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Unity#D editor killing editor-script

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Sep 4th, 2012
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  1. namespace EditorStuff
  2.     open UnityEngine
  3.     open UnityEditor
  4.     open System
  5.  
  6.     type public EditorStuff = class
  7.         inherit UnityEditor.AssetPostprocessor
  8.         static member OnPostprocessAllAssets (importedAssets :
  9.          String array, deletedAssets :
  10.          String array,movedAssets :
  11.          String array,movedFromAssetPaths :
  12.          String array):unit = UnityEngine.Debug.Log("got it!")
  13.         end
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