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Sep 29th, 2016
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  1. <standard>
  2. <aimbot>
  3. <switch>1</switch>
  4. <alwaysactive>0</alwaysactive>
  5. <key>1</key>
  6.  
  7. <targetmode>2</targetmode>
  8. 0 = BY_DISTANCE
  9. 1 = BY_HEALTH
  10. 2 = BY_FOV
  11. 3 = BY_WEAPONDAMAGE
  12.  
  13. <intelligentmode>0</intelligentmode>
  14. 0 = SINGLE_HITBOX
  15. 1 = RANDOM_HEADNECKCHEST
  16. 2 = CLOSEST_HITBOX
  17.  
  18. <visiblecheck>0</visiblecheck>
  19. <teamcheck>1</teamcheck>
  20. <movecheck>0</movecheck>
  21. <jumpcheck>0</jumpcheck>
  22. <spawncheck>1</spawncheck>
  23. <switchtargets>1</switchtargets>
  24. <stopafterkill>1</stopafterkill>
  25. <faceitmode>1</faceitmode>
  26. <fov>3</fov>
  27. <fovdistancemultiplier>0</fovdistancemultiplier>
  28. <ontargetfov>20</ontargetfov>
  29. <smooth>1.8</smooth>
  30. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  31. <smoothrandommin>0.0</smoothrandommin>
  32. <smoothrandommax>0.0</smoothrandommax>
  33. <zcorrection>-1.4</zcorrection>
  34. <prediction>1</prediction>
  35. <maxinaccuracy>0.0</maxinaccuracy>
  36. <curvefactor>0.0</curvefactor>
  37. <aimerrorfactor>0.0</aimerrorfactor>
  38. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  39. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  40. <hitbox>6</hitbox>
  41. <delay>0</delay>
  42. <aimtime>100</aimtime>
  43. <pausetime>0</pausetime>
  44. </aimbot>
  45.  
  46. <triggerbot>
  47. <switch>1</switch>
  48. <alwaysactive>0</alwaysactive>
  49. <key>18</key>
  50.  
  51. <triggermode>3</triggermode>
  52. 0 = TRIGGER_SINGLE_HITBOX
  53. 1 = TRIGGER_AIMNECKCHEST
  54. 2 = TRIGGER_HIGHDAMAGE
  55. 3 = TRIGGER_FULL_BODY
  56.  
  57. <visiblecheck>0</visiblecheck>
  58. <teamcheck>1</teamcheck>
  59. <spawncheck>1</spawncheck>
  60. <jumpcheck>0</jumpcheck>
  61. <hitbox>6</hitbox>
  62. <delay>15</delay>
  63. <triggertime>0</triggertime>
  64. <pausetime>0</pausetime>
  65. <afterburst>250</afterburst>
  66. <maxinaccuracy>1.5</maxinaccuracy>
  67. <range>0.75</range>
  68. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  69. </triggerbot>
  70.  
  71. <rcs>
  72. <switch>0</switch>
  73. <startshot>0</startshot>
  74. <stopshot>0</stopshot>
  75. <pitchcompensation>0.0</pitchcompensation>
  76. <yawcompensation>0.0</yawcompensation>
  77. </rcs>
  78.  
  79. <glow>
  80. <switch>1</switch>
  81. <teamcheck>1</teamcheck>
  82. <players>1</players>
  83. <weapons>0</weapons>
  84. <bloom>0</bloom>
  85. <tcolor>0xFF000080</tcolor>
  86. <tvisiblecolor>0xFF000080</tvisiblecolor>
  87. <ctcolor>0x0000FF80</ctcolor>
  88. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  89. <weaponcolor>0x00FF00AA</weaponcolor>
  90. </glow>
  91.  
  92. <radar>
  93. <switch>0</switch>
  94. </radar>
  95.  
  96. <sonar>
  97. <switch>0</switch>
  98. <teamcheck>1</teamcheck>
  99. <visiblecheck>0</visiblecheck>
  100. <incrosshairsignal>0</incrosshairsignal>
  101. <sonarpause>500</sonarpause>
  102. </sonar>
  103.  
  104. <bunnyhop>
  105. <key>32</key>
  106. <switch>0</switch>
  107. </bunnyhop>
  108. </standard>
  109.  
  110. // Pistolen
  111.  
  112. <Glock18>
  113. <aimbot>
  114. <switch>1</switch>
  115. <alwaysactive>0</alwaysactive>
  116. <key>1</key>
  117.  
  118. <targetmode>2</targetmode>
  119. 0 = BY_DISTANCE
  120. 1 = BY_HEALTH
  121. 2 = BY_FOV
  122. 3 = BY_WEAPONDAMAGE
  123.  
  124. <intelligentmode>0</intelligentmode>
  125. 0 = SINGLE_HITBOX
  126. 1 = RANDOM_HEADNECKCHEST
  127. 2 = CLOSEST_HITBOX
  128.  
  129. <visiblecheck>0</visiblecheck>
  130. <teamcheck>1</teamcheck>
  131. <movecheck>0</movecheck>
  132. <jumpcheck>0</jumpcheck>
  133. <spawncheck>1</spawncheck>
  134. <switchtargets>1</switchtargets>
  135. <stopafterkill>1</stopafterkill>
  136. <faceitmode>1</faceitmode>
  137. <fov>4</fov>
  138. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  139. <ontargetfov>20</ontargetfov>
  140. <smooth>0.5</smooth>
  141. <smoothdistancemultiplier>0</smoothdistancemultiplier>
  142. <smoothrandommin>0</smoothrandommin>
  143. <smoothrandommax>0</smoothrandommax>
  144. <zcorrection>-1.9</zcorrection>
  145. <prediction>1</prediction>
  146. <maxinaccuracy>0.0</maxinaccuracy>
  147. <curvefactor>0.0</curvefactor>
  148. <aimerrorfactor>0.0</aimerrorfactor>
  149. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  150. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  151. <hitbox>6</hitbox>
  152. <delay>0</delay>
  153. <aimtime>50</aimtime>
  154. <pausetime>0</pausetime>
  155. </aimbot>
  156.  
  157. <triggerbot>
  158. <switch>1</switch>
  159. <alwaysactive>0</alwaysactive>
  160. <key>18</key>
  161.  
  162. <triggermode>3</triggermode>
  163. 0 = TRIGGER_SINGLE_HITBOX
  164. 1 = TRIGGER_AIMNECKCHEST
  165. 2 = TRIGGER_HIGHDAMAGE
  166. 3 = TRIGGER_FULL_BODY
  167.  
  168. <visiblecheck>0</visiblecheck>
  169. <teamcheck>1</teamcheck>
  170. <spawncheck>1</spawncheck>
  171. <jumpcheck>0</jumpcheck>
  172. <hitbox>6</hitbox>
  173. <delay>15</delay>
  174. <triggertime>0</triggertime>
  175. <pausetime>0</pausetime>
  176. <afterburst>250</afterburst>
  177. <maxinaccuracy>1.5</maxinaccuracy>
  178. <range>0.75</range>
  179. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  180. </triggerbot>
  181.  
  182. <rcs>
  183. <switch>0</switch>
  184. <startshot>0</startshot>
  185. <stopshot>0</stopshot>
  186. <pitchcompensation>0.0</pitchcompensation>
  187. <yawcompensation>0.0</yawcompensation>
  188. </rcs>
  189.  
  190. <glow>
  191. <switch>1</switch>
  192. <teamcheck>1</teamcheck>
  193. <players>1</players>
  194. <weapons>0</weapons>
  195. <bloom>0</bloom>
  196. <tcolor>0xFF000080</tcolor>
  197. <tvisiblecolor>0xFF000080</tvisiblecolor>
  198. <ctcolor>0x0000FF80</ctcolor>
  199. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  200. <weaponcolor>0x00FF00AA</weaponcolor>
  201. </glow>
  202.  
  203. <radar>
  204. <switch>0</switch>
  205. </radar>
  206.  
  207. <sonar>
  208. <switch>0</switch>
  209. <teamcheck>1</teamcheck>
  210. <visiblecheck>0</visiblecheck>
  211. <incrosshairsignal>0</incrosshairsignal>
  212. <sonarpause>500</sonarpause>
  213. </sonar>
  214.  
  215. <bunnyhop>
  216. <key>32</key>
  217. <switch>0</switch>
  218. </bunnyhop>
  219. </Glock18>
  220. <USPS>
  221. <aimbot>
  222. <switch>1</switch>
  223. <alwaysactive>0</alwaysactive>
  224. <key>1</key>
  225.  
  226. <targetmode>2</targetmode>
  227. 0 = BY_DISTANCE
  228. 1 = BY_HEALTH
  229. 2 = BY_FOV
  230. 3 = BY_WEAPONDAMAGE
  231.  
  232. <intelligentmode>0</intelligentmode>
  233. 0 = SINGLE_HITBOX
  234. 1 = RANDOM_HEADNECKCHEST
  235. 2 = CLOSEST_HITBOX
  236.  
  237. <visiblecheck>0</visiblecheck>
  238. <teamcheck>1</teamcheck>
  239. <movecheck>0</movecheck>
  240. <jumpcheck>0</jumpcheck>
  241. <spawncheck>1</spawncheck>
  242. <switchtargets>1</switchtargets>
  243. <stopafterkill>1</stopafterkill>
  244. <faceitmode>1</faceitmode>
  245. <fov>3.8</fov>
  246. <fovdistancemultiplier>0.0</fovdistancemultiplier>
  247. <ontargetfov>20</ontargetfov>
  248. <smooth>0.8</smooth>
  249. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  250. <smoothrandommin>0.0</smoothrandommin>
  251. <smoothrandommax>0.0</smoothrandommax>
  252. <zcorrection>-1.9</zcorrection>
  253. <prediction>1</prediction>
  254. <maxinaccuracy>0.0</maxinaccuracy>
  255. <curvefactor>0</curvefactor>
  256. <aimerrorfactor>0.0</aimerrorfactor>
  257. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  258. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  259. <hitbox>6</hitbox>
  260. <delay>0</delay>
  261. <aimtime>65</aimtime>
  262. <pausetime>0</pausetime>
  263. </aimbot>
  264.  
  265. <triggerbot>
  266. <switch>1</switch>
  267. <alwaysactive>0</alwaysactive>
  268. <key>18</key>
  269.  
