Guest User

Untitled

a guest
Jan 11th, 2013
150
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.83 KB | None | 0 0
  1. Using configuration source: "C:\Spiele\spring-91.0\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6357MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: KeyBindings(LOG_LEVEL_INFO), Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 91.0
  20. Build date/time: Aug 30 2012 21:05:51
  21. Build environment: boost-104800, GNU libstdc++ version 20100429
  22. Compiler: gcc-4.4.4
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring-91.0\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Spiele\spring-91.0\maps
  27. Scanning: C:\Spiele\spring-91.0\base
  28. Scanning: C:\Spiele\spring-91.0\games
  29. Scanning: C:\Spiele\spring-91.0\mods
  30. Scanning: C:\Spiele\spring-91.0\packages
  31. Scanning: C:\Spiele\springcontent\maps
  32. Scanning: C:\Spiele\springcontent\base
  33. Scanning: C:\Spiele\springcontent\games
  34. Scanning: C:\Spiele\springcontent\mods
  35. Scanning: C:\Spiele\springcontent\packages
  36. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  37. Video mode set to 1280x1024/32bit (windowed)
  38. [f=0000000] SDL version: 1.2.10
  39. [f=0000000] GL version: 2.1.8545 Release
  40. [f=0000000] GL vendor: ATI Technologies Inc.
  41. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  42. [f=0000000] GLSL version: 1.20
  43. [f=0000000] GLEW version: 1.5.8
  44. [f=0000000] Video RAM: total 210MB, available 210MB
  45. [f=0000000] GL info:
  46. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  47. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  48. maximum texture size: 4096, compress MIP-map textures: 0
  49. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  50. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  51. number of UniformBufferBindings: 0 (0kB)
  52. [f=0000000] VSync disabled
  53. [f=0000000] Joysticks found: 1
  54. [f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
  55. [f=0000000] CPU Cores: 2
  56. [f=0000000] CPU affinity not set
  57. [f=0000000] [Sound] OpenAL info:
  58. [f=0000000] [Sound] Available Devices:
  59. [f=0000000] [Sound] DirectSound Software
  60. [f=0000000] [Sound] Device: DirectSound Software
  61. [f=0000000] [Sound] Vendor: OpenAL Community
  62. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  63. [f=0000000] [Sound] Renderer: OpenAL Soft
  64. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  65. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  66. [f=0000000] [Sound] EFX Enabled: yes
  67. [f=0000000] [Sound] Max Sounds: 96
  68. [f=0000000] Connecting to local server
  69. [f=0000000] PreGame::StartServer: 17 ms
  70. [f=0000000] Using map: ramptest
  71. [f=0000000] Using game: BrickCraft Brick-Craft S D D dev
  72. [f=0000000] Using game archive: SpringBrickcraft.sdd
  73. [f=0000000] recording demo: demos/20130112_043405_ramptest_91.sdf
  74. [f=0000000] PreGame::GameDataReceived: 816 ms
  75. [f=0000000] User number 0 (team 0, allyteam 0)
  76. [f=0000000] Loading Radar Icons
  77. [f=0000000] Loading GameData Definitions
  78. [f=0000000] ---units pugrages.lua: generate ALL the tech & upgrades---
  79. [f=0000000] [unitdefs.lua] Error: removed the "tpsmallfac" entry from the "tphq_small" build menu
  80. [f=0000000] [unitdefs.lua] Error: removed the "tpsmallfac" entry from the "tphq" build menu
  81. [f=0000000] --- anydefs_post.lua FROM GAME begins! ---
  82. [f=0000000] --weapondefs editing--
  83. [f=0000000] --unitdefs editing--
  84. [f=0000000] now post-editing: Demonaut
  85. [f=0000000] now post-editing: Clocky
  86. [f=0000000] now post-editing: Mobile Slinger
  87. [f=0000000] now post-editing: Fake
  88. [f=0000000] now post-editing: Dirt Torpedo
  89. [f=0000000] now post-editing: Electric Funeral (Upgrade!)
  90. [f=0000000] now post-editing: Vehicle Factory
  91. [f=0000000] now post-editing: White Van
  92. [f=0000000] now post-editing: Big Dipper
  93. [f=0000000] modOptions yes
  94. [f=0000000] now post-editing: Anteater
  95. [f=0000000] now post-editing: Warp Coil
  96. [f=0000000] now post-editing: Mobile Factory Test
  97. [f=0000000] now post-editing: Mister Lava Lava
  98. [f=0000000] now post-editing: Mineral
  99. [f=0000000] now post-editing: Super Slap Chop
  100. [f=0000000] now post-editing: Sirup Pump
  101. [f=0000000] now post-editing: Dragonaut
  102. [f=0000000] now post-editing: Underground Transport Vehicle
  103. [f=0000000] now post-editing: Slap Chop
  104. [f=0000000] now post-editing: Whisk Turret
  105. [f=0000000] now post-editing: Stealth Tank
  106. [f=0000000] now post-editing: Cruise Missile
  107. [f=0000000] now post-editing: Resource Converter
  108. [f=0000000] now post-editing: Quad Cannon (Upgrade!)
