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- Leander
- Level: 6
- Elemental Affinity: Wind
- Items: 1 Map Boost to Move [To Bianca]
- Base Attributes
- Strength: 3
- Agility: 13
- Spirit: 3
- Mind: 11
- Guts: 10
- Active Attributes
- Muscle: 5
- Dexterity: 10
- Aura: 5
- Intuition: 9
- Resolve: 8
- Combat Stats
- Health: 225
- Stamina: 60
- Strength Attack: 18
- Agility Attack: 38
- Spirit Attack: 18
- Mind Attack: 34
- Defense: 25
- Resistance: 26 (+6) = 32
- Move: Unmounted – 6; Mounted and Flying – (+2) (+1) = 9
- Increments
- Health Increment: 45
- Stamina Increment: 12
- Damage Increment: 11
- Skills (2/50 SP Remaining)
- Flaws
- Elemental Vulnerability Bows Level 1 (+2SP)
- Permanent Skill
- Resistant Level 2 (-6SP)
- Bravado Level 1 (-6SP)
- Active Skill
- Feint (-6SP)
- Situational Skill
- Team Tactics (-5SP)
- Quick to Act (-3SP)
- Split Move (-6SP)
- Companion Skill
- Companion Level 1 (-6SP)
- Mount Level 1 (0SP)
- Fast Companion Level 2 (-3SP)
- Limited Flight Companion Level 1 (-4SP)
- Overdrive Skill
- Acceleration (-5SP)
- Techniques (0/33 TP Remaining)
- Delphi Blessing [Free to equivalent of 8TP]
- Transformation Core, Level 8
- Technique Level: 8
- Modifiers: None
- Limits: Ultimate Valor Limit (Stamina -10), Sequence Limit [Tailwind] (Stamina -4)
- Stamina Cost: 10
- +50HP, +1 to all Active Attributes, bestows skills:
- Physical Attacker Level 1 (6SP): Strength and Agility Attack increase by 6.
- Iron Defense Level 1 (4SP): Defense increases by 4.
- Enhanced Range (2SP): +1 Range to any technique using the Ranged Technique modifier
- Negate Elemental Vulnerability (4SP): Negates vulnerability to bows.
- Javelin Toss (Lance Element) [-9TP]
- Damage Core (Agility), Level 7
- Technique Level: 9
- Modifiers: Ranged Technique Level 2 (Level +2)
- Limits: Minimum Range Limit Level 1 (Stamina -1), Movement Limit Level 3 (Stamina -3), Reload Limit (Stamina -4)
- Stamina Cost: 3
- Damage Inflicted: 88
- Range: 2-8
- Leander tosses a javelin to strike an enemy from a distance to inflict 88 Agility damage. He needs to reposition before doing so and carefully prepare the javelin that he uses.
- Air Raid (Lance Element) [-9TP]
- Damage Core (Agility), Level 6
- Technique Level: 9
- Modifiers: Rush Attack (Level +2), Dash Level 1 (Level +1)
- Limits: Cooldown Limit Level 1 (Stamina -2), Set-Up Limit Level 1 (Stamina -1), Initiative Limit Level 1 (Stamina -3)
- Stamina Cost: 5
- Damage Inflicted: 83
- Range: All enemies within Movement path, Movement +2
- A flying charge through a group of enemies that inflicts 83 Agility damage on all targets. The attack unbalances Leander, reduces his Initiative by 1, and cannot be used for another turn; additionally, he must take a few rounds to survey the situation.
- Armor Pierce (Lance Element) [-8TP]
- Damage Core (Agility), Level 8
- Technique Level: 8
- Modifiers: Piercing Strike
- Limits: Movement Limit Level 3 (Stamina -3), Valor Limit Level 1 (Stamina -2)
- Stamina Cost: 5
- Damage Inflicted: 63
- A piercing blow that deals 63 damage regardless of Defense.
- Tailwind [-3TP]
- Action: Support
- Boost Core, Level 3
- Technique Level: 3
- Selected Skill: Great Evasion (6SP) – When rolling any Defense roll, add 1 to the roll.
- Limits: Self Limit (-1 Stamina)
- Stamina Cost: 5
- A tailwind increases Leander’s evasion greatly. The effect remains for 3 rounds, including the round it was activated. Leander must concentrate to reload the effect.
- Heal [-4TP]
- Action: Support
- Healing Core, Level 4
- Technique Level: 4
- Modifiers: Limits: Ally Limit (Stamina -1)
- Stamina Cost: 4
- Health Restored: 28 + Mind (11) = 39 Healing
- Leander casts a weak healing spell on an ally.
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