
  75. Level,
  76. Money,
  77. Score,
  78. Coins,
  79. Kills,
  80. Deaths,
  81. Stunt,
  82. pCar,
  83. DisableVipChat,
  84. SpecID,
  85. SpecType,
  86. IgnoreGoto,
  87. SkinIDd,
  88. Car,
  89. afk
  90. }
  91. //------------------------------------------------------------------------------//
  92. new elegy;
  93. new savvana1;
  94. new savvana2;
  95. new savvana3;
  96. new jester;
  97. new STN[MAX_PLAYERS];
  98. new Text:Textdrawtext1;
  99. new Text:Textdrawtext2;
  100. new Text:Textdrawtext3;
  101. new bool: InCar[MAX_PLAYERS];
  102. new Float:PosX[MAX_PLAYERS], Float:PosY[MAX_PLAYERS], Float:PosZ[MAX_PLAYERS], Float:PosA[MAX_PLAYERS], PosI[MAX_PLAYERS];
  103. new Float:px,Float:py,Float:pz;
  104. new God[MAX_PLAYERS];
  105.  
  106. new Float:CMSpawn[3][0] = {
  107. {-2341.8936, -1650.7345, 483.2971},
  108. {-2346.5310, -1638.1858, 483.2971},
  109. {-2347.0854, -1625.6069, 483.2186}
  110. };
  111. new Float:gRandomPlayerSpawn[5][0] = {
  112. {406.8115, 2455.7725, 16.0074},
  113. {2503.7729, -1672.0747, 12.7412},
  114. { -1973.3645, 274.8604, 35.5611},
  115. {2037.5223,1517.9135,10.4708},
  116. {-467.7932, 2196.3960, 45.7077}
  117. };
  118.  
  119. new Float:War[2][0] = {
  120. {213.5693, 1865.0898, 13.0359},
  121. {203.2718, 1822.7090, 17.1316}
  122. };
  123. new pnrgs[MAX_PLAYERS];
  124. new iSpawnSet[MAX_PLAYERS];
  125. new DM[MAX_PLAYERS];
  126. new PlayerInfo[MAX_PLAYERS][pInfo];
  127. new Loggedin[MAX_PLAYERS];
  128. new giveplayerid, amount;
  129. new Text:Textdraw0;
  130. new Text:Textdraw1;
  131. new Text:Textdraw2;
  132. new Text:Textdraw3;
  133. new Text:Textdraw4;
  134. new Text:Textdraw5;
  135. new Text:Textdraw6;
  136. new Text:Textdraw7;
  137. new Text:Textdraw8;
  138. new Text:Textdraw9;
  139. new Text:Textdraw10;
  140. new Text:Textdraw11;
  141. new Text:Textdraw12;
  142. new Msg;
  143. new GameText[2][128] = {
  144. {"~b~You dont know all teleports? ~n~~r~/teles"},
  145. {"~g~Want to see your stunt rank? ~r~/sss[1-12]"}
  146. };
  147. //------------------------------------------------------------------------------//
  148. forward SetPlayerSpawn(playerid);
  149. forward CMSpawns(playerid);
  150. forward WarSpawn(playerid);
  151. forward OnPlayerCommandPerformed(playerid, cmdtext[], success);
  152. forward CarDeleter(vehicleid);
  153. forward HideDraw( playerid );
  154. forward Texts();
  155. forward CarSpawner(playerid,model);
  156. forward ConnectedPlayers();
  157. forward VehRes(vehicleid);
  158. #if defined FILTERSCRIPT
  159. public OnFilterScriptInit()
  160. {
  161. print("\n--------------------------------------");
  162. print(" Blank Filterscript by your name here");
  163. print("--------------------------------------\n");
  164. return 1;
  165. }
  166.  
  167. public OnFilterScriptExit()
  168. {
  169. return 1;
  170. }
  171.  
  172. #else
  173.  
  174. main()
  175. {
  176. print("\n----------------------------------");
  177. print(" Blank Gamemode by your name here");
  178. print("----------------------------------\n");
  179. }
  180.  
  181. #endif
  182.  
  183. public OnGameModeInit()
  184. {
  185. //--------------------------------------3DTEXT----------------------------------//
  186. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,1839.3021, 1562.0797, 10.9045,80.0,0);
  187. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,1705.5413, 1451.8380, 10.9863,80.0,0);
  188. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,2168.1328, 1213.5763, 10.5699,80.0,0);
  189. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,2416.8218, 1358.4696, 20.7439,80.0,0);
  190. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,2826.7634, 1468.8693, 10.2024,80.0,0);
  191. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,1921.0787, 2007.8939, 10.2532,80.0,0);
  192. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,-2008.0447, 729.4238, 44.8621,80.0,0);
  193. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,-2164.5552, 319.9814, 34.9203,80.0,0);
  194. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,1967.6954, -1424.7734, 13.7785,80.0,0);
  195. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,1872.6061, -1441.5228, 14.1351,80.0,0);
  196. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,1868.5116, -1463.7300, 14.0749,80.0,0);
  197. Create3DTextLabel(" {00FF44}Stunt\n{00FF44}Type {FF0000}/startstunt {00FF44}to start",0x008080FF,-2006.5688, -281.3281, 35.3035,80.0,0);
  198. Create3DTextLabel(" {FF0000}Romania{F2FF00}Stunt{0D00FF}Time",0x008080FF,403.9377, 2459.2302, 16.7432,80.0,0);
  199. Create3DTextLabel(" {00FF2F}Free health{0000FF}Type {FF0000}/Hp {0000FF}to set your health to 100",0x008080FF,375.7680, 2477.8596, 15.8418,80.0,0);
  200. //------------------------------------------------------------------------------//
  201. SetTimer("Texts",100000,true);
  202. UsePlayerPedAnims();
  203. SendRconCommand("mapname Stunt/Dm/Drift/FreeRoam");
  204. SetGameModeText("Romania Turbo Drift");
  205. AddPlayerClass(23, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  206. AddPlayerClass(18, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  207. AddPlayerClass(21, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  208. AddPlayerClass(115, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  209. AddPlayerClass(116, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  210. AddPlayerClass(117, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  211. AddPlayerClass(230, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  212. AddPlayerClass(270, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  213. AddPlayerClass(271, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  214. AddPlayerClass(272, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  215. AddPlayerClass(29, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  216. AddPlayerClass(45, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  217. AddPlayerClass(53, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  218. //------------------------------------------------------------------------------//
  219. Textdraw0 = TextDrawCreate(473.000000, 411.000000, "Romania");
  220. TextDrawBackgroundColor(Textdraw0, 255);
  221. TextDrawFont(Textdraw0, 0);
  222. TextDrawLetterSize(Textdraw0, 0.599999, 1.600000);
  223. TextDrawColor(Textdraw0, -16776961);
  224. TextDrawSetOutline(Textdraw0, 0);
  225. TextDrawSetProportional(Textdraw0, 1);
  226. TextDrawSetShadow(Textdraw0, 1);
  227.  
  228. Textdraw1 = TextDrawCreate(528.000000, 394.000000, "Stunt");
  229. TextDrawBackgroundColor(Textdraw1, 255);
  230. TextDrawFont(Textdraw1, 0);
  231. TextDrawLetterSize(Textdraw1, 0.599999, 1.600000);
  232. TextDrawColor(Textdraw1, -65281);
  233. TextDrawSetOutline(Textdraw1, 0);
  234. TextDrawSetProportional(Textdraw1, 1);
  235. TextDrawSetShadow(Textdraw1, 1);
  236.  
  237. Textdraw2 = TextDrawCreate(572.000000, 410.000000, "Time");
  238. TextDrawBackgroundColor(Textdraw2, 255);
  239. TextDrawFont(Textdraw2, 0);
  240. TextDrawLetterSize(Textdraw2, 0.719999, 1.900000);
  241. TextDrawColor(Textdraw2, 65535);
  242. TextDrawSetOutline(Textdraw2, 0);
  243. TextDrawSetProportional(Textdraw2, 1);
  244. TextDrawSetShadow(Textdraw2, 1);
  245.  
  246. Textdraw3 = TextDrawCreate(541.000000, 413.000000, "]");
  247. TextDrawBackgroundColor(Textdraw3, 255);
  248. TextDrawFont(Textdraw3, 0);
  249. TextDrawLetterSize(Textdraw3, 0.719999, 1.900000);
  250. TextDrawColor(Textdraw3, -65281);
  251. TextDrawSetOutline(Textdraw3, 0);
  252. TextDrawSetProportional(Textdraw3, 1);
  253. TextDrawSetShadow(Textdraw3, 1);
  254.  
  255. Textdraw4 = TextDrawCreate(486.000000, 394.000000, "]");
  256. TextDrawBackgroundColor(Textdraw4, 255);
  257. TextDrawFont(Textdraw4, 0);
  258. TextDrawLetterSize(Textdraw4, 0.719999, 1.900000);
  259. TextDrawColor(Textdraw4, -16776961);
  260. TextDrawSetOutline(Textdraw4, 0);
  261. TextDrawSetProportional(Textdraw4, 1);
  262. TextDrawSetShadow(Textdraw4, 1);
  263.  
  264. Textdraw5 = TextDrawCreate(584.000000, 394.000000, "]");
  265. TextDrawBackgroundColor(Textdraw5, 255);
  266. TextDrawFont(Textdraw5, 0);
  267. TextDrawLetterSize(Textdraw5, 0.719999, 1.900000);
  268. TextDrawColor(Textdraw5, -16776961);
  269. TextDrawSetOutline(Textdraw5, 0);
  270. TextDrawSetProportional(Textdraw5, 1);
  271. TextDrawSetShadow(Textdraw5, 1);
  272.  
  273. for(new i; i < MAX_PLAYERS; i ++)
  274. {
  275. if(IsPlayerConnected(i))
  276. {
  277. TextDrawShowForPlayer(i, Textdraw0);
  278. TextDrawShowForPlayer(i, Textdraw1);
  279. TextDrawShowForPlayer(i, Textdraw2);
  280. TextDrawShowForPlayer(i, Textdraw3);
  281. TextDrawShowForPlayer(i, Textdraw4);
  282. TextDrawShowForPlayer(i, Textdraw5);
  283. }
  284. }
  285. Textdraw10 = TextDrawCreate(194.000000, 405.000000, "Press");
  286. TextDrawBackgroundColor(Textdraw10, 255);
  287. TextDrawFont(Textdraw10, 1);
  288. TextDrawLetterSize(Textdraw10, 0.410000, 1.000000);
  289. TextDrawColor(Textdraw10, 16711935);
  290. TextDrawSetOutline(Textdraw10, 0);
  291. TextDrawSetProportional(Textdraw10, 1);
  292. TextDrawSetShadow(Textdraw10, 1);
  293.  
  294. Textdraw11 = TextDrawCreate(242.000000, 401.000000, "Y");
  295. TextDrawBackgroundColor(Textdraw11, 255);
  296. TextDrawFont(Textdraw11, 1);
  297. TextDrawLetterSize(Textdraw11, 0.629999, 1.800000);
  298. TextDrawColor(Textdraw11, -16776961);
  299. TextDrawSetOutline(Textdraw11, 0);
  300. TextDrawSetProportional(Textdraw11, 1);
  301. TextDrawSetShadow(Textdraw11, 1);
  302.  
  303. Textdraw12 = TextDrawCreate(277.000000, 404.000000, "To flip your car");
  304. TextDrawBackgroundColor(Textdraw12, 255);
  305. TextDrawFont(Textdraw12, 1);
  306. TextDrawLetterSize(Textdraw12, 0.410000, 1.000000);
  307. TextDrawColor(Textdraw12, 16711935);
  308. TextDrawSetOutline(Textdraw12, 0);
  309. TextDrawSetProportional(Textdraw12, 1);
  310. TextDrawSetShadow(Textdraw12, 1);
  311.  
  312. Textdrawtext1 = TextDrawCreate(194.000000, 414.000000, "Press 2 to fix the car and click to add NITRO~n~Type /tc1-3 for auto tune this vehicle");
  313. TextDrawBackgroundColor(Textdrawtext1, 255);
  314. TextDrawFont(Textdrawtext1, 1);
  315. TextDrawLetterSize(Textdrawtext1, 0.240000, 1.000000);
  316. TextDrawColor(Textdrawtext1, 16711935);
  317. TextDrawSetOutline(Textdrawtext1, 0);
  318. TextDrawSetProportional(Textdrawtext1, 1);
  319. TextDrawSetShadow(Textdrawtext1, 1);
  320.  
  321. Textdrawtext2 = TextDrawCreate(195.000000, 422.000000, "Press 2 to fix the car and click to add NITRO~n~Type /tc[1-3] for auto tune this Vehicle");
  322. TextDrawBackgroundColor(Textdrawtext2, 255);
  323. TextDrawFont(Textdrawtext2, 1);
  324. TextDrawLetterSize(Textdrawtext2, 0.240000, 1.000000);
  325. TextDrawColor(Textdrawtext2, 16711935);
  326. TextDrawSetOutline(Textdrawtext2, 0);
  327. TextDrawSetProportional(Textdrawtext2, 1);
  328. TextDrawSetShadow(Textdrawtext2, 1);
  329.  
  330. Textdrawtext3 = TextDrawCreate(232.000000, 431.000000, "Press Click for hide this message");
  331. TextDrawBackgroundColor(Textdrawtext3, 255);
  332. TextDrawFont(Textdrawtext3, 1);
  333. TextDrawLetterSize(Textdrawtext3, 0.190000, 1.000000);
  334. TextDrawColor(Textdrawtext3, -1);
  335. TextDrawSetOutline(Textdrawtext3, 0);
  336. TextDrawSetProportional(Textdrawtext3, 1);
  337. TextDrawSetShadow(Textdrawtext3, 1);
  338.  
  339. Textdraw6 = TextDrawCreate(635.000000, 427.000000, "3");
  340. TextDrawBackgroundColor(Textdraw6, 255);
  341. TextDrawFont(Textdraw6, 1);
  342. TextDrawLetterSize(Textdraw6, 0.830000, 10.399999);
  343. TextDrawColor(Textdraw6, -1);
  344. TextDrawSetOutline(Textdraw6, 0);
  345. TextDrawSetProportional(Textdraw6, 1);
  346. TextDrawSetShadow(Textdraw6, 1);
  347. TextDrawUseBox(Textdraw6, 1);
  348. TextDrawBoxColor(Textdraw6, 255);
  349. TextDrawTextSize(Textdraw6, 0.000000, 0.000000);
  350.  
  351. Textdraw7 = TextDrawCreate(137.000000, 424.000000, "/Cmds");
  352. TextDrawBackgroundColor(Textdraw7, 255);
  353. TextDrawFont(Textdraw7, 1);
  354. TextDrawLetterSize(Textdraw7, 0.459999, 2.599998);
  355. TextDrawColor(Textdraw7, -16776961);
  356. TextDrawSetOutline(Textdraw7, 0);
  357. TextDrawSetProportional(Textdraw7, 1);
  358. TextDrawSetShadow(Textdraw7, 1);
  359.  
  360. Textdraw8 = TextDrawCreate(293.000000, 424.000000, "/Help");
  361. TextDrawBackgroundColor(Textdraw8, 255);
  362. TextDrawFont(Textdraw8, 1);
  363. TextDrawLetterSize(Textdraw8, 0.459999, 2.599998);
  364. TextDrawColor(Textdraw8, 16777215);
  365. TextDrawSetOutline(Textdraw8, 0);
  366. TextDrawSetProportional(Textdraw8, 1);
  367. TextDrawSetShadow(Textdraw8, 1);
  368.  
  369. Textdraw9 = TextDrawCreate(444.000000, 424.000000, "/Rules");
  370. TextDrawBackgroundColor(Textdraw9, 255);
  371. TextDrawFont(Textdraw9, 1);
  372. TextDrawLetterSize(Textdraw9, 0.459999, 2.599998);
  373. TextDrawColor(Textdraw9, 16711935);
  374. TextDrawSetOutline(Textdraw9, 0);
  375. TextDrawSetProportional(Textdraw9, 1);
  376. TextDrawSetShadow(Textdraw9, 1);
  377. //------------------------------------------------------------------------------//
  378. CreateVehicle(522, -2337.6370, -1653.2955, 483.2044, -61.1400, -1, -1, 100);
  379. CreateVehicle(522, -2334.8943, -1647.2966, 483.2044, -61.1400, -1, -1, 100);
  380. CreateVehicle(522, -2342.6895, -1644.7249, 483.2044, -61.1400, -1, -1, 100);
  381. CreateVehicle(522, -2339.3496, -1643.5343, 483.2044, -61.1400, -1, -1, 100);
  382. CreateVehicle(522, -2333.7852, -1643.7299, 483.2044, -61.1400, -1, -1, 100);
  383. CreateVehicle(522, -2334.9783, -1650.4111, 483.2044, -61.1400, -1, -1, 100);
  384. CreateVehicle(522, -2337.0110, -1643.2152, 483.2044, -61.1400, -1, -1, 100);
  385. CreateVehicle(522, -2344.5110, -1640.8041, 483.2309, -68.2800, -1, -1, 100);
  386. CreateVehicle(522, -2342.3694, -1638.7899, 483.2309, -68.2800, -1, -1, 100);
  387. CreateVehicle(522, -2346.0603, -1634.5526, 483.2309, -68.2800, -1, -1, 100);
  388. CreateVehicle(522, -2344.0430, -1635.1122, 483.2309, -68.2800, -1, -1, 100);
  389. CreateVehicle(522, -2340.5957, -1635.9976, 483.2309, -68.2800, -1, -1, 100);
  390. CreateVehicle(522, -2346.0659, -1627.9940, 483.2309, -88.4400, -1, -1, 100);
  391. CreateVehicle(522, -2346.3069, -1621.0968, 483.2309, -88.4400, -1, -1, 100);
  392. CreateVehicle(522, -2343.9866, -1622.4521, 483.2309, -88.4400, -1, -1, 100);
  393. CreateVehicle(522, -2343.2822, -1626.4792, 483.2309, -88.4400, -1, -1, 100);
  394. CreateVehicle(522, -2341.6165, -1624.0043, 483.2309, -88.4400, -1, -1, 100);
  395. CreateVehicle(551, 422.2521, 2472.8857, 16.2955, 86.8800, -1, -1, 100);
  396. CreateVehicle(451, 421.8066, 2464.1338, 16.1273, 87.1200, -1, -1, 100);
  397. CreateVehicle(522, 421.5966, 2469.9836, 15.9885, 84.3600, -1, -1, 100);
  398. CreateVehicle(522, 385.6678, 2468.8259, 15.9885, -1.8000, -1, -1, 100);
  399. CreateVehicle(522, 421.0907, 2466.8425, 15.9885, 84.3600, -1, -1, 100);
  400. CreateVehicle(522, 421.3668, 2468.5034, 15.9885, 84.3600, -1, -1, 100);
  401. CreateVehicle(522, 391.0941, 2468.2778, 15.9885, -1.8000, -1, -1, 100);
  402. CreateVehicle(522, 389.1602, 2468.2664, 15.9885, -1.8000, -1, -1, 100);
  403. CreateVehicle(522, 387.3695, 2468.6702, 15.9885, -1.8000, -1, -1, 100);
  404. CreateVehicle(451, 422.4242, 2453.1680, 16.1273, 88.6200, -1, -1, 100);
  405. CreateVehicle(451, 421.9936, 2458.0779, 16.1273, 90.0000, -1, -1, 100);
  406. CreateVehicle(522, 421.2484, 2455.6738, 15.9885, 84.3600, -1, -1, 100);
  407. CreateVehicle(522, 421.3100, 2461.3535, 15.9885, 84.3600, -1, -1, 100);
  408. CreateVehicle(402, 422.5218, 2449.2954, 16.1305, 93.4800, -1, -1, 100);
  409. CreateVehicle(402, 422.5754, 2445.1746, 16.1305, 93.4800, -1, -1, 100);
  410. CreateVehicle(402, 422.8022, 2440.7864, 16.1305, 93.4800, -1, -1, 100);
  411. CreateVehicle(481, 384.6194, 2460.6575, 16.0380, -92.5200, -1, -1, 100);
  412. CreateVehicle(481, 384.6465, 2461.9092, 16.0380, -92.5200, -1, -1, 100);
  413. CreateVehicle(481, 384.5551, 2462.9424, 16.0380, -91.5600, -1, -1, 100);
  414. CreateVehicle(481, 384.5706, 2457.4741, 16.0380, -92.5200, -1, -1, 100);
  415. CreateVehicle(481, 384.6404, 2458.8093, 16.0380, -92.5200, -1, -1, 100);
  416. CreateVehicle(481, 384.6399, 2459.8340, 16.0380, -92.5200, -1, -1, 100);
  417. CreateVehicle(489, 410.7351, 2437.2844, 16.6070, 0.0000, -1, -1, 100);
  418. CreateVehicle(489, 392.7935, 2437.9414, 16.6070, 0.0000, -1, -1, 100);
  419. CreateVehicle(463, 385.0351, 2454.5940, 15.9960, -89.5200, -1, -1, 100);
  420. CreateVehicle(463, 384.9460, 2449.9609, 15.9960, -89.5200, -1, -1, 100);
  421. CreateVehicle(463, 385.0175, 2452.2681, 15.9960, -89.5200, -1, -1, 100);
  422. CreateVehicle(463, 384.9314, 2447.5007, 15.9960, -89.5200, -1, -1, 100);
  423. CreateVehicle(481, 384.8538, 2444.6736, 16.0380, -92.5200, -1, -1, 100);
  424. CreateVehicle(481, 384.9347, 2445.8584, 16.0380, -92.5200, -1, -1, 100);
  425. CreateVehicle(463, -2664.6606, 1331.1627, 16.4828, 0.0000, -1, -1, 100);
  426. CreateVehicle(463, -2667.3066, 1331.3163, 16.4828, 0.0000, -1, -1, 100);
  427. CreateVehicle(431, -2694.4014, 1339.1746, 17.0245, -91.6200, -1, -1, 100);
  428. CreateVehicle(451, -2661.6492, 1358.1279, 16.5989, -180.9600, -1, -1, 100);
  429. CreateVehicle(451, -2669.3958, 1357.9849, 16.5989, -180.9600, -1, -1, 100);
  430. CreateVehicle(451, -2664.9346, 1358.0715, 16.5989, -180.9600, -1, -1, 100);
  431. CreateVehicle(451, -2669.3958, 1357.9849, 16.5989, -180.9600, -1, -1, 100);
  432. CreateVehicle(451, -2678.2307, 1358.0914, 16.5989, -180.9600, -1, -1, 100);
  433. CreateVehicle(451, -2674.1384, 1357.9487, 16.5989, -180.9600, -1, -1, 100);
  434. CreateVehicle(451, -2687.2729, 1358.5718, 16.5989, -180.9600, -1, -1, 100);
  435. CreateVehicle(451, -2682.6616, 1358.3225, 16.5989, -180.9600, -1, -1, 100);
  436. CreateVehicle(551, -2692.3018, 1358.8276, 16.7912, -181.9800, -1, -1, 100);
  437. CreateVehicle(463, -2674.7859, 1331.7449, 16.4828, 0.0000, -1, -1, 100);
  438. CreateVehicle(463, -2672.3262, 1331.5847, 16.4828, 0.0000, -1, -1, 100);
  439. CreateVehicle(463, -2669.5366, 1331.4930, 16.4828, 0.0000, -1, -1, 100);
  440. CreateVehicle(522, -2677.9265, 1332.2054, 16.5323, 0.0000, -1, -1, 100);
  441. CreateVehicle(522, -2686.2876, 1331.7568, 16.5323, 0.0000, -1, -1, 100);
  442. CreateVehicle(522, -2683.0317, 1332.0713, 16.5323, 0.0000, -1, -1, 100);
  443. CreateVehicle(522, -2680.2839, 1332.0400, 16.5323, 0.0000, -1, -1, 100);
  444. //-------------------------------GROVE------------------------------------------//
  445. CreateVehicle(451, 2512.9680, -1666.4113, 13.1396, 12.4200, 16, 16, 100);
  446. CreateVehicle(567, 2498.2573, -1653.3204, 13.2575, 170.0400, 16, 16, 100);
  447. CreateVehicle(567, 2482.1531, -1691.1041, 13.3073, -3.7800, 16, 16, 100);
  448. CreateVehicle(567, 2512.7527, -1678.9517, 13.3850, 43.3800, 16, 16, 100);
  449. //-----------------------------------LV-----------------------------------------//
  450. CreateVehicle(451, 2038.1097, 1491.6682, 10.3436, -178.0000, -1, -1, 100);
  451. CreateVehicle(451, 2038.0444, 1500.5134, 10.3436, -178.0000, -1, -1, 100);
  452. CreateVehicle(451, 2037.9747, 1509.0182, 10.3436, -178.0000, -1, -1, 100);
  453. CreateVehicle(451, 2037.9845, 1518.9080, 10.3436, -178.0000, -1, -1, 100);
  454. CreateVehicle(451, 2038.2021, 1528.6064, 10.3436, -178.0000, -1, -1, 100);
  455. //------------------------------------CR----------------------------------------//
  456. CreateVehicle(522, -480.6424, 2210.9250, 47.8322, 86.5800, -1, -1, 100);
  457. CreateVehicle(522, -479.6420, 2213.4585, 47.8322, 86.5800, -1, -1, 100);
  458. CreateVehicle(522, -476.6340, 2212.6182, 47.8322, 86.5800, -1, -1, 100);
  459. CreateVehicle(522, -478.2181, 2218.8848, 47.8322, 86.5800, -1, -1, 100);
  460. CreateVehicle(521, -477.2893, 2207.5291, 47.2432, 87.0000, -1, -1, 100);
  461. //------------------------------------------PLAJA-------------------------------//
  462. CreateVehicle(452, 513.9558, -1914.2242, -0.1239, 179.1600, -1, -1, 100);
  463. CreateVehicle(452, 520.3956, -1913.6455, -0.1239, 179.1600, -1, -1, 100);
  464. CreateVehicle(452, 527.5417, -1915.0228, -0.1239, 179.1600, -1, -1, 100);
  465. CreateVehicle(453, 503.5727, -1913.8362, -0.0073, -183.2999, -1, -1, 100);
  466. CreateVehicle(453, 492.9616, -1915.0645, -0.0073, -183.2999, -1, -1, 100);
  467. //------------------------------------------------------------------------------//
  468. //Tuned Car
  469. elegy = CreateVehicle(562, -1992.2651, 242.7646, 34.9028, -51.1200, -1, -1, 100);
  470. ChangeVehiclePaintjob(elegy,1);
  471. AddVehicleComponent(elegy,1034);
  472. AddVehicleComponent(elegy,1038);
  473. AddVehicleComponent(elegy,1040);
  474.  
  475. savvana1 = CreateVehicle(567, -1988.7780, 274.7713, 34.9667, 93.9000, -1, -1, 100);
  476. AddVehicleComponent(savvana1,1129);
  477. AddVehicleComponent(savvana1,1133);
  478. ChangeVehiclePaintjob(savvana1,0);
  479.  
  480. savvana2 =CreateVehicle(567, -1987.3810, 303.9583, 34.9667, 93.9000, -1, -1, 100);
  481. ChangeVehiclePaintjob(savvana2,1);
  482. AddVehicleComponent(savvana2,1129);
  483. AddVehicleComponent(savvana2,1133);
  484.  
  485. jester = CreateVehicle(559, -1990.8933, 261.1544, 34.7557, 95.4600, -1, -1, 100);
  486. AddVehicleComponent(jester,1065);
  487. AddVehicleComponent(jester,1067);
  488. AddVehicleComponent(jester,1071);
  489. ChangeVehiclePaintjob(jester,0);
  490.  
  491. savvana3 =CreateVehicle(567, -1944.8884, 273.9567, 35.2868, 140.1000, -1, -1, 100);
  492. ChangeVehiclePaintjob(savvana3,3);
  493. AddVehicleComponent(savvana3,1129);
  494. AddVehicleComponent(savvana3,1133);
  495. //------------------------------------------------------------------------------//
  496. return 1;
  497. }
  498. public OnGameModeExit()
  499. {
  500. TextDrawHideForAll(Textdraw0);
  501. TextDrawDestroy(Textdraw0);
  502. TextDrawHideForAll(Textdraw1);
  503. TextDrawDestroy(Textdraw1);
  504. TextDrawHideForAll(Textdraw2);
  505. TextDrawDestroy(Textdraw2);
  506. TextDrawHideForAll(Textdraw3);
  507. TextDrawDestroy(Textdraw3);
  508. TextDrawHideForAll(Textdraw4);
  509. TextDrawDestroy(Textdraw4);
  510. TextDrawHideForAll(Textdraw5);
  511. TextDrawDestroy(Textdraw5);
  512. TextDrawHideForAll(Textdraw6);
  513. TextDrawDestroy(Textdraw6);
  514. TextDrawHideForAll(Textdraw7);
  515. TextDrawDestroy(Textdraw7);
  516. TextDrawHideForAll(Textdraw8);
  517. TextDrawDestroy(Textdraw8);
  518. TextDrawHideForAll(Textdraw9);
  519. TextDrawDestroy(Textdraw9);
  520. return 1;
  521. }
  522. public HideDraw( playerid )
  523. {
  524. //Textdraw
  525. TextDrawHideForPlayer(playerid, Textdrawtext1);
  526. TextDrawHideForPlayer(playerid, Textdrawtext2);
  527. TextDrawHideForPlayer(playerid, Textdrawtext3);
  528. TextDrawHideForPlayer(playerid, Textdraw10);
  529. TextDrawHideForPlayer(playerid, Textdraw11);
  530. TextDrawHideForPlayer(playerid, Textdraw12);
  531. return true;
  532. }
  533. public OnPlayerRequestClass(playerid, classid)
  534. {
  535. SetPlayerPos(playerid, 2206.0127,1284.7219,10.8203);
  536. SetPlayerFacingAngle(playerid,91.9628);
  537. SetPlayerCameraPos(playerid, 2193.8635,1284.4175,10.8203);
  538. SetPlayerCameraLookAt(playerid, 2206.0127,1284.7219,10.8203);
  539. TextDrawHideForPlayer(playerid, Textdraw6);
  540. TextDrawHideForPlayer(playerid, Textdraw7);
  541. TextDrawHideForPlayer(playerid, Textdraw8);
  542. TextDrawHideForPlayer(playerid, Textdraw9);
  543. TextDrawShowForPlayer(playerid, Textdraw0);
  544. TextDrawShowForPlayer(playerid, Textdraw1);
  545. TextDrawShowForPlayer(playerid, Textdraw2);
  546. TextDrawShowForPlayer(playerid, Textdraw3);
  547. TextDrawShowForPlayer(playerid, Textdraw4);
  548. TextDrawShowForPlayer(playerid, Textdraw5);
  549. return 1;
  550. }
  551.  
  552. public OnPlayerConnect(playerid)
  553. {
  554. SbK[playerid] = 0; Sb[playerid] = 0; Velocity[playerid] = 0;
  555. SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
  556. new file[255];
  557. STN[playerid] = 0;
  558. PlayerInfo[playerid][afk] = 0;
  559. God[playerid] = 0;
  560. DM[playerid] = 0;
  561. TextDrawShowForPlayer(playerid, Textdraw6);
  562. TextDrawShowForPlayer(playerid, Textdraw7);
  563. TextDrawShowForPlayer(playerid, Textdraw8);
  564. TextDrawShowForPlayer(playerid, Textdraw9);
  565. new Name[MAX_PLAYER_NAME];
  566. GetPlayerName(playerid,Name,sizeof(Name));
  567. format(file,sizeof(file),Data,Name);
  568. if(dini_Exists(file))
  569. {
  570. ShowPlayerDialog(playerid,Login,DIALOG_STYLE_INPUT,"Login","{2E41D9}Bun Venit Inapoi \n\n {FF0000}Te rog scrie parola dumneavoastra pentru a va loga\n{00FF40}Logarea este necesara pentru a va putea salva banii scorul coinsul","Login","Cancel");
  571. }
  572. else
  573. {
  574. ShowPlayerDialog(playerid,Register,DIALOG_STYLE_INPUT,"Register","{2E41D9}Bun Venit \n {FF0000}Te rog inregistreazate pentru a punea salva\n{00FF40}Scorul Banii Coinsul","Register","Cancel");
  575. }
  576. //------------------------------------------------------------------------------//
  577. return 1;
  578. }
  579.  
  580. public OnPlayerDisconnect(playerid, reason)
  581. {
  582. SbK[playerid] = 0; Sb[playerid] = 0; Velocity[playerid] = 0;
  583. SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
  584. PlayerInfo[playerid][afk] = 0;
  585. God[playerid] = 0;
  586. if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
  587. Loggedin[playerid] = 0;
  588. DM[playerid] = 0;
  589. STN[playerid] = 0;
  590. new file[25],Name[MAX_PLAYER_NAME];
  591. GetPlayerName(playerid,Name,sizeof(Name));
  592. format(file,sizeof(file),Data,Name);
  593. dini_IntSet(file, "Level", PlayerInfo[playerid][Level]);
  594. dini_IntSet(file, "Vip", PlayerInfo[playerid][Vip]);
  595. dini_IntSet(file, "Coins", PlayerInfo[playerid][Coins]);
  596. dini_IntSet(file, "Money",GetPlayerMoney(playerid));
  597. dini_IntSet(file," Score",GetPlayerScore(playerid));
  598. dini_IntSet(file, "Kills", PlayerInfo[playerid][Kills]);
  599. dini_IntSet(file, "Deaths", PlayerInfo[playerid][Deaths]);
  600. dini_IntSet(file, "Stunt Points", PlayerInfo[playerid][Stunt]);
  601. return 1;
  602. }
  603.  
  604. public OnPlayerSpawn(playerid)
  605. {
  606. STN[playerid] = 0;
  607. SetPlayerSpawn(playerid);
  608. SetPlayerInterior(playerid,0);
  609. return 1;
  610. }
  611.  
  612. public OnPlayerDeath(playerid, killerid, reason)
  613. {
  614.  