  270. <triggermode>3</triggermode>
  271. 0 = TRIGGER_SINGLE_HITBOX
  272. 1 = TRIGGER_AIMNECKCHEST
  273. 2 = TRIGGER_HIGHDAMAGE
  274. 3 = TRIGGER_FULL_BODY
  275.  
  276. <visiblecheck>0</visiblecheck>
  277. <teamcheck>1</teamcheck>
  278. <spawncheck>1</spawncheck>
  279. <jumpcheck>0</jumpcheck>
  280. <hitbox>6</hitbox>
  281. <delay>10</delay>
  282. <triggertime>0</triggertime>
  283. <pausetime>0</pausetime>
  284. <afterburst>250</afterburst>
  285. <maxinaccuracy>1.5</maxinaccuracy>
  286. <range>0.7</range>
  287. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  288. </triggerbot>
  289.  
  290. <rcs>
  291. <switch>0</switch>
  292. <startshot>0</startshot>
  293. <stopshot>0</stopshot>
  294. <pitchcompensation>0.0</pitchcompensation>
  295. <yawcompensation>0.0</yawcompensation>
  296. </rcs>
  297.  
  298. <glow>
  299. <switch>1</switch>
  300. <teamcheck>1</teamcheck>
  301. <players>1</players>
  302. <weapons>0</weapons>
  303. <bloom>0</bloom>
  304. <tcolor>0xFF000080</tcolor>
  305. <tvisiblecolor>0xFF000080</tvisiblecolor>
  306. <ctcolor>0x0000FF80</ctcolor>
  307. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  308. <weaponcolor>0x00FF00AA</weaponcolor>
  309. </glow>
  310.  
  311. <radar>
  312. <switch>0</switch>
  313. </radar>
  314.  
  315. <sonar>
  316. <switch>0</switch>
  317. <teamcheck>1</teamcheck>
  318. <visiblecheck>0</visiblecheck>
  319. <incrosshairsignal>0</incrosshairsignal>
  320. <sonarpause>500</sonarpause>
  321. </sonar>
  322.  
  323. <bunnyhop>
  324. <key>32</key>
  325. <switch>0</switch>
  326. </bunnyhop>
  327. </USPS>
  328. <P250>
  329. <aimbot>
  330. <switch>1</switch>
  331. <alwaysactive>0</alwaysactive>
  332. <key>18</key>
  333.  
  334. <targetmode>2</targetmode>
  335. 0 = BY_DISTANCE
  336. 1 = BY_HEALTH
  337. 2 = BY_FOV
  338. 3 = BY_WEAPONDAMAGE
  339.  
  340. <intelligentmode>0</intelligentmode>
  341. 0 = SINGLE_HITBOX
  342. 1 = RANDOM_HEADNECKCHEST
  343. 2 = CLOSEST_HITBOX
  344.  
  345. <visiblecheck>0</visiblecheck>
  346. <teamcheck>1</teamcheck>
  347. <movecheck>0</movecheck>
  348. <jumpcheck>0</jumpcheck>
  349. <spawncheck>1</spawncheck>
  350. <switchtargets>1</switchtargets>
  351. <stopafterkill>1</stopafterkill>
  352. <faceitmode>1</faceitmode>
  353. <fov>3</fov>
  354. <fovdistancemultiplier>0</fovdistancemultiplier>
  355. <ontargetfov>20</ontargetfov>
  356. <smooth>1</smooth>
  357. <smoothdistancemultiplier>0</smoothdistancemultiplier>
  358. <smoothrandommin>0</smoothrandommin>
  359. <smoothrandommax>0</smoothrandommax>
  360. <zcorrection>-1.0</zcorrection>
  361. <prediction>1</prediction>
  362. <maxinaccuracy>0.0</maxinaccuracy>
  363. <curvefactor>5.0</curvefactor>
  364. <aimerrorfactor>0.0</aimerrorfactor>
  365. <pitchrecoilcompensation>0</pitchrecoilcompensation>
  366. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  367. <hitbox>6</hitbox>
  368. <delay>0</delay>
  369. <aimtime>60</aimtime>
  370. <pausetime>0</pausetime>
  371. </aimbot>
  372.  
  373. <triggerbot>
  374. <switch>0</switch>
  375. <alwaysactive>0</alwaysactive>
  376. <key>18</key>
  377.  
  378. <triggermode>3</triggermode>
  379. 0 = TRIGGER_SINGLE_HITBOX
  380. 1 = TRIGGER_AIMNECKCHEST
  381. 2 = TRIGGER_HIGHDAMAGE
  382. 3 = TRIGGER_FULL_BODY
  383.  
  384. <visiblecheck>0</visiblecheck>
  385. <teamcheck>1</teamcheck>
  386. <spawncheck>1</spawncheck>
  387. <jumpcheck>0</jumpcheck>
  388. <hitbox>6</hitbox>
  389. <delay>15</delay>
  390. <triggertime>0</triggertime>
  391. <pausetime>0</pausetime>
  392. <afterburst>250</afterburst>
  393. <maxinaccuracy>1.5</maxinaccuracy>
  394. <range>0.75</range>
  395. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  396. </triggerbot>
  397.  
  398. <rcs>
  399. <switch>0</switch>
  400. <startshot>0</startshot>
  401. <stopshot>0</stopshot>
  402. <pitchcompensation>0.0</pitchcompensation>
  403. <yawcompensation>0.0</yawcompensation>
  404. </rcs>
  405.  
  406. <glow>
  407. <switch>1</switch>
  408. <teamcheck>1</teamcheck>
  409. <players>1</players>
  410. <weapons>0</weapons>
  411. <bloom>0</bloom>
  412. <tcolor>0xFF000080</tcolor>
  413. <tvisiblecolor>0xFF000080</tvisiblecolor>
  414. <ctcolor>0x0000FF80</ctcolor>
  415. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  416. <weaponcolor>0x00FF00AA</weaponcolor>
  417. </glow>
  418.  
  419. <radar>
  420. <switch>0</switch>
  421. </radar>
  422.  
  423. <sonar>
  424. <switch>0</switch>
  425. <teamcheck>1</teamcheck>
  426. <visiblecheck>0</visiblecheck>
  427. <incrosshairsignal>0</incrosshairsignal>
  428. <sonarpause>500</sonarpause>
  429. </sonar>
  430.  
  431. <bunnyhop>
  432. <key>32</key>
  433. <switch>0</switch>
  434. </bunnyhop>
  435. </P250>
  436. <Tec9>
  437. <aimbot>
  438. <switch>1</switch>
  439. <alwaysactive>0</alwaysactive>
  440. <key>1</key>
  441.  
  442. <targetmode>2</targetmode>
  443. 0 = BY_DISTANCE
  444. 1 = BY_HEALTH
  445. 2 = BY_FOV
  446. 3 = BY_WEAPONDAMAGE
  447.  
  448. <intelligentmode>0</intelligentmode>
  449. 0 = SINGLE_HITBOX
  450. 1 = RANDOM_HEADNECKCHEST
  451. 2 = CLOSEST_HITBOX
  452.  
  453. <visiblecheck>0</visiblecheck>
  454. <teamcheck>1</teamcheck>
  455. <movecheck>0</movecheck>
  456. <jumpcheck>0</jumpcheck>
  457. <spawncheck>1</spawncheck>
  458. <switchtargets>1</switchtargets>
  459. <stopafterkill>1</stopafterkill>
  460. <faceitmode>1</faceitmode>
  461. <fov>3</fov>
  462. <fovdistancemultiplier>0.0</fovdistancemultiplier>
  463. <ontargetfov>20</ontargetfov>
  464. <smooth>2</smooth>
  465. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  466. <smoothrandommin>0.0</smoothrandommin>
  467. <smoothrandommax>0.0</smoothrandommax>
  468. <zcorrection>-1.9</zcorrection>
  469. <prediction>1</prediction>
  470. <maxinaccuracy>0.0</maxinaccuracy>
  471. <curvefactor>0.0</curvefactor>
  472. <aimerrorfactor>0.0</aimerrorfactor>
  473. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  474. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  475. <hitbox>6</hitbox>
  476. <delay>0</delay>
  477. <aimtime>70</aimtime>
  478. <pausetime>0</pausetime>
  479. </aimbot>
  480.  
  481. <triggerbot>
  482. <switch>1</switch>
  483. <alwaysactive>0</alwaysactive>
  484. <key>18</key>
  485.  
  486. <triggermode>3</triggermode>
  487. 0 = TRIGGER_SINGLE_HITBOX
  488. 1 = TRIGGER_AIMNECKCHEST
  489. 2 = TRIGGER_HIGHDAMAGE
  490. 3 = TRIGGER_FULL_BODY
  491.  
  492. <visiblecheck>0</visiblecheck>
  493. <teamcheck>1</teamcheck>
  494. <spawncheck>1</spawncheck>
  495. <jumpcheck>0</jumpcheck>
  496. <hitbox>6</hitbox>
  497. <delay>15</delay>
  498. <triggertime>0</triggertime>
  499. <pausetime>0</pausetime>
  500. <afterburst>250</afterburst>
  501. <maxinaccuracy>1.5</maxinaccuracy>
  502. <range>0.75</range>
  503. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  504. </triggerbot>
  505.  
  506. <rcs>
  507. <switch>0</switch>
  508. <startshot>0</startshot>
  509. <stopshot>0</stopshot>
  510. <pitchcompensation>0.0</pitchcompensation>
  511. <yawcompensation>0.0</yawcompensation>
  512. </rcs>
  513.  
  514. <glow>
  515. <switch>1</switch>
  516. <teamcheck>1</teamcheck>
  517. <players>1</players>
  518. <weapons>0</weapons>
  519. <bloom>0</bloom>
  520. <tcolor>0xFF000080</tcolor>
  521. <tvisiblecolor>0xFF000080</tvisiblecolor>
  522. <ctcolor>0x0000FF80</ctcolor>
  523. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  524. <weaponcolor>0x00FF00AA</weaponcolor>
  525. </glow>
  526.  
  527. <radar>
  528. <switch>0</switch>
  529. </radar>
  530.  
  531. <sonar>
  532. <switch>0</switch>
  533. <teamcheck>1</teamcheck>
  534. <visiblecheck>0</visiblecheck>
  535. <incrosshairsignal>0</incrosshairsignal>
  536. <sonarpause>500</sonarpause>
  537. </sonar>
  538.  
  539. <bunnyhop>
  540. <key>32</key>
  541. <switch>0</switch>
  542. </bunnyhop>
  543. </Tec9>
  544. <FiveSeveN>
  545. <aimbot>
  546. <switch>1</switch>
  547. <alwaysactive>0</alwaysactive>
  548. <key>1</key>
  549.  
  550. <targetmode>2</targetmode>
  551. 0 = BY_DISTANCE
  552. 1 = BY_HEALTH
  553. 2 = BY_FOV
  554. 3 = BY_WEAPONDAMAGE
  555.  
  556. <intelligentmode>0</intelligentmode>
  557. 0 = SINGLE_HITBOX
  558. 1 = RANDOM_HEADNECKCHEST
  559. 2 = CLOSEST_HITBOX
  560.  
  561. <visiblecheck>0</visiblecheck>
  562. <teamcheck>1</teamcheck>
  563. <movecheck>0</movecheck>
  564. <jumpcheck>0</jumpcheck>
  565. <spawncheck>1</spawncheck>
  566. <switchtargets>1</switchtargets>
  567. <stopafterkill>1</stopafterkill>
  568. <faceitmode>1</faceitmode>
  569. <fov>3.5</fov>
  570. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  571. <ontargetfov>20</ontargetfov>
  572. <smooth>1.3</smooth>
  573. <smoothdistancemultiplier>0</smoothdistancemultiplier>
  574. <smoothrandommin>0</smoothrandommin>
  575. <smoothrandommax>0</smoothrandommax>
  576. <zcorrection>-2.0</zcorrection>
  577. <prediction>1</prediction>
  578. <maxinaccuracy>0.0</maxinaccuracy>
  579. <curvefactor>0.0</curvefactor>
  580. <aimerrorfactor>0.0</aimerrorfactor>
  581. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  582. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  583. <hitbox>6</hitbox>
  584. <delay>0</delay>
  585. <aimtime>65</aimtime>
  586. <pausetime>0</pausetime>
  587. </aimbot>
  588.  
  589. <triggerbot>
  590. <switch>1</switch>
  591. <alwaysactive>0</alwaysactive>
  592. <key>18</key>
  593.  
  594. <triggermode>3</triggermode>
  595. 0 = TRIGGER_SINGLE_HITBOX
  596. 1 = TRIGGER_AIMNECKCHEST
  597. 2 = TRIGGER_HIGHDAMAGE
  598. 3 = TRIGGER_FULL_BODY
  599.  
  600. <visiblecheck>0</visiblecheck>
  601. <teamcheck>1</teamcheck>
  602. <spawncheck>1</spawncheck>
  603. <jumpcheck>0</jumpcheck>
  604. <hitbox>6</hitbox>
  605. <delay>15</delay>
  606. <triggertime>0</triggertime>
  607. <pausetime>0</pausetime>
  608. <afterburst>250</afterburst>
  609. <maxinaccuracy>1.5</maxinaccuracy>
  610. <range>0.75</range>
  611. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  612. </triggerbot>
  613.  
  614. <rcs>
  615. <switch>0</switch>
  616. <startshot>0</startshot>
  617. <stopshot>0</stopshot>
  618. <pitchcompensation>0.0</pitchcompensation>
  619. <yawcompensation>0.0</yawcompensation>
  620. </rcs>
  621.  
  622. <glow>
  623. <switch>1</switch>
  624. <teamcheck>1</teamcheck>
  625. <players>1</players>
  626. <weapons>0</weapons>
  627. <bloom>0</bloom>
  628. <tcolor>0xFF000080</tcolor>
  629. <tvisiblecolor>0xFF000080</tvisiblecolor>
  630. <ctcolor>0x0000FF80</ctcolor>
  631. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  632. <weaponcolor>0x00FF00AA</weaponcolor>
  633. </glow>
  634.  
  635. <radar>
  636. <switch>0</switch>
  637. </radar>
  638.  
  639. <sonar>
  640. <switch>0</switch>
  641. <teamcheck>1</teamcheck>
  642. <visiblecheck>0</visiblecheck>
  643. <incrosshairsignal>0</incrosshairsignal>
  644. <sonarpause>500</sonarpause>
  645. </sonar>
  646.  
  647. <bunnyhop>
  648. <key>32</key>
  649. <switch>0</switch>
  650. </bunnyhop>
  651. </FiveSeveN>
  652.  
  653. <DesertEagle>
  654. <aimbot>
  655. <switch>1</switch>
  656. <alwaysactive>0</alwaysactive>
  657. <key>1</key>
  658.  
  659. <targetmode>2</targetmode>
  660. 0 = BY_DISTANCE
  661. 1 = BY_HEALTH
  662. 2 = BY_FOV
  663. 3 = BY_WEAPONDAMAGE
  664.  
  665. <intelligentmode>0</intelligentmode>
  666. 0 = SINGLE_HITBOX
  667. 1 = RANDOM_HEADNECKCHEST
  668. 2 = CLOSEST_HITBOX
  669.  
  670. <visiblecheck>0</visiblecheck>
  671. <teamcheck>1</teamcheck>
  672. <movecheck>0</movecheck>
  673. <jumpcheck>0</jumpcheck>
  674. <spawncheck>1</spawncheck>
  675. <switchtargets>1</switchtargets>
  676. <stopafterkill>1</stopafterkill>
  677. <faceitmode>1</faceitmode>
  678. <fov>5</fov>
  679. <fovdistancemultiplier>0</fovdistancemultiplier>
  680. <ontargetfov>20</ontargetfov>
  681. <smooth>2</smooth>
  682. <smoothdistancemultiplier>0</smoothdistancemultiplier>
  683. <smoothrandommin>0</smoothrandommin>
  684. <smoothrandommax>0</smoothrandommax>
  685. <zcorrection>-1</zcorrection>
  686. <prediction>1</prediction>
  687. <maxinaccuracy>0.0</maxinaccuracy>
  688. <curvefactor>0.0</curvefactor>
  689. <aimerrorfactor>0.0</aimerrorfactor>
  690. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  691. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  692. <hitbox>6</hitbox>
  693. <delay>0</delay>
  694. <aimtime>0</aimtime>
  695. <pausetime>0</pausetime>
  696. </aimbot>
  697.  
  698. <triggerbot>
  699. <switch>0</switch>
  700. <alwaysactive>0</alwaysactive>
  701. <key>18</key>
  702.  
  703. <triggermode>3</triggermode>
  704. 0 = TRIGGER_SINGLE_HITBOX
  705. 1 = TRIGGER_AIMNECKCHEST
  706. 2 = TRIGGER_HIGHDAMAGE
  707. 3 = TRIGGER_FULL_BODY
  708.  
  709. <visiblecheck>0</visiblecheck>
  710. <teamcheck>1</teamcheck>
  711. <spawncheck>1</spawncheck>
  712. <jumpcheck>0</jumpcheck>
  713. <hitbox>6</hitbox>
  714. <delay>15</delay>
  715. <triggertime>0</triggertime>
  716. <pausetime>0</pausetime>
  717. <afterburst>0</afterburst>
  718. <maxinaccuracy>1.5</maxinaccuracy>
  719. <range>0.75</range>
  720. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  721. </triggerbot>
  722.  
  723. <rcs>
  724. <switch>0</switch>
  725. <startshot>0</startshot>
  726. <stopshot>0</stopshot>
  727. <pitchcompensation>0.0</pitchcompensation>
  728. <yawcompensation>0.0</yawcompensation>
  729. </rcs>
  730.  
  731. <glow>
  732. <switch>1</switch>
  733. <teamcheck>1</teamcheck>
  734. <players>1</players>
  735. <weapons>0</weapons>
  736. <bloom>0</bloom>
  737. <tcolor>0xFF000080</tcolor>
  738. <tvisiblecolor>0xFF000080</tvisiblecolor>
  739. <ctcolor>0x0000FF80</ctcolor>
  740. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  741. <weaponcolor>0x00FF00AA</weaponcolor>
  742. </glow>
  743.  
  744. <radar>
  745. <switch>0</switch>
  746. </radar>
  747.  
  748. <sonar>
  749. <switch>0</switch>
  750. <teamcheck>1</teamcheck>
  751. <visiblecheck>0</visiblecheck>
  752. <incrosshairsignal>0</incrosshairsignal>
  753. <sonarpause>500</sonarpause>
  754. </sonar>
  755.  
  756. <bunnyhop>
  757. <key>32</key>
  758. <switch>0</switch>
  759. </bunnyhop>
  760. </DesertEagle>
  761.  
  762. // SMGs
  763.  
  764. <MP9>
  765. <aimbot>
  766. <switch>1</switch>
  767. <alwaysactive>0</alwaysactive>
  768. <key>1</key>
  769.  
  770. <targetmode>2</targetmode>
  771. 0 = BY_DISTANCE
  772. 1 = BY_HEALTH
  773. 2 = BY_FOV
  774. 3 = BY_WEAPONDAMAGE
  775.  
  776. <intelligentmode>0</intelligentmode>
  777. 0 = SINGLE_HITBOX
  778. 1 = RANDOM_HEADNECKCHEST
  779. 2 = CLOSEST_HITBOX
  780.  
  781. <visiblecheck>0</visiblecheck>
  782. <teamcheck>1</teamcheck>
  783. <movecheck>0</movecheck>
  784. <jumpcheck>0</jumpcheck>
  785. <spawncheck>1</spawncheck>
  786. <switchtargets>1</switchtargets>
  787. <stopafterkill>1</stopafterkill>
  788. <faceitmode>1</faceitmode>
  789. <fov>3.0</fov>
  790. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  791. <ontargetfov>20</ontargetfov>
  792. <smooth>2</smooth>
  793. <smoothdistancemultiplier>0</smoothdistancemultiplier>
  794. <smoothrandommin>0</smoothrandommin>
  795. <smoothrandommax>0</smoothrandommax>
  796. <zcorrection>-1.0</zcorrection>
  797. <prediction>1</prediction>
  798. <maxinaccuracy>0.0</maxinaccuracy>
  799. <curvefactor>0.0</curvefactor>
  800. <aimerrorfactor>0.0</aimerrorfactor>
  801. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  802. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  803. <hitbox>6</hitbox>
  804. <delay>0</delay>
  805. <aimtime>60</aimtime>
  806. <pausetime>0</pausetime>
  807. </aimbot>
  808.  
  809. <triggerbot>
  810. <switch>1</switch>
  811. <alwaysactive>0</alwaysactive>
  812. <key>18</key>
  813.  
  814. <triggermode>3</triggermode>
  815. 0 = TRIGGER_SINGLE_HITBOX
  816. 1 = TRIGGER_AIMNECKCHEST
  817. 2 = TRIGGER_HIGHDAMAGE
  818. 3 = TRIGGER_FULL_BODY
  819.  
  820. <visiblecheck>0</visiblecheck>
  821. <teamcheck>1</teamcheck>
  822. <spawncheck>1</spawncheck>
  823. <jumpcheck>0</jumpcheck>
  824. <hitbox>6</hitbox>
  825. <delay>15</delay>
  826. <triggertime>0</triggertime>
  827. <pausetime>0</pausetime>
  828. <afterburst>250</afterburst>
  829. <maxinaccuracy>1.5</maxinaccuracy>
  830. <range>0.75</range>
  831. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  832. </triggerbot>
  833.  
  834. <rcs>
  835. <switch>0</switch>
  836. <startshot>3</startshot>
  837. <stopshot>9</stopshot>
  838. <pitchcompensation>1.0</pitchcompensation>
  839. <yawcompensation>0.0</yawcompensation>
  840. </rcs>
  841.  
  842. <glow>
  843. <switch>1</switch>
  844. <teamcheck>1</teamcheck>
  845. <players>1</players>
  846. <weapons>0</weapons>
  847. <bloom>0</bloom>
  848. <tcolor>0xFF000080</tcolor>
  849. <tvisiblecolor>0xFF000080</tvisiblecolor>
  850. <ctcolor>0x0000FF80</ctcolor>
  851. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  852. <weaponcolor>0x00FF00AA</weaponcolor>
  853. </glow>
  854.  
  855. <radar>
  856. <switch>0</switch>
  857. </radar>
  858.  
  859. <sonar>
  860. <switch>0</switch>
  861. <teamcheck>1</teamcheck>
  862. <visiblecheck>0</visiblecheck>
  863. <incrosshairsignal>0</incrosshairsignal>
  864. <sonarpause>500</sonarpause>
  865. </sonar>
  866.  
  867. <bunnyhop>
  868. <key>32</key>
  869. <switch>0</switch>
  870. </bunnyhop>
  871. </MP9>
  872. <P90>
  873. <aimbot>
  874. <switch>1</switch>
  875. <alwaysactive>0</alwaysactive>
  876. <key>1</key>
  877.  
  878. <targetmode>2</targetmode>
  879. 0 = BY_DISTANCE
  880. 1 = BY_HEALTH
  881. 2 = BY_FOV
  882. 3 = BY_WEAPONDAMAGE
  883.  
  884. <intelligentmode>0</intelligentmode>
  885. 0 = SINGLE_HITBOX
  886. 1 = RANDOM_HEADNECKCHEST
  887. 2 = CLOSEST_HITBOX
  888.  
  889. <visiblecheck>0</visiblecheck>
  890. <teamcheck>1</teamcheck>
  891. <movecheck>0</movecheck>
  892. <jumpcheck>0</jumpcheck>
  893. <spawncheck>1</spawncheck>
  894. <switchtargets>1</switchtargets>
  895. <stopafterkill>1</stopafterkill>
  896. <faceitmode>1</faceitmode>
  897. <fov>4</fov>
  898. <fovdistancemultiplier>0</fovdistancemultiplier>
  899. <ontargetfov>20</ontargetfov>
  900. <smooth>3</smooth>
  901. <smoothdistancemultiplier>0</smoothdistancemultiplier>
  902. <smoothrandommin>0</smoothrandommin>
  903. <smoothrandommax>0</smoothrandommax>
  904. <zcorrection>-1.5</zcorrection>
  905. <prediction>1</prediction>
  906. <maxinaccuracy>0.0</maxinaccuracy>
  907. <curvefactor>0.0</curvefactor>
  908. <aimerrorfactor>0.0</aimerrorfactor>
  909. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  910. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  911. <hitbox>6</hitbox>
  912. <delay>0</delay>
  913. <aimtime>50</aimtime>
  914. <pausetime>0</pausetime>
  915. </aimbot>
  916.  
  917. <triggerbot>
  918. <switch>1</switch>
  919. <alwaysactive>0</alwaysactive>
  920. <key>18</key>
  921.  
  922. <triggermode>3</triggermode>
  923. 0 = TRIGGER_SINGLE_HITBOX
  924. 1 = TRIGGER_AIMNECKCHEST
  925. 2 = TRIGGER_HIGHDAMAGE
  926. 3 = TRIGGER_FULL_BODY
  927.  
  928. <visiblecheck>0</visiblecheck>
  929. <teamcheck>1</teamcheck>
  930. <spawncheck>1</spawncheck>
  931. <jumpcheck>0</jumpcheck>
  932. <hitbox>6</hitbox>
  933. <delay>15</delay>
  934. <triggertime>0</triggertime>
  935. <pausetime>0</pausetime>
  936. <afterburst>250</afterburst>
  937. <maxinaccuracy>1.5</maxinaccuracy>
  938. <range>0.75</range>
  939. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  940. </triggerbot>
  941.  
  942. <rcs>
  943. <switch>0</switch>
  944. <startshot>3</startshot>
  945. <stopshot>9</stopshot>
  946. <pitchcompensation>1.2</pitchcompensation>
  947. <yawcompensation>0.0</yawcompensation>
  948. </rcs>
  949.  
  950. <glow>
  951. <switch>1</switch>
  952. <teamcheck>1</teamcheck>
  953. <players>1</players>
  954. <weapons>0</weapons>
  955. <bloom>0</bloom>
  956. <tcolor>0xFF000080</tcolor>
  957. <tvisiblecolor>0xFF000080</tvisiblecolor>
  958. <ctcolor>0x0000FF80</ctcolor>
  959. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  960. <weaponcolor>0x00FF00AA</weaponcolor>
  961. </glow>
  962.  
  963. <radar>
  964. <switch>0</switch>
  965. </radar>
  966.  
  967. <sonar>
  968. <switch>0</switch>
  969. <teamcheck>1</teamcheck>
  970. <visiblecheck>0</visiblecheck>
  971. <incrosshairsignal>0</incrosshairsignal>
  972. <sonarpause>500</sonarpause>
  973. </sonar>
  974.  
  975. <bunnyhop>
  976. <key>32</key>
  977. <switch>0</switch>
  978. </bunnyhop>
  979. </P90>
  980. <FAMAS>
  981. <aimbot>
  982. <switch>1</switch>
  983. <alwaysactive>0</alwaysactive>
  984. <key>18</key>
  985.  
  986. <targetmode>2</targetmode>
  987. 0 = BY_DISTANCE
  988. 1 = BY_HEALTH
  989. 2 = BY_FOV
  990. 3 = BY_WEAPONDAMAGE
  991.  
  992. <intelligentmode>0</intelligentmode>
  993. 0 = SINGLE_HITBOX
  994. 1 = RANDOM_HEADNECKCHEST
  995. 2 = CLOSEST_HITBOX
  996.  
  997. <visiblecheck>0</visiblecheck>
  998. <teamcheck>1</teamcheck>
  999. <movecheck>0</movecheck>
  1000. <jumpcheck>0</jumpcheck>
  1001. <spawncheck>1</spawncheck>
  1002. <switchtargets>1</switchtargets>
  1003. <stopafterkill>1</stopafterkill>
  1004. <faceitmode>1</faceitmode>
  1005. <fov>5</fov>
  1006. <fovdistancemultiplier>0</fovdistancemultiplier>
  1007. <ontargetfov>20</ontargetfov>
  1008. <smooth>2</smooth>
  1009. <smoothdistancemultiplier>0</smoothdistancemultiplier>
  1010. <smoothrandommin>0</smoothrandommin>
  1011. <smoothrandommax>0</smoothrandommax>
  1012. <zcorrection>-1.3</zcorrection>
  1013. <prediction>1</prediction>
  1014. <maxinaccuracy>0.0</maxinaccuracy>
  1015. <curvefactor>5.0</curvefactor>
  1016. <aimerrorfactor>0.0</aimerrorfactor>
  1017. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1018. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1019. <hitbox>6</hitbox>
  1020. <delay>0</delay>
  1021. <aimtime>80</aimtime>
  1022. <pausetime>0</pausetime>
  1023. </aimbot>
  1024.  
  1025. <triggerbot>
  1026. <switch>0</switch>
  1027. <alwaysactive>0</alwaysactive>
  1028. <key>18</key>
  1029.  
  1030. <triggermode>3</triggermode>
  1031. 0 = TRIGGER_SINGLE_HITBOX
  1032. 1 = TRIGGER_AIMNECKCHEST
  1033. 2 = TRIGGER_HIGHDAMAGE
  1034. 3 = TRIGGER_FULL_BODY
  1035.  
  1036. <visiblecheck>0</visiblecheck>
  1037. <teamcheck>1</teamcheck>
  1038. <spawncheck>1</spawncheck>
  1039. <jumpcheck>0</jumpcheck>
  1040. <hitbox>6</hitbox>
  1041. <delay>15</delay>
  1042. <triggertime>0</triggertime>
  1043. <pausetime>0</pausetime>
  1044. <afterburst>250</afterburst>
  1045. <maxinaccuracy>1.5</maxinaccuracy>
  1046. <range>0.75</range>
  1047. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1048. </triggerbot>
  1049.  
  1050. <rcs>
  1051. <switch>0</switch>
  1052. <startshot>3</startshot>
  1053. <stopshot>8</stopshot>
  1054. <pitchcompensation>1.075</pitchcompensation>
  1055. <yawcompensation>1.0</yawcompensation>
  1056. </rcs>
  1057.  
  1058. <glow>
  1059. <switch>1</switch>
  1060. <teamcheck>1</teamcheck>
  1061. <players>1</players>
  1062. <weapons>0</weapons>
  1063. <bloom>0</bloom>
  1064. <tcolor>0xFF000064</tcolor>
  1065. <tvisiblecolor>0xFF000064</tvisiblecolor>
  1066. <ctcolor>0x0000FF64</ctcolor>
  1067. <ctvisiblecolor>0x0000FF64</ctvisiblecolor>
  1068. <weaponcolor>0x00FF00AA</weaponcolor>
  1069. </glow>
  1070.  