  109. [f=0000000] now post-editing: Otis
  110. [f=0000000] now post-editing: Tree
  111. [f=0000000] now post-editing: Cubonaut
  112. [f=0000000] now post-editing: Slinger
  113. [f=0000000] now post-editing: High Speed Dirt (Upgrade!)
  114. [f=0000000] now post-editing: Mongoose
  115. [f=0000000] now post-editing: look at that fucker
  116. [f=0000000] now post-editing: Laser Bucket
  117. [f=0000000] now post-editing: Wall
  118. [f=0000000] now post-editing: Magnet
  119. [f=0000000] now post-editing: Heli Nest
  120. [f=0000000] now post-editing: Terrain Roller
  121. [f=0000000] now post-editing: Companion Cube
  122. [f=0000000] now post-editing: Thulsa
  123. [f=0000000] now post-editing: Tak Tak
  124. [f=0000000] now post-editing: Drop Ship
  125. [f=0000000] now post-editing: High Capacity Plant
  126. [f=0000000] now post-editing: Mineral Field
  127. [f=0000000] now post-editing: Timebomb
  128. [f=0000000] now post-editing: Timebomb
  129. [f=0000000] now post-editing: es ist gross.
  130. [f=0000000] now post-editing: Scorpion
  131. [f=0000000] now post-editing: Agitator
  132. [f=0000000] now post-editing: Paddler
  133. [f=0000000] now post-editing: Launch Box
  134. [f=0000000] now post-editing: lego car
  135. [f=0000000] now post-editing: Mineral
  136. [f=0000000] now post-editing: Master Cube
  137. [f=0000000] now post-editing: Bucket
  138. [f=0000000] now post-editing: Rough Rider
  139. [f=0000000] now post-editing: Block Factory
  140. [f=0000000] now post-editing: Blocker
  141. [f=0000000] now post-editing: Fake
  142. [f=0000000] --- anydefs_post.lua FROM GAME end! ---
  143. [f=0000000] Loading all definitions: 0.050000
  144. [f=0000000] Game::LoadDefs (GameData): 58 ms
  145. [f=0000000] Loading Sound Definitions
  146. [f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
  147. [f=0000000] Game::LoadDefs (Sound): 2 ms
  148. [f=0000000] Parsing Map Information
  149. [f=0000000] Loading SMF
  150. [f=0000000] Loading Map (58 MB)
  151. [f=0000000] Creating Smooth Height Mesh
  152. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 115 ms
  153. [f=0000000] Creating QuadField & CEGs
  154. [f=0000000] Number of damage types: 4
  155. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  156. [f=0000000] Creating Unit Textures
  157. [f=0000000] Loading Weapon Definitions
  158. [f=0000000] Loading Unit Definitions
  159. [f=0000000] Error: Spring 91.0 has crashed.
  160. [f=0000000] Error: DLL information:
  161. [f=0000000] Error: 0x00400000 spring
  162. [f=0000000] Error: 0x77c20000 ntdll
  163. [f=0000000] Error: 0x765b0000 kernel32
  164. [f=0000000] Error: 0x10000000 DevIL
  165. [f=0000000] Error: 0x70750000 MSVCP80
  166. [f=0000000] Error: 0x70880000 MSVCR80
  167. [f=0000000] Error: 0x774e0000 msvcrt
  168. [f=0000000] Error: 0x77840000 USER32
  169. [f=0000000] Error: 0x77410000 GDI32
  170. [f=0000000] Error: 0x77990000 ADVAPI32
  171. [f=0000000] Error: 0x764e0000 RPCRT4
  172. [f=0000000] Error: 0x69ff0000 GLU32
  173. [f=0000000] Error: 0x65350000 OPENGL32
  174. [f=0000000] Error: 0x641f0000 DDRAW
  175. [f=0000000] Error: 0x73ea0000 DCIMAN32
  176. [f=0000000] Error: 0x77280000 SETUPAPI
  177. [f=0000000] Error: 0x76440000 OLEAUT32
  178. [f=0000000] Error: 0x776f0000 ole32
  179. [f=0000000] Error: 0x74840000 dwmapi
  180. [f=0000000] Error: 0x778e0000 IMAGEHLP
  181. [f=0000000] Error: 0x6fbc0000 mingwm10
