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  1. You have gained the following abilities in Aerochemantics:
  2. WindWalk Walk upon the air like solid ground.
  3. Batteries Your power keeps going and going...
  4. Stratus A reagent filled with sparkling power.
  5. Conductive Become a conduit of electrical energy.
  6. Ionic Surround yourself with ionic particles.
  7. Cirrus A thin, wispy reagent.
  8. Insulation Protect your vulnerable body from flames.
  9. Antigravity Show your entourage the view from on high.
  10. Cumulus A light, fluffy reagent.
  11. Amplify Amplify your fields to disrupt muscles.
  12. CloudKill A violent reaction that will cause a storm.
  13. BeamGenerator Channel your power into a deadly beam.
  14. Quantum Your reactions can warp time itself.
  15. Altostratus A reagent of fine particles.
  16. Dynomatic The weight of your reagents slows your foes.
  17. Force Seal off rooms with your force generator.
  18. Aurora Colourful reactions wrap enemies in clouds.
  19. ThinkTank Great minds think alike!
  20. Cloudbourne Work all of your cloudy fields at once.
  21. FocalTip Upgrade your beam generator.
  22. Electromagnetic Stun your enemies with a cloud of power.
  23. Positronic Steal the breath of your foes with this cloud.
  24. Vacuum Create a deadly vacuum implosion.
  25. Static Surround yourself with shocking static.
  26. See AB AEROCHEMANTICS <ability> for more information on an ability.
  27.  
  28. AEROCHEMANTICS - WINDWALK
  29.  
  30. Syntax: AEROWORK WINDWALK
  31. WINDWALK, DESCEND
  32.  
  33. As the sky is the home to all Air Mages, you can simply walk on the
  34. winds and be at home among the clouds. Also, you will be immune from
  35. blasts of wind that move you on the Elemental Plane of Air.
  36.  
  37. You will now always find it easier to walk in high winds.
  38.  
  39. AEROCHEMANTICS - BATTERIES
  40.  
  41. Syntax: BATTERIES CREATE
  42. BATTERIES STATUS
  43. BATTERIES TRANSMUTE [#] TO <reagent>
  44. BATTERIES RELEASE # <reagent>
  45. Power: 10 (Matrix) (to create)
  46. Outlay: silver 50 (to create)
  47. cloudessence 1 (to transmute)
  48.  
  49. Batteries are the backbone of Aerochemantics, storing the raw power of
  50. reagents transmuted from cloud essence. A single piece of essence can be
  51. engineered to create five units of reagent. Your batteries can hold up
  52. to 2000 reagents of any type and you may release reagents to make room
  53. for other types.
  54.  
  55. AEROCHEMANTICS - STRATUS
  56.  
  57. Syntax: AEROWORK STRATUS FIELD
  58. AEROWORK DISSIPATE STRATUS FIELD
  59. AEROWORK STATUS
  60. AEROWORK FOCUS <target>
  61. AEROWORK CONCENTRATE
  62. Outlay: stratus 1
  63. Damage Type: 100% Electricity
  64. Damage Source: Magical
  65.  
  66. You are now able to transmute the stratus reagent. By releasing the
  67. stratus reagent from your batteries you can create a field around
  68. yourself that will last one Lusternian day. When you focus your field
  69. upon a target, they will be periodically shocked by the energies.
  70.  
  71. Concentrating on your fields will bring them all in sync so that they
  72. all pulse at the same time.
  73.  
  74. AEROCHEMANTICS - CONDUCTIVE
  75.  
  76. Syntax: ENGINEER CONDUCTIVE AMPLIFIER
  77. Outlay: silver 10
  78. stratus 100
  79. Damage Modifier: 1/8 electricity increase
  80.  
  81. By engineering a silver circuit infused with aerochemantic reagents you
  82. are better able to conduct electrical energies, bolstering the amount of
  83. electric damage you do. The amplifier will lose its conductive ability
  84. after 50 Lusternian months.
  85.  
  86. AEROCHEMANTICS - IONIC
  87.  
  88. Syntax: ENGINEER IONIC CLOUD
  89. Outlay: silver 10
  90. stratus 100
  91.  
  92. You can release a cloud of ions around you using your knowledge of
  93. aerochemantic reagents. This cloud has a chance to knock those who
  94. attack you off balance. It will disperse after 50 months.
  95.  
  96. AEROCHEMANTICS - CIRRUS
  97.  
  98. Syntax: AEROWORK CIRRUS FIELD
  99. AEROWORK DISSIPATE CIRRUS FIELD
  100. Outlay: cirrus 1
  101.  
