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Jan 26th, 2015
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  1. Volume 2 - Scene 4
  2.  
  3. [Inner Ring]
  4. The inner Ring is a region.
  5. [Base Level]
  6. The Med Lab is in the inner Ring.
  7. The Solar Lab is in the inner Ring.
  8. The Xeno Lab is in the inner Ring.
  9. The Engineering Room is in the inner Ring.
  10. [Lower Level]
  11. Main Generator is in the inner Ring.
  12. Delta Al is in the inner Ring.
  13. Gravity Compensator is in the inner Ring.
  14. Alpha Al is in the inner Ring.
  15.  
  16. [Outer Ring]
  17. The outer Ring is a region.
  18. [Base Level]
  19. Delta Quadrant Junction is in the outer Ring.
  20. Gamma Delta Corridor is in the outer Ring.
  21. Gamma Quadrant Junction is in the outer Ring.
  22. Gamma Beta Corridor is in the outer Ring.
  23. Beta Quadrant Junction is in the outer Ring.
  24. Alpha Beta Corridor is in the outer Ring.
  25. Alpha Quadrant Junction is in the outer Ring.
  26. Alpha Delta Corridor is in the outer Ring.
  27. Dlocked is in the outer Ring.
  28. Dout is in the outer Ring.
  29. [Lower Level]
  30. Delta Greenhouse is in the outer Ring.
  31. Environmental Controls is in the outer Ring.
  32. Beta Greenhouse is in the outer Ring.
  33. Storage Room is in the outer Ring.
  34.  
  35. [Objects]
  36. [Antenna is a device.]
  37.  
  38. Barry is a person.
  39. Percy is a person.
  40. The player is Barry. "You are now Barry. Someone of you need to go to the helping generator and the other need to do the emergency call just in time from the bridge.".
  41. [Keys]
  42. The Master key is carried by the player.
  43. The matching key of DML is the Master key.
  44. The matching key of DBridge is the Master key.
  45.  
  46. Barry is in Med Lab.
  47. [Barry is in Maintenance Hangar. ]
  48. Percy is in Med Lab.
  49. The intercom is a thing.
  50. The intercom is in Bridge. "Hey! You found the intercom. Now you can take and activate it by saying 'activate intercom'. You should use it to speak to Percy if she is not near to you.".
  51.  
  52. IntercomCondition is a number that varies.
  53. IntercomCondition is 0;
  54.  
  55. Understand "deactivate intercom" as decontrollPercy.
  56. decontrollPercy is an action applying to nothing.
  57.  
  58. check decontrollPercy:
  59. if the intercom is carried by the player:
  60. say "You deactivated the intercom. You can't speak to Percy now through the intercom.";
  61. now IntercomCondition is 0.
  62.  
  63. Understand "activate intercom" as controllPercy.
  64. controllPercy is an action applying to nothing.
  65.  
  66. check controllPercy:
  67. if the intercom is carried by the player:
  68. if Percy is in the inner Ring or Percy is in the outer Ring:
  69. say "Now type the commands to control where Percy should go! Commands are: ";
  70. say "'north.'";
  71. say "'east.'";
  72. say "'south.'";
  73. say "'west.'";
  74. now IntercomCondition is 1;
  75. otherwise:
  76. say "Seems like Percy can't hear you. Is he in the inner or outer ring?";
  77.  
