TriNeaX

OBS 2014-06-25-1552-24 log

Jun 25th, 2014
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  1. 15:58:05: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
  2. 15:58:05: -------------------------------
  3. 15:58:05: CPU Name: Intel(R) Core(TM) i5-4570S CPU @ 2.90GHz
  4. 15:58:05: CPU Speed: 2893MHz
  5. 15:58:05: Physical Memory: 8078MB Total, 5818MB Free
  6. 15:58:05: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 15:58:05: monitor 1: pos={0, 0}, size={1680, 1050}
  8. 15:58:05: monitor 2: pos={163, -1024}, size={1280, 1024}
  9. 15:58:05: Windows Version: 6.1 Build 7601 S
  10. 15:58:05: Aero is Disabled
  11. 15:58:05: -------------------------------
  12. 15:58:05: OBS Modules:
  13. 15:58:05: Base Address Module
  14. 15:58:05: 000000003FCA0000 OBS.exe
  15. 15:58:05: 00000000EC360000 OBSApi.dll
  16. 15:58:05: 00000000F4DC0000 DShowPlugin.dll
  17. 15:58:05: 00000000F4F70000 GraphicsCapture.dll
  18. 15:58:05: 00000000F5360000 NoiseGate.dll
  19. 15:58:05: 00000000F4C20000 PSVPlugin.dll
  20. 15:58:05: ------------------------------------------
  21. 15:58:05: Adapter 1
  22. 15:58:05: Video Adapter: NVIDIA GeForce GTX 650 Ti
  23. 15:58:05: Video Adapter Dedicated Video Memory: 2087387136
  24. 15:58:05: Video Adapter Shared System Memory: 2147807232
  25. 15:58:05: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
  26. 15:58:05: Video Adapter Output 2: pos={163, -1024}, size={1280, 1024}, attached=true
  27. 15:58:05: ------------------------------------------
  28. 15:58:05: Adapter 2
  29. 15:58:05: Video Adapter: Intel(R) HD Graphics 4600
  30. 15:58:05: Video Adapter Dedicated Video Memory: 67108864
  31. 15:58:05: Video Adapter Shared System Memory: 1711276032
  32. 15:58:05: =====Stream Start: 2014-06-25, 15:58:05===============================================
  33. 15:58:05: Multithreaded optimizations: On
  34. 15:58:05: Base resolution: 1280x720
  35. 15:58:05: Output resolution: 1280x720
  36. 15:58:05: ------------------------------------------
  37. 15:58:05: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
  38. 15:58:05: ------------------------------------------
  39. 15:58:05: Audio Format: 48000 Hz
  40. 15:58:05: ------------------------------------------
  41. 15:58:05: Audio Channels: 2 Ch
  42. 15:58:05: Playback device {0.0.0.00000000}.{b6efc811-5cea-4528-a0a3-2ef83ed0a6cf}
  43. 15:58:05: ------------------------------------------
  44. 15:58:05: Using desktop audio input: Speakers (ASUS Xonar DGX Audio Device)
  45. 15:58:05: Global Audio time adjust: 0
  46. 15:58:05: ------------------------------------------
  47. 15:58:05: Using auxilary audio input: Microphone (Logitech Mic (Pro 5000))
  48. 15:58:05: Mic time offset: 0
  49. 15:58:05: ------------------------------------------
  50. 15:58:05: Audio Encoding: AAC
  51. 15:58:05: bitrate: 128
  52. 15:58:05: Using text output
  53. 15:58:05: ------------------------------------------
  54. 15:58:05: device: Logitech QuickCam Pro 5000,
  55. 15:58:05: device id \\?\usb#vid_046d&pid_08ce&mi_00#8&5666123&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  56. 15:58:05: chosen type: I420, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-2000000
  57. 15:58:05: use buffering: false - 0, fourCC: 'I420'
  58. 15:58:05: audio device: Disable,
  59. 15:58:05: audio device id Disabled,
  60. 15:58:05: audio time offset 0,
  61. 15:58:05:
  62. 15:58:05: Using directshow input
  63. 15:58:05: Using graphics capture
  64. 15:58:05: Scene buffering time set to 700
  65. 15:58:05: ------------------------------------------
  66. 15:58:05: Video Encoding: x264
  67. 15:58:05: fps: 60
  68. 15:58:05: width: 1280, height: 720
  69. 15:58:05: preset: veryfast
  70. 15:58:05: profile: high
  71. 15:58:05: keyint: 120
  72. 15:58:05: CBR: no
  73. 15:58:05: CFR: no
  74. 15:58:05: max bitrate: 2500
  75. 15:58:05: buffer size: 3000
  76. 15:58:05: quality: 10
  77. 15:58:05: ------------------------------------------
  78. 15:58:06: Audio timestamp for device 'Microphone (Logitech Mic (Pro 5000))' was behind target timestamp by 1222378
  79. 15:58:06: Total frames encoded: 1, total frames duplicated: 0 (0.00%)
  80. 15:58:06: Total frames rendered: 44, number of late frames: 2 (4.55%) (it's okay for some frames to be late)
  81. 15:58:06: Number of times waited to send: 0, Waited for a total of 0 bytes
  82. 15:58:06: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  83. 15:58:06: Number of bytes sent: 0
  84. 15:58:06:
  85. 15:58:06: Profiler time results:
  86. 15:58:06:
  87. 15:58:06: ==============================================================
