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- # KAG Map Generator Config File
- # map size is set in a console variables: m_width; m_height
- # in Scripts/dedicated_autoconfig.gm or Scripts/autoconfig.gm
- # Most noise variables (like persistence, lacunarity) are explained in the libnoise tutorial : http://libnoise.sourceforge.net/tutorials/tutorial4.html
- override_map_width = 600
- override_map_height = 150
- baseline = 75 # vertical percentage of map; vertical base line of ground; the higher percentage the lower the map starts
- noise_smoothness = 3.0 # 1.0 smoothest; 2 - 2 tile blocks; 3 - 3 tiles blocks ...
- min_noise_smoothness = 1.0
- ground_noise_frequency = 21.0
- ground_noise_lacunarity = 0.9 # less = less spikes
- ground_noise_octaves = 6
- ground_noise_persistence = 0.35
- hill_height_max = 3 # in tiles
- mountain_concentration = # horizontal percentage of map
- mountain_width = 6 # horizontal percentage of map
- mountain_height = 35 # in tiles
- mountain_shape = 0 # 0 - straight; 1 - convex; 2 - concave
- hole_concentration = # horizontal percentage of map
- hole_width = 3 # horizontal percentage of map
- hole_height = 4 # in tiles
- hole_shape = 1 # 0 - straight; 1 - convex; 2 - concave
- respawn_spots = 12; 88; # horizontal percentage of map
- cave_noise_frequency = 1.3
- cave_noise_lacunarity = 2.1
- cave_noise_octaves = 5
- cave_noise_persistence = 1.90
- cave_turbulence_power = 0.1
- cave_turbulence_roughness = 14.0
- cave_turbulence_frequency = 3.0
- cave_thickness = 0 # size of cave
- stone_noise_frequency = 80.0
- stone_noise_lacunarity = 3.0
- stone_noise_octaves = 5
- stone_noise_persistence = 0.7
- stone_multiplier_mountain = 0
- stone_multiplier_hole = 5
- stone_cave_thickness = 1 # thickness of stone around caves; 0 - stone does not concentrate on caves
- gold_concentration = 40; 50; 60; # horizontal percentage of map
- gold_concentration_width = 124;
- gold_noise_frequency = 246.0
- gold_noise_lacunarity = 0.0
- gold_noise_octaves = 3
- gold_noise_persistence = 0.0
- gold_turbulence_power = 5.1
- gold_turbulence_roughness = 1.0
- gold_turbulence_frequency = 1.3
- wood_tree_maxheight = 10
- wood_tree_variation = 10
- wood_noise_frequency = 40.0
- wood_noise_lacunarity = 1.6
- wood_noise_octaves = 3
- wood_noise_persistence = 1.35
- bedrock_noise_frequency = 69.0
- bedrock_noise_lacunarity = 0.9
- bedrock_noise_octaves = 5
- bedrock_noise_persistence = 0.3
- bedrock_turbulence_power = 0.85
- bedrock_turbulence_roughness = 19.99
- bedrock_turbulence_frequency = 1.0
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