clydedrive

House Rules

Sep 5th, 2018
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  1. - 10 Point Buy
  2. - 1 Feat per level
  3. - +1 stat point per level (exclude level 1)
  4. - 1 Trait at first level OR
  5. 2 Traits with 1 drawback(edited)
  6. Victorious Razor05/16/2018
  7. - Start with avg gold for the class.
  8. - Slow EXP progression
  9. - Everyone starts with their max hit die for first level.
  10. Victorious Razor05/16/2018
  11. - Not confirming.
  12. - Traits are unique as hell. fuck doubling up on the same trait between people :smiley:
  13. - Only feats go under "FEATS AND TRAITS", traits will go under "SPECIAL ABILITIES"
  14. - Ignore "Campaign Traits".
  15. - Ignore "Regional Traits".
  16.  
  17. 1. Don't look up creature sheets unless given explicit instruction.
  18. 2. Crits are just X multiplier damage, not rolled multiple times.
  19. 3. If you're in a situation where failure does make a significant difference, you're not allowed to take a 10.
  20. 4. Armor bonus to AC is instead calculated as flat DR.
  21. 5. Misplays/mistakes are not reversible. They happened, so play accordingly.
  22. 6. Ask for clarifications before making an action, because mistakes based on a lack of clarity on the situation will be counted as actually happening.
  23. 7. Running is a full turn round action that disables 5 foot step, but allows you to move up to triple your move. The run feat increases this to 4x.
  24. In addition to the AC penalty, some things to remember about running:
  25. Running is a full round action, so you can run then act next round.
  26. You must run in a straight line. Most GMs are reasonable about allowing a diagonal-ish line, but if the map requires you to turn (e.g. a bend in a hallway) you have to stop if you've used more than twice your movement.
  27. No running through difficult terrain.
  28.  
  29. 8. We don't roll to confirm.
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