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Exarion

Mudkips 10602/10603 analysis

Nov 1st, 2015
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  1. 10602 | Lonely 30/29/18/18/14/24
  2. 10603 | Lonely 24/18/14/30/30/20
  3.  
  4. Compared to a standard "runnable" Mudkip:
  5.  
  6. MAJOR DIFFERENCES
  7. - x
  8.  
  9. MINOR DIFFERENCES
  10. - x
  11.  
  12. VERY MINOR DIFFERENCES
  13. - x
  14.  
  15. --------------------------------------------------------
  16.  
  17. NOTES
  18. - 10602 has shitty ranges on Poochyena, wilds and Skarmory
  19. - 10603 gets Carbos
  20. ******************************
  21. - both go to +3 Attack on Norman
  22. - save at least 1 turn on delcatty, and possibly 1 heal powder
  23. - take heal linoone, save 2 turns if no flinch or crit into heal range
  24. - save 1 turn on zangoose
  25. - generally save 1 energy root before norman, 1 during
  26. - (so you save 6-7 attacking turns and 2-3 heal turns/menus)
  27. ******************************
  28. - no need for mud shot on archie 2, so hp fighting shelly's sharpedo for a ~3s save
  29. - change mid-game max ether to normal ether
  30.  
  31. --------------------------------------------------------
  32.  
  33. Test run notes (11/2)
  34. - can take herb shop early with this shopping
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