  615. PlayerInfo[killerid][Coins]+= 3;
  616. GivePlayerMoney(killerid,100);
  617. SetPlayerScore(playerid,GetPlayerScore(playerid)+score);
  618. PlayerInfo[killerid][Kills] ++;
  619. PlayerInfo[playerid][Deaths] ++ ;
  620. if(PlayerInfo[playerid][Kills] >= 100)
  621. {
  622. Rank[playerid] = 1;
  623. }
  624. if(PlayerInfo[playerid][Kills] >= 300)
  625. {
  626. Rank[playerid] = 2;
  627. }
  628. if(PlayerInfo[playerid][Kills] >= 600)
  629. {
  630. Rank[playerid] = 3;
  631. }
  632. if(PlayerInfo[playerid][Kills] >= 1000)
  633. {
  634. Rank[playerid] = 4;
  635. }
  636. if(PlayerInfo[playerid][Kills] >= 1300)
  637. {
  638. Rank[playerid] = 5;
  639. }
  640. return 1;
  641. }
  642. public VehRes(vehicleid)
  643. {
  644. DestroyVehicle(vehicleid);
  645. }
  646.  
  647. public OnVehicleSpawn(vehicleid)
  648. {
  649. for(new i=0;i<MAX_PLAYERS;i++)
  650. {
  651. if(vehicleid==PlayerInfo[i][pCar])
  652. {
  653. CarDeleter(vehicleid);
  654. PlayerInfo[i][pCar]=-1;
  655. }
  656. }
  657. return 1;
  658. }
  659. public OnVehicleDeath(vehicleid, killerid)
  660. {
  661. return 1;
  662. }
  663.  
  664. public OnPlayerText(playerid, text[])
  665. {
  666. if(PlayerInfo[playerid][Level] >= 1)
  667. {
  668. new messagetext[128];
  669. format(messagetext, 128, "(ID:%d)[{FF0000}ADMIN{FFFFFF}]: %s", playerid, text);
  670. SendPlayerMessageToAll(playerid, messagetext);
  671. return 0;
  672. }
  673. if(PlayerInfo[playerid][Vip] >= 1)
  674. {
  675. new messagetext[128];
  676. format(messagetext, 128, "(ID:%d)[{FF0000}VIP{FFFFFF}]: %s", playerid, text);
  677. SendPlayerMessageToAll(playerid, messagetext);
  678. return 0;
  679. }
  680. if(PlayerInfo[playerid][Level] >= 1 && PlayerInfo[playerid][Vip] >= 1 )
  681. {
  682. new messagetext[128];
  683. format(messagetext, 128, "(ID:%d)[{FF0000}ADMIN+VIP{FFFFFF}]: %s", playerid, text);
  684. SendPlayerMessageToAll(playerid, messagetext);
  685. return 0;
  686. }
  687. return 1;
  688. }
  689.  
  690. public OnPlayerCommandText(playerid, cmdtext[])
  691. {
  692. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  693. {
  694. // Do something here
  695. return 1;
  696. }
  697. return 0;
  698. }
  699.  
  700. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  701. {
  702. TextDrawShowForPlayer(playerid, Textdraw10);
  703. TextDrawShowForPlayer(playerid, Textdraw11);
  704. TextDrawShowForPlayer(playerid, Textdraw12);
  705. new string[256];
  706. format(string, sizeof(string),"~g~Press ~r~2 ~g~to fix the car and you ~r~click ~g~to add ~r~NITRO!");
  707. TextDrawSetString(Textdrawtext1,string);
  708. TextDrawShowForPlayer(playerid,Textdrawtext1);
  709. new bstring[256];
  710. format(bstring, sizeof(bstring),"_____~g~Type ~r~/tc1-3 ~g~for tune this");
  711. TextDrawSetString(Textdrawtext2,bstring);
  712. TextDrawShowForPlayer(playerid,Textdrawtext2);
  713. new zbstring[256];
  714. format(zbstring, sizeof(zbstring),"___Press ~r~Click ~w~for hide this message!");
  715. TextDrawSetString(Textdrawtext3,zbstring);
  716. TextDrawShowForPlayer(playerid,Textdrawtext3);
  717. return 1;
  718. }
  719.  
  720. public OnPlayerExitVehicle(playerid, vehicleid)
  721. {
  722. TextDrawHideForPlayer(playerid, Textdraw10);
  723. TextDrawHideForPlayer(playerid, Textdraw11);
  724. TextDrawHideForPlayer(playerid, Textdraw12);
  725. TextDrawHideForPlayer(playerid, Textdrawtext1);
  726. TextDrawHideForPlayer(playerid, Textdrawtext2);
  727. TextDrawHideForPlayer(playerid, Textdrawtext3);
  728. if(STN[playerid] == 1)
  729. {
  730. GameTextForPlayer(playerid,"Stunt Fail",4000,5);
  731. DisablePlayerCheckpoint(playerid);
  732. STN[playerid] = 0;
  733. }
  734. if (pnrgs[playerid] == 1)
  735. {
  736. DestroyVehicle(pnrgs[playerid]);
  737. pnrgs[playerid] = 0;
  738. }
  739. return 1;
  740. }
  741.  
  742. public OnPlayerStateChange(playerid, newstate, oldstate)
  743. {
  744. if(STN[playerid] == 1)
  745. {
  746. GameTextForPlayer(playerid,"Stunt Fail",4000,5);
  747. DisablePlayerCheckpoint(playerid);
  748. STN[playerid] = 0;
  749. }
  750. return 1;
  751. }
  752.  
  753. public OnPlayerEnterCheckpoint(playerid)
  754. {
  755. if(STN[playerid] == 1)
  756. {
  757. PlayerInfo[playerid][Coins] +=3;
  758. PlayerInfo[playerid][Stunt] +=5;
  759. STN[playerid] = 0;
  760. //--------------------------------------------------------------------------//
  761. new cpid = SetPlayerCheckpoint(playerid,2118.5864, 1483.0841, 23.4166,4.0);
  762. if(cpid == 1)
  763. {
  764. DisablePlayerCheckpoint(playerid);
  765. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  766. }
  767. //--------------------------------------------------------------------------//
  768. new cpid2 = SetPlayerCheckpoint(playerid,1851.7083, 1426.3226, 15.9196,4.0);
  769. if(cpid2 == 1)
  770. {
  771. DisablePlayerCheckpoint(playerid);
  772. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  773. }
  774. //--------------------------------------------------------------------------//
  775. new cpid3 = SetPlayerCheckpoint(playerid,2000.9673, 1213.1139, 17.0789,4.0);
  776. if(cpid3 == 1)
  777. {
  778. DisablePlayerCheckpoint(playerid);
  779. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  780. }
  781. //--------------------------------------------------------------------------//
  782. new cpid4 = SetPlayerCheckpoint(playerid,2396.9082, 1146.4279, 33.2691,4.0);
  783. if(cpid4 == 1)
  784. {
  785. DisablePlayerCheckpoint(playerid);
  786. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  787. }
  788. //--------------------------------------------------------------------------//
  789. new cpid5 = SetPlayerCheckpoint(playerid,2776.7856, 1257.4076, 16.9512,4.0);
  790. if(cpid5 == 1)
  791. {
  792. DisablePlayerCheckpoint(playerid);
  793. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  794. }
  795. //--------------------------------------------------------------------------//
  796. new cpid6 = SetPlayerCheckpoint(playerid,1958.6522, 1943.2184, 22.2268,4.0);
  797. if(cpid6 == 1)
  798. {
  799. DisablePlayerCheckpoint(playerid);
  800. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  801. }
  802. //--------------------------------------------------------------------------//
  803. new cpid7 = SetPlayerCheckpoint(playerid,-1389.2230, 673.6660, 2.2660,4.0);
  804. if(cpid7 == 1)
  805. {
  806. DisablePlayerCheckpoint(playerid);
  807. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  808. }
  809. //--------------------------------------------------------------------------//
  810. new cpid8 = SetPlayerCheckpoint(playerid,-1952.1982, 290.1427, 47.2101,4.0);
  811. if(cpid8 == 1)
  812. {
  813. DisablePlayerCheckpoint(playerid);
  814. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  815. }
  816. //--------------------------------------------------------------------------//
  817. new cpid9 = SetPlayerCheckpoint(playerid,1831.8922, -1415.0773, 28.8896,4.0);
  818. if(cpid9 == 1)
  819. {
  820. DisablePlayerCheckpoint(playerid);
  821. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  822. }
  823. //--------------------------------------------------------------------------//
  824. new cpid10 = SetPlayerCheckpoint(playerid,1899.8130, -1354.7906, 22.3711,4.0);
  825. if(cpid10 == 1)
  826. {
  827. DisablePlayerCheckpoint(playerid);
  828. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  829. }
  830. //--------------------------------------------------------------------------//
  831. new cpid11 = SetPlayerCheckpoint(playerid,2030.8649, -1407.1376, 22.1158,4.0);
  832. if(cpid11 == 1)
  833. {
  834. DisablePlayerCheckpoint(playerid);
  835. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  836. }
  837. //--------------------------------------------------------------------------//
  838. new cpid12 = SetPlayerCheckpoint(playerid,-2046.4899, -53.8307, 46.2760,4.0);
  839. if(cpid12 == 1)
  840. {
  841. DisablePlayerCheckpoint(playerid);
  842. GameTextForPlayer(playerid,"~r~Good job you win 3~g~ Coins ~n~ and 5 Stunt Points",5000,5);
  843. }
  844. }
  845. return 1;
  846. }
  847. public OnPlayerLeaveCheckpoint(playerid)
  848. {
  849. return 1;
  850. }
  851.  
  852. public OnPlayerEnterRaceCheckpoint(playerid)
  853. {
  854. return 1;
  855. }
  856.  
  857. public OnPlayerLeaveRaceCheckpoint(playerid)
  858. {
  859. return 1;
  860. }
  861.  
  862. public OnRconCommand(cmd[])
  863. {
  864. return 1;
  865. }
  866.  
  867. public OnPlayerRequestSpawn(playerid)
  868. {
  869. return 1;
  870. }
  871.  
  872. public OnObjectMoved(objectid)
  873. {
  874. return 1;
  875. }
  876.  
  877. public OnPlayerObjectMoved(playerid, objectid)
  878. {
  879. return 1;
  880. }
  881.  
  882. public OnPlayerPickUpPickup(playerid, pickupid)
  883. {
  884. return 1;
  885. }
  886.  
  887. public OnVehicleMod(playerid, vehicleid, componentid)
  888. {
  889. return 1;
  890. }
  891.  
  892. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  893. {
  894. return 1;
  895. }
  896.  
  897. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  898. {
  899. return 1;
  900. }
  901.  
  902. public OnPlayerSelectedMenuRow(playerid, row)
  903. {
  904. return 1;
  905. }
  906.  
  907. public OnPlayerExitedMenu(playerid)
  908. {
  909. return 1;
  910. }
  911.  
  912. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  913. {
  914. return 1;
  915. }
  916.  
  917. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  918. {
  919. if(newkeys & KEY_FIRE && IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  920. {
  921. AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  922. TextDrawHideForPlayer(playerid, Textdrawtext1);
  923. TextDrawHideForPlayer(playerid, Textdrawtext2);
  924. TextDrawHideForPlayer(playerid, Textdrawtext3);
  925. TextDrawHideForPlayer(playerid, Textdraw10);
  926. TextDrawHideForPlayer(playerid, Textdraw11);
  927. TextDrawHideForPlayer(playerid, Textdraw12);
  928. }
  929. if(newkeys == KEY_SUBMISSION)
  930. {
  931. if(IsPlayerInAnyVehicle(playerid))
  932. {
  933. new VehicleID = GetPlayerVehicleID(playerid);
  934. RepairVehicle(VehicleID);
  935. SetVehicleHealth(VehicleID, 1000);
  936. return 1;
  937. }
  938. }
  939. if(newkeys == KEY_YES)
  940. {
  941. if(IsPlayerInAnyVehicle(playerid))
  942. {
  943. new Float:ax,Float:ay,Float:az,Float:vangle;
  944. GetPlayerPos(playerid, ax, ay, az);
  945. GetVehicleZAngle(GetPlayerVehicleID(playerid), vangle);
  946. SetVehiclePos(GetPlayerVehicleID(playerid), ax, ay, az+1);
  947. SetVehicleZAngle(GetPlayerVehicleID(playerid), vangle);
  948. SendClientMessage(playerid, COLOR_GREEN,"Vehicle Fliped!");
  949. PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
  950. }
  951. }
  952. new Float:vx, Float:vy, Float:vz;
  953. GetVehicleVelocity(GetPlayerVehicleID(playerid), vx, vy, vz);
  954. if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER && Sb[playerid] == 1)
  955. {
  956. if (newkeys & KEY_ACTION && SbK[playerid] == 2)
  957. {
  958. if(Velocity[playerid] == 1) return SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.4, vy * 1.4, vz);
  959. if(Velocity[playerid] == 2) return SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy * 1.8, vz);
  960. if(Velocity[playerid] == 3) return SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 2.0, vy * 2.0, vz);
  961. return 1;
  962. }
  963. if (newkeys & KEY_CROUCH && SbK[playerid] == 1)
  964. {
  965. if(Velocity[playerid] == 1) return SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.4, vy * 1.4, vz);
  966. if(Velocity[playerid] == 2) return SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy * 1.8, vz);
  967. if(Velocity[playerid] == 3) return SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 2.0, vy * 2.0, vz);
  968. return 1;
  969. }
  970. }
  971. return 1;
  972. }
  973.  
  974. public OnRconLoginAttempt(ip[], password[], success)
  975. {
  976. return 1;
  977. }
  978.  
  979. public OnPlayerUpdate(playerid)
  980. {
  981. return 1;
  982. }
  983.  
  984. public OnPlayerStreamIn(playerid, forplayerid)
  985. {
  986. return 1;
  987. }
  988.  
  989. public OnPlayerStreamOut(playerid, forplayerid)
  990. {
  991. return 1;
  992. }
  993.  
  994. public OnVehicleStreamIn(vehicleid, forplayerid)
  995. {
  996. return 1;
  997. }
  998.  
  999. public OnVehicleStreamOut(vehicleid, forplayerid)
  1000. {
  1001. return 1;
  1002. }
  1003. public Texts()
  1004. {
  1005. switch (Msg)
  1006. {
  1007. case 0: {GameTextForAll(GameText[0],4000,4); Msg++;}
  1008. case 1: {GameTextForAll(GameText[1],4000,4); Msg++;}
  1009.  
  1010. }
  1011. return 1;
  1012. }
  1013. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1014. {
  1015. new nrg;
  1016. new sanchez;
  1017. new pizzaboy;
  1018. new pcj600;
  1019. new faggio;
  1020. new freeway;
  1021. new quad;
  1022. new fcr900;
  1023. new hpv1000;
  1024. new bmx;
  1025. new bike;
  1026. new mountain;
  1027. new RCBandit;
  1028. new RCTiger;
  1029. new RCCam;
  1030. new file[255];
  1031. new name[MAX_PLAYER_NAME];
  1032. GetPlayerName(playerid,name,sizeof(name));
  1033. if(dialogid == Register)
  1034. {
  1035. format(file,sizeof(file),Data,name);
  1036. if(!response) return Kick(playerid);
  1037. if (!strlen(inputtext)) return ShowPlayerDialog(playerid,Register,DIALOG_STYLE_INPUT,"Register","{2E41D9}Bun Venit \n {FF0000}Te rog inregistreazate pentru a punea salva\n{00FF40}Scorul Banii Coinsul","Register","Cancel");
  1038. dini_Create(file);
  1039. dini_IntSet(file, "Password", udb_hash(inputtext));
  1040. dini_IntSet(file, "Level",PlayerInfo[playerid][Level] = 0);
  1041. dini_IntSet(file, "Vip",PlayerInfo[playerid][Vip] = 0);
  1042. dini_IntSet(file, "Coins",PlayerInfo[playerid][Coins] = 0);
  1043. dini_IntSet(file, "Kills",PlayerInfo[playerid][Kills] = 0);
  1044. dini_IntSet(file, "Deaths",PlayerInfo[playerid][Deaths] = 0);
  1045. dini_IntSet(file, "Money",PlayerInfo[playerid][Money] += 300000);
  1046. dini_IntSet(file, "Score",PlayerInfo[playerid][Score] = 0);
  1047. dini_IntSet(file, "Stunt Points", PlayerInfo[playerid][Stunt] = 0);
  1048. SendClientMessage(playerid, COLOR_YELLOW, "Succesfully registered");
  1049. Loggedin[playerid] = 1;
  1050. }
  1051. if(dialogid == Login)
  1052. {
  1053. GetPlayerName(playerid, name, sizeof(name));
  1054. format(file,sizeof(file),Data,name);
  1055. if(!response) return Kick(playerid);
  1056. if (!strlen(inputtext)) return ShowPlayerDialog(playerid,Login,DIALOG_STYLE_INPUT,"Login","{2E41D9}Bun Venit Inapoi \n\n {FF0000}Te rog scrie parola dumneavoastra pentru a va loga\n{00FF40}Logarea este necesara pentru a va putea salva banii scorul coinsul","Login","Cancel");
  1057. new tmp;
  1058. tmp = dini_Int(file, "Password");
  1059. if(udb_hash(inputtext) != tmp) {
  1060. ShowPlayerDialog(playerid,Login,DIALOG_STYLE_INPUT,"Login","{2E41D9}Parola Incorecta \n\n {FF0000}Te rog scrie parola dumneavoastra pentru a va loga\n{00FF40}Logarea este necesara pentru a va putea salva banii scorul coinsul","Login","Cancel");
  1061. }
  1062. else
  1063. {
  1064. Loggedin[playerid] = 1;
  1065. PlayerInfo[playerid][Level] = dini_Int(file,"Level");
  1066. PlayerInfo[playerid][Vip] = dini_Int(file,"Vip");
  1067. PlayerInfo[playerid][Coins] = dini_Int(file,"Coins");
  1068. PlayerInfo[playerid][Kills] = dini_Int(file,"Kills");
  1069. PlayerInfo[playerid][Deaths] = dini_Int(file,"Deaths");
  1070. PlayerInfo[playerid][Stunt] = dini_Int(file,"Stunt Points");
  1071. SetPlayerScore(playerid, dini_Int(file, "Score")+GetPlayerScore(playerid));
  1072. GivePlayerMoney(playerid, dini_Int(file, "Money")+GetPlayerMoney(playerid));
  1073. SendClientMessage(playerid,COLOR_RED, "{FFD700}Succesfully logged in");
  1074. Loggedin[playerid] = 1;
  1075. }
  1076. }
  1077. if(dialogid == cmdss)
  1078. {
  1079. if(response)
  1080. {
  1081. new Cmds[2048];
  1082. strcat(Cmds, " {FF0000}-->{FFFFFF}/fix - {FFBF00}repair your vehicle\n", 2048 );
  1083. strcat(Cmds, " {FF0000}-->{FFFFFF}/vcmds - {FFBF00}see all V.I.P commands\n", 2048 );
  1084. strcat(Cmds, " {FF0000}-->{FFFFFF}/acmds - {FFBF00}see all admin commands\n", 2048 );
  1085. strcat(Cmds, " {FF0000}-->{FFFFFF}/barme /bweapons - {FFBF00}buy big weapons(rocket,RPG)\n", 2048 );
  1086. strcat(Cmds, " {FF0000}-->{FFFFFF}/farme /fweapons - {FFBF00}give you a set of weapons\n", 2048 );
  1087. strcat(Cmds, " {FF0000}-->{FFFFFF}/style - {FFBF00}select your fight style\n", 2048 );
  1088. strcat(Cmds, " {FF0000}-->{FFFFFF}/sb - {FFBF00}activate speedbost\n", 2048 );
  1089. strcat(Cmds, " {FF0000}-->{FFFFFF}/sboff - {FFBF00}dezactive speedbost\n", 2048 );
  1090. strcat(Cmds, " {FF0000}-->{FFFFFF}/v - {FFBF00}spawn a car\n", 2048 );
  1091. ShowPlayerDialog(playerid, cmdsss, DIALOG_STYLE_MSGBOX, "{C6C6C6} -=All Commands=-", Cmds, "Cancel","");
  1092. }
  1093. }
  1094. //=--==-=-=-=-=-=--=-=-==--=-=-==-=-Planes--=-==--==--=-==--=-=-=-==-=--==-
  1095. if(dialogid == teles)
  1096. {
  1097. if(response)
  1098. {
  1099. if(listitem == 0)
  1100. {
  1101. ShowPlayerDialog(playerid,dm,DIALOG_STYLE_LIST,"DMZones"," De \n War \n Oh","Select","Cancel");
  1102. }
  1103. if(listitem == 1)
  1104. {
  1105. ShowPlayerDialog(playerid,jumps,DIALOG_STYLE_LIST,"Jump Zones"," Aa \n Cr \n Chilliad","Select","Cancel");
  1106. }
  1107. if(listitem == 2)
  1108. {
  1109. ShowPlayerDialog(playerid,fun,DIALOG_STYLE_LIST,"Fun Zones"," Jj","Select","Cancel");
  1110. }
  1111. if(listitem == 3)
  1112. {
  1113. ShowPlayerDialog(playerid,other,DIALOG_STYLE_LIST,"Fun Zones","Grove \nSf \nLv \nPlaja \nSk","Select","Cancel");
  1114. }
  1115. }
  1116. }
  1117. if(dialogid == dm)
  1118. {
  1119. if(response)
  1120. {
  1121. if(listitem == 0)
  1122. {
  1123. SetPlayerPos(playerid,-2367.0325, 1536.6737, 1.5767);
  1124. SetPlayerVirtualWorld(playerid,2);
  1125. GivePlayerWeapon(playerid,24,1000);
  1126. SetPlayerInterior(playerid, 0);
  1127. SetPlayerHealth(playerid,100);
  1128. DM[playerid] = 1;
  1129. GameTextForPlayer(playerid,"Te-ai teleportat la Desert Eagle",4000,5);
  1130. }
  1131. if(listitem == 1)
  1132. {
  1133. WarSpawn(playerid);
  1134. SetPlayerHealth(playerid,100);
  1135. SetPlayerVirtualWorld(playerid,3);
  1136. DM[playerid] = 1;
  1137. GivePlayerWeapon(playerid,35,5);
  1138. GivePlayerWeapon(playerid,4,1);
  1139. GivePlayerWeapon(playerid,16,5);
  1140. GivePlayerWeapon(playerid,24,1000);
  1141. GivePlayerWeapon(playerid,27,1000);
  1142. GivePlayerWeapon(playerid,31,1000);
  1143. SetPlayerFacingAngle(playerid, 275.2537);
  1144. SetPlayerInterior(playerid, 0);
  1145. GameTextForPlayer(playerid,"Te-ai teleportat la War",4000,5);
  1146. }
  1147. if(listitem == 2)
  1148. {
  1149. DM[playerid] = 1;
  1150. SetPlayerHealth(playerid,1);
  1151. SetPlayerPos(playerid,-2332.0996, -1633.7407, 633.7230);
  1152. GameTextForPlayer(playerid,"~w~Welcome to ~r~One Hit",4000,5);
  1153. }
  1154. }
  1155. }
  1156. if(dialogid == jumps)
  1157. {
  1158. if(response)
  1159. {
  1160. if(listitem == 0)
  1161. {
  1162. ResetPlayerWeapons(playerid);
  1163. if (IsPlayerInAnyVehicle(playerid)) {
  1164. SetVehiclePos(GetPlayerVehicleID(playerid),324.1691, 2535.9814, 16.9882 );
  1165. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  1166. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  1167. }
  1168. if (!IsPlayerInAnyVehicle(playerid)) {
  1169. SetPlayerPos(playerid,404.5786, 2444.8955, 17.9227 );
  1170. SetPlayerFacingAngle(playerid, 275.2537);
  1171. SetPlayerInterior(playerid, 0);
  1172. ResetPlayerWeapons(playerid);
  1173. }
  1174. GameTextForPlayer(playerid,"Te-ai teleportat la Old Airport",4000,5);
  1175. }
  1176. if(listitem == 1)
  1177. {
  1178. ResetPlayerWeapons(playerid);
  1179. if (IsPlayerInAnyVehicle(playerid)) {
  1180. SetVehiclePos(GetPlayerVehicleID(playerid),-469.9568, 2196.2664, 45.9006 );
  1181. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  1182. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  1183. }
  1184. if (!IsPlayerInAnyVehicle(playerid)) {
  1185. SetPlayerPos(playerid,-469.9568, 2196.2664, 45.9006 );
  1186. SetPlayerFacingAngle(playerid, 275.2537);
  1187. SetPlayerInterior(playerid, 0);
  1188. ResetPlayerWeapons(playerid);
  1189. }
  1190. GameTextForPlayer(playerid,"Te-ai teleportat la CR",4000,5);
  1191. }
  1192. if(listitem == 2)
  1193. {
  1194. ResetPlayerWeapons(playerid);
  1195. if (IsPlayerInAnyVehicle(playerid)) {
  1196. CMSpawns(playerid);
  1197. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  1198. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  1199. }
  1200. if (!IsPlayerInAnyVehicle(playerid)) {
  1201. CMSpawns(playerid);
  1202. SetPlayerFacingAngle(playerid, 275.2537);
  1203. SetPlayerInterior(playerid, 0);
  1204. ResetPlayerWeapons(playerid);
  1205. }
  1206. GameTextForPlayer(playerid,"Te-ai teleportat la Chilliad",4000,5);
  1207. }
  1208. }
  1209. }
  1210. if(dialogid == fun)
  1211. {
  1212. if(response)
  1213. {
  1214. if(listitem == 0)
  1215. {
  1216. ResetPlayerWeapons(playerid);
  1217. if (IsPlayerInAnyVehicle(playerid)) {
  1218. SetVehiclePos(GetPlayerVehicleID(playerid),1433.0383, 1095.3711, 1152.9698);
  1219. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  1220. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  1221. }
  1222. if (!IsPlayerInAnyVehicle(playerid)) {
  1223. SetPlayerPos(playerid,1433.0383, 1095.3711, 1152.9698);
  1224. SetPlayerFacingAngle(playerid, 275.2537);
  1225. SetPlayerInterior(playerid, 0);
  1226. ResetPlayerWeapons(playerid);
  1227. }
  1228. GameTextForPlayer(playerid,"Te-ai teleportat la JiZzy Jump",4000,5);
  1229. }
  1230. }
  1231. }
  1232. if(dialogid == other)
  1233. {
  1234. if(response)
  1235. {
  1236. if(listitem == 0)
  1237. {
  1238. ResetPlayerWeapons(playerid);
  1239. if (IsPlayerInAnyVehicle(playerid)) {
  1240. SetVehiclePos(GetPlayerVehicleID(playerid),2470.997, -1677.914, 15 );
  1241. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  1242. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  1243. }
  1244. if (!IsPlayerInAnyVehicle(playerid)) {
  1245. SetPlayerPos(playerid,2470.997, -1677.914, 15 );
  1246. SetPlayerFacingAngle(playerid, 275.2537);
  1247. SetPlayerInterior(playerid, 0);
  1248. ResetPlayerWeapons(playerid);
  1249. }
  1250. GameTextForPlayer(playerid,"Te-ai teleportat la Grove",4000,5);
  1251. }
  1252. if(listitem == 1)
  1253. {
  1254. ResetPlayerWeapons(playerid);
  1255. if (IsPlayerInAnyVehicle(playerid)) {
  1256. SetVehiclePos(GetPlayerVehicleID(playerid),-1973.3645, 274.8604, 35.5611 );
  1257. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  1258. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  1259. }
  1260. if (!IsPlayerInAnyVehicle(playerid)) {
  1261. SetPlayerPos(playerid,-1973.3645, 274.8604, 35.5611 );
  1262. SetPlayerFacingAngle(playerid, 275.2537);
  1263. SetPlayerInterior(playerid, 0);
  1264. ResetPlayerWeapons(playerid);
  1265. }
  1266. GameTextForPlayer(playerid,"Te-ai teleportat in San Fierro",4000,5);
  1267. }
  1268. if(listitem == 2)
  1269. {
  1270. ResetPlayerWeapons(playerid);
  1271. if (IsPlayerInAnyVehicle(playerid)) {
  1272. SetVehiclePos(GetPlayerVehicleID(playerid),2037.5223,1517.9135,10.4708 );
  1273. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  1274. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  1275. }
  1276. if (!IsPlayerInAnyVehicle(playerid)) {
  1277. SetPlayerPos(playerid,2037.5223,1517.9135,10.4708 );
  1278. SetPlayerFacingAngle(playerid, 275.2537);
  1279. SetPlayerInterior(playerid, 0);
  1280. ResetPlayerWeapons(playerid);
  1281. }
  1282. GameTextForPlayer(playerid,"Te-ai teleportat la LV",4000,5);
  1283. }
  1284. if(listitem == 3)
  1285. {
  1286. ResetPlayerWeapons(playerid);
  1287. if (IsPlayerInAnyVehicle(playerid)) {
  1288. SetVehiclePos(GetPlayerVehicleID(playerid),507.8362, -1883.2755, 2.7574 );
  1289. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  1290. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  1291. }
  1292. if (!IsPlayerInAnyVehicle(playerid)) {
  1293. SetPlayerPos(playerid,507.8362, -1883.2755, 2.7574);
  1294. SetPlayerFacingAngle(playerid, 275.2537);
  1295. SetPlayerInterior(playerid, 0);
  1296. ResetPlayerWeapons(playerid);
  1297. }
  1298. GameTextForPlayer(playerid,"Te-ai teleportat la Plaja",4000,5);
  1299. }
  1300. if(listitem == 4)
  1301. {
  1302. ResetPlayerWeapons(playerid);
  1303. ResetPlayerWeapons(playerid);
  1304. if (IsPlayerInAnyVehicle(playerid)) {
  1305. SetVehiclePos(GetPlayerVehicleID(playerid),1900.571, -1373.938, 15 );
  1306. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  1307. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  1308. }
  1309. if (!IsPlayerInAnyVehicle(playerid)) {
  1310. SetPlayerPos(playerid,1900.571, -1373.938, 15 );
  1311. SetPlayerFacingAngle(playerid, 275.2537);
  1312. SetPlayerInterior(playerid, 0);
  1313. ResetPlayerWeapons(playerid);
  1314. }
  1315. GameTextForPlayer(playerid,"Te-ai teleportat la Skate Park",4000,5);
  1316. }
  1317. }
  1318. }
  1319. if(dialogid == DIALOGID_VEHICLE)
  1320. {
  1321. if(response)
  1322. {
  1323. if(listitem== 0)
  1324. {
  1325. ShowPlayerDialog(playerid, Bikes, 2, "Bikes", "{FF0000}NRG-500\n{FF0000}Hpv\n{FF0000}Sanchez\n{FF0000}Pizzaboy\n{FF0000}PCJ-600\n{FF0000}Freeway\n{FF0000}Faggio\n{FF0000}Quad\n{FF0000}FCR900","Select","Cancel");
  1326. }
  1327. if(listitem== 1)
  1328. {
  1329. ShowPlayerDialog(playerid, Bicycles, 2, "Bicycles", "{FF0000}Mountain Bike\n{FF0000}Bike\n{FF0000}BMX","Select", "Cancel");
  1330. }
  1331. if(listitem== 2)
  1332. {
  1333. ShowPlayerDialog(playerid, Cars, 2, "Cars", "{00FF26}Gangs Cars\n{FF0000}Street Cars\n{0008FF}BigCars","Select","Cancel");
  1334. }
  1335. if(listitem== 3)
  1336. {
  1337. ShowPlayerDialog(playerid, RCVehicle, 2, "RC Vehicles", "{FF0000}RC Bandit\n{FF0000}RC Tiger\n{FF0000}RC Cam","Select", "Cancel");
  1338. }
  1339. if(listitem== 4)
  1340. {
  1341. ShowPlayerDialog(playerid, Planes, 2, "Planes", "{2B00FF}Skimmer\n{2B00FF}Rustler\n{FFEE00}Beagle\n{FFEE00}Stuntplane\n{FFEE00}Shamal\n{FF0000}Nevada\n{FF0000}AT400\n{FF0000}Andromada","Select", "Cancel");
  1342. }
  1343. if(listitem== 5)
  1344. {
  1345. ShowPlayerDialog(playerid, Helicopters, 2, "Helicopters", "{FF0000}Leviathan\n{FF0000}Seasparrow\n{FF0000}Maverick\n{0015FF}Police Maverick\n{0015FF}Cargobob\n{0015FF}Raindance","Select", "Cancel");
  1346. }
  1347. if(listitem== 6)
  1348. {
  1349. ShowPlayerDialog(playerid, Boats, 2, "Boats", "{FF0000}Predator\n{FF0000}Squallo\n{FF0000}Speeder\n{0015FF}Reefer\n{0015FF}Tropic\n{0015FF}Marquis\nJetmax","Select", "Cancel");
  1350. }
  1351. }
  1352. }
  1353. if(dialogid == Bikes)
  1354. {
  1355. if(response)
  1356. {
  1357. if(listitem== 0)
  1358. {
  1359. GetPlayerPos(playerid, x, y, z);
  1360.  
  1361. nrg=CreateVehicle(522, x+3, y, z, 900.00, -1, -1, 120);
  1362. PutPlayerInVehicle(playerid, nrg,0);
  1363. LinkVehicleToInterior(nrg, GetPlayerInterior(playerid));
  1364. }
  1365. if(listitem == 1)
  1366. {
  1367. GetPlayerPos(playerid, x, y, z);
  1368.  
  1369. hpv1000=CreateVehicle(523, x+3, y, z, 900.00, -1, -1, 120);
  1370. PutPlayerInVehicle(playerid, hpv1000,0);
  1371. LinkVehicleToInterior(hpv1000, GetPlayerInterior(playerid));
  1372. }
  1373. if(listitem == 2)
  1374. {
  1375. GetPlayerPos(playerid, x, y, z);
  1376.  
  1377. sanchez=CreateVehicle(468, x+3, y, z, 900.00, -1, -1, 120);
  1378. PutPlayerInVehicle(playerid, sanchez,0);
  1379. LinkVehicleToInterior(sanchez, GetPlayerInterior(playerid));
  1380. }
  1381. if(listitem == 3)
  1382. {
  1383. GetPlayerPos(playerid, x, y, z);
  1384.  
  1385. pizzaboy=CreateVehicle(448, x+3, y, z, 900.00, -1, -1, 120);
  1386. PutPlayerInVehicle(playerid, pizzaboy,0);
  1387. LinkVehicleToInterior(pizzaboy, GetPlayerInterior(playerid));
  1388. }
  1389. if(listitem == 4)
  1390. {
  1391. GetPlayerPos(playerid, x, y, z);
  1392.  
  1393. pcj600=CreateVehicle(461, x+3, y, z, 900.00, -1, -1, 120);
  1394. PutPlayerInVehicle(playerid, pizzaboy,0);
  1395. LinkVehicleToInterior(pcj600, GetPlayerInterior(playerid));
  1396. }
  1397. if(listitem == 5)
  1398. {
  1399. GetPlayerPos(playerid, x, y, z);
  1400.  
  1401. freeway=CreateVehicle(463, x+3, y, z, 900.00, -1, -1, 120);
  1402. PutPlayerInVehicle(playerid, freeway,0);
  1403. LinkVehicleToInterior(freeway, GetPlayerInterior(playerid));
  1404. }
  1405. if(listitem == 6)
  1406. {
  1407. GetPlayerPos(playerid, x, y, z);
  1408.  
  1409. faggio=CreateVehicle(462, x+3, y, z, 900.00, -1, -1, 120);
  1410. PutPlayerInVehicle(playerid, faggio,0);
  1411. LinkVehicleToInterior(faggio, GetPlayerInterior(playerid));
  1412. }
  1413. if(listitem == 7)
  1414. {
  1415. GetPlayerPos(playerid, x, y, z);
  1416.  
  1417. quad=CreateVehicle(471, x+3, y, z, 900.00, -1, -1, 120);
  1418. PutPlayerInVehicle(playerid, quad,0);
  1419. LinkVehicleToInterior(quad, GetPlayerInterior(playerid));
  1420. }
  1421. if(listitem == 8)
  1422. {
  1423. GetPlayerPos(playerid, x, y, z);
  1424.  
  1425. fcr900=CreateVehicle(521, x+3, y, z, 900.00, -1, -1, 120);
  1426. PutPlayerInVehicle(playerid, fcr900,0);
  1427. LinkVehicleToInterior(fcr900, GetPlayerInterior(playerid));
  1428. }
  1429. }
  1430. }
  1431. if(dialogid == Bicycles)
  1432. {
  1433.  
  1434. if(response)
  1435. {
  1436. if(listitem== 0)
  1437. {
  1438. GetPlayerPos(playerid, x, y, z);
  1439.  
  1440. mountain=CreateVehicle(510, x+3, y, z, 900.00, -1, -1, 120);
  1441. PutPlayerInVehicle(playerid, mountain,0);
  1442. LinkVehicleToInterior(mountain, GetPlayerInterior(playerid));
  1443. }
  1444. if(listitem== 1)
  1445. {
  1446. GetPlayerPos(playerid, x, y, z);
  1447.  
  1448. bike=CreateVehicle(509, x+3, y, z, 900.00, -1, -1, 120);
  1449. PutPlayerInVehicle(playerid, bike,0);
  1450. LinkVehicleToInterior(bike, GetPlayerInterior(playerid));
  1451. }
  1452. if(listitem== 2)
  1453. {
  1454. GetPlayerPos(playerid, x, y, z);
  1455.  
  1456. bmx=CreateVehicle(481, x+3, y, z, 900.00, -1, -1, 120);
  1457. PutPlayerInVehicle(playerid, bmx,0);
  1458. LinkVehicleToInterior(bmx, GetPlayerInterior(playerid));
  1459. }
  1460. }
  1461. }
  1462. if(dialogid == Cars)
  1463. {
  1464. if(response)
  1465. {
  1466. if(listitem == 0)
  1467. {
  1468. ShowPlayerDialog(playerid, GangCar, 2, "GangCars", "{00FF5E}Oceanic\n{00FF5E}Remington\n{00FF5E}Slamvan\n{00FF5E}Blade\n{00FF5E}Savanna\n{00FF5E}Broadway\n{00FF5E}Tornado\n{00FF5E}Voodoo","Select","Cancel");
  1469. }
  1470. if(listitem == 1)
  1471. {
  1472. ShowPlayerDialog(playerid, StreetCar, 2, "Street Cars", "{FF0000}Infernus\n{FF0000}Cheetah\n{FF0000}Banshee\n{FF0000}Turismo\n{FF0000}Sabre\n{FF0000}ZR-350\n{FF0000}Super GT\n{FF0000}Bullet\n{FF0000}Jester\n{FF0000}Euros\n{FF0000}Alpha\n{FF0000}Elegy\n{FF0000}Sultan","Select","Cancel");
  1473. }
  1474. if(listitem == 2)
  1475. {
  1476. ShowPlayerDialog(playerid, BigCar, 2, "BigCars", "{0008FF}Boxville\n{0008FF}Linerunner\n{0008FF}Dumper\n{0008FF}Trashmaster\n{0008FF}Mule\n{0008FF}Barracks\n{0008FF}Packer\n{0008FF}Yankee\n{0008FF}Tanker\n{0008FF}Combine\n{0008FF}DFT-30","Select","Cancel");
  1477. }
  1478. }
  1479. }
  1480. if(dialogid == RCVehicle)
  1481. {
  1482. if(response)
  1483. {
  1484. if(listitem== 0)
  1485. {
  1486. GetPlayerPos(playerid, x, y, z);
  1487.  
  1488. RCBandit=CreateVehicle(441, x+3, y, z, 900.00, -1, -1, 120);
  1489. PutPlayerInVehicle(playerid, RCBandit,0);
  1490. LinkVehicleToInterior(RCBandit, GetPlayerInterior(playerid));
  1491. }
  1492. if(listitem== 1)
  1493. {
  1494. GetPlayerPos(playerid, x, y, z);
  1495.  
  1496. RCTiger=CreateVehicle(564, x+3, y, z, 900.00, -1, -1, 120);
  1497. PutPlayerInVehicle(playerid, RCTiger,0);
  1498. LinkVehicleToInterior(RCTiger, GetPlayerInterior(playerid));
  1499. }
  1500. if(listitem== 2)
  1501. {
  1502. GetPlayerPos(playerid, x, y, z);
  1503.  
  1504. RCCam=CreateVehicle(594, x+3, y, z, 900.00, -1, -1, 120);
  1505. PutPlayerInVehicle(playerid, RCCam,0);
  1506. LinkVehicleToInterior(RCCam, GetPlayerInterior(playerid));
  1507. }
  1508. }
  1509. }
  1510. if(dialogid == Planes)
  1511. {
  1512. new Skimmer;
  1513. new Rustler;
  1514. new Beagle;
  1515. new StuntPlane;
  1516. new Shamal;
  1517. new Nevada;
  1518. new AT400;
  1519. new Andromada;
  1520. if(response)
  1521. {
  1522. if(listitem== 0)
  1523. {
  1524. GetPlayerPos(playerid, x, y, z);
  1525.  
  1526. Skimmer=CreateVehicle(460, x+3, y, z, 900.00, -1, -1, 120);
  1527. PutPlayerInVehicle(playerid, Skimmer,0);
  1528. LinkVehicleToInterior(Skimmer, GetPlayerInterior(playerid));
  1529. }
  1530. if(listitem== 1)
  1531. {
  1532. GetPlayerPos(playerid, x, y, z);
  1533.  
  1534. Rustler=CreateVehicle(476, x+3, y, z, 900.00, -1, -1, 120);
  1535. PutPlayerInVehicle(playerid, Rustler,0);
  1536. LinkVehicleToInterior(Rustler, GetPlayerInterior(playerid));
  1537. }
  1538. if(listitem== 2)
  1539. {
  1540. GetPlayerPos(playerid, x, y, z);
  1541.  
  1542. Beagle=CreateVehicle(511, x+3, y, z, 900.00, -1, -1, 120);
  1543. PutPlayerInVehicle(playerid, Beagle,0);
  1544. LinkVehicleToInterior(Beagle, GetPlayerInterior(playerid));
  1545. }
  1546. if(listitem== 3)
  1547. {
  1548. GetPlayerPos(playerid, x, y, z);
  1549.  
  1550. StuntPlane=CreateVehicle(513, x+3, y, z, 900.00, -1, -1, 120);
  1551. PutPlayerInVehicle(playerid, StuntPlane,0);
  1552. LinkVehicleToInterior(StuntPlane, GetPlayerInterior(playerid));
  1553. }
  1554. if(listitem== 4)
  1555. {
  1556. GetPlayerPos(playerid, x, y, z);
  1557.  
  1558. Shamal=CreateVehicle(519, x+3, y, z, 900.00, -1, -1, 120);
  1559. PutPlayerInVehicle(playerid, Shamal,0);
  1560. LinkVehicleToInterior(Shamal, GetPlayerInterior(playerid));
  1561. }
  1562. if(listitem== 5)
  1563. {
  1564. GetPlayerPos(playerid, x, y, z);
  1565.  
  1566. Nevada=CreateVehicle(553, x+3, y, z, 900.00, -1, -1, 120);
  1567. PutPlayerInVehicle(playerid, Nevada,0);
  1568. LinkVehicleToInterior(Nevada, GetPlayerInterior(playerid));
  1569. }
  1570. if(listitem== 6)
  1571. {
  1572. GetPlayerPos(playerid, x, y, z);
  1573.  
  1574. AT400=CreateVehicle(577, x+3, y, z, 900.00, -1, -1, 120);
  1575. PutPlayerInVehicle(playerid, AT400,0);
  1576. LinkVehicleToInterior(AT400, GetPlayerInterior(playerid));
  1577. }
  1578. if(listitem== 7)
  1579. {
  1580. GetPlayerPos(playerid, x, y, z);
  1581.  
  1582. Andromada=CreateVehicle(592, x+3, y, z, 900.00, -1, -1, 120);
  1583. PutPlayerInVehicle(playerid, Andromada,0);
  1584. LinkVehicleToInterior(Andromada, GetPlayerInterior(playerid));
  1585. }
  1586. }
  1587. }
  1588. if(dialogid == Helicopters)
  1589. {
  1590. new Leviathan;
  1591. new Seasparrow;
  1592. new Maverick;
  1593. new Police;
  1594. new Cargobob;
  1595. new Raindance;
  1596.  
  1597. if(response)
  1598. {
  1599. if(listitem== 0)
  1600. {
  1601. GetPlayerPos(playerid, x, y, z);
  1602.  
  1603. Leviathan=CreateVehicle(447, x+3, y, z, 900.00, -1, -1, 120);
  1604. PutPlayerInVehicle(playerid, Leviathan,0);
  1605. LinkVehicleToInterior(Leviathan, GetPlayerInterior(playerid));
  1606. }
  1607. if(listitem== 1)
  1608. {
  1609. GetPlayerPos(playerid, x, y, z);
  1610.  
  1611. Seasparrow=CreateVehicle(469, x+3, y, z, 900.00, -1, -1, 120);
  1612. PutPlayerInVehicle(playerid, Seasparrow,0);
  1613. LinkVehicleToInterior(Seasparrow, GetPlayerInterior(playerid));
  1614. }
  1615. if(listitem== 2)
  1616. {
  1617. GetPlayerPos(playerid, x, y, z);
  1618.  
  1619. Maverick=CreateVehicle(487, x+3, y, z, 900.00, -1, -1, 120);
  1620. PutPlayerInVehicle(playerid, Maverick,0);
  1621. LinkVehicleToInterior(Maverick, GetPlayerInterior(playerid));
  1622. }
  1623. if(listitem== 3)
  1624. {
  1625. GetPlayerPos(playerid, x, y, z);
  1626.  
  1627. Police=CreateVehicle(497, x+3, y, z, 900.00, -1, -1, 120);
  1628. PutPlayerInVehicle(playerid, Police,0);
  1629. LinkVehicleToInterior(Police, GetPlayerInterior(playerid));
  1630. }
  1631. if(listitem== 4)
  1632. {
  1633. GetPlayerPos(playerid, x, y, z);
  1634.  
  1635. Cargobob=CreateVehicle(548, x+3, y, z, 900.00, -1, -1, 120);
  1636. PutPlayerInVehicle(playerid, Cargobob,0);
  1637. LinkVehicleToInterior(Cargobob, GetPlayerInterior(playerid));
  1638. }
  1639. if(listitem== 5)
  1640. {
  1641. GetPlayerPos(playerid, x, y, z);
  1642.  
  1643. Raindance=CreateVehicle(563, x+3, y, z, 900.00, -1, -1, 120);
  1644. PutPlayerInVehicle(playerid, Raindance,0);
  1645. LinkVehicleToInterior(Raindance, GetPlayerInterior(playerid));
  1646. }
  1647. }
  1648. }
  1649. if(dialogid == GangCar)
  1650. {
  1651.  
  1652. new Oceanic;
  1653. new Remington;
  1654. new Slamvan;
  1655. new Blade;
  1656. new Savanna;
  1657. new BroadWay;
  1658. new Tornado;
  1659. new Voodoo;
  1660. if(response)
  1661. {
  1662. if(listitem== 0)
  1663. {
  1664. GetPlayerPos(playerid, x, y, z);
  1665.  
  1666. Oceanic=CreateVehicle(467, x+3, y, z, 900.00, -1, -1, 120);
  1667. PutPlayerInVehicle(playerid, Oceanic,0);
  1668. LinkVehicleToInterior(Oceanic, GetPlayerInterior(playerid));
  1669. }
  1670. if(listitem== 1)
  1671. {
  1672. GetPlayerPos(playerid, x, y, z);
  1673.  
  1674. Remington=CreateVehicle(534, x+3, y, z, 900.00, -1, -1, 120);
  1675. PutPlayerInVehicle(playerid, Remington,0);
  1676. LinkVehicleToInterior(Remington, GetPlayerInterior(playerid));
  1677. }
  1678. if(listitem== 2)
  1679. {
  1680. GetPlayerPos(playerid, x, y, z);
  1681.  
  1682. Slamvan=CreateVehicle(535, x+3, y, z, 900.00, -1, -1, 120);
  1683. PutPlayerInVehicle(playerid, Slamvan,0);
  1684. LinkVehicleToInterior(Slamvan, GetPlayerInterior(playerid));
  1685. }
  1686. if(listitem== 3)
  1687. {
  1688. GetPlayerPos(playerid, x, y, z);
  1689.  
  1690. Blade=CreateVehicle(536, x+3, y, z, 900.00, -1, -1, 120);
  1691. PutPlayerInVehicle(playerid, Blade,0);
  1692. LinkVehicleToInterior(Blade, GetPlayerInterior(playerid));
  1693. }
  1694. if(listitem== 4)
  1695. {
  1696. GetPlayerPos(playerid, x, y, z);
  1697.  
  1698. Savanna=CreateVehicle(567, x+3, y, z, 900.00, -1, -1, 120);
  1699. PutPlayerInVehicle(playerid, Savanna,0);
  1700. LinkVehicleToInterior(Savanna, GetPlayerInterior(playerid));
  1701. }
  1702. if(listitem== 5)
  1703. {
  1704. GetPlayerPos(playerid, x, y, z);
  1705.  
  1706. BroadWay=CreateVehicle(575, x+3, y, z, 900.00, -1, -1, 120);
  1707. PutPlayerInVehicle(playerid, BroadWay,0);
  1708. LinkVehicleToInterior(BroadWay, GetPlayerInterior(playerid));
  1709. }
  1710. if(listitem== 6)
  1711. {
  1712. GetPlayerPos(playerid, x, y, z);
  1713.  
  1714. Tornado=CreateVehicle(576, x+3, y, z, 900.00, -1, -1, 120);
  1715. PutPlayerInVehicle(playerid, Tornado,0);
  1716. LinkVehicleToInterior(Tornado, GetPlayerInterior(playerid));
  1717. }
  1718. if(listitem== 7)
  1719. {
  1720. GetPlayerPos(playerid, x, y, z);
  1721.  
  1722. Voodoo=CreateVehicle(412, x+3, y, z, 900.00, -1, -1, 120);
  1723. PutPlayerInVehicle(playerid, Voodoo,0);
  1724. LinkVehicleToInterior(Voodoo, GetPlayerInterior(playerid));
  1725. }
  1726. }
  1727. }
  1728. if(dialogid == StreetCar)
  1729. {
  1730. new Infernus;
  1731. new Cheetah;
  1732. new Banshee;
  1733. new Turismo;
  1734. new Sabre;
  1735. new ZR350;
  1736. new SuperGT;
  1737. new Bullet;
  1738. new Jester1;
  1739. new Euros;
  1740. new Alpha;
  1741. new Elegy;
  1742. new Sultan1;
  1743. if(response)
  1744. {
  1745. if(listitem== 0)
  1746. {
  1747. GetPlayerPos(playerid, x, y, z);
  1748.  
  1749. Infernus=CreateVehicle(411, x+3, y, z, 900.00, -1, -1, 120);
  1750. PutPlayerInVehicle(playerid, Infernus,0);
  1751. LinkVehicleToInterior(Infernus, GetPlayerInterior(playerid));
  1752. }
  1753. if(listitem== 1)
  1754. {
  1755. GetPlayerPos(playerid, x, y, z);
  1756.  
  1757. Cheetah=CreateVehicle(415, x+3, y, z, 900.00, -1, -1, 120);
  1758. PutPlayerInVehicle(playerid, Cheetah,0);
  1759. LinkVehicleToInterior(Cheetah, GetPlayerInterior(playerid));
  1760. }
  1761. if(listitem== 2)
  1762. {
  1763. GetPlayerPos(playerid, x, y, z);
  1764.  
  1765. Banshee=CreateVehicle(429, x+3, y, z, 900.00, -1, -1, 120);
  1766. PutPlayerInVehicle(playerid, Banshee,0);
  1767. LinkVehicleToInterior(Banshee, GetPlayerInterior(playerid));
  1768. }
  1769. if(listitem== 3)
  1770. {
  1771. GetPlayerPos(playerid, x, y, z);
  1772.  
  1773. Turismo=CreateVehicle(451, x+3, y, z, 900.00, -1, -1, 120);
  1774. PutPlayerInVehicle(playerid, Turismo,0);
  1775. LinkVehicleToInterior(Turismo, GetPlayerInterior(playerid));
  1776. }
  1777. if(listitem== 4)
  1778. {
  1779. GetPlayerPos(playerid, x, y, z);
  1780.  
  1781. Sabre=CreateVehicle(475, x+3, y, z, 900.00, -1, -1, 120);
  1782. PutPlayerInVehicle(playerid, Sabre,0);
  1783. LinkVehicleToInterior(Sabre, GetPlayerInterior(playerid));
  1784. }
  1785. if(listitem== 5)
  1786. {
  1787. GetPlayerPos(playerid, x, y, z);
  1788.  
  1789. ZR350=CreateVehicle(477, x+3, y, z, 900.00, -1, -1, 120);
  1790. PutPlayerInVehicle(playerid, ZR350,0);
  1791. LinkVehicleToInterior(ZR350, GetPlayerInterior(playerid));
  1792. }
  1793. if(listitem== 6)
  1794. {
  1795. GetPlayerPos(playerid, x, y, z);
  1796.  
  1797. SuperGT=CreateVehicle(506, x+3, y, z, 900.00, -1, -1, 120);
  1798. PutPlayerInVehicle(playerid, SuperGT,0);
  1799. LinkVehicleToInterior(SuperGT, GetPlayerInterior(playerid));
  1800. }
  1801. if(listitem== 7)
  1802. {
  1803. GetPlayerPos(playerid, x, y, z);
  1804.  
  1805. Bullet=CreateVehicle(541, x+3, y, z, 900.00, -1, -1, 120);
  1806. PutPlayerInVehicle(playerid, Bullet,0);
  1807. LinkVehicleToInterior(Bullet, GetPlayerInterior(playerid));
  1808. }
  1809. if(listitem== 8)
  1810. {
  1811. GetPlayerPos(playerid, x, y, z);
  1812.  
  1813. Jester1=CreateVehicle(559, x+3, y, z, 900.00, -1, -1, 120);
  1814. PutPlayerInVehicle(playerid, Jester1,0);
  1815. LinkVehicleToInterior(Jester1, GetPlayerInterior(playerid));
  1816. }
  1817. if(listitem== 9)
  1818. {
  1819. GetPlayerPos(playerid, x, y, z);
  1820.  
  1821. Euros=CreateVehicle(587, x+3, y, z, 900.00, -1, -1, 120);
  1822. PutPlayerInVehicle(playerid, Euros,0);
  1823. LinkVehicleToInterior(Euros, GetPlayerInterior(playerid));
  1824. }
  1825. if(listitem== 10)
  1826. {
  1827. GetPlayerPos(playerid, x, y, z);
  1828.  
  1829. Alpha=CreateVehicle(602, x+3, y, z, 900.00, -1, -1, 120);
  1830. PutPlayerInVehicle(playerid, Alpha,0);
  1831. LinkVehicleToInterior(Alpha, GetPlayerInterior(playerid));
  1832. }
  1833. if(listitem== 11)
  1834. {
  1835. GetPlayerPos(playerid, x, y, z);
  1836.  
  1837. Elegy=CreateVehicle(562, x+3, y, z, 900.00, -1, -1, 120);
  1838. PutPlayerInVehicle(playerid, Elegy,0);
  1839. LinkVehicleToInterior(Elegy, GetPlayerInterior(playerid));
  1840. }
  1841. if(listitem== 12)
  1842. {
  1843. GetPlayerPos(playerid, x, y, z);
  1844.  
  1845. Sultan1=CreateVehicle(562, x+3, y, z, 900.00, -1, -1, 120);
  1846. PutPlayerInVehicle(playerid, Sultan1,0);
  1847. LinkVehicleToInterior(Sultan1, GetPlayerInterior(playerid));
  1848. }
  1849. }
  1850. }
  1851. if(dialogid == BigCars)
  1852. {
  1853. new Boxville;
  1854. new Linerunner;
  1855. new Dumper;
  1856. new Trashmaster;
  1857. new Mule;
  1858. new Barracks;
  1859. new Packer;
  1860. new Yankee;
  1861. new Tanker;
  1862. new Combine;
  1863. new DFT30;
  1864. if(response)
  1865. {
  1866. if(listitem== 0)
  1867. {
  1868. GetPlayerPos(playerid, x, y, z);
  1869.  
  1870. Boxville=CreateVehicle(498, x+3, y, z, 900.00, -1, -1, 120);
  1871. PutPlayerInVehicle(playerid, Boxville,0);
  1872. LinkVehicleToInterior(Boxville, GetPlayerInterior(playerid));
  1873. }
  1874. if(listitem== 1)
  1875. {
  1876. GetPlayerPos(playerid, x, y, z);
  1877.  
  1878. Linerunner=CreateVehicle(403, x+3, y, z, 900.00, -1, -1, 120);
  1879. PutPlayerInVehicle(playerid, Linerunner,0);
  1880. LinkVehicleToInterior(Linerunner, GetPlayerInterior(playerid));
  1881. }
  1882. if(listitem== 2)
  1883. {
  1884. GetPlayerPos(playerid, x, y, z);
  1885.  
  1886. Dumper=CreateVehicle(406, x+3, y, z, 900.00, -1, -1, 120);
  1887. PutPlayerInVehicle(playerid, Dumper,0);
  1888. LinkVehicleToInterior(Dumper, GetPlayerInterior(playerid));
  1889. }
  1890. if(listitem== 3)
  1891. {
  1892. GetPlayerPos(playerid, x, y, z);
  1893.  
  1894. Trashmaster=CreateVehicle(408, x+3, y, z, 900.00, -1, -1, 120);
  1895. PutPlayerInVehicle(playerid, Trashmaster,0);
  1896. LinkVehicleToInterior(Trashmaster, GetPlayerInterior(playerid));
  1897. }
  1898. if(listitem== 4)
  1899. {
  1900. GetPlayerPos(playerid, x, y, z);
  1901.  
  1902. Mule=CreateVehicle(414, x+3, y, z, 900.00, -1, -1, 120);
  1903. PutPlayerInVehicle(playerid, Mule,0);
  1904. LinkVehicleToInterior(Mule, GetPlayerInterior(playerid));
  1905. }
  1906. if(listitem== 5)
  1907. {
  1908. GetPlayerPos(playerid, x, y, z);
  1909.  
  1910. Barracks=CreateVehicle(433, x+3, y, z, 900.00, -1, -1, 120);
  1911. PutPlayerInVehicle(playerid, Barracks,0);
  1912. LinkVehicleToInterior(Barracks, GetPlayerInterior(playerid));
  1913. }
  1914. if(listitem== 6)
  1915. {
  1916. GetPlayerPos(playerid, x, y, z);
  1917.  
  1918. Packer=CreateVehicle(443, x+3, y, z, 900.00, -1, -1, 120);
  1919. PutPlayerInVehicle(playerid, Packer,0);
  1920. LinkVehicleToInterior(Packer, GetPlayerInterior(playerid));
  1921. }
  1922. if(listitem== 7)
  1923. {
  1924. GetPlayerPos(playerid, x, y, z);
  1925.  
  1926. Yankee=CreateVehicle(456, x+3, y, z, 900.00, -1, -1, 120);
  1927. PutPlayerInVehicle(playerid, Yankee,0);
  1928. LinkVehicleToInterior(Yankee, GetPlayerInterior(playerid));
  1929. }
  1930. if(listitem== 8)
  1931. {
  1932. GetPlayerPos(playerid, x, y, z);
  1933.  
  1934. Tanker=CreateVehicle(514, x+3, y, z, 900.00, -1, -1, 120);
  1935. PutPlayerInVehicle(playerid, Tanker,0);
  1936. LinkVehicleToInterior(Tanker, GetPlayerInterior(playerid));
  1937. }
  1938. if(listitem== 9)
  1939. {
  1940. GetPlayerPos(playerid, x, y, z);
  1941.  
  1942. Combine=CreateVehicle(532, x+3, y, z, 900.00, -1, -1, 120);
  1943. PutPlayerInVehicle(playerid, Combine,0);
  1944. LinkVehicleToInterior(Combine, GetPlayerInterior(playerid));
  1945. }
  1946. if(listitem== 10)
  1947. {
  1948. GetPlayerPos(playerid, x, y, z);
  1949.  
  1950. DFT30=CreateVehicle(578, x+3, y, z, 900.00, -1, -1, 120);
  1951. PutPlayerInVehicle(playerid, DFT30,0);
  1952. LinkVehicleToInterior(DFT30, GetPlayerInterior(playerid));
  1953. }
  1954. }
  1955. }
  1956. if(dialogid == Boats)
  1957. {
  1958. new Predator;
  1959. new Squallo;
  1960. new Speeder;
  1961. new Tropic;
  1962. new Marquis;
  1963. new Jetmax;
  1964. if(response)
  1965. {
  1966. if(listitem== 0)
  1967. {
  1968. GetPlayerPos(playerid, x, y, z);
  1969.  
  1970. Predator=CreateVehicle(430, x+3, y, z, 900.00, -1, -1, 120);
  1971. PutPlayerInVehicle(playerid, Predator,0);
  1972. LinkVehicleToInterior(Predator, GetPlayerInterior(playerid));
  1973. }
  1974. if(listitem== 1)
  1975. {
  1976. GetPlayerPos(playerid, x, y, z);
  1977.  
  1978. Squallo=CreateVehicle(446, x+3, y, z, 900.00, -1, -1, 120);
  1979. PutPlayerInVehicle(playerid, Squallo,0);
  1980. LinkVehicleToInterior(Squallo, GetPlayerInterior(playerid));
  1981. }
  1982. if(listitem== 2)
  1983. {
  1984. GetPlayerPos(playerid, x, y, z);
  1985.  
  1986. Speeder=CreateVehicle(452, x+3, y, z, 900.00, -1, -1, 120);
  1987. PutPlayerInVehicle(playerid, Speeder,0);
  1988. LinkVehicleToInterior(Speeder, GetPlayerInterior(playerid));
  1989. }
  1990. if(listitem== 3)
  1991. {
  1992. GetPlayerPos(playerid, x, y, z);
  1993.  
  1994. Tropic=CreateVehicle(454, x+3, y, z, 900.00, -1, -1, 120);
  1995. PutPlayerInVehicle(playerid, Tropic,0);
  1996. LinkVehicleToInterior(Tropic, GetPlayerInterior(playerid));
  1997. }
  1998. if(listitem== 4)
  1999. {
  2000. GetPlayerPos(playerid, x, y, z);
  2001.  
  2002. Marquis=CreateVehicle(484, x+3, y, z, 900.00, -1, -1, 120);
  2003. PutPlayerInVehicle(playerid, Marquis,0);
  2004. LinkVehicleToInterior(Marquis, GetPlayerInterior(playerid));
  2005. }
  2006. if(listitem== 5)
  2007. {
  2008. GetPlayerPos(playerid, x, y, z);
  2009.  
  2010. Jetmax=CreateVehicle(493, x+3, y, z, 900.00, -1, -1, 120);
  2011. PutPlayerInVehicle(playerid, Jetmax,0);
  2012. LinkVehicleToInterior(Jetmax, GetPlayerInterior(playerid));
  2013. }
  2014. }
  2015. }
  2016. new VS[500], KS1[300], KS2[35];
  2017. if(dialogid == SB)
  2018. {
  2019. if(response == 1)
  2020. {
  2021. new VValue = strval(inputtext);
  2022. if(!inputtext[0]) return ShowPlayerDialog(playerid, SB, DIALOG_STYLE_INPUT, " ", "\t\t {4077F7}[SIZE]\n\n{FFFFFF}Please insert the value for your car velocity!\nValues are: {7F7F7F}1{FFFFFF} - {7F7F7F}3","Ok","Exit");
  2023. if(!IsNumeric(inputtext[0])) return ShowPlayerDialog(playerid, SB, DIALOG_STYLE_INPUT, " ", "\t\t {AA3333}[ERROR]\n\n{FFFFFF}Only numbers allowed!\nPlease insert the height for your car velocity!\nValues are: {7F7F7F}1{FFFFFF} - {7F7F7F}3","Ok","Exit");
  2024. if(inputtext[0] > '3') return ShowPlayerDialog(playerid, SB, DIALOG_STYLE_INPUT, " ", "\t {AA3333}[ERROR]\n\n{FFFFFF}Invalid value!\nPlease insert again!\nValues are: {7F7F7F}1{FFFFFF} - {7F7F7F}3","Ok","Exit");
  2025. if(inputtext[0] == '0') return ShowPlayerDialog(playerid, SB, DIALOG_STYLE_INPUT, " ", "\t {AA3333}[ERROR]\n\n{FFFFFF}Value 0 is incorrect!\nPlease insert again!\nValues are: {7F7F7F}1{FFFFFF} - {7F7F7F}3","Ok","Exit");
  2026.  
  2027. Sb[playerid] = 1;
  2028. Velocity[playerid] = VValue;
  2029. format(VS, sizeof(VS), "\t\t {4077F7}[KEY's]\n\n{FFFFFF}You selected value {7F7F7F}%d{FFFFFF}!\nNow, select the number to select the button with wich\nyou will have to press to jump\nWrite:\n\t{7F7F7F}1 {FFFFFF}- {67A9F7}Horn Key(H)\n\t{7F7F7F}2 {FFFFFF}- {67A9F7}Left CTRL(CTRL)\n",Velocity[playerid]);
  2030. return ShowPlayerDialog(playerid, SBK, DIALOG_STYLE_INPUT, " ", VS,"Ok","Exit");
  2031. }
  2032. }
  2033. if(dialogid == SBK)
  2034. {
  2035. if(response == 1)
  2036. {
  2037. if(!inputtext[0]) return format(VS, sizeof(VS), "\t\t {AA3333}[ERROR]\n\n{FFFFFF}No number found in the input!\nWrite:\n\t{7F7F7F}1 {FFFFFF}- {67A9F7}Horn Key(H)\n\t{7F7F7F}2 {FFFFFF}- {67A9F7}Left CTRL(CTRL)",Velocity[playerid]), ShowPlayerDialog(playerid, SBK, DIALOG_STYLE_INPUT, " ", VS,"Ok","Exit");
  2038. if(!IsNumeric(inputtext[0])) return ShowPlayerDialog(playerid, SBK, DIALOG_STYLE_INPUT, " ", "\t\t {AA3333}[ERROR]\n\n{FFFFFF}Only numbers allowed!\nSelect a number to select the button with wich\nyou will have to press to jump\nWrite:\n\t{7F7F7F}1 {FFFFFF}- {67A9F7}Horn Key(H)\n\t{7F7F7F}2 {FFFFFF}- {67A9F7}Left CTRL(CTRL)\n","Ok","Exit");
  2039. if(inputtext[0] > '3') return format(KS1, sizeof(KS1), "\t {AA3333}[ERROR]\n\n{FFFFFF}There is no number %d in the list below!\nWrite:\n\t{7F7F7F}1 {FFFFFF}- {67A9F7}Horn Key(H)\n\t{7F7F7F}2 {FFFFFF}- {67A9F7}Left CTRL(CTRL)\n",inputtext,Velocity[playerid]), ShowPlayerDialog(playerid, SBK, DIALOG_STYLE_INPUT, " ", KS1,"Ok","Exit");
  2040. if(inputtext[0] == '1') SbK[playerid] = 1, KS2 = "{67A9F7}Horn Key(H){FFFFFF}";
  2041. if(inputtext[0] == '2') SbK[playerid] = 2, KS2 = "{67A9F7}Left CTRL(CTRL){FFFFFF}";
  2042. format(KS1, sizeof(KS1), "\t\t {4077F7}[INFO]\n\n{FFFFFF}You selected %s{FFFFFF}, now press it for SPEED!\nType {F40900}/sboff {FFFFFF}to disable it!",KS2);
  2043. return ShowPlayerDialog(playerid, SB2, DIALOG_STYLE_MSGBOX," ", KS1,"Ok","");
  2044. }
  2045. }
  2046. if(dialogid == FIGHT) // Fight Styles
  2047. {
  2048. if(response)
  2049. {
  2050. if(listitem == 0)
  2051. {
  2052. SetPlayerFightingStyle(playerid, FIGHT_STYLE_NORMAL);
  2053. }
  2054. if(listitem == 1)
  2055. {
  2056. SetPlayerFightingStyle(playerid, FIGHT_STYLE_BOXING);
  2057. }
  2058. if(listitem == 2)
  2059. {
  2060. SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
  2061. }
  2062. if(listitem == 3)
  2063. {
  2064. SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD);
  2065. }
  2066. if(listitem == 4)
  2067. {
  2068. SetPlayerFightingStyle(playerid, FIGHT_STYLE_GRABKICK);
  2069. }
  2070. if(listitem == 5)
  2071. {
  2072. SetPlayerFightingStyle(playerid, FIGHT_STYLE_ELBOW);
  2073. }
  2074. }
  2075.  
