Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Shader "Custom/HiddenShader1" {
- Properties {
- _Color ("Color", Color) = (1,1,1,1)
- _StencilVal ("stencilVal", Int) = 1
- _StencilComp ("stencilComp", Int) = 0
- }
- SubShader {
- Lighting On
- Tags { "RenderType"="Opaque" "Queue"="Geometry"}
- ZWrite On
- Stencil {
- Ref [_StencilVal]
- Comp Always
- Pass Replace
- }
- LOD 200
- CGPROGRAM
- #pragma surface surf Lambert
- sampler2D _MainTex;
- fixed4 _Color;
- struct Input {
- float2 uv_MainTex;
- };
- void surf (Input IN, inout SurfaceOutput o) {
- fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
- o.Albedo = c.rgb;
- o.Alpha = c.a;
- }
- ENDCG
- }
- FallBack "VertexLit"
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement