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- <?xml version="1.0" encoding="utf-8"?>
- <!--************************ CustomOreGen Minecraft Ores Module *********************************
- *
- * This file contains Presets, Options, and Distributions for the
- * limestone and marble from the Chisel mod.
- *
- ***********************************************************************************************-->
- <IfModInstalled name="chisel">
- <!--*************************** Options + Symbols ***********************************
- *
- * Below are options and symbols for each ore, similar to those for the standard ores.
- *
- *************************************************************************************-->
- <ConfigSection>
- <OptionDisplayGroup name='groupChisel' displayName='Chisel' displayState='shown'>
- <Description>
- Distribution options for the Chisel stones, Marble and Limestone.
- </Description>
- </OptionDisplayGroup>
- <!--******************* Limestone ***********************-->
- <ConfigSection>
- <OptionChoice name='ChiselLimestone' default='disabled' displayState='shown' displayGroup='groupChisel'>
- <Description> Controls how Limestone is generated </Description>
- <DisplayName>Chisel Limestone Type</DisplayName>
- <Choice value='layers' displayValue='Layers'>
- <Description>
- Limestone in relatively large layers. Most prevalent in Swamps.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Clusters'>
- <Description>
- Small evenly scattered clusters of limestone. This is an approximation to the Chisel mod limestone generation.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='No limestone is generated at all.'/>
- <Choice value='disabled' displayValue='Disabled' description='No limestone is generated, and no Mystcraft symbols are available.'/>
- </OptionChoice>
- <OptionNumeric name='ChiselLimestoneFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupChisel'>
- <Description>Frequency multiplier for limestone distributions </Description>
- <DisplayName>Chisel Limestone Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='ChiselLimestoneSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupChisel'>
- <Description>Size multiplier for limestone distributions </Description>
- <DisplayName>Chisel Limestone Size</DisplayName>
- </OptionNumeric>
- <IfCondition condition=':= ChiselLimestone != "disabled"'>
- <MystcraftSymbol name='chiselLimestoneStd' displayName='Chisel Limestone Clusters'/>
- <MystcraftSymbol name='chiselLimestoneLayers' displayName='Chisel Limestone Layers'>
- <Instability>:= 50 * (age.chiselLimestoneStd + age.chiselLimestoneLayers - 1)^3</Instability>
- </MystcraftSymbol>
- </IfCondition>
- </ConfigSection>
- <!--******************* Marble ***********************-->
- <ConfigSection>
- <OptionChoice name='ChiselMarble' default='disabled' displayState='shown' displayGroup='groupChisel'>
- <Description> Controls how Marble is generated </Description>
- <DisplayName>Chisel Marble Type</DisplayName>
- <Choice value='layers' displayValue='Layers'>
- <Description>
- Marble in relatively large layers. Most prevalent in Mountains.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Clusters'>
- <Description>
- Small evenly scattered clusters of marble. This is an approximation to the Chisel mod marble generation.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='No marble is generated at all.'/>
- <Choice value='disabled' displayValue='Disabled' description='No marble is generated, and no Mystcraft symbols are available.'/>
- </OptionChoice>
- <OptionNumeric name='ChiselMarbleFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupChisel'>
- <Description>Frequency multiplier for marble distributions</Description>
- <DisplayName>Chisel Marble Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='ChiselMarbleSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupChisel'>
- <Description>Size multiplier for marble distributions</Description>
- <DisplayName>Chisel Marble Size</DisplayName>
- </OptionNumeric>
- <IfCondition condition=':= ChiselMarble != "disabled"'>
- <MystcraftSymbol name='chiselMarbleStd' displayName='Chisel Marble Clusters'/>
- <MystcraftSymbol name='chiselMarbleLayers' displayName='Chisel Marble Layers'>
- <Instability>:= 50 * (age.chiselMarbleStd + age.chiselMarbleLayers - 1)^3</Instability>
- </MystcraftSymbol>
- </IfCondition>
- </ConfigSection>
- </ConfigSection>
- <!--***************************** Distributions *************************************
- *
- * Below are the actual distributions for the overworld and mystcraft ages.
- *
- *************************************************************************************-->
- <IfCondition condition=':= ?COGActive'>
- <!--********** Vanilla Deposit Removal *************-->
- <Substitute name='ChiselOreSubstitute' block='minecraft:stone'>
- <Description>
- Replace mod-generated clusters with stone.
- </Description>
- <Comment>
- The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
- </Comment>
- <Replaces block='chisel:limestone:0'/>
- <Replaces block='chisel:marble:0'/>
- <Comment>
- TODO: find right block names for Chisel stones.
- </Comment>
- </Substitute>
- <CloudPreset name='PresetChiselLayer'>
- <Description>
- Fairly common layers, borrowed from PFAA.