  102. You are now able to transmute the cirrus reagent. By releasing the
  103. cirrus reagent from your batteries you can create a field around
  104. yourself that will last one Lusternian day. When you focus your field
  105. upon a target, they will be periodically become sensitive to pain.
  106.  
  107. AEROCHEMANTICS - INSULATION
  108.  
  109. Syntax: ENGINEER INSULATION
  110. Outlay: silver 25
  111. stratus 100
  112. cirrus 100
  113. Damage Modifier: 2/8 fire resist
  114.  
  115. By engineering a matrix of silver and aerochemantic reagents to cover
  116. your body, you are able to better insulate yourself against heat. The
  117. insulation will lose its resistive ability after 50 Lusternian months.
  118.  
  119. AEROCHEMANTICS - ANTIGRAVITY
  120.  
  121. Syntax: ENGINEER ANTIGRAVITY DISC
  122. Outlay: silver 25
  123. cirrus 100
  124. stratus 100
  125.  
  126. With an antigravity disc your entourage can follow you to do battle in
  127. the skies, even if they could not otherwise fly. Your disc will last 50
  128. months.
  129.  
  130. AEROCHEMANTICS - CUMULUS
  131.  
  132. Syntax: AEROWORK CUMULUS FIELD
  133. AEROWORK DISSIPATE CUMULUS FIELD
  134. Outlay: cumulus 1
  135.  
  136. You are now able to transmute the cumulus reagent. By releasing the
  137. cumulus reagent from your batteries you can create a field around
  138. yourself that will last one Lusternian day. When you focus your field
  139. upon a target, the brilliance of your form will periodically cause
  140. epilepsy.
  141.  
  142. AEROCHEMANTICS - AMPLIFY
  143.  
  144. Syntax: AEROWORK AMPLIFY [ON|OFF]
  145.  
  146. By amplifying the strength of your generated fields, you can allow them
  147. to penetrate deep into your enemy's organic tissue and disrupt muscular
  148. impulses, making movement out of your presence more difficult.
  149.  
  150. AEROCHEMANTICS - CLOUDKILL
  151.  
  152. Syntax: AEROWORK CATALYST CLOUDKILL
  153. Power: 5 (Matrix)
  154. Damage Type: 50% Electric, 50% Asphyxiation
  155. Damage Source: Magical
  156.  
  157. By creating a reaction between your cirrus field and your stratus field,
  158. the resulting product will cause damage to all enemies in your room as
  159. well as making them sensitive to damage in a delayed blast. Your enemy's
  160. movements will be greatly hindered while the effect is growing.
  161.  
  162. AEROCHEMANTICS - BEAMGENERATOR
  163.  
  164. Syntax: ENGINEER BEAM GENERATOR
  165. GENERATOR BEAM <target> [<direction>]
  166. Outlay: silver 50
  167. cirrus 100
  168. stratus 100
  169. cumulus 100
  170. Damage Type: 50% Electric, 50% Asphyxiation
  171. Damage Source: Magical
  172. Can Target Denizens (in room only)
  173.  
  174. Using your knowledge of engineering, you are now able to create a Class
  175. B beam generator. While Class A generators were lost to an alternate
  176. timeline, these beam generators maintain the firing strength while
  177. increasing mobility over the old prototype.
  178.  
  179. AEROCHEMANTICS - QUANTUM
  180.  
  181. Syntax: AEROWORK CATALYST QUANTUM
  182. Power: 5 (Matrix)
  183. Damage Type: 50% Electric, 50% Asphyxiation
  184. Damage Source: Magical
  185.  
  186. By creating a reaction between your cirrus field and your cumulus field,
  187. the resulting product will cause damage to all enemies in your room as
  188. well as warping time around them in a delayed blast.
  189.  
  190. AEROCHEMANTICS - ALTOSTRATUS
  191.  
  192. Syntax: AEROWORK ALTOSTRATUS FIELD
  193. AEROWORK DISSIPATE ALTOSTRATUS FIELD
  194. Outlay: altostratus 1
  195.  
  196. You are now able to transmute the altostratus reagent. By releasing the
  197. altostratus reagent from your batteries you can create a field around
  198. yourself that will last one Lusternian day. When you focus your field
  199. upon a target, the particles in your field will passively cause asthma.
  200.  
  201. AEROCHEMANTICS - DYNOMATIC
  202.  
  203. Syntax: ENGINEER DYNOMATIC CLOUD
  204. Outlay: silver 50
  205. stratus 100
  206. altostratus 100
  207.  