  1071. <radar>
  1072. <switch>0</switch>
  1073. </radar>
  1074.  
  1075. <sonar>
  1076. <switch>0</switch>
  1077. <teamcheck>1</teamcheck>
  1078. <visiblecheck>0</visiblecheck>
  1079. <incrosshairsignal>0</incrosshairsignal>
  1080. <sonarpause>500</sonarpause>
  1081. </sonar>
  1082.  
  1083. <bunnyhop>
  1084. <key>32</key>
  1085. <switch>0</switch>
  1086. </bunnyhop>
  1087. </FAMAS>
  1088.  
  1089. // AK M4 M4s
  1090.  
  1091. <AK47>
  1092. <aimbot>
  1093. <switch>1</switch>
  1094. <alwaysactive>0</alwaysactive>
  1095. <key>1</key>
  1096.  
  1097. <targetmode>2</targetmode>
  1098. 0 = BY_DISTANCE
  1099. 1 = BY_HEALTH
  1100. 2 = BY_FOV
  1101. 3 = BY_WEAPONDAMAGE
  1102.  
  1103. <intelligentmode>0</intelligentmode>
  1104. 0 = SINGLE_HITBOX
  1105. 1 = RANDOM_HEADNECKCHEST
  1106. 2 = CLOSEST_HITBOX
  1107.  
  1108. <visiblecheck>0</visiblecheck>
  1109. <teamcheck>1</teamcheck>
  1110. <movecheck>0</movecheck>
  1111. <jumpcheck>0</jumpcheck>
  1112. <spawncheck>1</spawncheck>
  1113. <switchtargets>1</switchtargets>
  1114. <stopafterkill>1</stopafterkill>
  1115. <faceitmode>1</faceitmode>
  1116. <fov>4</fov>
  1117. <fovdistancemultiplier>0</fovdistancemultiplier>
  1118. <ontargetfov>20</ontargetfov>
  1119. <smooth>1.3</smooth>
  1120. <smoothdistancemultiplier>0</smoothdistancemultiplier>
  1121. <smoothrandommin>0</smoothrandommin>
  1122. <smoothrandommax>0</smoothrandommax>
  1123. <zcorrection>-1.9</zcorrection>
  1124. <prediction>1</prediction>
  1125. <maxinaccuracy>0.0</maxinaccuracy>
  1126. <curvefactor>0.0</curvefactor>
  1127. <aimerrorfactor>0.0</aimerrorfactor>
  1128. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1129. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1130. <hitbox>6</hitbox>
  1131. <delay>0</delay>
  1132. <aimtime>100</aimtime>
  1133. <pausetime>0</pausetime>
  1134. </aimbot>
  1135.  
  1136. <triggerbot>
  1137. <switch>1</switch>
  1138. <alwaysactive>0</alwaysactive>
  1139. <key>18</key>
  1140.  
  1141. <triggermode>3</triggermode>
  1142. 0 = TRIGGER_SINGLE_HITBOX
  1143. 1 = TRIGGER_AIMNECKCHEST
  1144. 2 = TRIGGER_HIGHDAMAGE
  1145. 3 = TRIGGER_FULL_BODY
  1146.  
  1147. <visiblecheck>0</visiblecheck>
  1148. <teamcheck>1</teamcheck>
  1149. <spawncheck>1</spawncheck>
  1150. <jumpcheck>0</jumpcheck>
  1151. <hitbox>6</hitbox>
  1152. <delay>15</delay>
  1153. <triggertime>0</triggertime>
  1154. <pausetime>0</pausetime>
  1155. <afterburst>250</afterburst>
  1156. <maxinaccuracy>1.5</maxinaccuracy>
  1157. <range>0.75</range>
  1158. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1159. </triggerbot>
  1160.  
  1161. <rcs>
  1162. <switch>0</switch>
  1163. <startshot>3</startshot>
  1164. <stopshot>7</stopshot>
  1165. <pitchcompensation>1.15</pitchcompensation>
  1166. <yawcompensation>1.0</yawcompensation>
  1167. </rcs>
  1168.  
  1169. <glow>
  1170. <switch>1</switch>
  1171. <teamcheck>1</teamcheck>
  1172. <players>1</players>
  1173. <weapons>0</weapons>
  1174. <bloom>0</bloom>
  1175. <tcolor>0xFF000080</tcolor>
  1176. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1177. <ctcolor>0x0000FF80</ctcolor>
  1178. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1179. <weaponcolor>0x00FF00AA</weaponcolor>
  1180. </glow>
  1181.  
  1182. <radar>
  1183. <switch>0</switch>
  1184. </radar>
  1185.  
  1186. <sonar>
  1187. <switch>0</switch>
  1188. <teamcheck>1</teamcheck>
  1189. <visiblecheck>0</visiblecheck>
  1190. <incrosshairsignal>0</incrosshairsignal>
  1191. <sonarpause>500</sonarpause>
  1192. </sonar>
  1193.  
  1194. <bunnyhop>
  1195. <key>32</key>
  1196. <switch>0</switch>
  1197. </bunnyhop>
  1198. </AK47>
  1199. <M4A4>
  1200. <aimbot>
  1201. <switch>1</switch>
  1202. <alwaysactive>0</alwaysactive>
  1203. <key>1</key>
  1204.  
  1205. <targetmode>2</targetmode>
  1206. 0 = BY_DISTANCE
  1207. 1 = BY_HEALTH
  1208. 2 = BY_FOV
  1209. 3 = BY_WEAPONDAMAGE
  1210.  
  1211. <intelligentmode>1</intelligentmode>
  1212. 0 = SINGLE_HITBOX
  1213. 1 = RANDOM_HEADNECKCHEST
  1214. 2 = CLOSEST_HITBOX
  1215.  
  1216. <visiblecheck>0</visiblecheck>
  1217. <teamcheck>1</teamcheck>
  1218. <movecheck>0</movecheck>
  1219. <jumpcheck>0</jumpcheck>
  1220. <spawncheck>1</spawncheck>
  1221. <switchtargets>1</switchtargets>
  1222. <stopafterkill>1</stopafterkill>
  1223. <faceitmode>1</faceitmode>
  1224. <fov>3.8</fov>
  1225. <fovdistancemultiplier>0</fovdistancemultiplier>
  1226. <ontargetfov>20</ontargetfov>
  1227. <smooth>1.3</smooth>
  1228. <smoothdistancemultiplier>0.0</smoothdistancemultiplier>
  1229. <smoothrandommin>0.0</smoothrandommin>
  1230. <smoothrandommax>0.0</smoothrandommax>
  1231. <zcorrection>-1.5</zcorrection>
  1232. <prediction>1</prediction>
  1233. <maxinaccuracy>0.0</maxinaccuracy>
  1234. <curvefactor>0.0</curvefactor>
  1235. <aimerrorfactor>0.0</aimerrorfactor>
  1236. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1237. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1238. <hitbox>6</hitbox>
  1239. <delay>0</delay>
  1240. <aimtime>100</aimtime>
  1241. <pausetime>0</pausetime>
  1242. </aimbot>
  1243.  
  1244. <triggerbot>
  1245. <switch>1</switch>
  1246. <alwaysactive>0</alwaysactive>
  1247. <key>18</key>
  1248.  
  1249. <triggermode>3</triggermode>
  1250. 0 = TRIGGER_SINGLE_HITBOX
  1251. 1 = TRIGGER_AIMNECKCHEST
  1252. 2 = TRIGGER_HIGHDAMAGE
  1253. 3 = TRIGGER_FULL_BODY
  1254.  
  1255. <visiblecheck>0</visiblecheck>
  1256. <teamcheck>1</teamcheck>
  1257. <spawncheck>1</spawncheck>
  1258. <jumpcheck>0</jumpcheck>
  1259. <hitbox>6</hitbox>
  1260. <delay>15</delay>
  1261. <triggertime>0</triggertime>
  1262. <pausetime>0</pausetime>
  1263. <afterburst>250</afterburst>
  1264. <maxinaccuracy>1.5</maxinaccuracy>
  1265. <range>0.75</range>
  1266. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1267. </triggerbot>
  1268.  
  1269. <rcs>
  1270. <switch>0</switch>
  1271. <startshot>2</startshot>
  1272. <stopshot>8</stopshot>
  1273. <pitchcompensation>0.75</pitchcompensation>
  1274. <yawcompensation>1.0</yawcompensation>
  1275. </rcs>
  1276.  
  1277. <glow>
  1278. <switch>1</switch>
  1279. <teamcheck>1</teamcheck>
  1280. <players>1</players>
  1281. <weapons>0</weapons>
  1282. <bloom>0</bloom>
  1283. <tcolor>0xFF000080</tcolor>
  1284. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1285. <ctcolor>0x0000FF80</ctcolor>
  1286. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1287. <weaponcolor>0x00FF00AA</weaponcolor>
  1288. </glow>
  1289.  
  1290. <radar>
  1291. <switch>0</switch>
  1292. </radar>
  1293.  
  1294. <sonar>
  1295. <switch>0</switch>
  1296. <teamcheck>1</teamcheck>
  1297. <visiblecheck>0</visiblecheck>
  1298. <incrosshairsignal>0</incrosshairsignal>
  1299. <sonarpause>500</sonarpause>
  1300. </sonar>
  1301.  
  1302. <bunnyhop>
  1303. <key>32</key>
  1304. <switch>0</switch>
  1305. </bunnyhop>
  1306. </M4A4>
  1307. <M4A1S>
  1308. <aimbot>
  1309. <switch>1</switch>
  1310. <alwaysactive>0</alwaysactive>
  1311. <key>1</key>
  1312.  
  1313. <targetmode>2</targetmode>
  1314. 0 = BY_DISTANCE
  1315. 1 = BY_HEALTH
  1316. 2 = BY_FOV
  1317. 3 = BY_WEAPONDAMAGE
  1318.  
  1319. <intelligentmode>0</intelligentmode>
  1320. 0 = SINGLE_HITBOX
  1321. 1 = RANDOM_HEADNECKCHEST
  1322. 2 = CLOSEST_HITBOX
  1323.  