- </Description>
- <Setting name='ParentRangeLimit' avg='32' range='32' type='normal'/>
- <Setting name='DistributionFrequency' avg='0.02'/>
- <Setting name='CloudRadius' avg='16' range='0' type='normal'/>
- <Setting name='CloudThickness' avg='3' range='3' type='normal'/>
- <Setting name='CloudHeight' range='5'
- type='uniform' scaleTo='sealevel'/>
- <Setting name='CloudInclination' avg='0' range='0.35'/>
- <Setting name='CloudSizeNoise' avg='0.2'/>
- <Setting name='OreRadiusMult' avg='1' range='0.1'/>
- <Setting name='OreDensity' avg='1.0'/>
- <Setting name='OreVolumeNoiseCutoff' avg='0.1'/>
- <ReplacesOre block='minecraft:stone'/>
- <Biome name='.*'/>
- </CloudPreset>
- <!--******************* Limestone ***********************-->
- <ConfigSection>
- <IfCondition condition=':= if(age, age.chiselLimestoneStd > 0, ChiselLimestone = "vanillaStdGen")'>
- <StandardGen name='ChiselLimestoneClusters' block='chisel:limestone:0' inherits='PresetStandardGen'>
- <Description>
- Equivalent to mod standard limestone distribution
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40606060</WireframeColor>
- <Setting name='Size'
- avg=':= ChiselLimestoneSize * _default_ * 2'/>
- <Setting name='Frequency'
- avg=':= ChiselLimestoneFreq * if(age,age.chiselLimestoneStd,1) * _default_'/>
- <Setting name='Height'
- avg=':= 54/64 * dimension.groundLevel'
- range=':= 10/64 * dimension.groundLevel'
- type='uniform'/>
- </StandardGen>
- </IfCondition>
- <IfCondition condition=':= if(age, age.chiselLimestoneLayers > 0, ChiselLimestone = "layers")'>
- <Cloud name='ChiselLimestoneLayers' block='chisel:limestone:0' inherits='PresetChiselLayer'>
- <Description>
- Limestone layers spawn in the height 44-64 range.
- </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x40606060</WireframeColor>
- <Setting name='CloudRadius'
- avg=':= ChiselLimestoneSize * _default_'/>
- <Setting name='DistributionFrequency'
- avg=':= ChiselLimestoneFreq * if(age,age.chiselLimestoneLayers,1) * _default_'/>
- <Setting name='CloudHeight' avg='54' range='10'/>
- </Cloud>
- <Cloud name='ChiselLimestoneLayerSwamp' inherits='ChiselLimestoneLayers'>
- <Description> This makes Limestone very common in swamp biomes.</Description>
- <Setting name='DistributionFrequency'
- avg=':= 9 * ChiselLimestoneFreq * if(age,age.chiselLimestoneLayers,1) * _default_'/>
- <BiomeType name='Swamp'/>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!--******************* Marble ***********************-->
- <ConfigSection>
- <IfCondition condition=':= if(age, age.chiselMarbleStd > 0, ChiselMarble = "vanillaStdGen")'>
- <StandardGen name='ChiselMarbleClusters' block='chisel:marble:0' inherits='PresetStandardGen'>
- <Description>Roughly equivalent to standard marble distribution</Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40FFFFFF</WireframeColor>
- <Setting name='Size' avg=':= ChiselMarbleSize * _default_ * 2'/>
- <Setting name='Frequency' avg=':= ChiselMarbleFreq * if(age,age.chiselMarbleStd,1) * _default_'/>
- <Setting name='Height'
- avg=':= 35/64 * dimension.groundLevel'
- range=':= 20/64 * dimension.groundLevel'
- type='uniform'/>
- </StandardGen>
- </IfCondition>
- <IfCondition condition=':= if(age, age.chiselMarbleLayers > 0, ChiselMarble = "layers")'>
- <Cloud name='ChiselMarbleLayers' block='chisel:marble:0' inherits='PresetChiselLayer'>
- <Description>
- Marble spawns in the height 50-100 range. The layers occur mostly in mountains.
- </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x40FFFFFF</WireframeColor>
- <Setting name='CloudRadius'
- avg=':= ChiselMarbleSize * _default_'/>
- <Setting name='DistributionFrequency'
- avg=':= 3 * ChiselMarbleFreq * if(age,age.chiselMarbleLayers,1) * _default_'/>
- <Setting name='CloudHeight' avg='75' range='25'/>
- </Cloud>
- <Cloud name='ChiselMarbleLayerMountain' inherits='ChiselMarbleLayers'>
- <Description>
- This roughly triples the chance of finding marble in
- mountain biomes.
- </Description>
- <Setting name='DistributionFrequency'
- avg=':= 25 * ChiselMarbleFreq * if(age,age.chiselMarbleLayers,1) * _default_'/>
- <BiomeType name='Mountain'/>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- </IfCondition>
- </IfModInstalled>
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