  208. You can release a cloud of spinning particles around you using your
  209. knowledge of aerochemantic reagents. This cloud has a chance of giving
  210. the aeon curse to those who attack you. It will disperse after 50
  211. months.
  212.  
  213. AEROCHEMANTICS - FORCE
  214.  
  215. Syntax: ENGINEER FORCE GENERATOR
  216. AEROWORK FORCEWALL <direction>
  217. Outlay: silver 25
  218. cirrus 100
  219. cumulus 100
  220. altostratus 100
  221.  
  222. The compact force generator can be used to block an exit with a
  223. forcewall. Doing almost anything other than maintaining your forcewall
  224. will be too distracting to properly maintain the wall. Your force
  225. generator will break down after 50 months.
  226.  
  227. AEROCHEMANTICS - AURORA
  228.  
  229. Syntax: AEROWORK CATALYST AURORA
  230. Power: 5 (Matrix)
  231. Damage Type: 50% Electric, 50% Asphyxiation
  232. Damage Source: Magical
  233.  
  234. By creating a reaction between your cirrus, cumulus, and altostratus
  235. fields, the resulting product will cause damage to all enemies in your
  236. room as well as draining their mana.
  237.  
  238. AEROCHEMANTICS - THINKTANK
  239.  
  240. Syntax: AEROWORK LINK <engineer or aeromancer>
  241.  
  242. By linking your fields to the elemental power of another Aeromancer or
  243. Aerochemantic Engineer, you can extend the reach of your catalysts. Each
  244. link will increase the radius of your effects by one room. Any damage
  245. caused by the catalysts will be increased by the synergistic environment
  246. of an Aeromancer's demesne.
  247.  
  248. AEROCHEMANTICS - CLOUDBOURNE
  249.  
  250. Syntax: AEROWORK FULL FIELD
  251. Power: 3
  252.  
  253. You can raise all of your fields (stratus, cirrus, cumulus and
  254. altostratus) at once with this powerful ability.
  255.  
  256. AEROCHEMANTICS - FOCALTIP
  257.  
  258. Syntax: ENGINEER FOCAL TIP
  259. GENERATOR HYPERBEAM <target> [<direction>]
  260. Outlay: silver 25
  261. altostratus 100
  262. Damage Type: 100% Electric
  263. Damage Source: Magical
  264.  
  265. The focal tip can be created by a skilled engineer, upgrading the beam
  266. generator by allowing it to spread out the energies of the beam. Firing
  267. your beam generator in this manner will consume one altostratus reagent.
  268.  
  269. AEROCHEMANTICS - ELECTROMAGNETIC
  270.  
  271. Syntax: ENGINEER ELECTROMAGNETIC CLOUD
  272. Outlay: silver 50
  273. cumulus 100
  274. altostratus 100
  275.  
  276. You can release a cloud of electromagnetism around you using your
  277. knowledge of aerochemantic reagents. This cloud has a chance to stun
  278. those who attack you. It will disperse after 50 months.
  279.  
  280. AEROCHEMANTICS - POSITRONIC
  281.  
  282. Syntax: ENGINEER POSITRONIC CLOUD
  283. Outlay: silver 50
  284. cirrus 100
  285. altostratus 100
  286.  
  287. You can release a cloud of positrons around you using your knowledge of
  288. aerochemantic reagents. This cloud has a chance to steal the breath of
  289. those who attack you. It will disperse after 50 months.
  290.  
  291. AEROCHEMANTICS - VACUUM
  292.  
  293. Syntax: AEROWORK CATALYST VACUUM
  294. Power: 10 (Matrix)
  295. Damage Type: 50% Electric, 50% Asphyxiation
  296. Damage Source: Magical
  297.  
  298. By creating a reaction between your cirrus, cumulus, stratus, and
  299. altostatus fields, the resulting product will cause damage to all
  300. enemies in your room. The implosion will cause extra damage to those who
  301. are paranoid, short breath, asthmatic, epileptic, or timewarp. The
  302. sheer force of the implosion will stun your enemies with those who
  303. suffer from the above afflictions being stunned longer.
  304.  
  305. AEROCHEMANTICS - STATIC
  306.  
  307. Syntax: AEROWORK STATIC FIELD
  308. AEROWORK STATIC DISCHARGE (to remove)
  309. Outlay: cirrus 10
  310. stratus 10
  311. cumulus 10
  312. altostratus 10
  313. Power: 5 (Matrix)
  314.  
  315. While you are surrounded by a static field, enemies who enter your
  316. location may be flung away, stunned, and knocked asprawl. Enemies who
  317. attack you may suffer the same fate. This field will weaken over time
  318. and will fade away completely after a Lusternian day.
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