  88. 15:58:06: video thread frame - [100%] [avg time: 4.667 ms] [children: 68.7%] [unaccounted: 31.3%]
  89. 15:58:06: | scene->Preprocess - [67.3%] [avg time: 3.142 ms]
  90. 15:58:06: | GPU download and conversion - [1.33%] [avg time: 0.062 ms] [children: 1.35%] [unaccounted: -0.0214%]
  91. 15:58:06: | | flush - [1.09%] [avg time: 0.051 ms]
  92. 15:58:06: | | CopyResource - [0.214%] [avg time: 0.01 ms]
  93. 15:58:06: | | conversion to 4:2:0 - [0.0429%] [avg time: 0.002 ms]
  94. 15:58:06: Convert444Threads - [100%] [avg time: 1.761 ms] [children: 99.5%] [unaccounted: 0.511%]
  95. 15:58:06: | Convert444toNV12 - [99.5%] [avg time: 1.752 ms]
  96. 15:58:06: encoder thread frame - [100%] [avg time: 0.1 ms] [children: 1%] [unaccounted: 99%]
  97. 15:58:06: | sending stuff out - [1%] [avg time: 0.001 ms]
  98. 15:58:06: ==============================================================
  99. 15:58:06:
  100. 15:58:06:
  101. 15:58:06: Profiler CPU results:
  102. 15:58:06:
  103. 15:58:06: ==============================================================
  104. 15:58:06: video thread frame - [cpu time: avg 4.609 ms, total 202.801 ms] [avg calls per frame: 1]
  105. 15:58:06: | scene->Preprocess - [cpu time: avg 3.19 ms, total 140.4 ms] [avg calls per frame: 1]
  106. 15:58:06: | GPU download and conversion - [cpu time: avg 0.354 ms, total 15.6 ms] [avg calls per frame: 1]
  107. 15:58:06: | | flush - [cpu time: avg 0.354 ms, total 15.6 ms] [avg calls per frame: 1]
  108. 15:58:06: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  109. 15:58:06: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  110. 15:58:06: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  111. 15:58:06: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  112. 15:58:06: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  113. 15:58:06: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  114. 15:58:06: ==============================================================
  115. 15:58:06:
  116. 15:58:06: =====Stream End: 2014-06-25, 15:58:06=================================================
  117.  
  118.  
  119. Last game capture log:
  120. 2014-06-25, 15:29:38: we're booting up:
  121. 15:29:38: CaptureThread: attached to process Nosgoth.exe
  122. 15:29:38: D3D9 Present
  123. 15:29:38: DXGI Present
  124. 15:29:38: (half life scientist) everything.. seems to be in order
  125. 15:29:38: D3D9EndScene called
  126. 15:29:38: D3DPRESENT_PARAMETERS {
  127. 15:29:38: BackBufferWidth: 1680
  128. 15:29:38: BackBufferHeight: 1050
  129. 15:29:38: BackBufferFormat: D3DFMT_A8R8G8B8
  130. 15:29:38: BackBufferCount: 1
  131. 15:29:38: MultiSampleType: D3DMULTISAMPLE_NONE
  132. 15:29:38: MultiSampleQuality: 0
  133. 15:29:38: SwapEffect: D3DSWAPEFFECT_COPY
  134. 15:29:38: hDeviceWindow: 461260
  135. 15:29:38: Windowed: true
  136. 15:29:38: EnableAutoDepthStencil: false
  137. 15:29:38: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  138. 15:29:38: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  139. 15:29:38: FullScreen_RefreshRateInHz: 0
  140. 15:29:38: PresentationInterval: 2147483648
  141. 15:29:38: };
  142. 15:29:38: successfully set up d3d9 hooks
  143. 15:29:38: D3D9Present called
  144. 15:29:38: DoD3D9GPUHook: success
  145. 15:29:38: D3DSURFACE_DESC {
  146. 15:29:38: Format: D3DFMT_A8R8G8B8
  147. 15:29:38: Type: D3DRTYPE_SURFACE
  148. 15:29:38: Usage: D3DUSAGE_RENDERTARGET
  149. 15:29:38: Pool: D3DPOOL_DEFAULT
  150. 15:29:38: MultiSampleType: D3DMULTISAMPLE_NONE
  151. 15:29:38: MultiSampleQuality: 0
  152. 15:29:38: Width: 1680
  153. 15:29:38: Height: 1050
  154. 15:29:38: };
  155. 15:29:38: successfully capturing d3d9 frames via GPU
  156. 15:33:13: ---------------------- Cleared D3D9 Capture ----------------------
  157. 15:33:13: D3D9EndScene called
  158. 15:33:13: D3D9Present called
  159. 15:33:13: received restart event, capturing
  160. 15:33:13: DoD3D9GPUHook: success
  161. 15:33:13: D3DSURFACE_DESC {
  162. 15:33:13: Format: D3DFMT_A8R8G8B8
  163. 15:33:13: Type: D3DRTYPE_SURFACE
  164. 15:33:13: Usage: D3DUSAGE_RENDERTARGET
  165. 15:33:13: Pool: D3DPOOL_DEFAULT
  166. 15:33:13: MultiSampleType: D3DMULTISAMPLE_NONE
  167. 15:33:13: MultiSampleQuality: 0
  168. 15:33:13: Width: 1680
  169. 15:33:13: Height: 1050
  170. 15:33:13: };
  171. 15:33:13: successfully capturing d3d9 frames via GPU
  172. 15:34:38: ---------------------- Cleared D3D9 Capture ----------------------
  173. 15:34:38: D3D9EndScene called
  174. 15:34:38: D3D9Present called
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