  182. [f=0000000] Error: 0x76760000 SHELL32
  183. [f=0000000] Error: 0x77910000 SHLWAPI
  184. [f=0000000] Error: 0x76410000 WS2_32
  185. [f=0000000] Error: 0x76400000 NSI
  186. [f=0000000] Error: 0x62e80000 zlib1
  187. [f=0000000] Error: 0x6b600000 OpenAL32
  188. [f=0000000] Error: 0x74c10000 WINMM
  189. [f=0000000] Error: 0x74bd0000 OLEACC
  190. [f=0000000] Error: 0x00250000 vorbisfile
  191. [f=0000000] Error: 0x68140000 ogg
  192. [f=0000000] Error: 0x64cc0000 vorbis
  193. [f=0000000] Error: 0x66fc0000 freetype6
  194. [f=0000000] Error: 0x62aa0000 glew32
  195. [f=0000000] Error: 0x00270000 SDL
  196. [f=0000000] Error: 0x7c340000 MSVCR71
  197. [f=0000000] Error: 0x77970000 IMM32
  198. [f=0000000] Error: 0x76690000 MSCTF
  199. [f=0000000] Error: 0x77d50000 LPK
  200. [f=0000000] Error: 0x77620000 USP10
  201. [f=0000000] Error: 0x74e80000 comctl32
  202. [f=0000000] Error: 0x6dc00000 dsound
  203. [f=0000000] Error: 0x755d0000 POWRPROF
  204. [f=0000000] Error: 0x77590000 CLBCatQ
  205. [f=0000000] Error: 0x751d0000 MMDevApi
  206. [f=0000000] Error: 0x75260000 WINTRUST
  207. [f=0000000] Error: 0x75c10000 CRYPT32
  208. [f=0000000] Error: 0x75d70000 MSASN1
  209. [f=0000000] Error: 0x76190000 USERENV
  210. [f=0000000] Error: 0x76170000 Secur32
  211. [f=0000000] Error: 0x734c0000 wdmaud
  212. [f=0000000] Error: 0x73520000 ksuser
  213. [f=0000000] Error: 0x75230000 AVRT
  214. [f=0000000] Error: 0x73490000 AUDIOSES
  215. [f=0000000] Error: 0x722b0000 audioeng
  216. [f=0000000] Error: 0x76240000 PSAPI
  217. [f=0000000] Error: 0x73400000 msacm32
  218. [f=0000000] Error: 0x72740000 MSACM32
  219. [f=0000000] Error: 0x72860000 midimap
  220. [f=0000000] Error: 0x69030000 atioglxx
  221. [f=0000000] Error: 0x759a0000 VERSION
  222. [f=0000000] Error: 0x01e60000 atiadlxx
  223. [f=0000000] Error: 0x6f2f0000 DINPUT
  224. [f=0000000] Error: 0x751c0000 HID
  225. [f=0000000] Error: 0x6f580000 dbghelp
  226. [f=0000000] Error: Exception: Access violation (0xc0000005)
  227. [f=0000000] Error: Exception Address: 0x0060befc
  228. [f=0000000] Error: Stacktrace:
  229. [f=0000000] Error: (0) C:\Spiele\spring-91.0\spring.exe [0x0060BEFC]
  230. [f=0000000] Error: (1) C:\Spiele\spring-91.0\spring.exe [0x0046C196]
  231. [f=0000000] Error: (2) C:\Spiele\spring-91.0\spring.exe [0x0076BEFA]
  232. [f=0000000] Error: (3) C:\Spiele\spring-91.0\spring.exe [0x0042AF98]
  233. [f=0000000] Error: (4) C:\Spiele\spring-91.0\spring.exe [0x00936011]
  234. [f=0000000] Error: (5) C:\Spiele\spring-91.0\spring.exe [0x0093DB6D]
  235. [f=0000000] Error: (6) C:\Spiele\spring-91.0\spring.exe [0x00924261]
  236. [f=0000000] Error: (7) C:\Spiele\spring-91.0\spring.exe [0x009247C4]
  237. [f=0000000] Error: (8) C:\Spiele\spring-91.0\spring.exe [0x009248E1]
  238. [f=0000000] Error: (9) C:\Spiele\spring-91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0xc009) [0x009C1B99]
  239. [f=0000000] Error: (10) C:\Spiele\spring-91.0\spring.exe [0x004010B4]
  240. [f=0000000] Error: (11) C:\Spiele\spring-91.0\spring.exe [0x00401128]
  241. [f=0000000] Error: (12) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x765FD2E9]
  242. [f=0000000] Error: (13) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77C61603]
  243. [f=0000000] Error: (14) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77C615D6]
Advertisement
Add Comment
Please, Sign In to add comment