DivineDragoonKain

Goodies

Aug 9th, 2018
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  1. Oils
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  4. Oils are consumable items that can be used as a minor action to coat a melee weapon (they'd gum up a firearm or affect the flight trajectory of arrows). Apart from helping to clean weapons and keep them rust free, Raeth appears to have had Zahara make some alchemic enhancements to these oils. Oils last for the duration of the scene or until a new oil is applied, and you may not apply a new oil to a weapon until you succeed on a hit with an attack.
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  6. The remaining oils you could find were as follows:
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  8. 2x Flamewrath Oil - Your attacks may be Fire type and once per application, you may use the move Fire Spin as a physical move.
  9. 1x Specterwrath Oil - Your attacks ignore Normal and Ghost type immunity and can gain the Phasing property, allowing them to pass through solid objects. If you successfully strike a target, that target is Phasing until the end of your turn.
  10. 2x Godwrath Oil - Your attacks may be Electric type and are not subject to Lightning Rod effects. Once per application you may use the move Electro Ball as a physical Melee range move..
  11. 1x Pheromonewrath Oil - Your attacks may be Bug type. Your attacks gain the effect of Swarmlord's Pheromone Markers feature, no AP cost required.
  12. 1x Bloodwrath Oil - Every time you hit with an attack, gain a tick of temporary HP that stacks with other temporary HP. Once per application, give a move Drain HP 1/2.
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  14. Alchemic Reagents
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  17. A number of powerful reagents were discovered. If you have any last alchemizing you want to get done, keep these in mind:
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  19. Elemental Reagents: Reagents with any Type property are available, mostly condensed crystals.
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  21. Status Reagents: Reagents intended to inflict status effects. These include napalm canisters, vials of poison, sleeping toxin, and more.
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  23. Protective Reagent: Hardening formulas, metal braces, arcane shields and other things. Can enhance an item's protective power, depending on what it is. A foot item might get the Defender feat, for instance.
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  25. Offensive Reagents: Whetstones, augment runes, and more. Can create offensive effects on items.
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  27. Whimsical Reagents: These seem to have been experimental reagents that do odd things, like make things smell like fresh food, or dye an item in ever changing colors.
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  29. There are functionally unlimited amounts of reagents here for you guys, but combining older, more specific reagents you have left might make for stronger items too.
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  31. Runes
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  34. As much as Raeth had an aversion to magic, he seemed to allow Zahara to stockpile runes herself. There are numerous types of Spell Runes here. Do you guys have requests or ideas?
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  36. Weapons
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  39. Though unlikely to matter at this stage, you found a number of different weapons as well. Though I doubt any of you will change your weapons, there's enough spare materials here to mod your weapons to use different base weapon moves, if you want.
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  41. Held Items
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  44. UNLIMITED HELD ITEMS. Grab anything in the book you want. There's enough crystal shards for Lekha to make any accessories she wants to as well. STOCK THE FUCK UP. If there's a Pokemon that doesn't have a held item at the end of this, it's YOUR fault. If you want something better than stock held items, get to alchemizing, nerds.
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  46. Deoxys Figurine - Katsuo stole this. This is a Pokemon held item that grants the holder different formes. When in possession of this figurine they may create up to three 'transformations' for themselves. An offensive based form, which may redistribute any number of points from Defense or Special defense to Attack or Special Attack, a Defense based form, which may do the reverse, or a Speed based form that may transfer any other stat besides HP to Speed. They can swap between these formes (or back to normal) as a Swift action on their turn or a Free Action at the start of the round, once per round. This also holds the move Psycho Boost and Snatch. This could also be disassembled for reagents that add those Moves to items.
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  48. Pick Up:
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  50. Hibana found a single, precious bottle of Immortality Elixir. This medicine acts as Lunar Dance, but does not cause the user to faint.
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  52. Sevai discovered a bottle of X-All. This rare enhancement item increases all of the stats of the target by +2 stages, their Critical Hit Rate by +2, their Accuracy by +2, and prevents reduction of combat stages or accuracy for five turns.
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  54. Lekha discovered... a small cache of items that belonged to Zahara. If you were to ask her about them, Zahara would tell you they were things she created in her obsession with the Rakshasi Project for her own use, but tells you that you should all feel free to use them.
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  56. Therian Mask - Head Slot Item or Held Item - Grants immunity to Ground for the wielder and adjacent allies, Stab with Ground moves, and Land Breaker - a Ground Shifted Burst 1 Hyper Beam.
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  58. Therian Claw - Held Item or Accessory. +2 Crit Rate. Attack/Special Attack Focus. Grants the Therian Charge move, a Can't Miss, DB 10 Ground move that ignores Flying/Levitate immunity and uses the greater of Attack and Special Attack.
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  60. Therian Veil - Held Item or Body Slot. Grants the moves Sandstorm and Weather Ball, gives immunity to Sandstorm to all allies, and gives allies 5 DR in Sandstorm. Grants Arena Trap, Sol Veil and Full Guard.
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