  1324. <visiblecheck>0</visiblecheck>
  1325. <teamcheck>1</teamcheck>
  1326. <movecheck>0</movecheck>
  1327. <jumpcheck>0</jumpcheck>
  1328. <spawncheck>1</spawncheck>
  1329. <switchtargets>1</switchtargets>
  1330. <stopafterkill>1</stopafterkill>
  1331. <faceitmode>1</faceitmode>
  1332. <fov>4</fov>
  1333. <fovdistancemultiplier>0</fovdistancemultiplier>
  1334. <ontargetfov>20</ontargetfov>
  1335. <smooth>1.3</smooth>
  1336. <smoothdistancemultiplier>0</smoothdistancemultiplier>
  1337. <smoothrandommin>0</smoothrandommin>
  1338. <smoothrandommax>0</smoothrandommax>
  1339. <zcorrection>-1.5</zcorrection>
  1340. <prediction>1</prediction>
  1341. <maxinaccuracy>0.0</maxinaccuracy>
  1342. <curvefactor>0.0</curvefactor>
  1343. <aimerrorfactor>0.0</aimerrorfactor>
  1344. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1345. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1346. <hitbox>6</hitbox>
  1347. <delay>0</delay>
  1348. <aimtime>110</aimtime>
  1349. <pausetime>0</pausetime>
  1350. </aimbot>
  1351.  
  1352. <triggerbot>
  1353. <switch>1</switch>
  1354. <alwaysactive>0</alwaysactive>
  1355. <key>18</key>
  1356.  
  1357. <triggermode>3</triggermode>
  1358. 0 = TRIGGER_SINGLE_HITBOX
  1359. 1 = TRIGGER_AIMNECKCHEST
  1360. 2 = TRIGGER_HIGHDAMAGE
  1361. 3 = TRIGGER_FULL_BODY
  1362.  
  1363. <visiblecheck>0</visiblecheck>
  1364. <teamcheck>1</teamcheck>
  1365. <spawncheck>1</spawncheck>
  1366. <jumpcheck>0</jumpcheck>
  1367. <hitbox>6</hitbox>
  1368. <delay>15</delay>
  1369. <triggertime>0</triggertime>
  1370. <pausetime>0</pausetime>
  1371. <afterburst>100</afterburst>
  1372. <maxinaccuracy>1.5</maxinaccuracy>
  1373. <range>0.75</range>
  1374. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1375. </triggerbot>
  1376.  
  1377. <rcs>
  1378. <switch>0</switch>
  1379. <startshot>3</startshot>
  1380. <stopshot>8</stopshot>
  1381. <pitchcompensation>1.1</pitchcompensation>
  1382. <yawcompensation>1.0</yawcompensation>
  1383. </rcs>
  1384.  
  1385. <glow>
  1386. <switch>1</switch>
  1387. <teamcheck>1</teamcheck>
  1388. <players>1</players>
  1389. <weapons>0</weapons>
  1390. <bloom>0</bloom>
  1391. <tcolor>0xFF000080</tcolor>
  1392. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1393. <ctcolor>0x0000FF80</ctcolor>
  1394. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1395. <weaponcolor>0x00FF00AA</weaponcolor>
  1396. </glow>
  1397.  
  1398. <radar>
  1399. <switch>0</switch>
  1400. </radar>
  1401.  
  1402. <sonar>
  1403. <switch>0</switch>
  1404. <teamcheck>1</teamcheck>
  1405. <visiblecheck>0</visiblecheck>
  1406. <incrosshairsignal>0</incrosshairsignal>
  1407. <sonarpause>500</sonarpause>
  1408. </sonar>
  1409.  
  1410. <bunnyhop>
  1411. <key>32</key>
  1412. <switch>0</switch>
  1413. </bunnyhop>
  1414. </M4A1S>
  1415.  
  1416. // SNIPERS
  1417.  
  1418. <SSG08>
  1419. <aimbot>
  1420. <switch>1</switch>
  1421. <alwaysactive>0</alwaysactive>
  1422. <key>1</key>
  1423.  
  1424. <targetmode>2</targetmode>
  1425. 0 = BY_DISTANCE
  1426. 1 = BY_HEALTH
  1427. 2 = BY_FOV
  1428. 3 = BY_WEAPONDAMAGE
  1429.  
  1430. <intelligentmode>0</intelligentmode>
  1431. 0 = SINGLE_HITBOX
  1432. 1 = RANDOM_HEADNECKCHEST
  1433. 2 = CLOSEST_HITBOX
  1434.  
  1435. <visiblecheck>0</visiblecheck>
  1436. <teamcheck>1</teamcheck>
  1437. <movecheck>0</movecheck>
  1438. <jumpcheck>0</jumpcheck>
  1439. <spawncheck>1</spawncheck>
  1440. <switchtargets>1</switchtargets>
  1441. <stopafterkill>1</stopafterkill>
  1442. <faceitmode>1</faceitmode>
  1443. <fov>2.5</fov>
  1444. <fovdistancemultiplier>0.98</fovdistancemultiplier>
  1445. <ontargetfov>20</ontargetfov>
  1446. <smooth>0.0</smooth>
  1447. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  1448. <smoothrandommin>1.8</smoothrandommin>
  1449. <smoothrandommax>2.1</smoothrandommax>
  1450. <zcorrection>0</zcorrection>
  1451. <prediction>1.5</prediction>
  1452. <maxinaccuracy>0.0</maxinaccuracy>
  1453. <curvefactor>0.0</curvefactor>
  1454. <aimerrorfactor>0.0</aimerrorfactor>
  1455. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1456. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1457. <hitbox>6</hitbox>
  1458. <delay>0</delay>
  1459. <aimtime>0</aimtime>
  1460. <pausetime>0</pausetime>
  1461. </aimbot>
  1462.  
  1463. <triggerbot>
  1464. <switch>1</switch>
  1465. <alwaysactive>0</alwaysactive>
  1466. <key>18</key>
  1467.  
  1468. <triggermode>3</triggermode>
  1469. 0 = TRIGGER_SINGLE_HITBOX
  1470. 1 = TRIGGER_AIMNECKCHEST
  1471. 2 = TRIGGER_HIGHDAMAGE
  1472. 3 = TRIGGER_FULL_BODY
  1473.  
  1474. <visiblecheck>0</visiblecheck>
  1475. <teamcheck>1</teamcheck>
  1476. <spawncheck>1</spawncheck>
  1477. <jumpcheck>0</jumpcheck>
  1478. <hitbox>6</hitbox>
  1479. <delay>15</delay>
  1480. <triggertime>0</triggertime>
  1481. <pausetime>0</pausetime>
  1482. <afterburst>0</afterburst>
  1483. <maxinaccuracy>0.0.0</maxinaccuracy>
  1484. <range>0.75</range>
  1485. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1486. </triggerbot>
  1487.  
  1488. <rcs>
  1489. <switch>0</switch>
  1490. <startshot>0</startshot>
  1491. <stopshot>0</stopshot>
  1492. <pitchcompensation>0.0</pitchcompensation>
  1493. <yawcompensation>0.0</yawcompensation>
  1494. </rcs>
  1495.  
  1496. <glow>
  1497. <switch>1</switch>
  1498. <teamcheck>1</teamcheck>
  1499. <players>1</players>
  1500. <weapons>0</weapons>
  1501. <bloom>0</bloom>
  1502. <tcolor>0xFF000080</tcolor>
  1503. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1504. <ctcolor>0x0000FF80</ctcolor>
  1505. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1506. <weaponcolor>0x00FF00AA</weaponcolor>
  1507. </glow>
  1508.  
  1509. <radar>
  1510. <switch>0</switch>
  1511. </radar>
  1512.  
  1513. <sonar>
  1514. <switch>0</switch>
  1515. <teamcheck>1</teamcheck>
  1516. <visiblecheck>0</visiblecheck>
  1517. <incrosshairsignal>0</incrosshairsignal>
  1518. <sonarpause>500</sonarpause>
  1519. </sonar>
  1520.  
  1521. <bunnyhop>
  1522. <key>32</key>
  1523. <switch>0</switch>
  1524. </bunnyhop>
  1525. </SSG08>
  1526. <SG553>
  1527. <aimbot>
  1528. <switch>1</switch>
  1529. <alwaysactive>0</alwaysactive>
  1530. <key>1</key>
  1531.  
  1532. <targetmode>2</targetmode>
  1533. 0 = BY_DISTANCE
  1534. 1 = BY_HEALTH
  1535. 2 = BY_FOV
  1536. 3 = BY_WEAPONDAMAGE
  1537.  
  1538. <intelligentmode>0</intelligentmode>
  1539. 0 = SINGLE_HITBOX
  1540. 1 = RANDOM_HEADNECKCHEST
  1541. 2 = CLOSEST_HITBOX
  1542.  
  1543. <visiblecheck>0</visiblecheck>
  1544. <teamcheck>1</teamcheck>
  1545. <movecheck>0</movecheck>
  1546. <jumpcheck>0</jumpcheck>
  1547. <spawncheck>1</spawncheck>
  1548. <switchtargets>1</switchtargets>
  1549. <stopafterkill>1</stopafterkill>
  1550. <faceitmode>1</faceitmode>
  1551. <fov>3</fov>
  1552. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1553. <ontargetfov>20</ontargetfov>
  1554. <smooth>2</smooth>
  1555. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1556. <smoothrandommin>2.15</smoothrandommin>
  1557. <smoothrandommax>2.55</smoothrandommax>
  1558. <zcorrection>-1.3</zcorrection>
  1559. <prediction>1.5</prediction>
  1560. <maxinaccuracy>0.0</maxinaccuracy>
  1561. <curvefactor>0.0</curvefactor>
  1562. <aimerrorfactor>0.0</aimerrorfactor>
  1563. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1564. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1565. <hitbox>6</hitbox>
  1566. <delay>0</delay>
  1567. <aimtime>80</aimtime>
  1568. <pausetime>0</pausetime>
  1569. </aimbot>
  1570.  
  1571. <triggerbot>
  1572. <switch>1</switch>
  1573. <alwaysactive>0</alwaysactive>
  1574. <key>18</key>
  1575.  