  2076. }
  2077. if(dialogid == bArme)
  2078. {
  2079. if(response)
  2080. {
  2081. if(listitem == 0)
  2082. {
  2083. if(PlayerInfo[playerid][Coins] >= 700)
  2084. {
  2085. PlayerInfo[playerid][Coins] -= 700;
  2086. GivePlayerWeapon(playerid,35,5);
  2087. }
  2088. else
  2089. {
  2090. SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy RPG");
  2091. }
  2092. }
  2093. if(listitem == 1)
  2094. {
  2095. if(PlayerInfo[playerid][Coins] >= 1000)
  2096. {
  2097. PlayerInfo[playerid][Coins] -= 1000;
  2098. GivePlayerWeapon(playerid,36,5);
  2099. }
  2100. else
  2101. {
  2102. SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy HS Rocket");
  2103. }
  2104. }
  2105. if(listitem == 2)
  2106. {
  2107. if(PlayerInfo[playerid][Coins] >= 200)
  2108. {
  2109. PlayerInfo[playerid][Coins] -= 200;
  2110. GivePlayerWeapon(playerid,36,5);
  2111. }
  2112. else
  2113. {
  2114. SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy HS Rocket");
  2115. }
  2116. }
  2117. }
  2118. }
  2119. if(dialogid == BVip)
  2120. {
  2121. if(response)
  2122. {
  2123. ShowPlayerDialog(playerid,BVip2,DIALOG_STYLE_LIST,"Buy V.I.P","V.I.P Level 1 - 4000 Coins\nV.I.P Level 2 - 5000 Coins\nV.I.P Level 3 - 7000 Coins","Buy","Cancel");
  2124. }
  2125. }
  2126. if(dialogid == BVip2)
  2127. {
  2128. if(response)
  2129. {
  2130. if(listitem == 0)
  2131. {
  2132. if(PlayerInfo[playerid][Coins] >= 4000)
  2133. {
  2134. PlayerInfo[playerid][Coins] -= 4000;
  2135. PlayerInfo[playerid][Vip] = 1;
  2136. }
  2137. else
  2138. {
  2139. SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 1");
  2140. }
  2141. }
  2142. if(listitem == 1)
  2143. {
  2144. if(PlayerInfo[playerid][Coins] >= 5000)
  2145. {
  2146. PlayerInfo[playerid][Coins] -= 5000;
  2147. PlayerInfo[playerid][Vip] = 2;
  2148. }
  2149. else
  2150. {
  2151. SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 2");
  2152. }
  2153. }
  2154. if(listitem == 2)
  2155. {
  2156. if(PlayerInfo[playerid][Coins] >= 7000)
  2157. {
  2158. PlayerInfo[playerid][Coins] -= 7000;
  2159. PlayerInfo[playerid][Vip] = 3;
  2160. }
  2161. else
  2162. {
  2163. SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 3");
  2164. }
  2165. }
  2166. }
  2167. }
  2168. if(dialogid == Arme)
  2169. {
  2170. if(response)
  2171. {
  2172. if(listitem == 0)
  2173. {
  2174. if(GetPlayerMoney(playerid) >= 1000)
  2175. {
  2176. GivePlayerWeapon(playerid,4,1);
  2177. }
  2178. else
  2179. {
  2180. SendClientMessage(playerid,COLOR_RED,"You need 1000$ to buy knife");
  2181. }
  2182. }
  2183. if(listitem == 1)
  2184. {
  2185. if(GetPlayerMoney(playerid) >= 1200)
  2186. {
  2187. GivePlayerWeapon(playerid,22,100);
  2188. }
  2189. else
  2190. {
  2191. SendClientMessage(playerid,COLOR_RED,"You need 1200$ to buy 9mm");
  2192. }
  2193. }
  2194. if(listitem == 2)
  2195. {
  2196. if(GetPlayerMoney(playerid) >= 2000)
  2197. {
  2198. GivePlayerWeapon(playerid,24,100);
  2199. }
  2200. else
  2201. {
  2202. SendClientMessage(playerid,COLOR_RED,"You need 2000$ to buy Desert Eagle");
  2203. }
  2204. }
  2205. if(listitem == 3)
  2206. {
  2207. if(GetPlayerMoney(playerid) >= 4000)
  2208. {
  2209. GivePlayerWeapon(playerid,26,40);
  2210. }
  2211. else
  2212. {
  2213. SendClientMessage(playerid,COLOR_RED,"You need 4000$ to buy Sawnoff Shoutgun");
  2214. }
  2215. }
  2216. if(listitem == 4)
  2217. {
  2218. if(GetPlayerMoney(playerid) >= 4000)
  2219. {
  2220. GivePlayerWeapon(playerid,27,40);
  2221. }
  2222. else
  2223. {
  2224. SendClientMessage(playerid,COLOR_RED,"You need 4000$ to buy Combat Shoutgun");
  2225. }
  2226. }
  2227. if(listitem == 5)
  2228. {
  2229. if(GetPlayerMoney(playerid) >= 3000)
  2230. {
  2231. GivePlayerWeapon(playerid,28,200);
  2232. }
  2233. else
  2234. {
  2235. SendClientMessage(playerid,COLOR_RED,"You need 3000$ to buy Micro SMG");
  2236. }
  2237. }
  2238. if(listitem == 6)
  2239. {
  2240. if(GetPlayerMoney(playerid) >= 5000)
  2241. {
  2242. GivePlayerWeapon(playerid,29,200);
  2243. }
  2244. else
  2245. {
  2246. SendClientMessage(playerid,COLOR_RED,"You need 5000$ to buy MP5");
  2247. }
  2248. }
  2249. if(listitem == 7)
  2250. {
  2251. if(GetPlayerMoney(playerid) >= 10000)
  2252. {
  2253. GivePlayerWeapon(playerid,30,400);
  2254. }
  2255. else
  2256. {
  2257. SendClientMessage(playerid,COLOR_RED,"You need 10000$ to buy AK-47");
  2258. }
  2259. }
  2260. if(listitem == 8)
  2261. {
  2262. if(GetPlayerMoney(playerid) >= 10000)
  2263. {
  2264. GivePlayerWeapon(playerid,31,400);
  2265. }
  2266. else
  2267. {
  2268. SendClientMessage(playerid,COLOR_RED,"You need 10000$ to buy M4");
  2269. }
  2270. }
  2271. if(listitem == 9)
  2272. {
  2273. if(GetPlayerMoney(playerid) >= 2000)
  2274. {
  2275. GivePlayerWeapon(playerid,32,200);
  2276. }
  2277. else
  2278. {
  2279. SendClientMessage(playerid,COLOR_RED,"You need 2000$ to buy TEC9");
  2280. }
  2281. }
  2282. if(listitem == 10)
  2283. {
  2284. if(GetPlayerMoney(playerid) >= 3000)
  2285. {
  2286. GivePlayerWeapon(playerid,34,20);
  2287. }
  2288. else
  2289. {
  2290. SendClientMessage(playerid,COLOR_RED,"You need 2000$ to buy Sniper");
  2291. }
  2292. }
  2293. if(listitem == 11)
  2294. {
  2295. if(GetPlayerMoney(playerid) >= 2500)
  2296. {
  2297. SetPlayerHealth(playerid,100);
  2298. SetPlayerArmour(playerid,100);
  2299. }
  2300. else
  2301. {
  2302. SendClientMessage(playerid,COLOR_RED,"You need 2500$ to buy Health+Armour");
  2303. }
  2304. }
  2305. }
  2306. }
  2307. new string[244];
  2308. if(dialogid == ad)
  2309. {
  2310. new pname[MAX_PLAYER_NAME];
  2311. GetPlayerName(playerid,pname,sizeof(pname));
  2312. format(string,sizeof(string),"[Radio]%s:%s",pname,inputtext);
  2313. SendClientMessageToAll(0xFF0000FF,string);
  2314. }
  2315. if(dialogid == help)
  2316. {
  2317. if(response)
  2318. {
  2319. if(listitem == 0)
  2320. {
  2321. strcat(string, " {FF0000}-->{FFFFFF}/Hack-{FFBF00}Ban\n", 2048 );
  2322. strcat(string, " {FF0000}-->{FFFFFF}/Sobeit-{FFBF00}permanent ban\n", 2048 );
  2323. strcat(string, " {FF0000}-->{FFFFFF}/drive by-{FFBF00}jail \n", 2048 );
  2324. ShowPlayerDialog(playerid, 116, DIALOG_STYLE_MSGBOX, "Credits", string, "Ok","");
  2325. }
  2326. if(listitem == 1)
  2327. {
  2328. ShowPlayerDialog(playerid,teles,DIALOG_STYLE_LIST,"Teleports","Dm\nOther\nJumps\nFun","Select","Cancel");
  2329. }
  2330. if(listitem == 2)
  2331. {
  2332. new Cmds[2048];
  2333. strcat(Cmds, " {FF0000}-->{FFFFFF}/tc1-{FFBF00}Tune Your car automatical\n", 2048 );
  2334. strcat(Cmds, " {FF0000}-->{FFFFFF}/tc2-{FFBF00}Tune Your car automatical\n", 2048 );
  2335. strcat(Cmds, " {FF0000}-->{FFFFFF}/tc3-{FFBF00}Tune Your car automatical \n", 2048 );
  2336. strcat(Cmds, " {FF0000}-->{FFFFFF}/dive-{FFBF00}put you on 1000 meters height\n", 2048);
  2337. strcat(Cmds, " {FF0000}-->{FFFFFF}/Nrg-{FFBF00}Spawn a nrg-500 \n", 2048 );
  2338. strcat(Cmds, " {FF0000}-->{FFFFFF}/car-{FFBF00}usage /car[carname][color1][color2] to spawn a car\n", 2048 );
  2339. strcat(Cmds, " {FF0000}-->{FFFFFF}/leave-{FFBF00}Use /leave if you want to exit dm\n", 2048 );
  2340. strcat(Cmds, " {FF0000}-->{FFFFFF}/stats- {FFBF00}Use /stats if you want to see your kills , deaths ,money ,coins \n", 2048 );
  2341. strcat(Cmds, " {FF0000}-->{FFFFFF}/givecoins - {FFBF00}transfer an another player coins \n", 2048 );
  2342. strcat(Cmds, " {FF0000}-->{FFFFFF}/kill - {FFBF00}Set Your Hp to 0\n", 2048 );
  2343. strcat(Cmds, " {FF0000}-->{FFFFFF}/f - {FFBF00}Flip your vehicle\n", 2048 );
  2344. strcat(Cmds, " {FF0000}-->{FFFFFF}/teles - {FFBF00}Show teleports\n", 2048 );
  2345. strcat(Cmds, " {FF0000}-->{FFFFFF}/credits - {FFBF00}You want to see owners?\n", 2048 );
  2346. strcat(Cmds, " {FF0000}-->{FFFFFF}/rules - {FFBF00}read the rules of this server\n", 2048 );
  2347. strcat(Cmds, " {FF0000}-->{FFFFFF}/s - {FFBF00}save your position\n", 2048 );
  2348. strcat(Cmds, " {FF0000}-->{FFFFFF}/l - {FFBF00}load your saved position\n", 2048 );
  2349. strcat(Cmds, " {FF0000}-->{FFFFFF}/jetpack - {FFBF00}spawn a jetpack\n", 2048 );
  2350. strcat(Cmds, " {FF0000}-->{FFFFFF}/help - {FFBF00}type /help to see all what server have\n", 2048 );
  2351. strcat(Cmds, " {FF0000}-->{FFFFFF}/happy /sad - {FFBF00}your state\n", 2048 );
  2352. strcat(Cmds, " {FF0000}-->{FFFFFF}/lock /unlock - {FFBF00}Lock or unlock your car\n", 2048 );
  2353. strcat(Cmds, " {FF0000}-->{FFFFFF}/sss[1-12] - {FFBF00}Teleport to stunts\n", 2048 );
  2354. strcat(Cmds, " {FF0000}-->{FFFFFF}/vw - {FFBF00}Set your virtual world\n", 2048 );
  2355. strcat(Cmds, " {FF0000}-->{FFFFFF}/leavestunt - {FFBF00}leave stunt\n", 2048 );
  2356. strcat(Cmds, " {FF0000}-->{FFFFFF}/ad - {FFBF00}say something to see all players\n", 2048 );
  2357. strcat(Cmds, " {FF0000}-->{FFFFFF}/day /night - {FFBF00}Set your time to day/night\n", 2048 );
  2358. strcat(Cmds, " {FF0000}-->{FFFFFF}/para - {FFBF00}Give you a parachute\n", 2048 );
  2359. strcat(Cmds, " {FF0000}-->{FFFFFF}/camera - {FFBF00}Give you a camera\n", 2048 );
  2360. strcat(Cmds, " {FF0000}-->{FFFFFF}/arme /weapons - {FFBF00}Buy weapons\n", 2048 );
  2361. strcat(Cmds, " {FF0000}-->{FFFFFF}/Buyvip - {FFBF00}do you want to be V.I.P member in this server type /buyvip and buy one\n", 2048 );
  2362. strcat(Cmds, " {FF0000}-->{FFFFFF}/afk - {FFBF00}put you away from keybord\n", 2048 );
  2363. strcat(Cmds, " {FF0000}-->{FFFFFF}/back - {FFBF00}back from afk\n", 2048 );
  2364. ShowPlayerDialog(playerid, cmdss, DIALOG_STYLE_MSGBOX, "{C6C6C6} -=All Commands=-", Cmds, "Next","Cancel");
  2365. }
  2366. if(listitem == 3)
  2367. {
  2368. new plname[MAX_PLAYER_NAME];
  2369. new strings[650],string2[650],string3[650],string4[650],string5[650],string6[650];
  2370. GetPlayerName(playerid,plname,sizeof(plname));
  2371. format(strings,sizeof(strings),"{66CCFF}Te-ai gandit vreo data cine a contribuit la crearea acestui server?\n{66CCFF}Uite ca iti spunem aici!\n\n{FF0000}Scripteri:\n{FFFFFF}[TnT]Rimmon \n AliNuTzZz\n\n");
  2372. format(string2,sizeof(string2),"{FF0000}Creatorii GM-ului:\n{FFFFFF}[TnT]Rimmon \nAliNuTzZz\n\n{FF0000}Creatorii Hartilor:\n{FFFFFF}vampir_md\n\n{FF0000}Web Site:\n{FFFFFF}AliNuTzZz\n\n");
  2373. format(string3,sizeof(string3),"{FF0000}Others:\n{FFFFFF}[TnT]Rimmon\n{FFFFFF}AliNuTzZz\n\n");
  2374. format(string4,sizeof(string4),"{FF0000}Cel mai bun jucator: %s\n",plname);
  2375. format(string5,sizeof(string5),"{FF0000}=====================================================\n{3300FF}Romania {FFFF00}Stunt {FF0000}Time\n{0099FF}Visit {FFFFFF}wWw.Pgc-Zone.tk\n{0099FF}Scripted By {FFFFFF}[TnT]Rimmon\n{FF0000}=====================================================\n");
  2376. format(string6,sizeof(string6),"{FF0000}%s %s %s %s %s",strings,string2,string3,string4,string5);
  2377. ShowPlayerDialog(playerid, 12000, DIALOG_STYLE_MSGBOX, "{3399FF}-= Creatorii RST =-", string6, "Ok", "");
  2378. }
  2379. }
  2380. }
  2381. return 1;
  2382. }
  2383. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  2384. {
  2385. return 1;
  2386. }
  2387. public CarSpawner(playerid,model)
  2388. {
  2389. if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "You already have a car!");
  2390. else
  2391. {
  2392. GetPlayerPos(playerid, x, y, z);
  2393. GetPlayerFacingAngle(playerid, angle);
  2394. if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
  2395. new vehicleid=CreateVehicle(model, x, y, z, angle, -1, -1, -1);
  2396. PutPlayerInVehicle(playerid, vehicleid, 0);
  2397. SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
  2398. LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
  2399. ChangeVehicleColor(vehicleid,0,7);
  2400. PlayerInfo[playerid][pCar] = vehicleid;
  2401. }
  2402. return 1;
  2403. }
  2404. public SetPlayerSpawn(playerid)
  2405. {
  2406. if (iSpawnSet[playerid] == 0)
  2407. {
  2408. new rand = random(sizeof(gRandomPlayerSpawn));
  2409. SetPlayerPos(playerid, gRandomPlayerSpawn[rand][0], gRandomPlayerSpawn[rand][1], gRandomPlayerSpawn[rand][2]);
  2410. }
  2411. return 1;
  2412. }
  2413. public WarSpawn(playerid)
  2414. {
  2415. if (iSpawnSet[playerid] == 0)
  2416. {
  2417. new rand = random(sizeof(War));
  2418. SetPlayerPos(playerid, War[rand][0], War[rand][1], War[rand][2]);
  2419. }
  2420. return 1;
  2421. }
  2422. public CMSpawns(playerid)
  2423. {
  2424. if (iSpawnSet[playerid] == 0)
  2425. {
  2426. new rand = random(sizeof(War));
  2427. SetPlayerPos(playerid, CMSpawn[rand][0], CMSpawn[rand][1], CMSpawn[rand][2]);
  2428. }
  2429. return 1;
  2430. }
  2431. public ConnectedPlayers()
  2432. {
  2433. new Connected;
  2434. for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) Connected++;
  2435. return Connected;
  2436. }
  2437. public CarDeleter(vehicleid)
  2438. {
  2439. for(new i=0;i<MAX_PLAYERS;i++) {
  2440. new Float:X,Float:Y,Float:Z;
  2441. if(IsPlayerInVehicle(i, vehicleid)) {
  2442. RemovePlayerFromVehicle(i);
  2443. GetPlayerPos(i,X,Y,Z);
  2444. SetPlayerPos(i,X,Y+3,Z);
  2445. }
  2446. SetVehicleParamsForPlayer(vehicleid,i,0,1);
  2447. }
  2448. SetTimerEx("VehRes",1500,0,"i",vehicleid);
  2449. }
  2450. stock IsValidWeapon( weaponid )
  2451. {
  2452. if ( weaponid > 0 && weaponid < 19 || weaponid > 21 && weaponid < 47 ) return 1;
  2453. return 0;
  2454. }
  2455. stock SendPlayerMaxAmmo( playerid )
  2456. {
  2457. new slot, weap, ammo;
  2458.  
  2459. for ( slot = 0; slot < 14; slot++ )
  2460. {
  2461. GetPlayerWeaponData( playerid, slot, weap, ammo );
  2462. if ( IsValidWeapon( weap ) )
  2463. {
  2464. GivePlayerWeapon( playerid, weap, 99999 );
  2465. }
  2466. }
  2467. return 1;
  2468. }
  2469.  
  2470.  
  2471. stock IsPlayerFlooding(playerid)
  2472. {
  2473. if(GetTickCount() - iPlayerChatTime[ playerid ] < 900)
  2474. return 1;
  2475.  
  2476. return 0;
  2477. }
  2478. stock pName(playerid)
  2479. {
  2480. new name[MAX_PLAYER_NAME];
  2481. GetPlayerName(playerid, name, sizeof(name));
  2482. return name;
  2483. }
  2484. stock ReturnPlayerID(PlayerName[])
  2485. {
  2486. for(new i = 0; i < MAX_PLAYERS; i++)
  2487. {
  2488. if(IsPlayerConnected(i))
  2489. {
  2490. if(strfind(pName(i),PlayerName,true)!=-1) return i;
  2491. }
  2492. }
  2493. return INVALID_PLAYER_ID;
  2494. }
  2495. stock PlayerName2(playerid)
  2496. {
  2497. new names[MAX_PLAYER_NAME];
  2498. GetPlayerName(playerid,names,sizeof(names));
  2499. return names;
  2500. }
  2501.  
  2502. stock IsNumeric(string[])
  2503. {
  2504. for (new i = 0, j = strlen(string); i < j; i++)
  2505. {
  2506. if (string[i] > '9' || string[i] < '0') return 0;
  2507. }
  2508. return 1;
  2509. }
  2510. //----------------------------------------Stats--------------------------------------//
  2511. CMD:stats(playerid,params[])
  2512. {
  2513. new string[755],string2[700],string3[755],string4[755];
  2514. new rank[20];
  2515. new rankid = Rank[playerid];
  2516. if(Rank[playerid] == 0) { rank = "Newbie"; }
  2517. else if(Rank[playerid] == 1) { rank = "Killer"; }
  2518. else if(Rank[playerid] == 2){ rank = "Shooter"; }
  2519. else if(Rank[playerid] == 3){ rank = "Pro Shooter"; }
  2520. else if(Rank[playerid] == 4) { rank = "Expert Shooter"; }
  2521. else if(Rank[playerid] == 5) { rank = "Exterminator"; }
  2522. format(string2,sizeof(string2),"{1900FF}===================={00FF1E}====================\n");
  2523. format(string4,sizeof(string4),"{00FF44}\tStunt Points:{00C3FF}[%d]\n\t{00FF44}Rank :{00C3FF}[%d] [%s]\n",PlayerInfo[playerid][Stunt],rankid,rank);
  2524. format(string3,sizeof(string3),"{00FF44}\tAdmin Level:{00C3FF}[%d]\n{00FF44}\tVip:{00C3FF}[%d]\n{00FF44}\tMoneys:{00C3FF}[%d]\n{00FF44}\tScore:{00C3FF}[%d]\n{00FF44}\tCoins:{00C3FF}[%d]\n{00FF44}\tKills:{00C3FF}[%d]\n{00FF44}\tDeaths:{00C3FF}[%d]\n{00FF44}\tSkin:{00C3FF}[%d]\n",PlayerInfo[playerid][Level],PlayerInfo[playerid][Vip],GetPlayerMoney(playerid),GetPlayerScore(playerid),PlayerInfo[playerid][Coins],PlayerInfo[playerid][Kills],PlayerInfo[playerid][Deaths],GetPlayerSkin(playerid));
  2525. format(string,sizeof(string),"%s %s %s %s",string2,string3,string4,string2);
  2526. ShowPlayerDialog(playerid,Stats,0,"{FF0000}Player Stats",string,"Cancel","");
  2527. return 1;
  2528. }
  2529. //-----------------------------------------Admin Commands-------------------------------------//
  2530. //------------------------------------------------------------------------------//
  2531. //------------------------------------------------------------------------------//
  2532. //------------------------------------------------------------------------------//
  2533. //------------------------------------------------------------------------------//
  2534. CMD:ltc( playerid, params[ ] )
  2535. {
  2536. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2537. {
  2538. if ( IsPlayerInAnyVehicle( playerid ) )
  2539. {
  2540. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle" );
  2541. } else
  2542. {
  2543. GetPlayerPos( playerid, x, y, z);
  2544. GetPlayerFacingAngle( playerid, Angle );
  2545. VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );
  2546. PutPlayerInVehicle( playerid, VehiclulRt, 0);
  2547. AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent(VehiclulRt, 1140); AddVehicleComponent(VehiclulRt, 1170);
  2548. AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent(VehiclulRt, 1140); AddVehicleComponent(VehiclulRt, 1170);
  2549. AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );
  2550. PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );
  2551. ChangeVehiclePaintjob( VehiclulRt, 0 );
  2552. SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );
  2553. LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }
  2554. }
  2555. else
  2556. {
  2557. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2558. }
  2559. return 1;
  2560. }
  2561. //------------------------------------------------------------------------------//
  2562. CMD:ltc2( playerid, params[ ] )
  2563. {
  2564. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2565. {
  2566. if ( IsPlayerInAnyVehicle( playerid ) )
  2567. {
  2568. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  2569. } else {
  2570. GetPlayerPos( playerid, x, y, z );
  2571. GetPlayerFacingAngle( playerid, Angle );
  2572. VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );
  2573. PutPlayerInVehicle( playerid, VehiclulRt, 0 );
  2574. AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1140 ); AddVehicleComponent( VehiclulRt, 1170 );
  2575. AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1140 ); AddVehicleComponent( VehiclulRt, 1170 );
  2576. AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );
  2577. PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );
  2578. ChangeVehiclePaintjob( VehiclulRt, 1 );
  2579. SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );
  2580. LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }
  2581. }
  2582. else
  2583. {
  2584. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2585. }
  2586. return 1;
  2587. }
  2588. //------------------------------------------------------------------------------//
  2589. CMD:ltc3( playerid, params[ ] )
  2590. {
  2591. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2592. {
  2593. if ( IsPlayerInAnyVehicle( playerid ) )
  2594. {
  2595. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  2596. } else {
  2597.  
  2598. GetPlayerPos( playerid, x, y, z );
  2599. GetPlayerFacingAngle( playerid, Angle );
  2600. VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );
  2601. PutPlayerInVehicle( playerid, VehiclulRt, 0 );
  2602. AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1170 );
  2603. AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1140 );
  2604. AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );
  2605. PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );
  2606. ChangeVehiclePaintjob( VehiclulRt, 2 );
  2607. SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );
  2608. LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }
  2609. }
  2610. else
  2611. {
  2612. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2613. }
  2614. return 1;
  2615. }
  2616. //------------------------------------------------------------------------------//
  2617. CMD:ltc4( playerid, params[ ] )
  2618. {
  2619. new carid;
  2620. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2621. {
  2622. if ( IsPlayerInAnyVehicle( playerid ) )
  2623. {
  2624. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  2625. } else {
  2626. GetPlayerPos( playerid, x, y, z );
  2627. GetPlayerFacingAngle( playerid, Angle );
  2628. carid = CreateVehicle( 559, x, y, z, Angle, 1, -1, -1 );
  2629. PutPlayerInVehicle( playerid, carid, 0 );
  2630. AddVehicleComponent( carid, 1065 ); AddVehicleComponent( carid, 1067 ); AddVehicleComponent( carid, 1073 );
  2631. AddVehicleComponent( carid, 1162 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
  2632. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  2633. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  2634. }
  2635. else
  2636. {
  2637. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2638. }
  2639. return 1;
  2640. }
  2641. //------------------------------------------------------------------------------//
  2642. CMD:ltc5( playerid, params[ ] )
  2643. {
  2644. new carid;
  2645. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2646. {
  2647. if ( IsPlayerInAnyVehicle( playerid ) )
  2648. {
  2649. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  2650. } else {
  2651. GetPlayerPos( playerid, x, y, z );
  2652. GetPlayerFacingAngle( playerid, Angle );
  2653. carid = CreateVehicle( 565, x, y, z, Angle, 1, -1, -1 );
  2654. PutPlayerInVehicle( playerid, carid, 0 );
  2655. AddVehicleComponent( carid, 1046 ); AddVehicleComponent( carid, 1049 ); AddVehicleComponent( carid, 1073 );
  2656. AddVehicleComponent( carid, 1053 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
  2657. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  2658. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  2659. }
  2660. else
  2661. {
  2662. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2663. }
  2664. return 1;
  2665. }
  2666. //------------------------------------------------------------------------------//
  2667. CMD:ltc6( playerid, params[ ] )
  2668. {
  2669. new carid;
  2670. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2671. {
  2672. if ( IsPlayerInAnyVehicle( playerid ) )
  2673. {
  2674. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  2675. } else {
  2676. GetPlayerPos( playerid, x, y, z );
  2677. GetPlayerFacingAngle( playerid, Angle );
  2678. carid = CreateVehicle( 558, x, y, z, Angle, 1, -1, -1 );
  2679. PutPlayerInVehicle( playerid, carid, 0 );
  2680. AddVehicleComponent( carid, 1088 ); AddVehicleComponent( carid, 1092 ); AddVehicleComponent( carid, 1073 );
  2681. AddVehicleComponent( carid, 1139 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
  2682. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  2683. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  2684. }
  2685. else
  2686. {
  2687. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2688. }
  2689. return 1;
  2690. }
  2691. //------------------------------------------------------------------------------//
  2692. CMD:ltc7( playerid, params[ ] )
  2693. {
  2694. new carid;
  2695. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2696. {
  2697. if ( IsPlayerInAnyVehicle( playerid ) )
  2698. {
  2699. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  2700. } else {
  2701. GetPlayerPos( playerid, x, y, z );
  2702. GetPlayerFacingAngle( playerid, Angle );
  2703. carid = CreateVehicle( 561, x, y, z, Angle, 1, -1, -1 );
  2704. PutPlayerInVehicle( playerid, carid, 0 );
  2705. AddVehicleComponent( carid, 1055 ); AddVehicleComponent( carid, 1058 ); AddVehicleComponent( carid, 1073 );
  2706. AddVehicleComponent( carid, 1064 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
  2707. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  2708. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  2709. }
  2710. else
  2711. {
  2712. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2713. }
  2714. return 1;
  2715. }
  2716. //------------------------------------------------------------------------------//
  2717. CMD:ltc8( playerid, params[ ] )
  2718. {
  2719. new carid;
  2720. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2721. {
  2722. if ( IsPlayerInAnyVehicle( playerid ) )
  2723. {
  2724. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  2725. } else {
  2726. GetPlayerPos( playerid, x, y, z );
  2727. GetPlayerFacingAngle( playerid, Angle );
  2728. carid = CreateVehicle( 562, x, y, z, Angle, 1, -1, -1 );
  2729. PutPlayerInVehicle( playerid, carid, 0 );
  2730. AddVehicleComponent( carid, 1034 ); AddVehicleComponent( carid, 1038 ); AddVehicleComponent( carid, 1073 );
  2731. AddVehicleComponent( carid, 1147 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
  2732. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  2733. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  2734. }
  2735. else
  2736. {
  2737. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2738. }
  2739. return 1;
  2740. }
  2741. //------------------------------------------------------------------------------//
  2742. CMD:ltc9( playerid, params[ ] )
  2743. {
  2744. new carid;
  2745. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2746. {
  2747. if ( IsPlayerInAnyVehicle( playerid ) )
  2748. {
  2749. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  2750. } else {
  2751. GetPlayerPos( playerid, x, y, z );
  2752. GetPlayerFacingAngle( playerid, Angle );
  2753. carid = CreateVehicle( 567, x, y, z, Angle, 1, -1, -1 );
  2754. PutPlayerInVehicle( playerid, carid, 0 );
  2755. AddVehicleComponent( carid, 1102 ); AddVehicleComponent( carid, 1129 ); AddVehicleComponent( carid, 1188 ); AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1086 );
  2756. AddVehicleComponent( carid, 1133 ); AddVehicleComponent( carid, 1186 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1085 ); ChangeVehiclePaintjob( carid, 1 );
  2757. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  2758. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  2759. }
  2760. else
  2761. {
  2762. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2763. }
  2764. return 1;
  2765. }
  2766. //------------------------------------------------------------------------------//
  2767. CMD:ltc10( playerid, params[ ] )
  2768. {
  2769. new carid;
  2770. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2771. {
  2772. if ( IsPlayerInAnyVehicle( playerid ) )
  2773. {
  2774. SendClientMessage( playerid, COLOR_RED,"ERROR: You already have a vehicle!" );
  2775. } else {
  2776. GetPlayerPos( playerid, x, y, z );
  2777. GetPlayerFacingAngle( playerid, Angle );
  2778. carid = CreateVehicle( 558, x, y, z, Angle, 1, -1, -1 );
  2779. PutPlayerInVehicle( playerid, carid, 0 );
  2780. AddVehicleComponent( carid, 1092 ); AddVehicleComponent( carid, 1166 ); AddVehicleComponent( carid, 1165 ); AddVehicleComponent( carid, 1090 );
  2781. AddVehicleComponent( carid, 1094 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1163 );
  2782. AddVehicleComponent( carid, 1091 ); ChangeVehiclePaintjob( carid, 2 );
  2783. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  2784. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  2785. }
  2786. else
  2787. {
  2788. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2789. }
  2790. return 1;
  2791. }
  2792. //------------------------------------------------------------------------------//
  2793. CMD:ltc11( playerid, params[ ] )
  2794. {
  2795. new carid;
  2796. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2797. {
  2798. if ( IsPlayerInAnyVehicle( playerid ) )
  2799. {
  2800. SendClientMessage( playerid, COLOR_RED,"ERROR: You already have a vehicle!" );
  2801. } else {
  2802. GetPlayerPos( playerid, x, y, z );
  2803. GetPlayerFacingAngle( playerid, Angle );
  2804. carid = CreateVehicle( 557, x, y, z, Angle, 1, 1, -1 );
  2805. PutPlayerInVehicle( playerid, carid, 0 );
  2806. AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1081 );
  2807. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  2808. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  2809. }
  2810. else
  2811. {
  2812. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2813. }
  2814. return 1;
  2815. }
  2816. //------------------------------------------------------------------------------//
  2817. CMD:ltc12( playerid, params[ ] )
  2818. {
  2819. new carid;
  2820. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2821. {
  2822. if ( IsPlayerInAnyVehicle( playerid ) )
  2823. {
  2824. SendClientMessage( playerid, COLOR_RED,"ERROR: You already have a vehicle!" );
  2825. } else {
  2826. GetPlayerPos( playerid, x, y, z );
  2827. GetPlayerFacingAngle( playerid, Angle );
  2828. carid = CreateVehicle( 535, x, y, z, Angle, 1, -1, -1 );
  2829. PutPlayerInVehicle( playerid, carid, 0 );
  2830. ChangeVehiclePaintjob( carid, 1 ); AddVehicleComponent( carid, 1109 ); AddVehicleComponent( carid, 1115 ); AddVehicleComponent( carid, 1117 ); AddVehicleComponent( carid, 1073 ); AddVehicleComponent( carid, 1010 );
  2831. AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1114 ); AddVehicleComponent( carid, 1081 ); AddVehicleComponent( carid, 1119 ); AddVehicleComponent( carid, 1121 );
  2832. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  2833. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  2834. }
  2835. else
  2836. {
  2837. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2838. }
  2839. return 1;
  2840. }
  2841. //------------------------------------------------------------------------------//
  2842. CMD:ltc13( playerid, params[ ] )
  2843. {
  2844. new carid;
  2845. if ( PlayerInfo[ playerid ][ Level] >= 1 )
  2846. {
  2847. if ( IsPlayerInAnyVehicle( playerid ) )
  2848. {
  2849. SendClientMessage( playerid, COLOR_RED,"ERROR: You already have a vehicle!" );
  2850. } else {
  2851. GetPlayerPos( playerid, x, y, z );
  2852. GetPlayerFacingAngle( playerid, Angle );
  2853. carid = CreateVehicle( 562, x, y, z, Angle, 1, -1, -1 );
  2854. PutPlayerInVehicle( playerid, carid, 0 );
  2855. AddVehicleComponent( carid, 1034 ); AddVehicleComponent( carid, 1038 ); AddVehicleComponent( carid, 1147 );
  2856. AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1073 ); ChangeVehiclePaintjob( carid, 0 );
  2857. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  2858. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  2859. }
  2860. else
  2861. {
  2862. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not admin member");
  2863. }
  2864. return 1;
  2865. }
  2866. CMD:acmds( playerid , params[ ] )
  2867. {
  2868. new Commands[ 1024 ];
  2869. strcat( Commands, "{FF0000}Level 1:\n", 1024 );
  2870. strcat( Commands, "{00FF19}/ltc /ltc2 /ltc3\n", 1024 );
  2871. strcat( Commands, "{00FF19}/ltc4 /ltc5 /ltc6 /ltc7 /ltc8 /ltc9\n", 1024 );
  2872. strcat( Commands, "{00FF19}/ltc10 /ltc11 /ltc12 /ltc13/goto /asay /announce\n\n", 1024 );
  2873. strcat( Commands, "{FF0000}Level 2:\n", 1024 );
  2874. strcat( Commands, "{00FF19}/kick \n", 1024 );
  2875. strcat( Commands, "{FF0000}Level 3:\n", 1024 );
  2876. strcat( Commands, "{00FF19}/god \n", 1024 );
  2877. strcat( Commands, "{00FF19}\n\n", 1024 );
  2878. strcat( Commands, "{FF0000}Level 4:\n", 1024 );
  2879. strcat( Commands, "{00FF19} /ban /ignoregoto /vsay /vkick\n\n", 1024 );
  2880. strcat( Commands, "{FF0000}Level 5:\n", 1024 );
  2881. strcat( Commands, "{00FF19}/setcoins /setcash /setscore \n", 1024 );
  2882. strcat( Commands, "{00FF19}/sethp /setarmour \n", 1024 );
  2883. strcat( Commands, "{00FF19}\n\n", 1024 );
  2884. strcat( Commands, "{FF0000}Level 6:\n", 1024 );
  2885. strcat( Commands, "{00FF19} /setstuntp /setvip /setlevel /setkills\n\n", 1024 );
  2886. ShowPlayerDialog( playerid, 132, DIALOG_STYLE_MSGBOX , " {00FF19}Admin Commands " , Commands, "Ok", "" );
  2887. return 1;
  2888. }
  2889. CMD:kick(playerid, params[])
  2890. {
  2891. if(PlayerInfo[playerid][Level] >= 2)
  2892. {
  2893. new ID, reason[100];
  2894. if(sscanf(params, "is", ID, reason)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /kick [id] [reason]");
  2895. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected");
  2896. else
  2897. {
  2898. new string[256], name[60], name2[60];
  2899. GetPlayerName(playerid, name, 60);
  2900. GetPlayerName(ID, name2, 60);
  2901. format(string, 256, "Administrator %s[%d] has kicked %s[%d]. (Reason: %s)", name, playerid, name2, ID, reason);
  2902. SendClientMessageToAll(COLOR_YELLOW, string);
  2903. Kick(ID);
  2904. }
  2905. }
  2906. else
  2907. {
  2908. SendClientMessage(playerid, COLOR_RED, "You need to be admin level 5 to use this command!");
  2909. }
  2910. return 1;
  2911. }
  2912. //------------------------------------------------------------------------------//
  2913. CMD:ban(playerid, params[])
  2914. {
  2915. if(PlayerInfo[playerid][Level] >= 4)
  2916.  
