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  1.  
  2. # KAG Map Generator Config File
  3. # map size is set in a console variables: m_width; m_height
  4. # in Scripts/dedicated_autoconfig.gm or Scripts/autoconfig.gm
  5.  
  6. # Most noise variables (like persistence, lacunarity) are explained in the libnoise tutorial : http://libnoise.sourceforge.net/tutorials/tutorial4.html
  7.  
  8. override_map_width = 600
  9. override_map_height = 150
  10.  
  11. baseline = 75 # vertical percentage of map; vertical base line of ground; the higher percentage the lower the map starts
  12.  
  13. noise_smoothness = 3.0 # 1.0 smoothest; 2 - 2 tile blocks; 3 - 3 tiles blocks ...
  14. min_noise_smoothness = 1.0
  15.  
  16. ground_noise_frequency = 21.0
  17. ground_noise_lacunarity = 0.9 # less = less spikes
  18. ground_noise_octaves = 6
  19. ground_noise_persistence = 0.35
  20.  
  21. hill_height_max = 3 # in tiles
  22.  
  23. mountain_concentration = # horizontal percentage of map
  24. mountain_width = 6 # horizontal percentage of map
  25. mountain_height = 35 # in tiles
  26. mountain_shape = 0 # 0 - straight; 1 - convex; 2 - concave
  27.  
  28. hole_concentration = # horizontal percentage of map
  29. hole_width = 3 # horizontal percentage of map
  30. hole_height = 4 # in tiles
  31. hole_shape = 1 # 0 - straight; 1 - convex; 2 - concave
  32.  
  33. respawn_spots = 12; 88; # horizontal percentage of map
  34.  
  35.  
  36. cave_noise_frequency = 1.3
  37. cave_noise_lacunarity = 2.1
  38. cave_noise_octaves = 5
  39. cave_noise_persistence = 1.90
  40. cave_turbulence_power = 0.1
  41. cave_turbulence_roughness = 14.0
  42. cave_turbulence_frequency = 3.0
  43. cave_thickness = 0 # size of cave
  44.  
  45.  
  46. stone_noise_frequency = 80.0
  47. stone_noise_lacunarity = 3.0
  48. stone_noise_octaves = 5
  49. stone_noise_persistence = 0.7
  50. stone_multiplier_mountain = 0
  51. stone_multiplier_hole = 5
  52. stone_cave_thickness = 1 # thickness of stone around caves; 0 - stone does not concentrate on caves
  53.  
  54. gold_concentration = 40; 50; 60; # horizontal percentage of map
  55. gold_concentration_width = 124;
  56.  
  57. gold_noise_frequency = 246.0
  58. gold_noise_lacunarity = 0.0
  59. gold_noise_octaves = 3
  60. gold_noise_persistence = 0.0
  61. gold_turbulence_power = 5.1
  62. gold_turbulence_roughness = 1.0
  63. gold_turbulence_frequency = 1.3
  64.  
  65. wood_tree_maxheight = 10
  66. wood_tree_variation = 10
  67. wood_noise_frequency = 40.0
  68. wood_noise_lacunarity = 1.6
  69. wood_noise_octaves = 3
  70. wood_noise_persistence = 1.35
  71.  
  72. bedrock_noise_frequency = 69.0
  73. bedrock_noise_lacunarity = 0.9
  74. bedrock_noise_octaves = 5
  75. bedrock_noise_persistence = 0.3
  76. bedrock_turbulence_power = 0.85
  77. bedrock_turbulence_roughness = 19.99
  78. bedrock_turbulence_frequency = 1.0
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