  1576. <triggermode>3</triggermode>
  1577. 0 = TRIGGER_SINGLE_HITBOX
  1578. 1 = TRIGGER_AIMNECKCHEST
  1579. 2 = TRIGGER_HIGHDAMAGE
  1580. 3 = TRIGGER_FULL_BODY
  1581.  
  1582. <visiblecheck>0</visiblecheck>
  1583. <teamcheck>1</teamcheck>
  1584. <spawncheck>1</spawncheck>
  1585. <jumpcheck>0</jumpcheck>
  1586. <hitbox>6</hitbox>
  1587. <delay>15</delay>
  1588. <triggertime>0</triggertime>
  1589. <pausetime>0</pausetime>
  1590. <afterburst>250</afterburst>
  1591. <maxinaccuracy>1.5</maxinaccuracy>
  1592. <range>0.75</range>
  1593. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1594. </triggerbot>
  1595.  
  1596. <rcs>
  1597. <switch>0</switch>
  1598. <startshot>0</startshot>
  1599. <stopshot>9</stopshot>
  1600. <pitchcompensation>1.2</pitchcompensation>
  1601. <yawcompensation>1.0</yawcompensation>
  1602. </rcs>
  1603.  
  1604. <glow>
  1605. <switch>1</switch>
  1606. <teamcheck>1</teamcheck>
  1607. <players>1</players>
  1608. <weapons>0</weapons>
  1609. <bloom>0</bloom>
  1610. <tcolor>0xFF000080</tcolor>
  1611. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1612. <ctcolor>0x0000FF80</ctcolor>
  1613. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1614. <weaponcolor>0x00FF00AA</weaponcolor>
  1615. </glow>
  1616.  
  1617. <radar>
  1618. <switch>0</switch>
  1619. </radar>
  1620.  
  1621. <sonar>
  1622. <switch>0</switch>
  1623. <teamcheck>1</teamcheck>
  1624. <visiblecheck>0</visiblecheck>
  1625. <incrosshairsignal>0</incrosshairsignal>
  1626. <sonarpause>500</sonarpause>
  1627. </sonar>
  1628.  
  1629. <bunnyhop>
  1630. <key>32</key>
  1631. <switch>0</switch>
  1632. </bunnyhop>
  1633. </SG553>
  1634. <AWP>
  1635. <aimbot>
  1636. <switch>1</switch>
  1637. <alwaysactive>0</alwaysactive>
  1638. <key>1</key>
  1639.  
  1640. <targetmode>2</targetmode>
  1641. 0 = BY_DISTANCE
  1642. 1 = BY_HEALTH
  1643. 2 = BY_FOV
  1644. 3 = BY_WEAPONDAMAGE
  1645.  
  1646. <intelligentmode>0</intelligentmode>
  1647. 0 = SINGLE_HITBOX
  1648. 1 = RANDOM_HEADNECKCHEST
  1649. 2 = CLOSEST_HITBOX
  1650.  
  1651. <visiblecheck>0</visiblecheck>
  1652. <teamcheck>1</teamcheck>
  1653. <movecheck>0</movecheck>
  1654. <jumpcheck>0</jumpcheck>
  1655. <spawncheck>1</spawncheck>
  1656. <switchtargets>1</switchtargets>
  1657. <stopafterkill>1</stopafterkill>
  1658. <faceitmode>1</faceitmode>
  1659. <fov>3</fov>
  1660. <fovdistancemultiplier>0</fovdistancemultiplier>
  1661. <ontargetfov>20</ontargetfov>
  1662. <smooth>0.0</smooth>
  1663. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  1664. <smoothrandommin>1.8</smoothrandommin>
  1665. <smoothrandommax>2.3</smoothrandommax>
  1666. <zcorrection>-8.0</zcorrection>
  1667. <prediction>1.5</prediction>
  1668. <maxinaccuracy>0.0</maxinaccuracy>
  1669. <curvefactor>0.0</curvefactor>
  1670. <aimerrorfactor>0.0</aimerrorfactor>
  1671. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1672. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1673. <hitbox>6</hitbox>
  1674. <delay>0</delay>
  1675. <aimtime>0</aimtime>
  1676. <pausetime>0</pausetime>
  1677. </aimbot>
  1678.  
  1679. <triggerbot>
  1680. <switch>1</switch>
  1681. <alwaysactive>0</alwaysactive>
  1682. <key>18</key>
  1683.  
  1684. <triggermode>3</triggermode>
  1685. 0 = TRIGGER_SINGLE_HITBOX
  1686. 1 = TRIGGER_AIMNECKCHEST
  1687. 2 = TRIGGER_HIGHDAMAGE
  1688. 3 = TRIGGER_FULL_BODY
  1689.  
  1690. <visiblecheck>0</visiblecheck>
  1691. <teamcheck>1</teamcheck>
  1692. <spawncheck>1</spawncheck>
  1693. <jumpcheck>0</jumpcheck>
  1694. <hitbox>6</hitbox>
  1695. <delay>15</delay>
  1696. <triggertime>0</triggertime>
  1697. <pausetime>0</pausetime>
  1698. <afterburst>0</afterburst>
  1699. <maxinaccuracy>0.0</maxinaccuracy>
  1700. <range>0.75</range>
  1701. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1702. </triggerbot>
  1703.  
  1704. <rcs>
  1705. <switch>0</switch>
  1706. <startshot>0</startshot>
  1707. <stopshot>0</stopshot>
  1708. <pitchcompensation>0.0</pitchcompensation>
  1709. <yawcompensation>0.0</yawcompensation>
  1710. </rcs>
  1711.  
  1712. <glow>
  1713. <switch>1</switch>
  1714. <teamcheck>1</teamcheck>
  1715. <players>1</players>
  1716. <weapons>0</weapons>
  1717. <bloom>0</bloom>
  1718. <tcolor>0xFF000080</tcolor>
  1719. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1720. <ctcolor>0x0000FF80</ctcolor>
  1721. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1722. <weaponcolor>0x00FF00AA</weaponcolor>
  1723. </glow>
  1724.  
  1725. <radar>
  1726. <switch>0</switch>
  1727. </radar>
  1728.  
  1729. <sonar>
  1730. <switch>0</switch>
  1731. <teamcheck>1</teamcheck>
  1732. <visiblecheck>0</visiblecheck>
  1733. <incrosshairsignal>0</incrosshairsignal>
  1734. <sonarpause>500</sonarpause>
  1735. </sonar>
  1736.  
  1737. <bunnyhop>
  1738. <key>32</key>
  1739. <switch>0</switch>
  1740. </bunnyhop>
  1741. </AWP>
  1742.  
  1743. // Granaten ohne Aimbot
  1744.  
  1745. <Zeus>
  1746. <aimbot>
  1747. <switch>1</switch>
  1748. <alwaysactive>0</alwaysactive>
  1749. <key>1</key>
  1750.  
  1751. <targetmode>2</targetmode>
  1752. 0 = BY_DISTANCE
  1753. 1 = BY_HEALTH
  1754. 2 = BY_FOV
  1755. 3 = BY_WEAPONDAMAGE
  1756.  
  1757. <intelligentmode>0</intelligentmode>
  1758. 0 = SINGLE_HITBOX
  1759. 1 = RANDOM_HEADNECKCHEST
  1760. 2 = CLOSEST_HITBOX
  1761.  
  1762. <visiblecheck>0</visiblecheck>
  1763. <teamcheck>1</teamcheck>
  1764. <movecheck>0</movecheck>
  1765. <jumpcheck>0</jumpcheck>
  1766. <spawncheck>1</spawncheck>
  1767. <switchtargets>1</switchtargets>
  1768. <stopafterkill>1</stopafterkill>
  1769. <faceitmode>1</faceitmode>
  1770. <fov>4.0</fov>
  1771. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1772. <ontargetfov>20</ontargetfov>
  1773. <smooth>0.0</smooth>
  1774. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1775. <smoothrandommin>2.15</smoothrandommin>
  1776. <smoothrandommax>2.55</smoothrandommax>
  1777. <zcorrection>-1.5</zcorrection>
  1778. <prediction>1.5</prediction>
  1779. <maxinaccuracy>0.0</maxinaccuracy>
  1780. <curvefactor>0.0</curvefactor>
  1781. <aimerrorfactor>0.0</aimerrorfactor>
  1782. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1783. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1784. <hitbox>6</hitbox>
  1785. <delay>0</delay>
  1786. <aimtime>0</aimtime>
  1787. <pausetime>0</pausetime>
  1788. </aimbot>
  1789.  
  1790. <triggerbot>
  1791. <switch>1</switch>
  1792. <alwaysactive>0</alwaysactive>
  1793. <key>18</key>
  1794.  
  1795. <triggermode>3</triggermode>
  1796. 0 = TRIGGER_SINGLE_HITBOX
  1797. 1 = TRIGGER_AIMNECKCHEST
  1798. 2 = TRIGGER_HIGHDAMAGE
  1799. 3 = TRIGGER_FULL_BODY
  1800.  
  1801. <visiblecheck>0</visiblecheck>
  1802. <teamcheck>1</teamcheck>
  1803. <spawncheck>1</spawncheck>
  1804. <jumpcheck>0</jumpcheck>
  1805. <hitbox>6</hitbox>
  1806. <delay>15</delay>
  1807. <triggertime>0</triggertime>
  1808. <pausetime>0</pausetime>
  1809. <afterburst>0</afterburst>
  1810. <maxinaccuracy>0.0.0</maxinaccuracy>
  1811. <range>0.75</range>
  1812. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1813. </triggerbot>
  1814.  
  1815. <rcs>
  1816. <switch>0</switch>
  1817. <startshot>0</startshot>
  1818. <stopshot>0</stopshot>
  1819. <pitchcompensation>0.0</pitchcompensation>
  1820. <yawcompensation>0.0</yawcompensation>
  1821. </rcs>
  1822.  
  1823. <glow>
  1824. <switch>0</switch>
  1825. <teamcheck>1</teamcheck>
  1826. <players>1</players>
  1827. <weapons>0</weapons>
  1828. <bloom>0</bloom>
  1829. <tcolor>0xFF000080</tcolor>
  1830. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1831. <ctcolor>0x0000FF80</ctcolor>
  1832. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1833. <weaponcolor>0x00FF00AA</weaponcolor>
  1834. </glow>
  1835.  
  1836. <radar>
  1837. <switch>0</switch>
  1838. </radar>
  1839.  