  2917. {
  2918. new ID, reason[100];
  2919. if(sscanf(params, "is", ID, reason)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ban [id] [reason]");
  2920. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected");
  2921. else
  2922. {
  2923. new string[256], name[60], name2[60];
  2924. GetPlayerName(playerid, name, 60);
  2925. GetPlayerName(ID, name2, 60);
  2926. format(string, 256, "Administrator %s[%d] has banned %s[%d]. (Reason: %s)", name, playerid, name2, ID, reason);
  2927. SendClientMessageToAll(COLOR_YELLOW, string);
  2928. Ban(ID);
  2929. }
  2930. }
  2931. else
  2932. {
  2933. SendClientMessage(playerid, COLOR_RED, "You need to be admin level 4 to use this command!");
  2934. }
  2935. return 1;
  2936. }
  2937. CMD:goto(playerid,params[])
  2938. {
  2939. if(PlayerInfo[playerid][Level] < 1)
  2940.  
  2941. {
  2942. new ID;
  2943. if(sscanf(params, "i", ID)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /goto [id]");
  2944. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
  2945. else
  2946. {
  2947. GetPlayerPos(ID, x, y, z);
  2948. SetPlayerPos(playerid, x+1, y+1, z);
  2949. }
  2950. }
  2951. else
  2952. {
  2953. SendClientMessage(playerid, COLOR_RED, "You need to be admin level 3 to use this command!");
  2954. }
  2955. return 1;
  2956. }
  2957. //------------------------------------------------------------------------------//
  2958. CMD:setlevel(playerid,params[]) {
  2959. new file [255];
  2960. if(Loggedin[playerid] == 1) {
  2961. if(IsPlayerAdmin(playerid)) {
  2962. new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
  2963. if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /setlevel [playerid] [level]");
  2964. new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
  2965. player1 = strval(tmp);
  2966. if(!strlen(tmp2)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /setlevel [playerid] [level]");
  2967. level = strval(tmp2);
  2968.  
  2969. if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
  2970. if(Loggedin [player1] == 1) {
  2971. if(level > MaxLevel) return SendClientMessage(playerid,COLOR_RED,"ERROR: Incorrect Level");
  2972. if(level == PlayerInfo[player1][Level]) return SendClientMessage(playerid,COLOR_RED,"ERROR: Player is already this level");
  2973. GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname));
  2974. new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);
  2975.  
  2976. if(level > 0) format(string,sizeof(string),"Administrator %s has set you to Administrator Status [level %d]",adminname, level);
  2977. else format(string,sizeof(string),"Administrator %s has set you to Player Status [level %d]",adminname, level);
  2978. SendClientMessage(player1,COLOR_BLUE,string);
  2979.  
  2980. if(level > PlayerInfo[player1][Level]) GameTextForPlayer(player1,"Rank Up", 2000, 3);
  2981. else GameTextForPlayer(player1,"Rank Down", 2000, 3);
  2982.  
  2983. format(string,sizeof(string),"You have made %s Level %d on %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,COLOR_BLUE,string);
  2984. format(string,sizeof(string),"Administrator %s has made %s Level %d on %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second);
  2985. dini_IntSet(file, "Level",PlayerInfo[playerid][Level]);
  2986. dUserSetINT(PlayerName2(player1)).("level",(level));
  2987. PlayerInfo[player1][Level] = level;
  2988. return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
  2989. } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Player must be registered and logged in to be admin");
  2990. } else return SendClientMessage(playerid, COLOR_RED, "Player is not connected");
  2991. } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You are not a high enough level to use this command");
  2992. } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be logged in to use this commands");
  2993. }
  2994.  
  2995. //------------------------------------------------------------------------------//
  2996. CMD:setcash(playerid, params[])
  2997. {
  2998. if(PlayerInfo[playerid][Level] >= 5)
  2999. {
  3000. new ID, cash;
  3001. if(sscanf(params, "ii", ID, cash)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setcash [id] [money]");
  3002. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
  3003. else
  3004. {
  3005. new name[60], string[100];
  3006. GetPlayerName(playerid, name, 60);
  3007. format(string, 100, "Administrator %s set your money to %d", name, cash);
  3008. SendClientMessage(ID, COLOR_YELLOW, string);
  3009. GetPlayerName(ID, name, 60);
  3010. format(string, 100, "You have set %s's money to %i", name, cash);
  3011. SendClientMessage(playerid, COLOR_YELLOW, string);
  3012. SetPlayerMoney(ID, cash);
  3013. }
  3014. }
  3015. else
  3016. {
  3017. SendClientMessage(playerid, COLOR_RED, "You need to be admin level 5 to use this command!");
  3018. }
  3019. return 1;
  3020. }
  3021. //------------------------------------------------------------------------------//
  3022. CMD:sethp(playerid, params[])
  3023. {
  3024. if(PlayerInfo[playerid][Level] >= 5)
  3025. {
  3026. new ID, hp;
  3027. if(sscanf(params, "ii", ID, hp)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setcash [id] [health]");
  3028. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
  3029. else
  3030. {
  3031. new name[60], string[100];
  3032. GetPlayerName(playerid, name, 60);
  3033. format(string, 100, "Administrator %s set your health to %d", name, hp);
  3034. SendClientMessage(ID, COLOR_YELLOW, string);
  3035. GetPlayerName(ID, name, 60);
  3036. format(string, 100, "You have set %s's health to %i", name, hp);
  3037. SendClientMessage(playerid, COLOR_YELLOW, string);
  3038. SetPlayerHealth(ID, hp);
  3039. }
  3040. }
  3041. else
  3042. {
  3043. SendClientMessage(playerid, COLOR_RED, "You need to be admin level 5 to use this command!");
  3044. }
  3045. return 1;
  3046. }
  3047. //------------------------------------------------------------------------------//
  3048. CMD:setarmour(playerid, params[])
  3049. {
  3050. if(PlayerInfo[playerid][Level] >= 5)
  3051.  
  3052. {
  3053. new ID, armo;
  3054. if(sscanf(params, "ii", ID, armo)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setcash [id] [armour]");
  3055. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
  3056. else
  3057. {
  3058. new name[60], string[100];
  3059. GetPlayerName(playerid, name, 60);
  3060. format(string, 100, "Administrator %s set your armour to %d", name, armo);
  3061. SendClientMessage(ID, COLOR_YELLOW, string);
  3062. GetPlayerName(ID, name, 60);
  3063. format(string, 100, "You have set %s's armour to %i", name, armo);
  3064. SendClientMessage(playerid, COLOR_YELLOW, string);
  3065. SetPlayerArmour(ID, armo);
  3066. }
  3067. }
  3068. else
  3069. {
  3070. SendClientMessage(playerid, COLOR_RED, "You need to be admin level 5 to use this command!");
  3071. }
  3072. return 1;
  3073. }
  3074. //------------------------------------------------------------------------------//
  3075. CMD:setscore(playerid, params[])
  3076. {
  3077. if(PlayerInfo[playerid][Level] >= 5)
  3078. {
  3079. new ID, scoree;
  3080. if(sscanf(params, "ii", ID, scoree)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setscore [id] [score]");
  3081. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
  3082. else
  3083. {
  3084. new name[60], string[100];
  3085. GetPlayerName(playerid, name, 60);
  3086. format(string, 100, "Administrator %s set your score to %d", name, scoree);
  3087. SendClientMessage(ID, COLOR_YELLOW, string);
  3088. GetPlayerName(ID, name, 60);
  3089. format(string, 100, "You have set %s's score to %i", name, scoree);
  3090. SendClientMessage(playerid, COLOR_YELLOW, string);
  3091. SetPlayerScore(ID, scoree);
  3092. }
  3093. }
  3094. else
  3095. {
  3096. SendClientMessage(playerid, COLOR_RED, "You need to be admin level 5 to use this command!");
  3097. }
  3098. return 1;
  3099. }
  3100. //------------------------------------------------------------------------------//
  3101. CMD:setstuntp(playerid, params[])
  3102. {
  3103. if(PlayerInfo[playerid][Level] >= 5)
  3104. {
  3105. new ID, points;
  3106. if(sscanf(params, "ii", ID, points)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setscore [id] [score]");
  3107. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
  3108. else
  3109. {
  3110. new name[60], string[100];
  3111. GetPlayerName(playerid, name, 60);
  3112. format(string, 100, "Administrator %s set your score to %d", name, points);
  3113. SendClientMessage(ID, COLOR_YELLOW, string);
  3114. GetPlayerName(ID, name, 60);
  3115. format(string, 100, "You have set %s's score to %i", name, points);
  3116. SendClientMessage(playerid, COLOR_YELLOW, string);
  3117. PlayerInfo[playerid][Stunt] += points;
  3118. }
  3119. }
  3120. else
  3121. {
  3122. SendClientMessage(playerid, COLOR_RED, "You need to be admin level 5 to use this command!");
  3123. }
  3124. return 1;
  3125. }
  3126. //------------------------------------------------------------------------------//
  3127. CMD:setvip(playerid,params[]) {
  3128. new file [255];
  3129. if(Loggedin[playerid] == 1) {
  3130. if(IsPlayerAdmin(playerid)) {
  3131. new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
  3132. if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /setvip [playerid] [level]");
  3133. new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
  3134. player1 = strval(tmp);
  3135. if(!strlen(tmp2)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /setvip [playerid] [level]");
  3136. level = strval(tmp2);
  3137.  
  3138. if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
  3139. if(Loggedin [player1] == 1) {
  3140. if(level > MaxVipLevel) return SendClientMessage(playerid,COLOR_RED,"ERROR: Incorrect Level");
  3141. if(level == PlayerInfo[player1][Vip]) return SendClientMessage(playerid,COLOR_RED,"ERROR: Player is already this level");
  3142. GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname));
  3143. new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);
  3144.  
  3145. if(level > 0) format(string,sizeof(string),"Administrator %s has set you to Administrator Status [level %d]",adminname, level);
  3146. else format(string,sizeof(string),"Administrator %s has set you to Player Status [level %d]",adminname, level);
  3147. SendClientMessage(player1,COLOR_BLUE,string);
  3148.  
  3149. if(level > PlayerInfo[player1][Vip]) GameTextForPlayer(player1,"Vip Promoted", 2000, 3);
  3150. else GameTextForPlayer(player1,"Vip Demoted", 2000, 3);
  3151.  
  3152. format(string,sizeof(string),"You have made %s Level %d on %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,COLOR_BLUE,string);
  3153. format(string,sizeof(string),"Administrator %s has made %s Level %d on %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second);
  3154. dini_IntSet(file, "Vip",PlayerInfo[playerid][Vip]);
  3155. dUserSetINT(PlayerName2(player1)).("Vip",(level));
  3156. PlayerInfo[player1][Vip] = level;
  3157. return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
  3158. } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Player must be registered and logged in to be admin");
  3159. } else return SendClientMessage(playerid, COLOR_RED, "Player is not connected");
  3160. } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You are not a high enough level to use this command");
  3161. } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You must be logged in to use this commands");
  3162. }
  3163. //------------------------------------------------------------------------------//
  3164. //------------------------------------------------------------------------------//
  3165. CMD:setcoins(playerid, params[])
  3166. {
  3167. if(PlayerInfo[playerid][Level] >= 5)
  3168. {
  3169. new ID, coins;
  3170. if(sscanf(params, "ii", ID, coins)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setcoins [id] [coins]");
  3171. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
  3172. else
  3173. {
  3174. new name[60], string[100];
  3175. GetPlayerName(playerid, name, 60);
  3176. format(string, 100, "Administrator %s set your coins to %d", name, coins);
  3177. SendClientMessage(ID, COLOR_YELLOW, string);
  3178. GetPlayerName(ID, name, 60);
  3179. format(string, 100, "You have set %s's coins to %i", name, coins);
  3180. SendClientMessage(playerid, COLOR_YELLOW, string);
  3181. PlayerInfo[playerid][Coins] = coins;
  3182. }
  3183. }
  3184. else
  3185. {
  3186. SendClientMessage(playerid, COLOR_RED, "You need to be admin level 5 to use this command!");
  3187. }
  3188. return 1;
  3189. }
  3190. //------------------------------------------------------------------------------//
  3191. CMD:setkills(playerid, params[])
  3192. {
  3193. if(PlayerInfo[playerid][Level] >= 6)
  3194. {
  3195. new ID, kil;
  3196. if(sscanf(params, "ii", ID, kil)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setkills [id] [kills]");
  3197. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
  3198. else
  3199. {
  3200. new name[60], string[100];
  3201. GetPlayerName(playerid, name, 60);
  3202. format(string, 100, "Administrator %s set your kills to %d", name, kil);
  3203. SendClientMessage(ID, COLOR_YELLOW, string);
  3204. GetPlayerName(ID, name, 60);
  3205. format(string, 100, "You have set %s's kills to %i", name, kil);
  3206. SendClientMessage(playerid, COLOR_YELLOW, string);
  3207. PlayerInfo[playerid][Kills] = kil;
  3208. }
  3209. }
  3210. else
  3211. {
  3212. SendClientMessage(playerid, COLOR_RED, "You need to be admin level 5 to use this command!");
  3213. }
  3214. return 1;
  3215. }
  3216. //------------------------------------------------------------------------------//
  3217. CMD:godmode(playerid,params[])
  3218. {
  3219. if(PlayerInfo[playerid][Level] >= 3|| IsPlayerAdmin(playerid))
  3220. {
  3221. if(DM[playerid] ==0)
  3222. {
  3223. if(God[playerid] == 0)
  3224. {
  3225. God[playerid]= 1;
  3226. SetPlayerHealth(playerid,10000000);
  3227. SendClientMessage(playerid,COLOR_RED,"GODMODE(ON)");
  3228. }
  3229. else
  3230. {
  3231. if(God[playerid] == 1)
  3232. {
  3233. God[playerid]= 0;
  3234. SetPlayerHealth(playerid,100);
  3235. SendClientMessage(playerid,COLOR_RED,"GODMODE(OFF)");
  3236. }
  3237. }
  3238. }
  3239. if(DM[playerid] == 1)
  3240. {
  3241. SendClientMessage(playerid,COLOR_RED,"You can't use commands");
  3242. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  3243. }
  3244. }
  3245. else
  3246. {
  3247. SendClientMessage(playerid,COLOR_RED,"You need to be admin level 3 to use this command");
  3248. }
  3249. return 1;
  3250. }
  3251. //------------------------------------------------------------------------------//
  3252. CMD:announce(playerid,params[])
  3253. {
  3254. new name[MAX_PLAYERS];
  3255. new string[233];
  3256. GetPlayerName(playerid,name,sizeof(name));
  3257. if(PlayerInfo[playerid][Level] >= 1 || IsPlayerAdmin(playerid))
  3258. {
  3259. if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"USAGE: /announce <text>");
  3260. format(string,sizeof(string),"~b~%s : ~g~%s",name,params);
  3261. return GameTextForAll(string,4000,3);
  3262. } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You need to be level 2 to use this command");
  3263. }
  3264. //------------------------------------------------------------------------------//
  3265. CMD:asay(playerid,params[]) {
  3266. #pragma unused params
  3267. if(PlayerInfo[playerid][Level] >= 1|| IsPlayerAdmin(playerid)) {
  3268. if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /asay [text]");
  3269. new string[128]; format(string, sizeof(string), "**Admin %s: {FF00BB}%s", PlayerName2(playerid), params[0] );
  3270. return SendClientMessageToAll(COLOR_RED,string);
  3271. } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You need to be admin 1 to use this command");
  3272. }
  3273. //------------------------------------------------------------------------------//
  3274. CMD:getall(playerid,params[])
  3275. {
  3276. new Float:hx,Float:hy,Float:hz,inter = GetPlayerInterior(playerid); GetPlayerPos(playerid,hx,hy,hz);
  3277. if(PlayerInfo[playerid][Level] >=5|| IsPlayerAdmin(playerid))
  3278. {
  3279. for(new i = 0;i<MAX_PLAYERS;i++)
  3280. {
  3281. SetPlayerPos(i,hx,hy,hz);SetPlayerInterior(i,inter);
  3282. }
  3283. }
  3284. else
  3285. {
  3286. SendClientMessage(playerid,COLOR_RED,"You need to be Admin Level 5 to use this command");
  3287. }
  3288. return 1;
  3289. }
  3290. //--------------------------------------------Player Commands----------------------------------//
  3291. CMD:givecoins(playerid,params[])
  3292. {
  3293. if(sscanf(params, "ud", giveplayerid, amount)) SendClientMessage(playerid, COLOR_RED, "USAGE : /givecoins [playerid] [amount]");
  3294. else if(giveplayerid == INVALID_PLAYER_ID) SendClientMessage(playerid, COLOR_RED, "ERROR : That player is not connected!");
  3295. else if(giveplayerid == playerid) SendClientMessage(playerid, COLOR_RED, "ERROR : You cant send yourself coins!");
  3296. else if(amount > PlayerInfo[playerid][Coins]) SendClientMessage(playerid, COLOR_RED, "ERROR : You dont have that amount of coins!");
  3297. else
  3298. {
  3299. new string[156],file[100],Name[MAX_PLAYER_NAME],Ip[16],name[MAX_PLAYER_NAME]; GetPlayerName(giveplayerid, name, sizeof(name));GetPlayerName(playerid,Name,sizeof(Name)); GetPlayerIp(playerid,Ip,sizeof(Ip)); format(file,sizeof(file),Data,Name);
  3300. format(string, sizeof(string), "SERVER : You have succesfully sent %d coins to %s!", amount, name);
  3301. SendClientMessage(playerid, COLOR_RED, string);
  3302. format(string, sizeof(string), "SERVER : %s has given you %d coins!", Name, amount);
  3303. SendClientMessage(giveplayerid, COLOR_RED, string);
  3304. PlayerInfo[giveplayerid][Coins] += amount;
  3305. PlayerInfo[playerid][Coins] -= amount;
  3306. dini_IntSet(file,"Coins", PlayerInfo[giveplayerid][Coins]);
  3307. dini_IntSet(file,"Coins", PlayerInfo[playerid][Coins]);
  3308. }
  3309. return 1;
  3310. }
  3311. //------------------------------------------------------------------------------//
  3312. CMD:vw(playerid, params[])
  3313. {
  3314. new vw;
  3315. if(sscanf(params, "ii", vw)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /vw [virtual world id]");
  3316. SetPlayerVirtualWorld(playerid,vw);
  3317. return 1;
  3318. }
  3319.  
  3320. //------------------------------------------------------------------------------//
  3321. CMD:lspd(playerid,params[])
  3322. {
  3323. if(DM[playerid] == 0)
  3324. {
  3325. ResetPlayerWeapons(playerid);
  3326. if (IsPlayerInAnyVehicle(playerid)) {
  3327. SetVehiclePos(GetPlayerVehicleID(playerid),1529.3192, -1696.0054, 12.3588 );
  3328. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  3329. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3330. }
  3331. if (!IsPlayerInAnyVehicle(playerid)) {
  3332. SetPlayerPos(playerid, 1529.3192, -1696.0054, 12.3588 );
  3333. SetPlayerFacingAngle(playerid, 275.2537);
  3334. SetPlayerInterior(playerid, 0);
  3335. ResetPlayerWeapons(playerid);
  3336. }
  3337. SendClientMessage(playerid, 0xFFFF00AA, "Te-ai Teleportat la LSPD!");
  3338. }
  3339. if(DM[playerid] == 1)
  3340. {
  3341. SendClientMessage(playerid,COLOR_RED,"You can't use commands");
  3342. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  3343. }
  3344. return 1;
  3345. }
  3346. //------------------------------------------------------------------------------//
  3347. CMD:dm(playerid,params[])
  3348. {
  3349. if(DM[playerid] ==0)
  3350. {
  3351. ShowPlayerDialog(playerid,dm,DIALOG_STYLE_LIST,"DMZones","/War \n /De","Select","Cancel");
  3352. }
  3353. if(DM[playerid] ==1)
  3354. {
  3355. SendClientMessage(playerid,COLOR_RED,"You can't use commands");
  3356. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  3357. }
  3358. return 1;
  3359. }
  3360. //------------------------------------------------------------------------------//
  3361. CMD:coins(playerid,params[])
  3362. {
  3363. if(sscanf(params, "u", giveplayerid)) SendClientMessage(playerid, COLOR_RED, "USAGE : /coins [playerid]");
  3364. else if(giveplayerid == INVALID_PLAYER_ID) SendClientMessage(playerid, COLOR_RED, "ERROR : That player is not connected!");
  3365. else if(giveplayerid == playerid) SendClientMessage(playerid, COLOR_RED, "ERROR : Use /mycoins to check out how many coins you have!");
  3366. else
  3367. {
  3368. new string[156], str[MAX_PLAYER_NAME]; GetPlayerName(giveplayerid, str, sizeof(str));
  3369. format(string, sizeof(string), "SERVER : Player %s has %d!", str, PlayerInfo[giveplayerid][Coins]);
  3370. SendClientMessage(playerid, COLOR_RED, string);
  3371. }
  3372. return 1;
  3373. }
  3374. //------------------------------------------------------------------------------//
  3375. CMD:hp(playerid,params[])
  3376. {
  3377. if(IsPlayerInRangeOfPoint(playerid,8,375.7680, 2477.8596, 15.8418))
  3378. {
  3379. SetPlayerHealth(playerid,100);
  3380. GameTextForPlayer(playerid,"Health regenerated",4000,5);
  3381. }else return SendClientMessage(playerid,COLOR_RED,"There are not a spawn zone");
  3382. return 1;
  3383. }
  3384. //------------------------------------------------------------------------------//
  3385. CMD:help(playerid,params[])
  3386. {
  3387. ShowPlayerDialog(playerid,help,DIALOG_STYLE_LIST,"{FF0000}Romania{F2FF00}Stunt{0800FF}Time{00FF59}Help","Rules\nTeles\nCmds\nCredits","Select","Cancel");
  3388. return 1;
  3389. }
  3390. //------------------------------------------------------------------------------//
  3391. CMD:speedboost(playerid, params[])
  3392. {
  3393. if(IsPlayerInAnyVehicle(playerid)) ShowPlayerDialog(playerid, SB, DIALOG_STYLE_INPUT, " ", "\t\t {4077F7}[SIZE]\n\n{FFFFFF}Please insert the height for your car velocity!\nValues are: {7F7F7F}1{FFFFFF} - {7F7F7F}3","Ok","Exit");
  3394. else SendClientMessage(playerid, COLOR_RED, "[ERROR]: {FFFFFF}You are not in a vehicle.");
  3395. return 1;
  3396. }
  3397. //------------------------------------------------------------------------------//
  3398. CMD:sb(playerid, params[]) return cmd_speedboost(playerid, params);
  3399. //------------------------------------------------------------------------------//
  3400. CMD:sboff(playerid, params[])
  3401. {
  3402. if(Sb[playerid] == 0) return ShowPlayerDialog(playerid, SB2, DIALOG_STYLE_MSGBOX, "[ERROR]:", "{F40900}/speedboost {FFFFFF}is currently OFF! \nTo enable it type {F40900}/speedboost {FFFFFF}and type the requested numbers.","Ok","");
  3403. Sb[playerid] = 0;
  3404. Velocity[playerid] = 0;
  3405. return ShowPlayerDialog(playerid, SB2, DIALOG_STYLE_MSGBOX, " ", "\t\t{4077F7}[INFO]\n\n{FFFFFF}You stopped from using {F40900}/speedboost{FFFFFF}.\nType {F40900}/speedboost {FFFFFF}again FOR SPEED!\n Current value: {7F7F7F}0","Ok","");
  3406. }
  3407. //------------------------------------------------------------------------------//
  3408. CMD:kill(playerid,params[])
  3409. {
  3410. new file[100];
  3411. new name[MAX_PLAYER_NAME];
  3412. GetPlayerName(playerid,name,sizeof(name));
  3413. format(file,sizeof(file),Data,name);
  3414. PlayerInfo[playerid][Deaths] ++;
  3415. if(DM[playerid] ==0)
  3416. {
  3417. SetPlayerHealth(playerid,0);
  3418. }
  3419. if(DM[playerid] ==1)
  3420. {
  3421. SendClientMessage(playerid,COLOR_RED,"You can't use commands");
  3422. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  3423. }
  3424. return 1;
  3425. }
  3426.  
  3427. //------------------------------------------------------------------------------//
  3428.  
  3429. CMD:nrg(playerid,params[])
  3430. {
  3431. new nrg;
  3432. if(DM[playerid] == 0)
  3433. {
  3434. pnrgs[playerid] = 1;
  3435. if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"You have alredy a vehicle");
  3436. GetPlayerPos(playerid, x, y, z);
  3437. nrg=CreateVehicle(522, x, y, z, 900.00, -1, -1, 120);
  3438. PutPlayerInVehicle(playerid, nrg,0);
  3439. LinkVehicleToInterior(nrg, GetPlayerInterior(playerid));
  3440. }
  3441. if(DM[playerid] == 1)
  3442. {
  3443. SendClientMessage(playerid,COLOR_RED,"You can't use commands");
  3444. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  3445. }
  3446. return 1;
  3447. }
  3448. //------------------------------------------------------------------------------//
  3449.  
  3450. CMD:para(playerid,params[])
  3451. {
  3452. GivePlayerWeapon(playerid,46,1);
  3453. SendClientMessage(playerid,COLOR_GREEN,"You have a parachute now");
  3454. return 1;
  3455. }
  3456.  
  3457. //------------------------------------------------------------------------------//
  3458.  
  3459. CMD:camera(playerid,params[])
  3460. {
  3461. GivePlayerWeapon(playerid,43,9999999);
  3462. return 1;
  3463. }
  3464. //------------------------------------------------------------------------------//
  3465. CMD:arme(playerid,params[])
  3466. {
  3467. if(DM[playerid] == 0)
  3468. {
  3469. ShowPlayerDialog(playerid,Arme,DIALOG_STYLE_LIST,"RST Weapons","Knife - 1000$\n9mm - 1200$\nDesert Eagle - 2000$\nSawnoff Shoutgun - 4000$\nCombat Shotgun - 4000$\nMicro SMG - 3000$\nMP5 - 5000$\nAK-47 - 10000$\nM4 - 10000$\nTec9 - 2000$\nSniper - 3000$\nHealth+Armour - 2500$","Select","Cancel");
  3470. }
  3471. if(DM[playerid] == 1)
  3472. {
  3473. SendClientMessage(playerid,COLOR_RED,"You can't use commands");
  3474. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  3475. }
  3476. return 1;
  3477. }
  3478. CMD:weapons(playerid,params[])
  3479. {
  3480. return cmd_arme(playerid,params);
  3481. }
  3482. //------------------------------------------------------------------------------//
  3483. CMD:barme(playerid,params[])
  3484. {
  3485. if(DM[playerid] == 0)
  3486. {
  3487. ShowPlayerDialog(playerid,bArme,DIALOG_STYLE_LIST,"RST Big Weapons","RPG - 700 Coins\nHS Rocket - 1000 Coins\nFlamethrower - 200 Coins","Select","Cancel");
  3488. }
  3489. if(DM[playerid] == 1)
  3490. {
  3491. SendClientMessage(playerid,COLOR_RED,"You can't use commands");
  3492. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  3493. }
  3494. return 1;
  3495. }
  3496. CMD:bweapons(playerid,params[])
  3497. {
  3498. return cmd_barme(playerid,params);
  3499. }
  3500. //------------------------------------------------------------------------------//
  3501. CMD:farme(playerid,params[])
  3502. {
  3503. if(DM[playerid] == 0)
  3504. {
  3505. if(GetPlayerMoney(playerid) >= 2000)
  3506. {
  3507. GivePlayerWeapon(playerid,10,1);
  3508. GivePlayerWeapon(playerid,23,100);
  3509. GivePlayerWeapon(playerid,25,50);
  3510. GivePlayerWeapon(playerid,31,200);
  3511. GivePlayerWeapon(playerid,34,50);
  3512. }
  3513. }
  3514. if(DM[playerid] == 1)
  3515. {
  3516. SendClientMessage(playerid,COLOR_RED,"You can't use commands");
  3517. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  3518. }
  3519. return 1;
  3520. }
  3521. CMD:fweapons(playerid,params[])
  3522. {
  3523. return cmd_farme(playerid,params);
  3524. }
  3525. //------------------------------------------------------------------------------//
  3526. CMD:f(playerid,params[])
  3527. {
  3528. new Float:ax,Float:ay,Float:az,Float:vangle;
  3529. if(IsPlayerInAnyVehicle(playerid))
  3530. {
  3531. GetPlayerPos(playerid, ax, ay, az);
  3532. GetVehicleZAngle(GetPlayerVehicleID(playerid), vangle);
  3533. SetVehiclePos(GetPlayerVehicleID(playerid), ax, ay, az+1);
  3534. SetVehicleZAngle(GetPlayerVehicleID(playerid), vangle);
  3535. SendClientMessage(playerid, COLOR_GREEN,"Vehicle Fliped!");
  3536. PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
  3537. }
  3538. else
  3539. {
  3540. SendClientMessage(playerid,COLOR_BLUE,"You are not in a vehicle");
  3541. }
  3542. return 1;
  3543. }
  3544. //------------------------------------------------------------------------------//
  3545. CMD:fix(playerid,params[])
  3546. {
  3547. if(IsPlayerInAnyVehicle(playerid))
  3548. {
  3549. new VehicleID = GetPlayerVehicleID(playerid);
  3550. RepairVehicle(VehicleID);
  3551. SetVehicleHealth(VehicleID, 1000);
  3552. SendClientMessage(playerid,COLOR_GREEN,"Vehicle repaired");
  3553. }
  3554. else
  3555. {
  3556. SendClientMessage(playerid,COLOR_BLUE,"You are not in a vehicle");
  3557. }
  3558. return 1;
  3559. }
  3560. //------------------------------------------------------------------------------//
  3561. CMD:tc1(playerid,params[])
  3562. {
  3563.  