  78. Instead of going:
  79. if IntercomCondition is 1 and (Percy is in the inner Ring or Percy is in the outer Ring):
  80. if going north:
  81. if the room north of the location of Percy is nothing:
  82. say "Percy: 'I can't move to the room north of me because there is no room....'";
  83. else:
  84. move Percy to the room north of the location of Percy;
  85. say "Percy moved north. She is now in [location of Percy].";
  86. if going east:
  87. if the room east of the location of Percy is nothing:
  88. say "Percy: 'I can't move to the room east of me because there is no room....'";
  89. else:
  90. move Percy to the room east of the location of Percy;
  91. say "Percy moved east. She is now in [location of Percy].";
  92. if going south:
  93. if the room south of the location of Percy is nothing:
  94. say "Percy: 'I can't move to the room south of me because there is no room....'";
  95. else:
  96. move Percy to the room south of the location of Percy;
  97. say "Percy moved south. She is now in [location of Percy].";
  98. if going west:
  99. if the room west of the location of Percy is nothing:
  100. say "Percy: 'I can't move to the room west of me because there is no room....'";
  101. else:
  102. move Percy to the room west of the location of Percy;
  103. say "Percy moved west. She is now in [location of Percy].";
  104. if going northeast:
  105. if the room northeast of the location of Percy is nothing:
  106. say "Percy: 'I can't move to the room northeast of me because there is no room....'";
  107. else:
  108. move Percy to the room northeast of the location of Percy;
  109. say "Percy moved northeast. She is now in [location of Percy].";
  110. if going southeast:
  111. if the room southeast of the location of Percy is nothing:
  112. say "Percy: 'I can't move to the room southeast of me because there is no room....'";
  113. else:
  114. move Percy to the room southeast of the location of Percy;
  115. say "Percy moved southeast. She is now in [location of Percy].";
  116. if going northwest:
  117. if the room northwest of the location of Percy is nothing:
  118. say "Percy: 'I can't move to the room northwest of me because there is no room....'";
  119. else:
  120. move Percy to the room northwest of the location of Percy;
  121. say "Percy moved northwest. She is now in [location of Percy].";
  122. if going southwest:
  123. if the room southwest of the location of Percy is nothing:
  124. say "Percy: 'I can't move to the room southwest of me because there is no room....'";
  125. else:
  126. move Percy to the room southwest of the location of Percy;
  127. say "Percy moved southwest. She is now in [location of Percy].";
  128. otherwise:
  129. continue the action;
  130.  
  131. [Objects]
  132. CounterBarryTurns is a number that varies.
  133. CounterBarryTurns is -1;
  134.  
  135. The Emergency call button is a thing in the Bridge. It is scenery. The description is "What happens if i press that?."
  136.  
  137. MobiTab is a thing.
  138. MobiTab is carried by the player.
  139.  
  140. A space suit is a kind of thing. It is wearable. It is portable.
  141. Space suit1 is a space suit. Space suit1 is in Maintenance Hangar. "You can find a space suit here.".
  142.  
  143. The helping generator is a device. The helping generator is in Backup Generator Room. "Ohhh. Here is a helping generator. I could switch it on.".
  144. The helping generator is switched off.
  145.  
  146. The HGantenna is a thing. It is a part of the helping generator.
  147. [he HGantenna has a number called HGAntState.]
  148. HGAntState is a number that varies.
  149. HGAntState is 0;
  150.  
  151.  
  152.  
  153. Every turn:
  154. if the location of Percy is Maintenance Hangar and IntercomCondition is 1:
  155. say "Percy takes the space suit, coming to the com module, arranges the antenna and a small light in the bridge turns on. After that she turns on the backup generator.";
  156. now Percy is wearing Space suit1;
  157. now IntercomCondition is 2;
  158. move Percy to Communication Station;
  159. now HGAntState is 1;
  160. now the helping generator is switched on;
  161. say "A light is blinking now in the bridge. What should i do now?";
  162.  
  163.  
  164.  
  165. Instead of pushing the Emergency call button when the player is in the Bridge and IntercomCondition is 2 and HGAntState is 1 and the helping generator is switched on:
  166. say "EMERGANCY CALL SENT. DUDUDUDUDUU.";
  167. if player carries MobiTab:
  168. say "Oxygen alarm. DUDUDU. OXYGEN NOT FOUND. Percy moved to the Gravity Compensator to get to the security capsules.";
  169. move Percy to Gravity Compensator;
  170. now CounterBarryTurns is 0;
  171. otherwise:
  172. say "You need to find your MobiTab....";
  173.  
  174. Every turn:
  175. if (CounterBarryTurns > 14):
  176. say "ERROR 404. NO MORE OXYGEN FOUND.";
  177. end the story saying ("You had no more oxygen...");
  178. else if (CounterBarryTurns >= 0):
  179. now CounterBarryTurns is CounterBarryTurns + 1;
  180.  
  181. Every turn:
  182. if (CounterBarryTurns > 0):
  183. if ((the location of player is the location of Percy) and (the location of the player is Gravity Compensator)):
  184. [if (No zombies following)]
  185. end the story saying ("YOU ARE GREAT, WE ARE ALIVE!!!!")
  186.  
  187.  
  188. Instead of pushing the Emergency call button when the player is in the Bridge and (IntercomCondition is not 2 or HGAntState is not 1 or the helping generator is switched off):
  189. now IntercomCondition is 1;
  190. now HGAntState is 0;
  191. now the HGantenna is switched off;
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