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- using System;
- using System.Text;
- using System.Collections.Generic;
- namespace GoogleSyncTest {
- /// <summary>
- /// Generated from Spreadsheet "GameDataTest" on 1/26/2015 6:21:56 PM.
- /// </summary>
- class Sheets {
- public static Dictionary<string, CharactersRow> Characters = new Dictionary<string, CharactersRow>() {
- {"Adventurer", new CharactersRow() {
- Name = "Adventurer",
- Health = 100,
- Magic = 100,
- Attack = 100,
- Defense = 100,
- Speed = 100,
- VictoryPhrase = "Nice try, \"chump!\"",
- FailurePhrase = "Ah... well done..."
- }},
- {"Thief", new CharactersRow() {
- Name = "Thief",
- Health = 75,
- Magic = 100,
- Attack = 100,
- Defense = 50,
- Speed = 200,
- VictoryPhrase = "I take what I want!",
- FailurePhrase = "Not fair!"
- }},
- {"Assassin", new CharactersRow() {
- Name = "Assassin",
- Health = 100,
- Magic = 50,
- Attack = 200,
- Defense = 50,
- Speed = 100,
- VictoryPhrase = "You're lucky to be alive.",
- FailurePhrase = "How could you defeat me?!"
- }},
- {"Bartender", new CharactersRow() {
- Name = "Bartender",
- Health = 150,
- Magic = 0,
- Attack = 100,
- Defense = 300,
- Speed = 50,
- VictoryPhrase = "Get outta here, punk!",
- FailurePhrase = "I should've stayed in bed."
- }},
- {"Mage", new CharactersRow() {
- Name = "Mage",
- Health = 50,
- Magic = 200,
- Attack = 50,
- Defense = 50,
- Speed = 100,
- VictoryPhrase = "You lack discipline.",
- FailurePhrase = "I miscalculated..."
- }}
- };
- public class CharactersRow {
- public string Name;
- public int Health;
- public int Magic;
- public int Attack;
- public int Defense;
- public int Speed;
- public string VictoryPhrase;
- public string FailurePhrase;
- }
- public static Dictionary<string, WeaponsRow> Weapons = new Dictionary<string, WeaponsRow>() {
- {"Bronze Sword", new WeaponsRow() {
- Name = "Bronze Sword",
- Attack = 45,
- Defense = 0,
- Type = WeaponType.Sword,
- Value = 100,
- CanUpgrade = true
- }},
- {"Silver Bow", new WeaponsRow() {
- Name = "Silver Bow",
- Attack = 20,
- Defense = 0,
- Type = WeaponType.Bow,
- Value = 250,
- CanUpgrade = true
- }},
- {"Fire Wand", new WeaponsRow() {
- Name = "Fire Wand",
- Attack = 35,
- Defense = 15,
- Type = WeaponType.Staff,
- Value = 400,
- CanUpgrade = false
- }},
- {"Lasso", new WeaponsRow() {
- Name = "Lasso",
- Attack = 30,
- Defense = 0,
- Type = WeaponType.Whip,
- Value = 150,
- CanUpgrade = true
- }},
- {"Revolver", new WeaponsRow() {
- Name = "Revolver",
- Attack = 70,
- Defense = 0,
- Type = WeaponType.Gun,
- Value = 300,
- CanUpgrade = false
- }},
- {"Vlad", new WeaponsRow() {
- Name = "Vlad",
- Attack = 150,
- Defense = 0,
- Type = WeaponType.Hammer,
- Value = 500,
- CanUpgrade = false
- }},
- {"Mega Axeman", new WeaponsRow() {
- Name = "Mega Axeman",
- Attack = 210,
- Defense = 0,
- Type = WeaponType.Axe,
- Value = 750,
- CanUpgrade = true
- }}
- };
- public class WeaponsRow {
- public string Name;
- public int Attack;
- public int Defense;
- public WeaponType Type;
- public int Value;
- public bool CanUpgrade;
- }
- }
- }
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