  3564. if(DM[playerid] == 0)
  3565. {
  3566. new idcarro;
  3567. idcarro = GetPlayerVehicleID(playerid);
  3568. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
  3569. {
  3570. AddVehicleComponent(idcarro,1046);
  3571. AddVehicleComponent(idcarro,1171);
  3572. AddVehicleComponent(idcarro,1149);
  3573. AddVehicleComponent(idcarro,1035);
  3574. AddVehicleComponent(idcarro,1147);
  3575. AddVehicleComponent(idcarro,1036);
  3576. AddVehicleComponent(idcarro,1040);
  3577. ChangeVehiclePaintjob(idcarro, 0);
  3578. ChangeVehicleColor(idcarro, 1, 1);
  3579. AddVehicleComponent(idcarro,nitro);
  3580. AddVehicleComponent(idcarro,rodawire);
  3581. AddVehicleComponent(idcarro,suspensao);
  3582. }
  3583. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
  3584. {
  3585. AddVehicleComponent(idcarro,1028);
  3586. AddVehicleComponent(idcarro,1169);
  3587. AddVehicleComponent(idcarro,1141);
  3588. AddVehicleComponent(idcarro,1032);
  3589. AddVehicleComponent(idcarro,1138);
  3590. AddVehicleComponent(idcarro,1026);
  3591. AddVehicleComponent(idcarro,1027);
  3592. ChangeVehiclePaintjob(idcarro, 0);
  3593. ChangeVehicleColor(idcarro, 1, 1);
  3594. AddVehicleComponent(idcarro,nitro);
  3595. AddVehicleComponent(idcarro,rodawire);
  3596. AddVehicleComponent(idcarro,suspensao);
  3597. }
  3598. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
  3599. {
  3600. AddVehicleComponent(idcarro,1046);
  3601. AddVehicleComponent(idcarro,1153);
  3602. AddVehicleComponent(idcarro,1150);
  3603. AddVehicleComponent(idcarro,1054);
  3604. AddVehicleComponent(idcarro,1049);
  3605. AddVehicleComponent(idcarro,1047);
  3606. AddVehicleComponent(idcarro,1051);
  3607. AddVehicleComponent(idcarro,nitro);
  3608. AddVehicleComponent(idcarro,rodawire);
  3609. AddVehicleComponent(idcarro,suspensao);
  3610. ChangeVehiclePaintjob(idcarro, 0);
  3611. ChangeVehicleColor(idcarro, 1, 1);
  3612. }
  3613. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
  3614. {
  3615. AddVehicleComponent(idcarro,1065);
  3616. AddVehicleComponent(idcarro,1160);
  3617. AddVehicleComponent(idcarro,1159);
  3618. AddVehicleComponent(idcarro,1067);
  3619. AddVehicleComponent(idcarro,1162);
  3620. AddVehicleComponent(idcarro,1069);
  3621. AddVehicleComponent(idcarro,1071);
  3622. AddVehicleComponent(idcarro,nitro);
  3623. AddVehicleComponent(idcarro,rodawire);
  3624. AddVehicleComponent(idcarro,suspensao);
  3625. ChangeVehiclePaintjob(idcarro, 0);
  3626. ChangeVehicleColor(idcarro, 1, 1);
  3627. }
  3628. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
  3629. {
  3630. AddVehicleComponent(idcarro,1064);
  3631. AddVehicleComponent(idcarro,1155);
  3632. AddVehicleComponent(idcarro,1154);
  3633. AddVehicleComponent(idcarro,1055);
  3634. AddVehicleComponent(idcarro,1158);
  3635. AddVehicleComponent(idcarro,1056);
  3636. AddVehicleComponent(idcarro,1062);
  3637. AddVehicleComponent(idcarro,nitro);
  3638. AddVehicleComponent(idcarro,rodawire);
  3639. AddVehicleComponent(idcarro,suspensao);
  3640. ChangeVehiclePaintjob(idcarro, 0);
  3641. ChangeVehicleColor(idcarro, 1, 1);
  3642. }
  3643. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
  3644. {
  3645. AddVehicleComponent(idcarro,1089);
  3646. AddVehicleComponent(idcarro,1166);
  3647. AddVehicleComponent(idcarro,1168);
  3648. AddVehicleComponent(idcarro,1088);
  3649. AddVehicleComponent(idcarro,1164);
  3650. AddVehicleComponent(idcarro,1090);
  3651. AddVehicleComponent(idcarro,1094);
  3652. AddVehicleComponent(idcarro,nitro);
  3653. AddVehicleComponent(idcarro,rodawire);
  3654. AddVehicleComponent(idcarro,suspensao);
  3655. ChangeVehiclePaintjob(idcarro, 0);
  3656. ChangeVehicleColor(idcarro, 1, 1);
  3657. }
  3658. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 575)
  3659. {
  3660. AddVehicleComponent(idcarro,1044);
  3661. AddVehicleComponent(idcarro,1174);
  3662. AddVehicleComponent(idcarro,1176);
  3663. AddVehicleComponent(idcarro,1042);
  3664. AddVehicleComponent(idcarro,1099);
  3665. AddVehicleComponent(idcarro,nitro);
  3666. AddVehicleComponent(idcarro,rodawire);
  3667. AddVehicleComponent(idcarro,suspensao);
  3668. ChangeVehiclePaintjob(idcarro, 0);
  3669. ChangeVehicleColor(idcarro, 1, 1);
  3670. }
  3671. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 534)
  3672. {
  3673. AddVehicleComponent(idcarro,1126);
  3674. AddVehicleComponent(idcarro,1179);
  3675. AddVehicleComponent(idcarro,1180);
  3676. AddVehicleComponent(idcarro,1122);
  3677. AddVehicleComponent(idcarro,1101);
  3678. AddVehicleComponent(idcarro,1125);
  3679. AddVehicleComponent(idcarro,1123);
  3680. AddVehicleComponent(idcarro,1100);
  3681. AddVehicleComponent(idcarro,nitro);
  3682. AddVehicleComponent(idcarro,rodawire);
  3683. AddVehicleComponent(idcarro,suspensao);
  3684. ChangeVehiclePaintjob(idcarro, 0);
  3685. ChangeVehicleColor(idcarro, 1, 1);
  3686. }
  3687. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
  3688. {
  3689. AddVehicleComponent(idcarro,1104);
  3690. AddVehicleComponent(idcarro,1182);
  3691. AddVehicleComponent(idcarro,1184);
  3692. AddVehicleComponent(idcarro,1108);
  3693. AddVehicleComponent(idcarro,1107);
  3694. AddVehicleComponent(idcarro,nitro);
  3695. AddVehicleComponent(idcarro,rodawire);
  3696. AddVehicleComponent(idcarro,suspensao);
  3697. ChangeVehiclePaintjob(idcarro, 0);
  3698. ChangeVehicleColor(idcarro, 1, 1);
  3699. }
  3700. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 567)
  3701. {
  3702. AddVehicleComponent(idcarro,1129);
  3703. AddVehicleComponent(idcarro,1189);
  3704. AddVehicleComponent(idcarro,1187);
  3705. AddVehicleComponent(idcarro,1102);
  3706. AddVehicleComponent(idcarro,1133);
  3707. AddVehicleComponent(idcarro,nitro);
  3708. AddVehicleComponent(idcarro,rodawire);
  3709. AddVehicleComponent(idcarro,suspensao);
  3710. ChangeVehiclePaintjob(idcarro, 0);
  3711. ChangeVehicleColor(idcarro, 1, 1);
  3712. }
  3713. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420)
  3714. {
  3715. AddVehicleComponent(idcarro,1010);
  3716. AddVehicleComponent(idcarro,1087);
  3717. AddVehicleComponent(idcarro,1081);
  3718. AddVehicleComponent(idcarro,1139);
  3719. }
  3720. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 400)
  3721. {
  3722. AddVehicleComponent(idcarro,1010);
  3723. AddVehicleComponent(idcarro,1087);
  3724. AddVehicleComponent(idcarro,1018);
  3725. AddVehicleComponent(idcarro,1013);
  3726. AddVehicleComponent(idcarro,1081);
  3727. AddVehicleComponent(idcarro,1086);
  3728. }
  3729. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401)
  3730. {
  3731. AddVehicleComponent(idcarro,1086);
  3732. AddVehicleComponent(idcarro,1139);
  3733. AddVehicleComponent(idcarro,1081);
  3734. AddVehicleComponent(idcarro,1010);
  3735. AddVehicleComponent(idcarro,1087);
  3736. AddVehicleComponent(idcarro,1012);
  3737. AddVehicleComponent(idcarro,1013);
  3738. AddVehicleComponent(idcarro,1042);
  3739. AddVehicleComponent(idcarro,1043);
  3740. AddVehicleComponent(idcarro,1018);
  3741. AddVehicleComponent(idcarro,1006);
  3742. AddVehicleComponent(idcarro,1007);
  3743. AddVehicleComponent(idcarro,1017);
  3744. }
  3745. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 576)
  3746. {
  3747. ChangeVehiclePaintjob(idcarro,0);
  3748. ChangeVehicleColor(idcarro, 1, 1);
  3749. AddVehicleComponent(idcarro,1191);
  3750. AddVehicleComponent(idcarro,1193);
  3751. AddVehicleComponent(idcarro,1010);
  3752. AddVehicleComponent(idcarro,1018);
  3753. AddVehicleComponent(idcarro,1081);
  3754. AddVehicleComponent(idcarro,1087);
  3755. AddVehicleComponent(idcarro,1134);
  3756. AddVehicleComponent(idcarro,1137);
  3757. }
  3758. else
  3759. {
  3760. AddVehicleComponent(idcarro,nitro);
  3761. AddVehicleComponent(idcarro,rodawire);
  3762. AddVehicleComponent(idcarro,suspensao);
  3763. }
  3764. }
  3765. if(DM[playerid] ==1)
  3766. {
  3767. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  3768. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  3769. }
  3770. return 1;
  3771. }
  3772.  
  3773. //------------------------------------------------------------------------------//
  3774.  
  3775. CMD:tc2(playerid,params[])
  3776. {
  3777. new idcarro;
  3778. idcarro = GetPlayerVehicleID(playerid);
  3779. if(DM[playerid] ==0)
  3780. {
  3781. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
  3782. {
  3783. AddVehicleComponent(idcarro,1046);
  3784. AddVehicleComponent(idcarro,1171);
  3785. AddVehicleComponent(idcarro,1149);
  3786. AddVehicleComponent(idcarro,1035);
  3787. AddVehicleComponent(idcarro,1147);
  3788. AddVehicleComponent(idcarro,1036);
  3789. AddVehicleComponent(idcarro,1040);
  3790. ChangeVehiclePaintjob(idcarro, 1);
  3791. ChangeVehicleColor(idcarro, 1, 1);
  3792. AddVehicleComponent(idcarro,nitro);
  3793. AddVehicleComponent(idcarro,rodawire);
  3794. AddVehicleComponent(idcarro,suspensao);
  3795. }
  3796. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
  3797. {
  3798. AddVehicleComponent(idcarro,1028);
  3799. AddVehicleComponent(idcarro,1169);
  3800. AddVehicleComponent(idcarro,1141);
  3801. AddVehicleComponent(idcarro,1032);
  3802. AddVehicleComponent(idcarro,1138);
  3803. AddVehicleComponent(idcarro,1026);
  3804. AddVehicleComponent(idcarro,1027);
  3805. ChangeVehiclePaintjob(idcarro, 1);
  3806. ChangeVehicleColor(idcarro, 1, 1);
  3807. AddVehicleComponent(idcarro,nitro);
  3808. AddVehicleComponent(idcarro,rodawire);
  3809. AddVehicleComponent(idcarro,suspensao);
  3810. }
  3811. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
  3812. {
  3813. AddVehicleComponent(idcarro,1046);
  3814. AddVehicleComponent(idcarro,1153);
  3815. AddVehicleComponent(idcarro,1150);
  3816. AddVehicleComponent(idcarro,1054);
  3817. AddVehicleComponent(idcarro,1049);
  3818. AddVehicleComponent(idcarro,1047);
  3819. AddVehicleComponent(idcarro,1051);
  3820. AddVehicleComponent(idcarro,nitro);
  3821. AddVehicleComponent(idcarro,rodawire);
  3822. AddVehicleComponent(idcarro,suspensao);
  3823. ChangeVehiclePaintjob(idcarro, 1);
  3824. ChangeVehicleColor(idcarro, 1, 1);
  3825. }
  3826. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
  3827. {
  3828. AddVehicleComponent(idcarro,1065);
  3829. AddVehicleComponent(idcarro,1160);
  3830. AddVehicleComponent(idcarro,1159);
  3831. AddVehicleComponent(idcarro,1067);
  3832. AddVehicleComponent(idcarro,1162);
  3833. AddVehicleComponent(idcarro,1069);
  3834. AddVehicleComponent(idcarro,1071);
  3835. AddVehicleComponent(idcarro,nitro);
  3836. AddVehicleComponent(idcarro,rodawire);
  3837. AddVehicleComponent(idcarro,suspensao);
  3838. ChangeVehiclePaintjob(idcarro, 1);
  3839. ChangeVehicleColor(idcarro, 1, 1);
  3840. }
  3841. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
  3842. {
  3843. AddVehicleComponent(idcarro,1064);
  3844. AddVehicleComponent(idcarro,1155);
  3845. AddVehicleComponent(idcarro,1154);
  3846. AddVehicleComponent(idcarro,1055);
  3847. AddVehicleComponent(idcarro,1158);
  3848. AddVehicleComponent(idcarro,1056);
  3849. AddVehicleComponent(idcarro,1062);
  3850. AddVehicleComponent(idcarro,nitro);
  3851. AddVehicleComponent(idcarro,rodawire);
  3852. AddVehicleComponent(idcarro,suspensao);
  3853. ChangeVehiclePaintjob(idcarro, 1);
  3854. ChangeVehicleColor(idcarro, 1, 1);
  3855. }
  3856. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
  3857. {
  3858. AddVehicleComponent(idcarro,1089);
  3859. AddVehicleComponent(idcarro,1166);
  3860. AddVehicleComponent(idcarro,1168);
  3861. AddVehicleComponent(idcarro,1088);
  3862. AddVehicleComponent(idcarro,1164);
  3863. AddVehicleComponent(idcarro,1090);
  3864. AddVehicleComponent(idcarro,1094);
  3865. AddVehicleComponent(idcarro,nitro);
  3866. AddVehicleComponent(idcarro,rodawire);
  3867. AddVehicleComponent(idcarro,suspensao);
  3868. ChangeVehiclePaintjob(idcarro, 1);
  3869. ChangeVehicleColor(idcarro, 1, 1);
  3870. }
  3871. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 575)
  3872. {
  3873. AddVehicleComponent(idcarro,1044);
  3874. AddVehicleComponent(idcarro,1174);
  3875. AddVehicleComponent(idcarro,1176);
  3876. AddVehicleComponent(idcarro,1042);
  3877. AddVehicleComponent(idcarro,1099);
  3878. AddVehicleComponent(idcarro,nitro);
  3879. AddVehicleComponent(idcarro,rodawire);
  3880. AddVehicleComponent(idcarro,suspensao);
  3881. ChangeVehiclePaintjob(idcarro, 1);
  3882. ChangeVehicleColor(idcarro, 1, 1);
  3883. }
  3884. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 534)
  3885. {
  3886. AddVehicleComponent(idcarro,1126);
  3887. AddVehicleComponent(idcarro,1179);
  3888. AddVehicleComponent(idcarro,1180);
  3889. AddVehicleComponent(idcarro,1122);
  3890. AddVehicleComponent(idcarro,1101);
  3891. AddVehicleComponent(idcarro,1125);
  3892. AddVehicleComponent(idcarro,1123);
  3893. AddVehicleComponent(idcarro,1100);
  3894. AddVehicleComponent(idcarro,nitro);
  3895. AddVehicleComponent(idcarro,rodawire);
  3896. AddVehicleComponent(idcarro,suspensao);
  3897. ChangeVehiclePaintjob(idcarro, 1);
  3898. ChangeVehicleColor(idcarro, 1, 1);
  3899. }
  3900. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
  3901. {
  3902. AddVehicleComponent(idcarro,1104);
  3903. AddVehicleComponent(idcarro,1182);
  3904. AddVehicleComponent(idcarro,1184);
  3905. AddVehicleComponent(idcarro,1108);
  3906. AddVehicleComponent(idcarro,1107);
  3907. AddVehicleComponent(idcarro,nitro);
  3908. AddVehicleComponent(idcarro,rodawire);
  3909. AddVehicleComponent(idcarro,suspensao);
  3910. ChangeVehiclePaintjob(idcarro, 1);
  3911. ChangeVehicleColor(idcarro, 1, 1);
  3912. }
  3913. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 567)
  3914. {
  3915. AddVehicleComponent(idcarro,1129);
  3916. AddVehicleComponent(idcarro,1189);
  3917. AddVehicleComponent(idcarro,1187);
  3918. AddVehicleComponent(idcarro,1102);
  3919. AddVehicleComponent(idcarro,1133);
  3920. AddVehicleComponent(idcarro,nitro);
  3921. AddVehicleComponent(idcarro,rodawire);
  3922. AddVehicleComponent(idcarro,suspensao);
  3923. ChangeVehiclePaintjob(idcarro, 1);
  3924. ChangeVehicleColor(idcarro, 1, 1);
  3925. }
  3926. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420)
  3927. {
  3928. AddVehicleComponent(idcarro,1010);
  3929. AddVehicleComponent(idcarro,1087);
  3930. AddVehicleComponent(idcarro,1081);
  3931. AddVehicleComponent(idcarro,1139);
  3932. }
  3933. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 400)
  3934. {
  3935. AddVehicleComponent(idcarro,1010);
  3936. AddVehicleComponent(idcarro,1087);
  3937. AddVehicleComponent(idcarro,1018);
  3938. AddVehicleComponent(idcarro,1013);
  3939. AddVehicleComponent(idcarro,1081);
  3940. AddVehicleComponent(idcarro,1086);
  3941. }
  3942. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401)
  3943. {
  3944. AddVehicleComponent(idcarro,1086);
  3945. AddVehicleComponent(idcarro,1139);
  3946. AddVehicleComponent(idcarro,1081);
  3947. AddVehicleComponent(idcarro,1010);
  3948. AddVehicleComponent(idcarro,1087);
  3949. AddVehicleComponent(idcarro,1012);
  3950. AddVehicleComponent(idcarro,1013);
  3951. AddVehicleComponent(idcarro,1042);
  3952. AddVehicleComponent(idcarro,1043);
  3953. AddVehicleComponent(idcarro,1018);
  3954. AddVehicleComponent(idcarro,1006);
  3955. AddVehicleComponent(idcarro,1007);
  3956. AddVehicleComponent(idcarro,1017);
  3957. }
  3958. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 576)
  3959. {
  3960. ChangeVehiclePaintjob(idcarro,1);
  3961. ChangeVehicleColor(idcarro, 1, 1);
  3962. AddVehicleComponent(idcarro,1191);
  3963. AddVehicleComponent(idcarro,1193);
  3964. AddVehicleComponent(idcarro,1010);
  3965. AddVehicleComponent(idcarro,1018);
  3966. AddVehicleComponent(idcarro,1081);
  3967. AddVehicleComponent(idcarro,1087);
  3968. AddVehicleComponent(idcarro,1134);
  3969. AddVehicleComponent(idcarro,1137);
  3970. }
  3971. else
  3972. {
  3973. AddVehicleComponent(idcarro,nitro);
  3974. AddVehicleComponent(idcarro,rodawire);
  3975. AddVehicleComponent(idcarro,suspensao);
  3976. }
  3977. }
  3978. if(DM[playerid] ==1)
  3979. {
  3980. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  3981. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  3982. }
  3983. return 1;
  3984. }
  3985.  
  3986. //------------------------------------------------------------------------------//
  3987.  
  3988. CMD:tc3(playerid,params[])
  3989. {
  3990. new idcarro;
  3991. idcarro = GetPlayerVehicleID(playerid);
  3992. if(DM[playerid] ==0)
  3993. {
  3994. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
  3995. {
  3996. AddVehicleComponent(idcarro,1046);
  3997. AddVehicleComponent(idcarro,1171);
  3998. AddVehicleComponent(idcarro,1149);
  3999. AddVehicleComponent(idcarro,1035);
  4000. AddVehicleComponent(idcarro,1147);
  4001. AddVehicleComponent(idcarro,1036);
  4002. AddVehicleComponent(idcarro,1040);
  4003. ChangeVehiclePaintjob(idcarro, 2);
  4004. ChangeVehicleColor(idcarro, 1, 1);
  4005. AddVehicleComponent(idcarro,nitro);
  4006. AddVehicleComponent(idcarro,rodawire);
  4007. AddVehicleComponent(idcarro,suspensao);
  4008. }
  4009. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
  4010. {
  4011. AddVehicleComponent(idcarro,1028);
  4012. AddVehicleComponent(idcarro,1169);
  4013. AddVehicleComponent(idcarro,1141);
  4014. AddVehicleComponent(idcarro,1032);
  4015. AddVehicleComponent(idcarro,1138);
  4016. AddVehicleComponent(idcarro,1026);
  4017. AddVehicleComponent(idcarro,1027);
  4018. ChangeVehiclePaintjob(idcarro, 2);
  4019. ChangeVehicleColor(idcarro, 1, 1);
  4020. AddVehicleComponent(idcarro,nitro);
  4021. AddVehicleComponent(idcarro,rodawire);
  4022. AddVehicleComponent(idcarro,suspensao);
  4023. }
  4024. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
  4025. {
  4026. AddVehicleComponent(idcarro,1046);
  4027. AddVehicleComponent(idcarro,1153);
  4028. AddVehicleComponent(idcarro,1150);
  4029. AddVehicleComponent(idcarro,1054);
  4030. AddVehicleComponent(idcarro,1049);
  4031. AddVehicleComponent(idcarro,1047);
  4032. AddVehicleComponent(idcarro,1051);
  4033. AddVehicleComponent(idcarro,nitro);
  4034. AddVehicleComponent(idcarro,rodawire);
  4035. AddVehicleComponent(idcarro,suspensao);
  4036. ChangeVehiclePaintjob(idcarro, 2);
  4037. ChangeVehicleColor(idcarro, 1, 1);
  4038. }
  4039. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
  4040. {
  4041. AddVehicleComponent(idcarro,1065);
  4042. AddVehicleComponent(idcarro,1160);
  4043. AddVehicleComponent(idcarro,1159);
  4044. AddVehicleComponent(idcarro,1067);
  4045. AddVehicleComponent(idcarro,1162);
  4046. AddVehicleComponent(idcarro,1069);
  4047. AddVehicleComponent(idcarro,1071);
  4048. AddVehicleComponent(idcarro,nitro);
  4049. AddVehicleComponent(idcarro,rodawire);
  4050. AddVehicleComponent(idcarro,suspensao);
  4051. ChangeVehiclePaintjob(idcarro, 2);
  4052. ChangeVehicleColor(idcarro, 1, 1);
  4053. }
  4054. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
  4055. {
  4056. AddVehicleComponent(idcarro,1064);
  4057. AddVehicleComponent(idcarro,1155);
  4058. AddVehicleComponent(idcarro,1154);
  4059. AddVehicleComponent(idcarro,1055);
  4060. AddVehicleComponent(idcarro,1158);
  4061. AddVehicleComponent(idcarro,1056);
  4062. AddVehicleComponent(idcarro,1062);
  4063. AddVehicleComponent(idcarro,nitro);
  4064. AddVehicleComponent(idcarro,rodawire);
  4065. AddVehicleComponent(idcarro,suspensao);
  4066. ChangeVehiclePaintjob(idcarro, 2);
  4067. ChangeVehicleColor(idcarro, 1, 1);
  4068. }
  4069. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
  4070. {
  4071. AddVehicleComponent(idcarro,1089);
  4072. AddVehicleComponent(idcarro,1166);
  4073. AddVehicleComponent(idcarro,1168);
  4074. AddVehicleComponent(idcarro,1088);
  4075. AddVehicleComponent(idcarro,1164);
  4076. AddVehicleComponent(idcarro,1090);
  4077. AddVehicleComponent(idcarro,1094);
  4078. AddVehicleComponent(idcarro,nitro);
  4079. AddVehicleComponent(idcarro,rodawire);
  4080. AddVehicleComponent(idcarro,suspensao);
  4081. ChangeVehiclePaintjob(idcarro, 2);
  4082. ChangeVehicleColor(idcarro, 1, 1);
  4083. }
  4084. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 575)
  4085. {
  4086. AddVehicleComponent(idcarro,1044);
  4087. AddVehicleComponent(idcarro,1174);
  4088. AddVehicleComponent(idcarro,1176);
  4089. AddVehicleComponent(idcarro,1042);
  4090. AddVehicleComponent(idcarro,1099);
  4091. AddVehicleComponent(idcarro,nitro);
  4092. AddVehicleComponent(idcarro,rodawire);
  4093. AddVehicleComponent(idcarro,suspensao);
  4094. ChangeVehiclePaintjob(idcarro, 2);
  4095. ChangeVehicleColor(idcarro, 1, 1);
  4096. }
  4097. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 534)
  4098. {
  4099. AddVehicleComponent(idcarro,1126);
  4100. AddVehicleComponent(idcarro,1179);
  4101. AddVehicleComponent(idcarro,1180);
  4102. AddVehicleComponent(idcarro,1122);
  4103. AddVehicleComponent(idcarro,1101);
  4104. AddVehicleComponent(idcarro,1125);
  4105. AddVehicleComponent(idcarro,1123);
  4106. AddVehicleComponent(idcarro,1100);
  4107. AddVehicleComponent(idcarro,nitro);
  4108. AddVehicleComponent(idcarro,rodawire);
  4109. AddVehicleComponent(idcarro,suspensao);
  4110. ChangeVehiclePaintjob(idcarro, 2);
  4111. ChangeVehicleColor(idcarro, 1, 1);
  4112. }
  4113. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
  4114. {
  4115. AddVehicleComponent(idcarro,1104);
  4116. AddVehicleComponent(idcarro,1182);
  4117. AddVehicleComponent(idcarro,1184);
  4118. AddVehicleComponent(idcarro,1108);
  4119. AddVehicleComponent(idcarro,1107);
  4120. AddVehicleComponent(idcarro,nitro);
  4121. AddVehicleComponent(idcarro,rodawire);
  4122. AddVehicleComponent(idcarro,suspensao);
  4123. ChangeVehiclePaintjob(idcarro, 2);
  4124. ChangeVehicleColor(idcarro, 1, 1);
  4125. }
  4126. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 567)
  4127. {
  4128. AddVehicleComponent(idcarro,1129);
  4129. AddVehicleComponent(idcarro,1189);
  4130. AddVehicleComponent(idcarro,1187);
  4131. AddVehicleComponent(idcarro,1102);
  4132. AddVehicleComponent(idcarro,1133);
  4133. AddVehicleComponent(idcarro,nitro);
  4134. AddVehicleComponent(idcarro,rodawire);
  4135. AddVehicleComponent(idcarro,suspensao);
  4136. ChangeVehiclePaintjob(idcarro, 2);
  4137. ChangeVehicleColor(idcarro, 1, 1);
  4138. }
  4139. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420)
  4140. {
  4141. AddVehicleComponent(idcarro,1010);
  4142. AddVehicleComponent(idcarro,1087);
  4143. AddVehicleComponent(idcarro,1081);
  4144. AddVehicleComponent(idcarro,1139);
  4145. }
  4146. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 400)
  4147. {
  4148. AddVehicleComponent(idcarro,1010);
  4149. AddVehicleComponent(idcarro,1087);
  4150. AddVehicleComponent(idcarro,1018);
  4151. AddVehicleComponent(idcarro,1013);
  4152. AddVehicleComponent(idcarro,1081);
  4153. AddVehicleComponent(idcarro,1086);
  4154. }
  4155. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401)
  4156. {
  4157. AddVehicleComponent(idcarro,1086);
  4158. AddVehicleComponent(idcarro,1139);
  4159. AddVehicleComponent(idcarro,1081);
  4160. AddVehicleComponent(idcarro,1010);
  4161. AddVehicleComponent(idcarro,1087);
  4162. AddVehicleComponent(idcarro,1012);
  4163. AddVehicleComponent(idcarro,1013);
  4164. AddVehicleComponent(idcarro,1042);
  4165. AddVehicleComponent(idcarro,1043);
  4166. AddVehicleComponent(idcarro,1018);
  4167. AddVehicleComponent(idcarro,1006);
  4168. AddVehicleComponent(idcarro,1007);
  4169. AddVehicleComponent(idcarro,1017);
  4170. }
  4171. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 576)
  4172. {
  4173. ChangeVehiclePaintjob(idcarro,2);
  4174. ChangeVehicleColor(idcarro, 1, 1);
  4175. AddVehicleComponent(idcarro,1191);
  4176. AddVehicleComponent(idcarro,1193);
  4177. AddVehicleComponent(idcarro,1010);
  4178. AddVehicleComponent(idcarro,1018);
  4179. AddVehicleComponent(idcarro,1081);
  4180. AddVehicleComponent(idcarro,1087);
  4181. AddVehicleComponent(idcarro,1134);
  4182. AddVehicleComponent(idcarro,1137);
  4183. }
  4184. else
  4185. {
  4186. AddVehicleComponent(idcarro,nitro);
  4187. AddVehicleComponent(idcarro,rodawire);
  4188. AddVehicleComponent(idcarro,suspensao);
  4189. }
  4190. }
  4191. if(DM[playerid] == 1 )
  4192. {
  4193. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4194. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4195. }
  4196. return 1;
  4197. }
  4198. //------------------------------------------------------------------------------//
  4199. CMD:aa(playerid,params[])
  4200. {
  4201. if(DM[playerid] ==0)
  4202. {
  4203. ResetPlayerWeapons(playerid);
  4204. if (IsPlayerInAnyVehicle(playerid)) {
  4205. SetVehiclePos(GetPlayerVehicleID(playerid),324.1691, 2535.9814, 16.9882 );
  4206. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4207. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4208. }
  4209. if (!IsPlayerInAnyVehicle(playerid)) {
  4210. SetPlayerPos(playerid,404.5786, 2444.8955, 17.9227 );
  4211. SetPlayerFacingAngle(playerid, 275.2537);
  4212. SetPlayerInterior(playerid, 0);
  4213. ResetPlayerWeapons(playerid);
  4214. }
  4215. GameTextForPlayer(playerid,"Te-ai teleportat la Old Airport",4000,5);
  4216. }
  4217. if(DM[playerid] ==1)
  4218. {
  4219. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4220. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4221. }
  4222. return 1;
  4223. }
  4224. //------------------------------------------------------------------------------//
  4225. CMD:jj(playerid,params[])
  4226. {
  4227. if(DM[playerid] ==0)
  4228. {
  4229. ResetPlayerWeapons(playerid);
  4230. if (IsPlayerInAnyVehicle(playerid)) {
  4231. SetVehiclePos(GetPlayerVehicleID(playerid),1433.0383, 1095.3711, 1152.9698);
  4232. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4233. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4234. }
  4235. if (!IsPlayerInAnyVehicle(playerid)) {
  4236. SetPlayerPos(playerid,1433.0383, 1095.3711, 1152.9698);
  4237. SetPlayerFacingAngle(playerid, 275.2537);
  4238. SetPlayerInterior(playerid, 0);
  4239. ResetPlayerWeapons(playerid);
  4240. }
  4241. GameTextForPlayer(playerid,"Te-ai teleportat la JiZzy Jump",4000,5);
  4242. }
  4243. if(DM[playerid] ==1)
  4244. {
  4245. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4246. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4247. }
  4248. return 1;
  4249. }
  4250. //------------------------------------------------------------------------------//
  4251. CMD:sss1(playerid,params[])
  4252. {
  4253. if(DM[playerid] ==0)
  4254. {
  4255. ResetPlayerWeapons(playerid);
  4256. if (IsPlayerInAnyVehicle(playerid)) {
  4257. SetVehiclePos(GetPlayerVehicleID(playerid),1705.5045, 1452.9928, 9.8187);
  4258. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4259. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4260. }
  4261. if (!IsPlayerInAnyVehicle(playerid)) {
  4262. SetPlayerPos(playerid,1705.5045, 1452.9928, 9.8187 );
  4263. SetPlayerFacingAngle(playerid, 275.2537);
  4264. SetPlayerInterior(playerid, 0);
  4265. ResetPlayerWeapons(playerid);
  4266. }
  4267. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4268. }
  4269. if(DM[playerid] ==1)
  4270. {
  4271. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4272. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4273. }
  4274. return 1;
  4275. }
  4276. //------------------------------------------------------------------------------//
  4277. CMD:sss2(playerid,params[])
  4278. {
  4279. if(DM[playerid] ==0)
  4280. {
  4281. ResetPlayerWeapons(playerid);