  1840. <sonar>
  1841. <switch>0</switch>
  1842. <teamcheck>1</teamcheck>
  1843. <visiblecheck>0</visiblecheck>
  1844. <incrosshairsignal>0</incrosshairsignal>
  1845. <sonarpause>500</sonarpause>
  1846. </sonar>
  1847.  
  1848. <bunnyhop>
  1849. <key>32</key>
  1850. <switch>0</switch>
  1851. </bunnyhop>
  1852. </Zeus>
  1853.  
  1854.  
  1855.  
  1856.  
  1857.  
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867.  
  1868.  
  1869.  
  1870.  
  1871.  
  1872. <Knife>
  1873. <aimbot><switch>0</switch></aimbot>
  1874. <triggerbot><switch>1</switch></triggerbot>
  1875. <rcs><switch>0</switch></rcs>
  1876. <glow>
  1877. <switch>1</switch>
  1878. <teamcheck>1</teamcheck>
  1879. <players>1</players>
  1880. <weapons>0</weapons>
  1881. <bloom>0</bloom>
  1882. <tcolor>0xFF000080</tcolor>
  1883. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1884. <ctcolor>0x0000FF80</ctcolor>
  1885. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1886. <weaponcolor>0x00FF00AA</weaponcolor>
  1887. </glow>
  1888.  
  1889. <radar>
  1890. <switch>1</switch>
  1891. </radar>
  1892.  
  1893. <sonar>
  1894. <switch>0</switch>
  1895. <teamcheck>1</teamcheck>
  1896. <visiblecheck>0</visiblecheck>
  1897. <incrosshairsignal>0</incrosshairsignal>
  1898. <sonarpause>500</sonarpause>
  1899. </sonar>
  1900. <bunnyhop><switch>0</switch></bunnyhop>
  1901. </Knife>
  1902. <C4>
  1903. <aimbot><switch>0</switch></aimbot>
  1904. <triggerbot><switch>1</switch></triggerbot>
  1905. <rcs><switch>0</switch></rcs>
  1906. <glow>
  1907. <switch>1</switch>
  1908. <teamcheck>1</teamcheck>
  1909. <players>1</players>
  1910. <weapons>0</weapons>
  1911. <bloom>0</bloom>
  1912. <tcolor>0xFF000080</tcolor>
  1913. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1914. <ctcolor>0x0000FF80</ctcolor>
  1915. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1916. <weaponcolor>0x00FF00AA</weaponcolor>
  1917. </glow>
  1918.  
  1919. <radar>
  1920. <switch>0</switch>
  1921. </radar>
  1922.  
  1923. <sonar>
  1924. <switch>1</switch>
  1925. <teamcheck>1</teamcheck>
  1926. <visiblecheck>0</visiblecheck>
  1927. <incrosshairsignal>0</incrosshairsignal>
  1928. <sonarpause>500</sonarpause>
  1929. </sonar>
  1930. <bunnyhop><switch>0</switch></bunnyhop>
  1931. </C4>
  1932. <FB>
  1933. <aimbot><switch>0</switch></aimbot>
  1934. <triggerbot><switch>1</switch></triggerbot>
  1935. <rcs><switch>0</switch></rcs>
  1936. <glow>
  1937. <switch>1</switch>
  1938. <teamcheck>1</teamcheck>
  1939. <players>1</players>
  1940. <weapons>0</weapons>
  1941. <bloom>0</bloom>
  1942. <tcolor>0xFF000080</tcolor>
  1943. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1944. <ctcolor>0x0000FF80</ctcolor>
  1945. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1946. <weaponcolor>0x00FF00AA</weaponcolor>
  1947. </glow>
  1948.  
  1949. <radar>
  1950. <switch>0</switch>
  1951. </radar>
  1952.  
  1953. <sonar>
  1954. <switch>0</switch>
  1955. <teamcheck>1</teamcheck>
  1956. <visiblecheck>0</visiblecheck>
  1957. <incrosshairsignal>0</incrosshairsignal>
  1958. <sonarpause>500</sonarpause>
  1959. </sonar>
  1960. <bunnyhop><switch>0</switch></bunnyhop>
  1961. </FB>
  1962. <HE>
  1963. <aimbot><switch>0</switch></aimbot>
  1964. <triggerbot><switch>1</switch></triggerbot>
  1965. <rcs><switch>0</switch></rcs>
  1966. <glow>
  1967. <switch>1</switch>
  1968. <teamcheck>1</teamcheck>
  1969. <players>1</players>
  1970. <weapons>0</weapons>
  1971. <bloom>0</bloom>
  1972. <tcolor>0xFF000080</tcolor>
  1973. <tvisiblecolor>0xFF000080</tvisiblecolor>
  1974. <ctcolor>0x0000FF80</ctcolor>
  1975. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  1976. <weaponcolor>0x00FF00AA</weaponcolor>
  1977. </glow>
  1978.  
  1979. <radar>
  1980. <switch>1</switch>
  1981. </radar>
  1982.  
  1983. <sonar>
  1984. <switch>0</switch>
  1985. <teamcheck>1</teamcheck>
  1986. <visiblecheck>0</visiblecheck>
  1987. <incrosshairsignal>0</incrosshairsignal>
  1988. <sonarpause>500</sonarpause>
  1989. </sonar>
  1990. <bunnyhop><switch>0</switch></bunnyhop>
  1991. </HE>
  1992. <DG>
  1993. <aimbot><switch>0</switch></aimbot>
  1994. <triggerbot><switch>1</switch></triggerbot>
  1995. <rcs><switch>0</switch></rcs>
  1996. <glow>
  1997. <switch>1</switch>
  1998. <teamcheck>1</teamcheck>
  1999. <players>1</players>
  2000. <weapons>0</weapons>
  2001. <bloom>0</bloom>
  2002. <tcolor>0xFF000080</tcolor>
  2003. <tvisiblecolor>0xFF000080</tvisiblecolor>
  2004. <ctcolor>0x0000FF80</ctcolor>
  2005. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  2006. <weaponcolor>0x00FF00AA</weaponcolor>
  2007. </glow>
  2008.  
  2009. <radar>
  2010. <switch>1</switch>
  2011. </radar>
  2012.  
  2013. <sonar>
  2014. <switch>0</switch>
  2015. <teamcheck>1</teamcheck>
  2016. <visiblecheck>0</visiblecheck>
  2017. <incrosshairsignal>0</incrosshairsignal>
  2018. <sonarpause>500</sonarpause>
  2019. </sonar>
  2020. <bunnyhop><switch>0</switch></bunnyhop>
  2021. </DG>
  2022. <IG>
  2023. <aimbot><switch>0</switch></aimbot>
  2024. <triggerbot><switch>1</switch></triggerbot>
  2025. <rcs><switch>0</switch></rcs>
  2026. <glow>
  2027. <switch>1</switch>
  2028. <teamcheck>1</teamcheck>
  2029. <players>1</players>
  2030. <weapons>0</weapons>
  2031. <bloom>0</bloom>
  2032. <tcolor>0xFF000080</tcolor>
  2033. <tvisiblecolor>0xFF000080</tvisiblecolor>
  2034. <ctcolor>0x0000FF80</ctcolor>
  2035. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  2036. <weaponcolor>0x00FF00AA</weaponcolor>
  2037. </glow>
  2038.  
  2039. <radar>
  2040. <switch>1</switch>
  2041. </radar>
  2042.  
  2043. <sonar>
  2044. <switch>0</switch>
  2045. <teamcheck>1</teamcheck>
  2046. <visiblecheck>0</visiblecheck>
  2047. <incrosshairsignal>0</incrosshairsignal>
  2048. <sonarpause>500</sonarpause>
  2049. </sonar>
  2050. <bunnyhop><switch>0</switch></bunnyhop>
  2051. </IG>
  2052. <Molotov>
  2053. <aimbot><switch>0</switch></aimbot>
  2054. <triggerbot><switch>1</switch></triggerbot>
  2055. <rcs><switch>0</switch></rcs>
  2056. <glow>
  2057. <switch>1</switch>
  2058. <teamcheck>1</teamcheck>
  2059. <players>1</players>
  2060. <weapons>0</weapons>
  2061. <bloom>0</bloom>
  2062. <tcolor>0xFF000080</tcolor>
  2063. <tvisiblecolor>0xFF000080</tvisiblecolor>
  2064. <ctcolor>0x0000FF80</ctcolor>
  2065. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  2066. <weaponcolor>0x00FF00AA</weaponcolor>
  2067. </glow>
  2068.  
  2069. <radar>
  2070. <switch>1</switch>
  2071. </radar>
  2072.  
  2073. <sonar>
  2074. <switch>0</switch>
  2075. <teamcheck>1</teamcheck>
  2076. <visiblecheck>0</visiblecheck>
  2077. <incrosshairsignal>0</incrosshairsignal>
  2078. <sonarpause>500</sonarpause>
  2079. </sonar>
  2080. <bunnyhop><switch>0</switch></bunnyhop>
  2081. </Molotov>
  2082. <SG>
  2083. <aimbot><switch>0</switch></aimbot>
  2084. <triggerbot><switch>1</switch></triggerbot>
  2085. <rcs><switch>0</switch></rcs>
  2086. <glow>
  2087. <switch>1</switch>
  2088. <teamcheck>1</teamcheck>
  2089. <players>1</players>
  2090. <weapons>0</weapons>
  2091. <bloom>0</bloom>
  2092. <tcolor>0xFF000080</tcolor>
  2093. <tvisiblecolor>0xFF000080</tvisiblecolor>
  2094. <ctcolor>0x0000FF80</ctcolor>
  2095. <ctvisiblecolor>0x0000FF80</ctvisiblecolor>
  2096. <weaponcolor>0x00FF00AA</weaponcolor>
  2097. </glow>
  2098.  
  2099. <radar>
  2100. <switch>1</switch>
  2101. </radar>
  2102.  
  2103. <sonar>
  2104. <switch>0</switch>
  2105. <teamcheck>1</teamcheck>
  2106. <visiblecheck>0</visiblecheck>
  2107. <incrosshairsignal>0</incrosshairsignal>
  2108. <sonarpause>500</sonarpause>
  2109. </sonar>
  2110. <bunnyhop><switch>0</switch></bunnyhop>
  2111. </SG>
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