  4282. if (IsPlayerInAnyVehicle(playerid)) {
  4283. SetVehiclePos(GetPlayerVehicleID(playerid),1839.3021, 1562.0797, 10.03907);
  4284. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4285. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4286. }
  4287. if (!IsPlayerInAnyVehicle(playerid)) {
  4288. SetPlayerPos(playerid,1839.3021, 1562.0797, 10.0390 );
  4289. SetPlayerFacingAngle(playerid, 275.2537);
  4290. SetPlayerInterior(playerid, 0);
  4291. ResetPlayerWeapons(playerid);
  4292. }
  4293. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4294. }
  4295. if(DM[playerid] ==1)
  4296. {
  4297. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4298. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4299. }
  4300. return 1;
  4301. }
  4302. //------------------------------------------------------------------------------//
  4303. CMD:sss3(playerid,params[])
  4304. {
  4305. if(DM[playerid] ==0)
  4306. {
  4307. ResetPlayerWeapons(playerid);
  4308. if (IsPlayerInAnyVehicle(playerid)) {
  4309. SetVehiclePos(GetPlayerVehicleID(playerid),2168.1328, 1213.5763, 10.99277);
  4310. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4311. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4312. }
  4313. if (!IsPlayerInAnyVehicle(playerid)) {
  4314. SetPlayerPos(playerid,2168.1328, 1213.5763, 10.9927 );
  4315. SetPlayerFacingAngle(playerid, 275.2537);
  4316. SetPlayerInterior(playerid, 0);
  4317. ResetPlayerWeapons(playerid);
  4318. }
  4319. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4320. }
  4321. if(DM[playerid] ==1)
  4322. {
  4323. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4324. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4325. }
  4326. return 1;
  4327. }
  4328. //------------------------------------------------------------------------------//
  4329. CMD:sss4(playerid,params[])
  4330. {
  4331. if(DM[playerid] ==0)
  4332. {
  4333. ResetPlayerWeapons(playerid);
  4334. if (IsPlayerInAnyVehicle(playerid)) {
  4335. SetVehiclePos(GetPlayerVehicleID(playerid),2416.8218, 1358.4696, 20.4118);
  4336. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4337. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4338. }
  4339. if (!IsPlayerInAnyVehicle(playerid)) {
  4340. SetPlayerPos(playerid,2416.8218, 1358.4696, 20.4118 );
  4341. SetPlayerFacingAngle(playerid, 275.2537);
  4342. SetPlayerInterior(playerid, 0);
  4343. ResetPlayerWeapons(playerid);
  4344. }
  4345. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4346. }
  4347. if(DM[playerid] ==1)
  4348. {
  4349. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4350. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4351. }
  4352. return 1;
  4353. }
  4354. //------------------------------------------------------------------------------//
  4355. CMD:sss5(playerid,params[])
  4356. {
  4357. if(DM[playerid] ==0)
  4358. {
  4359. ResetPlayerWeapons(playerid);
  4360. if (IsPlayerInAnyVehicle(playerid)) {
  4361. SetVehiclePos(GetPlayerVehicleID(playerid),2826.7634, 1468.8693, 10.8887);
  4362. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4363. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4364. }
  4365. if (!IsPlayerInAnyVehicle(playerid)) {
  4366. SetPlayerPos(playerid,2826.7634, 1468.8693, 10.8887);
  4367. SetPlayerFacingAngle(playerid, 275.2537);
  4368. SetPlayerInterior(playerid, 0);
  4369. ResetPlayerWeapons(playerid);
  4370. }
  4371. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4372. }
  4373. if(DM[playerid] ==1)
  4374. {
  4375. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4376. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4377. }
  4378. return 1;
  4379. }
  4380. //------------------------------------------------------------------------------//
  4381. CMD:sss6(playerid,params[])
  4382. {
  4383. if(DM[playerid] ==0)
  4384. {
  4385. ResetPlayerWeapons(playerid);
  4386. if (IsPlayerInAnyVehicle(playerid)) {
  4387. SetVehiclePos(GetPlayerVehicleID(playerid),1920.0028, 2009.4620, 10.5883);
  4388. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4389. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4390. }
  4391. if (!IsPlayerInAnyVehicle(playerid)) {
  4392. SetPlayerPos(playerid,1920.0028, 2009.4620, 10.5883 );
  4393. SetPlayerFacingAngle(playerid, 275.2537);
  4394. SetPlayerInterior(playerid, 0);
  4395. ResetPlayerWeapons(playerid);
  4396. }
  4397. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4398. }
  4399. if(DM[playerid] ==1)
  4400. {
  4401. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4402. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4403. }
  4404. return 1;
  4405. }
  4406. //------------------------------------------------------------------------------//
  4407. CMD:sss7(playerid,params[])
  4408. {
  4409. if(DM[playerid] ==0)
  4410. {
  4411. ResetPlayerWeapons(playerid);
  4412. if (IsPlayerInAnyVehicle(playerid)) {
  4413. SetVehiclePos(GetPlayerVehicleID(playerid),-2008.0447, 729.4238, 44.7940);
  4414. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4415. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4416. }
  4417. if (!IsPlayerInAnyVehicle(playerid)) {
  4418. SetPlayerPos(playerid,-2008.0447, 729.4238, 44.7940);
  4419. SetPlayerFacingAngle(playerid, 275.2537);
  4420. SetPlayerInterior(playerid, 0);
  4421. ResetPlayerWeapons(playerid);
  4422. }
  4423. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4424. }
  4425. if(DM[playerid] ==1)
  4426. {
  4427. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4428. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4429. }
  4430. return 1;
  4431. }
  4432. //------------------------------------------------------------------------------//
  4433. CMD:sss8(playerid,params[])
  4434. {
  4435. if(DM[playerid] ==0)
  4436. {
  4437. ResetPlayerWeapons(playerid);
  4438. if (IsPlayerInAnyVehicle(playerid)) {
  4439. SetVehiclePos(GetPlayerVehicleID(playerid),-2164.5552, 319.9814, 34.9092);
  4440. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4441. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4442. }
  4443. if (!IsPlayerInAnyVehicle(playerid)) {
  4444. SetPlayerPos(playerid,-2164.5552, 319.9814, 34.9092);
  4445. SetPlayerFacingAngle(playerid, 275.2537);
  4446. SetPlayerInterior(playerid, 0);
  4447. ResetPlayerWeapons(playerid);
  4448. }
  4449. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4450. }
  4451. if(DM[playerid] ==1)
  4452. {
  4453. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4454. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4455. }
  4456. return 1;
  4457. }
  4458. //------------------------------------------------------------------------------//
  4459. CMD:sss9(playerid,params[])
  4460. {
  4461. if(DM[playerid] ==0)
  4462. {
  4463. ResetPlayerWeapons(playerid);
  4464. if (IsPlayerInAnyVehicle(playerid)) {
  4465. SetVehiclePos(GetPlayerVehicleID(playerid),1967.6954, -1424.7734, 13.0971);
  4466. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4467. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4468. }
  4469. if (!IsPlayerInAnyVehicle(playerid)) {
  4470. SetPlayerPos(playerid,1967.6954, -1424.7734, 13.0971);
  4471. SetPlayerFacingAngle(playerid, 275.2537);
  4472. SetPlayerInterior(playerid, 0);
  4473. ResetPlayerWeapons(playerid);
  4474. }
  4475. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4476. }
  4477. if(DM[playerid] ==1)
  4478. {
  4479. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4480. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4481. }
  4482. return 1;
  4483. }
  4484. //------------------------------------------------------------------------------//
  4485. CMD:sss10(playerid,params[])
  4486. {
  4487. if(DM[playerid] ==0)
  4488. {
  4489. ResetPlayerWeapons(playerid);
  4490. if (IsPlayerInAnyVehicle(playerid)) {
  4491. SetVehiclePos(GetPlayerVehicleID(playerid),1872.6292, -1441.6622, 13.4377);
  4492. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4493. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4494. }
  4495. if (!IsPlayerInAnyVehicle(playerid)) {
  4496. SetPlayerPos(playerid,1872.6292, -1441.6622, 13.4377);
  4497. SetPlayerFacingAngle(playerid, 275.2537);
  4498. SetPlayerInterior(playerid, 0);
  4499. ResetPlayerWeapons(playerid);
  4500. }
  4501. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4502. }
  4503. if(DM[playerid] ==1)
  4504. {
  4505. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4506. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4507. }
  4508. return 1;
  4509. }
  4510. //------------------------------------------------------------------------------//
  4511. CMD:sss11(playerid,params[])
  4512. {
  4513. if(DM[playerid] ==0)
  4514. {
  4515. ResetPlayerWeapons(playerid);
  4516. if (IsPlayerInAnyVehicle(playerid)) {
  4517. SetVehiclePos(GetPlayerVehicleID(playerid),1868.5116, -1463.7300, 13.1555);
  4518. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4519. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4520. }
  4521. if (!IsPlayerInAnyVehicle(playerid)) {
  4522. SetPlayerPos(playerid,1868.5116, -1463.7300, 13.1555);
  4523. SetPlayerFacingAngle(playerid, 275.2537);
  4524. SetPlayerInterior(playerid, 0);
  4525. ResetPlayerWeapons(playerid);
  4526. }
  4527. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4528. }
  4529. if(DM[playerid] ==1)
  4530. {
  4531. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4532. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4533. }
  4534. return 1;
  4535. }
  4536. //------------------------------------------------------------------------------//
  4537. CMD:sss12(playerid,params[])
  4538. {
  4539. if(DM[playerid] ==0)
  4540. {
  4541. ResetPlayerWeapons(playerid);
  4542. if (IsPlayerInAnyVehicle(playerid)) {
  4543. SetVehiclePos(GetPlayerVehicleID(playerid),-2006.1885, -280.8287, 34.6020);
  4544. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4545. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4546. }
  4547. if (!IsPlayerInAnyVehicle(playerid)) {
  4548. SetPlayerPos(playerid,-2006.1885, -280.8287, 34.6020);
  4549. SetPlayerFacingAngle(playerid, 275.2537);
  4550. SetPlayerInterior(playerid, 0);
  4551. ResetPlayerWeapons(playerid);
  4552. }
  4553. GameTextForPlayer(playerid,"/StartStunt",4000,5);
  4554. }
  4555. if(DM[playerid] ==1)
  4556. {
  4557. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4558. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4559. }
  4560. return 1;
  4561. }
  4562. //------------------------------------------------------------------------------//
  4563. CMD:sk(playerid,params[])
  4564. {
  4565. if(DM[playerid] ==0)
  4566. {
  4567. ResetPlayerWeapons(playerid);
  4568. if (IsPlayerInAnyVehicle(playerid)) {
  4569. SetVehiclePos(GetPlayerVehicleID(playerid),1900.571, -1373.938, 15 );
  4570. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4571. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4572. }
  4573. if (!IsPlayerInAnyVehicle(playerid)) {
  4574. SetPlayerPos(playerid,1900.571, -1373.938, 15 );
  4575. SetPlayerFacingAngle(playerid, 275.2537);
  4576. SetPlayerInterior(playerid, 0);
  4577. ResetPlayerWeapons(playerid);
  4578. }
  4579. GameTextForPlayer(playerid,"Te-ai teleportat la Skate Park",4000,5);
  4580. }
  4581. if(DM[playerid] ==1)
  4582. {
  4583. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4584. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4585. }
  4586. return 1;
  4587. }
  4588. //------------------------------------------------------------------------------//
  4589. CMD:cr(playerid,params[])
  4590. {
  4591. if(DM[playerid] ==0)
  4592. {
  4593. ResetPlayerWeapons(playerid);
  4594. if (IsPlayerInAnyVehicle(playerid)) {
  4595. SetVehiclePos(GetPlayerVehicleID(playerid),-469.9568, 2196.2664, 45.9006 );
  4596. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4597. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4598. }
  4599. if (!IsPlayerInAnyVehicle(playerid)) {
  4600. SetPlayerPos(playerid,-469.9568, 2196.2664, 45.9006 );
  4601. SetPlayerFacingAngle(playerid, 275.2537);
  4602. SetPlayerInterior(playerid, 0);
  4603. ResetPlayerWeapons(playerid);
  4604. }
  4605. GameTextForPlayer(playerid,"Te-ai teleportat la CR",4000,5);
  4606. }
  4607. if(DM[playerid] ==1)
  4608. {
  4609. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4610. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4611. }
  4612. return 1;
  4613. }
  4614. //------------------------------------------------------------------------------//
  4615. CMD:chilliad(playerid,params[])
  4616. {
  4617. if(DM[playerid] ==0)
  4618. {
  4619. ResetPlayerWeapons(playerid);
  4620. if (IsPlayerInAnyVehicle(playerid)) {
  4621. CMSpawns(playerid);
  4622. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4623. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4624. }
  4625. if (!IsPlayerInAnyVehicle(playerid)) {
  4626. CMSpawns(playerid);
  4627. SetPlayerFacingAngle(playerid, 275.2537);
  4628. SetPlayerInterior(playerid, 0);
  4629. ResetPlayerWeapons(playerid);
  4630. }
  4631. GameTextForPlayer(playerid,"Te-ai teleportat la Chilliad",4000,5);
  4632. }
  4633. if(DM[playerid] ==1)
  4634. {
  4635. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4636. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4637. }
  4638. return 1;
  4639. }
  4640. //------------------------------------------------------------------------------//
  4641. CMD:lv(playerid,params[])
  4642. {
  4643. if(DM[playerid] ==0)
  4644. {
  4645. ResetPlayerWeapons(playerid);
  4646. if (IsPlayerInAnyVehicle(playerid)) {
  4647. SetVehiclePos(GetPlayerVehicleID(playerid),2037.5223,1517.9135,10.4708 );
  4648. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4649. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4650. }
  4651. if (!IsPlayerInAnyVehicle(playerid)) {
  4652. SetPlayerPos(playerid,2037.5223,1517.9135,10.4708 );
  4653. SetPlayerFacingAngle(playerid, 275.2537);
  4654. SetPlayerInterior(playerid, 0);
  4655. ResetPlayerWeapons(playerid);
  4656. }
  4657. GameTextForPlayer(playerid,"Te-ai teleportat la LV",4000,5);
  4658. }
  4659. if(DM[playerid] ==1)
  4660. {
  4661. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4662. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4663. }
  4664. return 1;
  4665. }
  4666. //------------------------------------------------------------------------------//
  4667. CMD:sf(playerid,params[])
  4668. {
  4669. if(DM[playerid] ==0)
  4670. {
  4671. ResetPlayerWeapons(playerid);
  4672. if (IsPlayerInAnyVehicle(playerid)) {
  4673. SetVehiclePos(GetPlayerVehicleID(playerid),-1973.3645, 274.8604, 35.5611 );
  4674. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4675. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4676. }
  4677. if (!IsPlayerInAnyVehicle(playerid)) {
  4678. SetPlayerPos(playerid,-1973.3645, 274.8604, 35.5611 );
  4679. SetPlayerFacingAngle(playerid, 275.2537);
  4680. SetPlayerInterior(playerid, 0);
  4681. ResetPlayerWeapons(playerid);
  4682. }
  4683. GameTextForPlayer(playerid,"Te-ai teleportat in San Fierro",4000,5);
  4684. }
  4685. if(DM[playerid] ==1)
  4686. {
  4687. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4688. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4689. }
  4690. return 1;
  4691. }
  4692. //------------------------------------------------------------------------------//
  4693. CMD:grove(playerid,params[])
  4694. {
  4695. if(DM[playerid] ==0)
  4696. {
  4697. ResetPlayerWeapons(playerid);
  4698. if (IsPlayerInAnyVehicle(playerid)) {
  4699. SetVehiclePos(GetPlayerVehicleID(playerid),2470.997, -1677.914, 15 );
  4700. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4701. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4702. }
  4703. if (!IsPlayerInAnyVehicle(playerid)) {
  4704. SetPlayerPos(playerid,2470.997, -1677.914, 15 );
  4705. SetPlayerFacingAngle(playerid, 275.2537);
  4706. SetPlayerInterior(playerid, 0);
  4707. ResetPlayerWeapons(playerid);
  4708. }
  4709. GameTextForPlayer(playerid,"Te-ai teleportat la Grove",4000,5);
  4710. }
  4711. if(DM[playerid] ==1)
  4712. {
  4713. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4714. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4715. }
  4716. return 1;
  4717. }
  4718. //------------------------------------------------------------------------------//
  4719. CMD:plaja(playerid,params[])
  4720. {
  4721. if(DM[playerid] ==0)
  4722. {
  4723. ResetPlayerWeapons(playerid);
  4724. if (IsPlayerInAnyVehicle(playerid)) {
  4725. SetVehiclePos(GetPlayerVehicleID(playerid),507.8362, -1883.2755, 2.7574 );
  4726. SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  4727. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4728. }
  4729. if (!IsPlayerInAnyVehicle(playerid)) {
  4730. SetPlayerPos(playerid,507.8362, -1883.2755, 2.7574);
  4731. SetPlayerFacingAngle(playerid, 275.2537);
  4732. SetPlayerInterior(playerid, 0);
  4733. ResetPlayerWeapons(playerid);
  4734. }
  4735. GameTextForPlayer(playerid,"Te-ai teleportat la Plaja",4000,5);
  4736. }
  4737. if(DM[playerid] ==1)
  4738. {
  4739. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4740. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4741. }
  4742. return 1;
  4743. }
  4744. //------------------------------------------------------------------------------//
  4745. CMD:leave(playerid,params[])
  4746. {
  4747. if(DM[playerid] ==1)
  4748. {
  4749. SetPlayerVirtualWorld(playerid,0);
  4750. ResetPlayerWeapons(playerid);
  4751. DM[playerid] = 0;
  4752. SetPlayerSpawn(playerid);
  4753. }
  4754. if(DM[playerid] ==0)
  4755. {
  4756. SendClientMessage(playerid,COLOR_RED,"You are not in a DM zone");
  4757. }
  4758. return 1;
  4759. }
  4760. //------------------------------------------------------------------------------//
  4761. CMD:war(playerid,params[])
  4762. {
  4763. WarSpawn(playerid);
  4764. SetPlayerHealth(playerid,100);
  4765. SetPlayerVirtualWorld(playerid,3);
  4766. DM[playerid] = 1;
  4767. GivePlayerWeapon(playerid,35,5);
  4768. GivePlayerWeapon(playerid,4,1);
  4769. GivePlayerWeapon(playerid,16,5);
  4770. GivePlayerWeapon(playerid,24,1000);
  4771. GivePlayerWeapon(playerid,27,1000);
  4772. GivePlayerWeapon(playerid,31,1000);
  4773. SetPlayerFacingAngle(playerid, 275.2537);
  4774. SetPlayerInterior(playerid, 0);
  4775. GameTextForPlayer(playerid,"Te-ai teleportat la War",4000,5);
  4776. if(DM[playerid] ==1)
  4777. {
  4778. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4779. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4780. }
  4781. return 1;
  4782. }
  4783. //------------------------------------------------------------------------------//
  4784. CMD:de(playerid,params[])
  4785. {
  4786. SetPlayerPos(playerid,-2367.0325, 1536.6737, 1.5767);
  4787. SetPlayerVirtualWorld(playerid,2);
  4788. GivePlayerWeapon(playerid,24,1000);
  4789. SetPlayerInterior(playerid, 0);
  4790. SetPlayerHealth(playerid,100);
  4791. DM[playerid] = 1;
  4792. GameTextForPlayer(playerid,"Te-ai teleportat la Desert Eagle",4000,5);
  4793. if(DM[playerid] ==1)
  4794. {
  4795. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4796. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4797. }
  4798. return 1;
  4799. }
  4800. //------------------------------------------------------------------------------//
  4801. CMD:dive(playerid,params[])
  4802. {
  4803. if(DM[playerid] ==0)
  4804. {
  4805. GetPlayerPos(playerid,px,py,pz);
  4806. SetPlayerPos(playerid,px,py,pz+1000);
  4807. SendClientMessage(playerid,COLOR_RED,"You are now at 1000 meters height");
  4808. GivePlayerWeapon(playerid,46,1);
  4809. }
  4810. if(DM[playerid] ==1)
  4811. {
  4812. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4813. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4814. }
  4815. return 1;
  4816. }
  4817. //------------------------------------------------------------------------------//
  4818. CMD:teles(playerid,params[])
  4819. {
  4820. if(DM[playerid] ==0)
  4821. {
  4822. ShowPlayerDialog(playerid,teles,DIALOG_STYLE_LIST,"Teleports","Dm\nJumps\nFun\nOther","Select","Cancel");
  4823. }
  4824. if(DM[playerid] ==1)
  4825. {
  4826. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  4827. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  4828. }
  4829. return 1;
  4830. }
  4831. //------------------------------------------------------------------------------//
  4832. CMD:day(playerid,params[])
  4833. {
  4834. SetPlayerTime(playerid,12,0);
  4835. return 1;
  4836. }
  4837. //------------------------------------------------------------------------------//
  4838. CMD:night(playerid,params[])
  4839. {
  4840. SetPlayerTime(playerid,0,0);
  4841. return 1;
  4842. }
  4843. //------------------------------------------------------------------------------//
  4844. CMD:cmds(playerid,params[])
  4845. {
  4846. new Cmds [2048];
  4847. strcat(Cmds, " {FF0000}-->{FFFFFF}/tc1-{FFBF00}Tune Your car automatical\n", 2048 );
  4848. strcat(Cmds, " {FF0000}-->{FFFFFF}/tc2-{FFBF00}Tune Your car automatical\n", 2048 );
  4849. strcat(Cmds, " {FF0000}-->{FFFFFF}/tc3-{FFBF00}Tune Your car automatical \n", 2048 );
  4850. strcat(Cmds, " {FF0000}-->{FFFFFF}/dive-{FFBF00}put you on 1000 meters height\n", 2048);
  4851. strcat(Cmds, " {FF0000}-->{FFFFFF}/Nrg-{FFBF00}Spawn a nrg-500 \n", 2048 );
  4852. strcat(Cmds, " {FF0000}-->{FFFFFF}/car-{FFBF00}usage /car[carname][color1][color2] to spawn a car\n", 2048 );
  4853. strcat(Cmds, " {FF0000}-->{FFFFFF}/leave-{FFBF00}Use /leave if you want to exit dm\n", 2048 );
  4854. strcat(Cmds, " {FF0000}-->{FFFFFF}/stats- {FFBF00}Use /stats if you want to see your kills , deaths ,money ,coins \n", 2048 );
  4855. strcat(Cmds, " {FF0000}-->{FFFFFF}/givecoins - {FFBF00}transfer an another player coins \n", 2048 );
  4856. strcat(Cmds, " {FF0000}-->{FFFFFF}/kill - {FFBF00}Set Your Hp to 0\n", 2048 );
  4857. strcat(Cmds, " {FF0000}-->{FFFFFF}/f - {FFBF00}Flip your vehicle\n", 2048 );
  4858. strcat(Cmds, " {FF0000}-->{FFFFFF}/teles - {FFBF00}Show teleports\n", 2048 );
  4859. strcat(Cmds, " {FF0000}-->{FFFFFF}/credits - {FFBF00}You want to see owners?\n", 2048 );
  4860. strcat(Cmds, " {FF0000}-->{FFFFFF}/rules - {FFBF00}read the rules of this server\n", 2048 );
  4861. strcat(Cmds, " {FF0000}-->{FFFFFF}/s - {FFBF00}save your position\n", 2048 );
  4862. strcat(Cmds, " {FF0000}-->{FFFFFF}/l - {FFBF00}load your saved position\n", 2048 );
  4863. strcat(Cmds, " {FF0000}-->{FFFFFF}/jetpack - {FFBF00}spawn a jetpack\n", 2048 );
  4864. strcat(Cmds, " {FF0000}-->{FFFFFF}/help - {FFBF00}type /help to see all what server have\n", 2048 );
  4865. strcat(Cmds, " {FF0000}-->{FFFFFF}/happy /sad - {FFBF00}your state\n", 2048 );
  4866. strcat(Cmds, " {FF0000}-->{FFFFFF}/lock /unlock - {FFBF00}Lock or unlock your car\n", 2048 );
  4867. strcat(Cmds, " {FF0000}-->{FFFFFF}/sss[1-12] - {FFBF00}Teleport to stunts\n", 2048 );
  4868. strcat(Cmds, " {FF0000}-->{FFFFFF}/vw - {FFBF00}Set your virtual world\n", 2048 );
  4869. strcat(Cmds, " {FF0000}-->{FFFFFF}/leavestunt - {FFBF00}leave stunt\n", 2048 );
  4870. strcat(Cmds, " {FF0000}-->{FFFFFF}/ad - {FFBF00}say something to see all players\n", 2048 );
  4871. strcat(Cmds, " {FF0000}-->{FFFFFF}/day /night - {FFBF00}Set your time to day/night\n", 2048 );
  4872. strcat(Cmds, " {FF0000}-->{FFFFFF}/para - {FFBF00}Give you a parachute\n", 2048 );
  4873. strcat(Cmds, " {FF0000}-->{FFFFFF}/camera - {FFBF00}Give you a camera\n", 2048 );
  4874. strcat(Cmds, " {FF0000}-->{FFFFFF}/arme /weapons - {FFBF00}Buy weapons\n", 2048 );
  4875. strcat(Cmds, " {FF0000}-->{FFFFFF}/Buyvip - {FFBF00}do you want to be V.I.P member in this server type /buyvip and buy one\n", 2048 );
  4876. strcat(Cmds, " {FF0000}-->{FFFFFF}/afk - {FFBF00}put you away from keybord\n", 2048 );
  4877. strcat(Cmds, " {FF0000}-->{FFFFFF}/back - {FFBF00}back from afk\n", 2048 );
  4878. ShowPlayerDialog(playerid, cmdss, DIALOG_STYLE_MSGBOX, "{C6C6C6} -=All Commands=-", Cmds, "Next","Cancel");
  4879. return 1;
  4880. }
  4881. //------------------------------------------------------------------------------//
  4882. CMD:leavestunt(playerid,params[])
  4883. {
  4884. STN[playerid] = 0;
  4885. DisablePlayerCheckpoint(playerid);
  4886. return 1;
  4887. }
  4888. //------------------------------------------------------------------------------//
  4889. CMD:oh(playerid,params[])
  4890. {
  4891. DM[playerid] = 1;
  4892. SetPlayerHealth(playerid,1);
  4893. SetPlayerPos(playerid,-2332.0996, -1633.7407, 633.7230);
  4894. GameTextForPlayer(playerid,"~w~Welcome to ~r~One Hit",4000,5);
  4895. return 1;
  4896. }
  4897. //------------------------------------------------------------------------------//
  4898. CMD:startstunt(playerid,params[])
  4899. {
  4900. STN[playerid] = 1;
  4901. if(IsPlayerInRangeOfPoint(playerid,4,1705.5413, 1451.8380, 9.9487))
  4902. {
  4903. SetPlayerCheckpoint(playerid,2118.5864, 1483.0841, 23.4166,4.0);
  4904. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4905. }
  4906. else if(IsPlayerInRangeOfPoint(playerid,4,1839.3021, 1562.0797, 10.0390))
  4907. {
  4908. SetPlayerCheckpoint(playerid,1851.7083, 1426.3226, 15.9196,4.0);
  4909. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4910. }
  4911. else if(IsPlayerInRangeOfPoint(playerid,4,2168.1328, 1213.5763, 9.9927))
  4912. {
  4913. SetPlayerCheckpoint(playerid,2000.9673, 1213.1139, 17.0789,4.0);
  4914. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4915. }
  4916. else if(IsPlayerInRangeOfPoint(playerid,4,2416.8218, 1358.4696, 20.4118))
  4917. {
  4918. SetPlayerCheckpoint(playerid,2396.9082, 1146.4279, 33.2691,4.0);
  4919. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4920. }
  4921. else if(IsPlayerInRangeOfPoint(playerid,4,2826.7634, 1468.8693, 9.8887))
  4922. {
  4923. SetPlayerCheckpoint(playerid,2776.7856, 1257.4076, 16.9512,4.0);
  4924. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4925. }
  4926. else if(IsPlayerInRangeOfPoint(playerid,4,1921.0787, 2007.8939, 9.3720))
  4927. {
  4928. SetPlayerCheckpoint(playerid,1958.6522, 1943.2184, 22.2268,4.0);
  4929. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4930. }
  4931. else if(IsPlayerInRangeOfPoint(playerid,4,-2008.0447, 729.4238, 44.3538))
  4932. {
  4933. SetPlayerCheckpoint(playerid,-1389.2230, 673.6660, 2.2660,4.0);
  4934. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4935. }
  4936. else if(IsPlayerInRangeOfPoint(playerid,4,-2164.5552, 319.9814, 34.1654))
  4937. {
  4938. SetPlayerCheckpoint(playerid,-1952.1982, 290.1427, 47.2101,4.0);
  4939. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4940. }
  4941. else if(IsPlayerInRangeOfPoint(playerid,4,1967.6954, -1424.7734, 13.0971))
  4942. {
  4943. SetPlayerCheckpoint(playerid,1831.8922, -1415.0773, 28.8896,4.0);
  4944. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4945. }
  4946. else if(IsPlayerInRangeOfPoint(playerid,4,1872.6061, -1441.5228, 13.0643))
  4947. {
  4948. SetPlayerCheckpoint(playerid,1899.8130, -1354.7906, 22.3711,4.0);
  4949. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4950. }
  4951. else if(IsPlayerInRangeOfPoint(playerid,4,1868.5116, -1463.7300, 13.1555))
  4952. {
  4953. SetPlayerCheckpoint(playerid,2030.8649, -1407.1376, 22.1158,4.0);
  4954. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4955. }
  4956. else if(IsPlayerInRangeOfPoint(playerid,4,-2006.5688, -281.3281, 34.4599))
  4957. {
  4958. SetPlayerCheckpoint(playerid,-2046.4899, -53.8307, 46.2760,4.0);
  4959. GameTextForPlayer(playerid,"~g~Go To The~r~ Checkpoint",5000,5);
  4960. }
  4961. return 1;
  4962. }
  4963.  
  4964. //------------------------------------------------------------------------------//
  4965. CMD:credits(playerid,params[])
  4966. {
  4967. new plname[MAX_PLAYER_NAME];
  4968. new string[650],string2[650],string3[650],string4[650],string5[650],string6[650];
  4969. GetPlayerName(playerid,plname,sizeof(plname));
  4970. format(string,sizeof(string),"{66CCFF}Te-ai gandit vreo data cine a contribuit la crearea acestui server?\n{66CCFF}Uite ca iti spunem aici!\n\n{FF0000}Scripteri:\n{FFFFFF}[TnT]Rimmon \n AliNuTzZz\n\n");
  4971. format(string2,sizeof(string2),"{FF0000}Creatorii GM-ului:\n{FFFFFF}[TnT]Rimmon \nAliNuTzZz\n\n{FF0000}Creatorii Hartilor:\n{FFFFFF}vampir_md\n\n{FF0000}Web Site:\n{FFFFFF}AliNuTzZz\n\n");
  4972. format(string3,sizeof(string3),"{FF0000}Others:\n{FFFFFF}[TnT]Rimmon\n{FFFFFF}AliNuTzZz\n\n");
  4973. format(string4,sizeof(string4),"{FF0000}Cel mai bun jucator: %s\n",plname);
  4974. format(string5,sizeof(string5),"{FF0000}=====================================================\n{3300FF}Romania {FFFF00}Stunt {FF0000}Time\n{0099FF}Visit {FFFFFF}wWw.Pgc-Zone.tk\n{0099FF}Scripted By {FFFFFF}[TnT]Rimmon\n{FF0000}=====================================================\n");
  4975. format(string6,sizeof(string6),"{FF0000}%s %s %s %s %s",string,string2,string3,string4,string5);
  4976. ShowPlayerDialog(playerid, 12000, DIALOG_STYLE_MSGBOX, "{3399FF}-= Creatorii RST =-", string6, "Ok", "");
  4977. return 1;
  4978. }
  4979. //------------------------------------------------------------------------------//
  4980. CMD:rules(playerid,params[])
  4981. {
  4982. new string [255];
  4983. strcat(string, " {FF0000}-->{FFFFFF}/Hack-{FFBF00}Ban\n", 2048 );
  4984. strcat(string, " {FF0000}-->{FFFFFF}/Sobeit-{FFBF00}permanent ban\n", 2048 );
  4985. strcat(string, " {FF0000}-->{FFFFFF}/drive by-{FFBF00}jail \n", 2048 );
  4986. ShowPlayerDialog(playerid, 116, DIALOG_STYLE_MSGBOX, "Credits", string, "Ok","");
  4987. return 1;
  4988. }
  4989. //------------------------------------------------------------------------------//
  4990. CMD:s(playerid,params[])
  4991. {
  4992. if(DM[playerid] ==0)
  4993. {
  4994. GetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]);
  4995. GetPlayerFacingAngle(playerid, PosA[playerid]);
  4996. SendClientMessage(playerid, COLOR_GREEN, "Your current position saved, to load your position us /l");
  4997. PosI[playerid] = (GetPlayerInterior(playerid));
  4998. PlayerPlaySound(playerid, 1137, 0.0, 0.0, 0.0);
  4999. }
  5000. if(DM[playerid] ==1)
  5001. {
  5002. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  5003. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  5004. }
  5005. return 1;
  5006. }
  5007. //------------------------------------------------------------------------------//
  5008. CMD:l(playerid,params[])
  5009. {
  5010. if(DM[playerid] ==0)
  5011. {
  5012. if (!floatsqroot(PosX[playerid]+PosY[playerid]+PosZ[playerid]))
  5013. {
  5014. return SendClientMessage(playerid, COLOR_RED, "you don't have any position saved!");
  5015. }
  5016. else
  5017. {
  5018. ResetPlayerWeapons(playerid);
  5019. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  5020. {
  5021. SetVehiclePos(GetPlayerVehicleID(playerid), PosX[playerid], PosY[playerid], PosZ[playerid]);
  5022. SetVehicleZAngle(GetPlayerVehicleID(playerid), PosA[playerid]);
  5023. SetCameraBehindPlayer(playerid);
  5024. LinkVehicleToInterior(GetPlayerVehicleID(playerid), PosI[playerid]);
  5025. }
  5026. else
  5027. {
  5028. InCar[playerid] = false;
  5029. SetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]);
  5030. SetPlayerFacingAngle(playerid, PosA[playerid]);
  5031. SetCameraBehindPlayer(playerid);
  5032. }
  5033. PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
  5034. SetPlayerInterior(playerid, PosI[playerid]);
  5035. SendClientMessage(playerid, COLOR_GREEN, "Your saved position has been loaded");
  5036. }
  5037. }
  5038. if(DM[playerid] ==1)
  5039. {
  5040. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  5041. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  5042. }
  5043. return 1;
  5044. }
  5045. //------------------------------------------------------------------------------//
  5046. CMD:jetpack(playerid,params[])
  5047. {
  5048. if(DM[playerid] ==0)
  5049. {
  5050. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USEJETPACK);
  5051. }
  5052. if(DM[playerid] ==1)
  5053. {
  5054. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  5055. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  5056. }
  5057. return 1;
  5058. }
  5059. //------------------------------------------------------------------------------//
  5060. CMD:ad(playerid,params[])
  5061. {
  5062. if(DM[playerid] ==0)
  5063. {
  5064. ShowPlayerDialog(playerid,ad,DIALOG_STYLE_INPUT,"Radio {FF0000}R{FFFB00}S{1500FF}T","Type here your text","Send","Cancel");
  5065. }
  5066. if(DM[playerid] ==1)
  5067. {
  5068. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  5069. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  5070. }
  5071. return 1;
  5072. }
  5073. //------------------------------------------------------------------------------//
  5074. CMD:sad(playerid,params[])
  5075. {
  5076. new string[255],nameas[MAX_PLAYER_NAME];
  5077. GetPlayerName(playerid,nameas,sizeof(nameas));
  5078. format(string,sizeof(string),"%s is sad",nameas);
  5079. SendClientMessageToAll(COLOR_GREY,string);
  5080. return 1;
  5081. }
  5082. //------------------------------------------------------------------------------//
  5083. CMD:happy(playerid,params[])
  5084. {
  5085. new string[255],nameas[MAX_PLAYER_NAME];
  5086. GetPlayerName(playerid,nameas,sizeof(nameas));
  5087. format(string,sizeof(string),"%s is happy",nameas);
  5088. SendClientMessageToAll(COLOR_GREY,string);
  5089. return 1;
  5090. }
  5091. //------------------------------------------------------------------------------//
  5092. CMD:v(playerid,params[])
  5093. {
  5094. if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "ERROR::>>You Have alredy a car,Get down and try again");
  5095. ShowPlayerDialog(playerid, DIALOGID_VEHICLE, 2, "Vehicles", "{FF0000}Bikes\n{FF0000}Bicycles\n{FFFB00}Cars\n{FFFB00}RC Vehicle\n{0004FF}Planes\n{0004FF}Helicopters\n{0004FF}Boats", "Sellect", "Cancel" );
  5096. return 1;
  5097. }
  5098. //------------------------------------------------------------------------------//
  5099. CMD:lock(playerid,params[])
  5100. {
  5101. if(IsPlayerInAnyVehicle(playerid))
  5102. {
  5103. new State=GetPlayerState(playerid);
  5104. if(State!=PLAYER_STATE_DRIVER)
  5105. {
  5106. SendClientMessage(playerid,COLOR_ORANGE,"You can only lock the doors as the driver.");
  5107. return 1;
  5108. }
  5109. new i;
  5110. for(i=0;i<MAX_PLAYERS;i++)
  5111. {
  5112. if(i != playerid)
  5113. {
  5114. SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
  5115. }
  5116. }
  5117. SendClientMessage(playerid, COLOR_ORANGE, "Vehicle Locked!");
  5118. new Float:pX, Float:pY, Float:pZ;
  5119. GetPlayerPos(playerid,pX,pY,pZ);
  5120. PlayerPlaySound(playerid,1056,pX,pY,pZ);
  5121. }
  5122. else
  5123. {
  5124. SendClientMessage(playerid, COLOR_ORANGE, "You're not in a vehicle!");
  5125. }
  5126. return 1;
  5127. }
  5128. //------------------------------------------------------------------------------//
  5129. CMD:buyvip(playerid,params[])
  5130. {
  5131. if(DM[playerid] == 0)
  5132. {
  5133. new vip[2048];
  5134. strcat(vip, " {FFBF00}Un nou cumparator de V.I.P?\n\n", 2048 );
  5135. strcat(vip, " {FFBF00}Daca e asa citeste regulamentul de mai jos \n", 2048 );
  5136. strcat(vip, " {FF0000}Regulament:\n", 2048 );
  5137. strcat(vip, " {0011FF}1.Nu ai voie sa te teleportezi(/goto)la un player de mai multe ori si sa il omori\n", 2048 );
  5138. strcat(vip, " {0011FF}2.Nu ai voie sa vorbesti vulgar cu alti V.I.P sau playeri!\n", 2048 );
  5139. strcat(vip, " {0011FF}3.Nu ai voie sa folosesti /vtc[1-13] in DM-uri!\n\n", 2048 );
  5140. strcat(vip, " {FFBF00}Apoi trebuie sa stii ce inseamna V.I.P pe serverul Romania Stunt Time\n", 2048 );
  5141. strcat(vip, " {FFBF00}V.I.P are comenzi ce un player normal nu le are\n", 2048 );
  5142. strcat(vip, " {FFBF00}Deci V.I.P este un membru respectat pe server\n\n", 2048 );
  5143. strcat(vip, " {FFBF00}V.I.P se cumpara cu coins(/stats) !\n", 2048 );
  5144. strcat(vip, " {FFBF00}Inainte sa cumperi V.I.P scrie /vcmds si vezi daca merita sau nu merita sa cumperi vip !\n", 2048 );
  5145. strcat(vip, " {FFBF00}V.I.P Level 4 se cumpara in euro pe orange nu cu coins\n\n", 2048 );
  5146. strcat(vip, " {00FF04}Deci vrei sa cumperi V.I.P?\n", 2048 );
  5147. ShowPlayerDialog(playerid,BVip,DIALOG_STYLE_MSGBOX,"Buy {FF0000}V.I.P",vip,"Da","Nu");
  5148. }
  5149. if(DM[playerid] == 1)
  5150. {
  5151. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  5152. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  5153. }
  5154. return 1;
  5155. }
  5156. //------------------------------------------------------------------------------//
  5157. CMD:unlock(playerid,params[])
  5158. {
  5159. if(IsPlayerInAnyVehicle(playerid))
  5160. {
  5161. new State=GetPlayerState(playerid);
  5162. if(State!=PLAYER_STATE_DRIVER)
  5163. {
  5164. SendClientMessage(playerid,COLOR_RED,"You can only unlock the doors as the driver.");
  5165. return 1;
  5166. }
  5167. new i;
  5168. for(i=0;i<MAX_PLAYERS;i++)
  5169. {
  5170. SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
  5171. }
  5172. SendClientMessage(playerid, COLOR_ORANGE, "Vehicle Unlocked!");
  5173. new Float:pX, Float:pY, Float:pZ;
  5174. GetPlayerPos(playerid,pX,pY,pZ);
  5175. PlayerPlaySound(playerid,1057,pX,pY,pZ);
  5176. }
  5177. else
  5178. {
  5179. SendClientMessage(playerid, COLOR_ORANGE, "You're Not In A Vehicle!");
  5180. }
  5181. return 1;
  5182. }
  5183. //------------------------------------------------------------------------------//
  5184. CMD:styles(playerid,params[])
  5185. {
  5186. if(DM[playerid] == 0)
  5187. {
  5188. ShowPlayerDialog(playerid,FIGHT, DIALOG_STYLE_LIST, "Stiluri de lupta", "Normal Fighting Skills\nBoxing Skills\nKungfu Skills\nKneeHeader\nGrabKicker\nElbow", "Selecteaza", "Inchide");
  5189. }
  5190. if(DM[playerid] == 1)
  5191. {
  5192. SendClientMessage(playerid,COLOR_RED,"You can't use command in DM Zone");
  5193. GameTextForPlayer(playerid,"~w~Use ~r~/Leave ~w~to leave",4000,5);
  5194. }
  5195. return 1;
  5196. }
  5197. //------------------------------------------------------------------------------//
  5198. CMD:afk(playerid,params[])
  5199. {
  5200. new string[255],name[MAX_PLAYER_NAME];
  5201. GetPlayerName(playerid,name,sizeof(name));
  5202. SetPlayerVirtualWorld(playerid,18246);
  5203. format(string,sizeof(string),"~r~%s ~n~~w~is afk",name);
  5204. GameTextForAll(string,5000,5);
  5205. PlayerInfo[playerid][afk] = 1;
  5206. TogglePlayerControllable(playerid,0);
  5207. return 1;
  5208. }
  5209. //------------------------------------------------------------------------------//
  5210. CMD:back(playerid,params[])
  5211. {
  5212. new string[255],name[MAX_PLAYER_NAME];
  5213. GetPlayerName(playerid,name,sizeof(name));
  5214. SetPlayerVirtualWorld(playerid,0);
  5215. format(string,sizeof(string),"~r~%s ~n~~w~is back",name);
  5216. GameTextForAll(string,5000,5);
  5217. PlayerInfo[playerid][afk] = 0;
  5218. TogglePlayerControllable(playerid,1);
  5219. return 1;
  5220. }
  5221. //------------------------------------------------------------------------------//
  5222. //--------------------------------------Vip Comands-----------------------------//
  5223. //------------------------------------------------------------------------------//
  5224. //------------------------------------------------------------------------------//
  5225. //------------------------------------------------------------------------------//
  5226. CMD:vcmds( playerid , params[ ] )
  5227. {
  5228. new Commands[ 1024 ];
  5229. strcat( Commands, "{FF0000}Level 1:\n", 1024 );
  5230. strcat( Commands, "{00FF19}/mytime /vcar /vtc /vtc2 /vtc3\n", 1024 );
  5231. strcat( Commands, "{00FF19}/vtc4 /vtc5 /vtc6 /vtc7 /vtc8 /vtc9\n", 1024 );
  5232. strcat( Commands, "{00FF19}vtc10 /vtc11 /vtc12 /vtc13 /maxammo /vgoto\n\n", 1024 );
  5233. strcat( Commands, "{FF0000}Level 2:\n", 1024 );
  5234. strcat( Commands, "{00FF19}/myweather /disablevipchat\n", 1024 );
  5235. strcat( Commands, "{00FF19}/carcolor /spawnme /rw /ww\n\n", 1024 );
  5236. strcat( Commands, "{FF0000}Level 3:\n", 1024 );
  5237. strcat( Commands, "{00FF19}/saveskin /outskin \n", 1024 );
  5238. strcat( Commands, "{00FF19}\n\n", 1024 );
  5239. strcat( Commands, "{FF0000}Level 4:\n", 1024 );
  5240. strcat( Commands, "{00FF19} /godmode /ignoregoto /vsay /vkick\n\n", 1024 );
  5241. ShowPlayerDialog( playerid, DIALOG_VCMDS, DIALOG_STYLE_MSGBOX , " {00FF19}Vip Commands " , Commands, "Ok", "" );
  5242. return 1;
  5243. }
  5244. //------------------------------------------------------------------------------//
  5245. CMD:saveskin( playerid, params[ ] )
  5246. {
  5247. if ( PlayerInfo[ playerid ][ Vip ] == 3 )
  5248. {
  5249. new string[ 128 ];
  5250. format( string, 128, "You have successfully saved this skin (ID %d)", params[ 0 ] );
  5251. SendClientMessage( playerid, COLOR_RED, string);
  5252. SendClientMessage( playerid, COLOR_RED, "Type /outskin for leave this skin." );
  5253. PlayerInfo[ playerid ][ SkinIDd ] = GetPlayerSkin( playerid );
  5254. }
  5255. else
  5256. {
  5257. SendClientMessage( playerid, COLOR_RED,"You need to be vip level 3 to use this command");
  5258. }
  5259. return 1;
  5260. }
  5261. //------------------------------------------------------------------------------//
  5262. CMD:ww( playerid, params[ ] )
  5263. {
  5264. if ( PlayerInfo[ playerid ][ Vip ] >= 2 )
  5265. {
  5266. ResetPlayerWeapons( playerid );
  5267. SendClientMessage( playerid, 0x33AA33FF, "You got an Running Weapons pack {FF0000}Free!" );
  5268. GivePlayerWeapon( playerid, 25, 500 ); //Shotgun
  5269. GivePlayerWeapon( playerid, 24, 500 ); //Desert Eagle
  5270. GivePlayerWeapon( playerid, 4, 1 ); //Knife
  5271. GivePlayerWeapon( playerid, 34, 500 ); //Sniper
  5272. GivePlayerWeapon( playerid, 31, 500 ); //M4
  5273. GivePlayerWeapon( playerid, 29, 500 ); //Mp5
  5274. }
  5275. else
  5276. {
  5277. return SendClientMessage( playerid, COLOR_RED,"You need to be vip level 2 to use this command");
  5278. }
  5279. return 1;
  5280. }
  5281. //------------------------------------------------------------------------------//
  5282. CMD:maxammo( playerid, params[ ] )
  5283. {
  5284. if ( PlayerInfo[ playerid ][ Vip ] >= 2 )
  5285. {
  5286. SendPlayerMaxAmmo( playerid );
  5287. SendClientMessage( playerid, COLOR_RED, "You have added {00FF00}Max Ammo{FF5500} to your weapons!" );
  5288. }
  5289. else
  5290. {
  5291. return SendClientMessage( playerid, COLOR_RED,"You need to be vip level 2 to use this command"); }
  5292. return 1;
  5293. }
  5294. //------------------------------------------------------------------------------//
  5295. CMD:mytime( playerid, params[ ] )
  5296. {
  5297. new time, string[ 128 ];
  5298. if ( PlayerInfo[ playerid ][ Vip ] >= 2 )
  5299. {
  5300. if ( sscanf( params, "d", time ) ) return SendClientMessage( playerid, COLOR_RED, "Scrie: {FFFF00}/mytime [timp]" );
  5301. if ( ( time < 0 ) || ( time > 24 ) ) return SendClientMessage( playerid, COLOR_RED, "Numai intre orele 0-24 puteti seta timpul!" );
  5302.  
  5303. SetPlayerTime( playerid, time, 0 );
  5304. format( string, sizeof( string ), "You have set your time to {E60000}%d", time );
  5305. SendClientMessage( playerid, COLOR_GREEN, string );
  5306. #if defined VIPS_SEND_COMMAND
  5307. SendVipsCommand( playerid, "/mytime" );
  5308. #endif
  5309. } else
  5310. {
  5311. SendClientMessage(playerid,COLOR_RED,"You need to be vip level 2 to use this command");
  5312. }
  5313. return 1;
  5314. }
  5315. //------------------------------------------------------------------------------//
  5316. CMD:spawnme(playerid,params[])
  5317. {
  5318. if(PlayerInfo[playerid][Vip] >= 2)
  5319. {
  5320. SpawnPlayer(playerid);
  5321. SendClientMessage(playerid,COLOR_RED,"Ati fost respawnat");
  5322. }
  5323. else
  5324. {
  5325. SendClientMessage(playerid,COLOR_RED,"You need to be vip level 2 to use this command");
  5326. }
  5327. return 1;
  5328. }
  5329. //------------------------------------------------------------------------------//
  5330. CMD:outskin( playerid, params[ ] )
  5331. {
  5332. if(PlayerInfo[playerid][Vip] < 3)
  5333. {
  5334. PlayerInfo[ playerid ][ SkinIDd ] = -1;
  5335. }
  5336. else
  5337. {
  5338. SendClientMessage(playerid,COLOR_RED,"You need to be vip level 2 to use this command");
  5339. }
  5340. return 1;
  5341. }
  5342. //------------------------------------------------------------------------------//
  5343. CMD:vkick(playerid, params[])
  5344. {
  5345. if(PlayerInfo[playerid][Vip] < 4) SendClientMessage(playerid, COLOR_RED, "Vip 4 needed for this command!");
  5346. else
  5347. {
  5348. new ID, reason[100];
  5349. if(sscanf(params, "is", ID, reason)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /kick [id] [reason]");
  5350. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected");
  5351. else
  5352. {
  5353. new string[256], name[60], name2[60];
  5354. GetPlayerName(playerid, name, 60);
  5355. GetPlayerName(ID, name2, 60);
  5356. format(string, 256, "Vip %s[%d] has kicked %s[%d]. (Reason: %s)", name, playerid, name2, ID, reason);
  5357. SendClientMessageToAll(COLOR_YELLOW, string);
  5358. Kick(ID);
  5359. }
  5360. }
  5361. return 1;
  5362. }
  5363. //------------------------------------------------------------------------------//
  5364. CMD:vgoto(playerid,params[])
  5365. {
  5366. if(PlayerInfo[playerid][Vip] < 1) SendClientMessage(playerid, COLOR_RED, "You need to be vip level 1 to use this command!");
  5367. else
  5368. {
  5369. new ID;
  5370. if(sscanf(params, "i", ID)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /goto [id]");
  5371. else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
  5372. else
  5373. {
  5374.  
  5375.  
  5376. GetPlayerPos(ID, x, y, z);
  5377. SetPlayerPos(playerid, x+1, y+1, z);
  5378. }
  5379. }
  5380. return 1;
  5381. }
  5382. //------------------------------------------------------------------------------//
  5383. CMD:vannounce(playerid,params[])
  5384. {
  5385. new name[MAX_PLAYERS];
  5386. new string[233];
  5387. GetPlayerName(playerid,name,sizeof(name));
  5388. if(PlayerInfo[playerid][Vip] >= 2 || IsPlayerAdmin(playerid))
  5389. {
  5390. if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"USAGE: /vannounce <text>");
  5391. format(string,sizeof(string),"~r~%s : ~w~%s",name,params);
  5392. return GameTextForAll(string,4000,4);
  5393. } else return SendClientMessage(playerid,COLOR_RED,"ERROR: You need to be level 2 to use this command");
  5394. }
  5395. //------------------------------------------------------------------------------//
  5396. CMD:vsay(playerid,params[])
  5397. {
  5398. new string[500];
  5399. new vmsg[500];
  5400. new vname[MAX_PLAYER_NAME];
  5401. if(PlayerInfo[playerid][Vip] >= 4)
  5402. {
  5403. strmid(vmsg, params,0,strlen(params));
  5404. GetPlayerName(playerid, vname, sizeof(vname));
  5405. if(!strlen(vmsg))
  5406. {
  5407. SendClientMessage(playerid, 0xADFF2FAA, "{00C0FF}/vsay {F81414}[mesaj]");
  5408. return 1;
  5409. }
  5410. else
  5411. {
  5412. format(string, sizeof(string), "{FFFFFF}Vip: {FFFFFF}%s: {F81414}%s",vname, vmsg , playerid);
  5413. SendClientMessageToAll(0xADFF2FAA, string);
  5414. }
  5415. }
  5416. else
  5417. {
  5418. SendClientMessage(playerid, COLOR_RED, "[Error]: You need to be Vip level {F81414}4 {FFFFFF}to use this command!");
  5419. }
  5420. return 1;
  5421. }
  5422. //------------------------------------------------------------------------------//
  5423. COMMAND:vips(playerid,params[])
  5424. {
  5425. new count = 0;
  5426. new string[128];
  5427. new VIPType[20];
  5428. SendClientMessage(playerid,-1,"");
  5429. SendClientMessage(playerid,COLOR_GREEN,"________________|ONLINE VIPS|________________");
  5430. SendClientMessage(playerid,-1,"");
  5431. for(new i = 0; i < MAX_PLAYERS; i++)
  5432. {
  5433. if(IsPlayerConnected(i))
  5434. {
  5435. if(PlayerInfo[i][Vip] > 0)
  5436. {
  5437. if(PlayerInfo[i][Vip] == 1)
  5438. {
  5439. VIPType = Level1Tag;
  5440. }
  5441. else if(PlayerInfo[i][Vip] == 2)
  5442. {
  5443. VIPType = Level2Tag;
  5444. }
  5445. else if(PlayerInfo[i][Vip] == 3)
  5446. {
  5447. VIPType = Level3Tag;
  5448. }
  5449. new PlayName[MAX_PLAYER_NAME];
  5450. GetPlayerName(i,PlayName,sizeof(PlayName));
  5451. format(string, sizeof(string), "Level: %d | Name: %s (ID:%i) | Rank: %s ", PlayerInfo[i][Vip], PlayName,i,VIPType);
  5452. SendClientMessage(playerid,COLOR_YELLOW,string);
  5453. count++;
  5454. }
  5455. }
  5456. }
  5457. if(count == 0)
  5458. SendClientMessage(playerid,COLOR_RED,"No VIPs online!");
  5459. SendClientMessage(playerid,COLOR_GREEN,"______________________________________________");
  5460. return 1;
  5461. }
  5462. CMD:myweather( playerid, params[ ] )
  5463. {
  5464. if(PlayerInfo[playerid][Vip] >=1)
  5465. {
  5466. if( sscanf( params, "i", params[ 0 ] ) )
  5467. return SendClientMessage( playerid,COLOR_RED, "Usage: /myweather [WeatherID" );
  5468.  
  5469. new string[ 128 ];
  5470. SetPlayerWeather( playerid, params[ 0 ] );
  5471. format( string, 128, "You have set your weather to %d", params[ 0 ] );
  5472. SendClientMessage( playerid, COLOR_BLUE, string );
  5473. }
  5474. return 1;
  5475. }
  5476. CMD:disablevipchat( playerid, params[ ] )
  5477. {
  5478. if(PlayerInfo[playerid][Vip] >=2)
  5479. {
  5480.  
  5481. if( PlayerInfo[ playerid ][ DisableVipChat ] == 0 )
  5482. {
  5483. SendClientMessage( playerid, 0x33AA33, "Vip Chat Disabled" );
  5484. PlayerInfo[ playerid ][ DisableVipChat ] = 1;
  5485. return 1;
  5486. }
  5487. SendClientMessage( playerid, 0x33AA33, "Vip Chat Enabled" );
  5488. PlayerInfo[ playerid ][ DisableVipChat ] = 0;
  5489. }
  5490. return 1;
  5491. }
  5492.  
  5493. CMD:ignoregoto( playerid, params[ ] )
  5494. {
  5495. if(PlayerInfo[playerid][Vip] >=4)
  5496. {
  5497.  
  5498. if( PlayerInfo[ playerid ][ IgnoreGoto ] == 0 )
  5499. {
  5500. SendClientMessage( playerid,COLOR_RED, "Ignore Goto ON!" );
  5501. PlayerInfo[ playerid ][ IgnoreGoto ] = 1;
  5502. return 1;
  5503. }
  5504. SendClientMessage( playerid,COLOR_RED, "Ignore Goto OFF!" );
  5505. PlayerInfo[ playerid ][ IgnoreGoto ] = 0;
  5506. }
  5507. return 1;
  5508. }
  5509.  
  5510. CMD:carcolor( playerid, params[ ] )
  5511. {
  5512. if(PlayerInfo[playerid][Vip] >=2)
  5513. {
  5514.  
  5515. if( !IsPlayerInAnyVehicle( playerid ) )
  5516. return SendClientMessage( playerid,COLOR_RED, "[ERROR] You are not in a vehicle !" );
  5517.  
  5518. if( sscanf( params, "dd", params[ 0 ], params[ 1 ] ) )
  5519. return SendClientMessage( playerid,COLOR_RED, "[ERROR] Usage: /carcolor [Color1] [Color2]" );
  5520.  
  5521. ChangeVehicleColor( GetPlayerVehicleID( playerid ), params[ 0 ], params[ 1 ] );
  5522. SendClientMessage( playerid,COLOR_GREEN, "Your vehicle colour has been changed!" );
  5523. }
  5524. return 1;
  5525. }
  5526.  
  5527.  
  5528. CMD:vtc( playerid, params[ ] )
  5529. {
  5530. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5531. {
  5532. if ( IsPlayerInAnyVehicle( playerid ) )
  5533. {
  5534. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle" );
  5535. } else
  5536. {
  5537. GetPlayerPos( playerid, x, y, z);
  5538. GetPlayerFacingAngle( playerid, Angle );
  5539. VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );
  5540. PutPlayerInVehicle( playerid, VehiclulRt, 0);
  5541. AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent(VehiclulRt, 1140); AddVehicleComponent(VehiclulRt, 1170);
  5542. AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent(VehiclulRt, 1140); AddVehicleComponent(VehiclulRt, 1170);
  5543. AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );
  5544. PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );
  5545. ChangeVehiclePaintjob( VehiclulRt, 0 );
  5546. SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );
  5547. LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }
  5548. }
  5549. else
  5550. {
  5551. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5552. }
  5553. return 1;
  5554. }
  5555. //------------------------------------------------------------------------------//
  5556. CMD:vtc2( playerid, params[ ] )
  5557. {
  5558. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5559. {
  5560. if ( IsPlayerInAnyVehicle( playerid ) )
  5561. {
  5562. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  5563. } else {
  5564. GetPlayerPos( playerid, x, y, z );
  5565. GetPlayerFacingAngle( playerid, Angle );
  5566. VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );
  5567. PutPlayerInVehicle( playerid, VehiclulRt, 0 );
  5568. AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1140 ); AddVehicleComponent( VehiclulRt, 1170 );
  5569. AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1140 ); AddVehicleComponent( VehiclulRt, 1170 );
  5570. AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );
  5571. PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );
  5572. ChangeVehiclePaintjob( VehiclulRt, 1 );
  5573. SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );
  5574. LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }
  5575. }
  5576. else
  5577. {
  5578. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5579. }
  5580. return 1;
  5581. }
  5582. //------------------------------------------------------------------------------//
  5583. CMD:vtc3( playerid, params[ ] )
  5584. {
  5585. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5586. {
  5587. if ( IsPlayerInAnyVehicle( playerid ) )
  5588. {
  5589. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  5590. } else {
  5591.  
  5592. GetPlayerPos( playerid, x, y, z );
  5593. GetPlayerFacingAngle( playerid, Angle );
  5594. VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );
  5595. PutPlayerInVehicle( playerid, VehiclulRt, 0 );
  5596. AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1170 );
  5597. AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1140 );
  5598. AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );
  5599. PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );
  5600. ChangeVehiclePaintjob( VehiclulRt, 2 );
  5601. SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );
  5602. LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }
  5603. }
  5604. else
  5605. {
  5606. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5607. }
  5608. return 1;
  5609. }
  5610. //------------------------------------------------------------------------------//
  5611. CMD:vtc4( playerid, params[ ] )
  5612. {
  5613. new carid;
  5614. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5615. {
  5616. if ( IsPlayerInAnyVehicle( playerid ) )
  5617. {
  5618. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  5619. } else {
  5620. GetPlayerPos( playerid, x, y, z );
  5621. GetPlayerFacingAngle( playerid, Angle );
  5622. carid = CreateVehicle( 559, x, y, z, Angle, 1, -1, -1 );
  5623. PutPlayerInVehicle( playerid, carid, 0 );
  5624. AddVehicleComponent( carid, 1065 ); AddVehicleComponent( carid, 1067 ); AddVehicleComponent( carid, 1073 );
  5625. AddVehicleComponent( carid, 1162 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
  5626. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  5627. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  5628. }
  5629. else
  5630. {
  5631. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5632. }
  5633. return 1;
  5634. }
  5635. //------------------------------------------------------------------------------//
  5636. CMD:vtc5( playerid, params[ ] )
  5637. {
  5638. new carid;
  5639. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5640. {
  5641. if ( IsPlayerInAnyVehicle( playerid ) )
  5642. {
  5643. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  5644. } else {
  5645. GetPlayerPos( playerid, x, y, z );
  5646. GetPlayerFacingAngle( playerid, Angle );
  5647. carid = CreateVehicle( 565, x, y, z, Angle, 1, -1, -1 );
  5648. PutPlayerInVehicle( playerid, carid, 0 );
  5649. AddVehicleComponent( carid, 1046 ); AddVehicleComponent( carid, 1049 ); AddVehicleComponent( carid, 1073 );
  5650. AddVehicleComponent( carid, 1053 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
  5651. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  5652. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  5653. }
  5654. else
  5655. {
  5656. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5657. }
  5658. return 1;
  5659. }
  5660. //------------------------------------------------------------------------------//
  5661. CMD:vtc6( playerid, params[ ] )
  5662. {
  5663. new carid;
  5664. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5665. {
  5666. if ( IsPlayerInAnyVehicle( playerid ) )
  5667. {
  5668. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  5669. } else {
  5670. GetPlayerPos( playerid, x, y, z );
  5671. GetPlayerFacingAngle( playerid, Angle );
  5672. carid = CreateVehicle( 558, x, y, z, Angle, 1, -1, -1 );
  5673. PutPlayerInVehicle( playerid, carid, 0 );
  5674. AddVehicleComponent( carid, 1088 ); AddVehicleComponent( carid, 1092 ); AddVehicleComponent( carid, 1073 );
  5675. AddVehicleComponent( carid, 1139 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
  5676. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  5677. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  5678. }
  5679. else
  5680. {
  5681. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5682. }
  5683. return 1;
  5684. }
  5685. //------------------------------------------------------------------------------//
  5686. CMD:vtc7( playerid, params[ ] )
  5687. {
  5688. new carid;
  5689. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5690. {
  5691. if ( IsPlayerInAnyVehicle( playerid ) )
  5692. {
  5693. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  5694. } else {
  5695. GetPlayerPos( playerid, x, y, z );
  5696. GetPlayerFacingAngle( playerid, Angle );
  5697. carid = CreateVehicle( 561, x, y, z, Angle, 1, -1, -1 );
  5698. PutPlayerInVehicle( playerid, carid, 0 );
  5699. AddVehicleComponent( carid, 1055 ); AddVehicleComponent( carid, 1058 ); AddVehicleComponent( carid, 1073 );
  5700. AddVehicleComponent( carid, 1064 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
  5701. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  5702. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  5703. }
  5704. else
  5705. {
  5706. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5707. }
  5708. return 1;
  5709. }
  5710. //------------------------------------------------------------------------------//
  5711. CMD:vtc8( playerid, params[ ] )
  5712. {
  5713. new carid;
  5714. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5715. {
  5716. if ( IsPlayerInAnyVehicle( playerid ) )
  5717. {
  5718. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  5719. } else {
  5720. GetPlayerPos( playerid, x, y, z );
  5721. GetPlayerFacingAngle( playerid, Angle );
  5722. carid = CreateVehicle( 562, x, y, z, Angle, 1, -1, -1 );
  5723. PutPlayerInVehicle( playerid, carid, 0 );
  5724. AddVehicleComponent( carid, 1034 ); AddVehicleComponent( carid, 1038 ); AddVehicleComponent( carid, 1073 );
  5725. AddVehicleComponent( carid, 1147 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
  5726. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  5727. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  5728. }
  5729. else
  5730. {
  5731. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5732. }
  5733. return 1;
  5734. }
  5735. //------------------------------------------------------------------------------//
  5736. CMD:vtc9( playerid, params[ ] )
  5737. {
  5738. new carid;
  5739. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5740. {
  5741. if ( IsPlayerInAnyVehicle( playerid ) )
  5742. {
  5743. SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle!" );
  5744. } else {
  5745. GetPlayerPos( playerid, x, y, z );
  5746. GetPlayerFacingAngle( playerid, Angle );
  5747. carid = CreateVehicle( 567, x, y, z, Angle, 1, -1, -1 );
  5748. PutPlayerInVehicle( playerid, carid, 0 );
  5749. AddVehicleComponent( carid, 1102 ); AddVehicleComponent( carid, 1129 ); AddVehicleComponent( carid, 1188 ); AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1086 );
  5750. AddVehicleComponent( carid, 1133 ); AddVehicleComponent( carid, 1186 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1085 ); ChangeVehiclePaintjob( carid, 1 );
  5751. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  5752. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  5753. }
  5754. else
  5755. {
  5756. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5757. }
  5758. return 1;
  5759. }
  5760. //------------------------------------------------------------------------------//
  5761. CMD:vtc10( playerid, params[ ] )
  5762. {
  5763. new carid;
  5764. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5765. {
  5766. if ( IsPlayerInAnyVehicle( playerid ) )
  5767. {
  5768. SendClientMessage( playerid, COLOR_RED,"ERROR: You already have a vehicle!" );
  5769. } else {
  5770. GetPlayerPos( playerid, x, y, z );
  5771. GetPlayerFacingAngle( playerid, Angle );
  5772. carid = CreateVehicle( 558, x, y, z, Angle, 1, -1, -1 );
  5773. PutPlayerInVehicle( playerid, carid, 0 );
  5774. AddVehicleComponent( carid, 1092 ); AddVehicleComponent( carid, 1166 ); AddVehicleComponent( carid, 1165 ); AddVehicleComponent( carid, 1090 );
  5775. AddVehicleComponent( carid, 1094 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1163 );
  5776. AddVehicleComponent( carid, 1091 ); ChangeVehiclePaintjob( carid, 2 );
  5777. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  5778. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  5779. }
  5780. else
  5781. {
  5782. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5783. }
  5784. return 1;
  5785. }
  5786. //------------------------------------------------------------------------------//
  5787. CMD:vtc11( playerid, params[ ] )
  5788. {
  5789. new carid;
  5790. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5791. {
  5792. if ( IsPlayerInAnyVehicle( playerid ) )
  5793. {
  5794. SendClientMessage( playerid, COLOR_RED,"ERROR: You already have a vehicle!" );
  5795. } else {
  5796. GetPlayerPos( playerid, x, y, z );
  5797. GetPlayerFacingAngle( playerid, Angle );
  5798. carid = CreateVehicle( 557, x, y, z, Angle, 1, 1, -1 );
  5799. PutPlayerInVehicle( playerid, carid, 0 );
  5800. AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1081 );
  5801. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  5802. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  5803. }
  5804. else
  5805. {
  5806. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5807. }
  5808. return 1;
  5809. }
  5810. //------------------------------------------------------------------------------//
  5811. CMD:vtc12( playerid, params[ ] )
  5812. {
  5813. new carid;
  5814. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5815. {
  5816. if ( IsPlayerInAnyVehicle( playerid ) )
  5817. {
  5818. SendClientMessage( playerid, COLOR_RED,"ERROR: You already have a vehicle!" );
  5819. } else {
  5820. GetPlayerPos( playerid, x, y, z );
  5821. GetPlayerFacingAngle( playerid, Angle );
  5822. carid = CreateVehicle( 535, x, y, z, Angle, 1, -1, -1 );
  5823. PutPlayerInVehicle( playerid, carid, 0 );
  5824. ChangeVehiclePaintjob( carid, 1 ); AddVehicleComponent( carid, 1109 ); AddVehicleComponent( carid, 1115 ); AddVehicleComponent( carid, 1117 ); AddVehicleComponent( carid, 1073 ); AddVehicleComponent( carid, 1010 );
  5825. AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1114 ); AddVehicleComponent( carid, 1081 ); AddVehicleComponent( carid, 1119 ); AddVehicleComponent( carid, 1121 );
  5826. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  5827. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  5828. }
  5829. else
  5830. {
  5831. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5832. }
  5833. return 1;
  5834. }
  5835. //------------------------------------------------------------------------------//
  5836. CMD:vtc13( playerid, params[ ] )
  5837. {
  5838. new carid;
  5839. if ( PlayerInfo[ playerid ][ Vip] >= 1 )
  5840. {
  5841. if ( IsPlayerInAnyVehicle( playerid ) )
  5842. {
  5843. SendClientMessage( playerid, COLOR_RED,"ERROR: You already have a vehicle!" );
  5844. } else {
  5845. GetPlayerPos( playerid, x, y, z );
  5846. GetPlayerFacingAngle( playerid, Angle );
  5847. carid = CreateVehicle( 562, x, y, z, Angle, 1, -1, -1 );
  5848. PutPlayerInVehicle( playerid, carid, 0 );
  5849. AddVehicleComponent( carid, 1034 ); AddVehicleComponent( carid, 1038 ); AddVehicleComponent( carid, 1147 );
  5850. AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1073 ); ChangeVehiclePaintjob( carid, 0 );
  5851. SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
  5852. LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
  5853. }
  5854. else
  5855. {
  5856. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5857. }
  5858. return 1;
  5859. }
  5860. CMD:vcar(playerid,params[])
  5861. {
  5862. new carid;
  5863. if(PlayerInfo[playerid][Vip] >= 1)
  5864. {
  5865. GetPlayerPos(playerid, x, y, z);
  5866. carid=CreateVehicle(495, x+3, y, z, 900.00, -1, -1, 120);
  5867. PutPlayerInVehicle(playerid, carid,0);
  5868. LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
  5869. }
  5870. else
  5871. {
  5872. SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
  5873. }
  5874. return 1;
  5875. }
  5876. CMD:rw( playerid, params[ ] )
  5877. {
  5878. if(PlayerInfo[playerid][Vip] >=1)
  5879. {
  5880.  
  5881. ResetPlayerWeapons( playerid );
  5882. SendClientMessage( playerid, 0x33AA33FF, "You got a Walking Weapons pack {FF0000}Free!" );
  5883. GivePlayerWeapon( playerid, 4, 1 ); //Knife
  5884. GivePlayerWeapon( playerid, 28, 500 ); //Uzi
  5885. GivePlayerWeapon( playerid, 26, 500 ); //Sawnoff Shotgun
  5886. GivePlayerWeapon( playerid, 22, 500 ); //9mm
  5887. }
  5888. return 1;
  5889. }
  5890. public OnPlayerCommandPerformed(playerid, cmdtext[], success)
  5891. {
  5892. if(success == 0) return SendClientMessage(playerid, COLOR_GREEN, "[BOOT]:Command don't exist.Please try /help /cmds.");
  5893. return 1;
  5894. }
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