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- namespace EditorStuff
- open UnityEngine
- open UnityEditor
- open System
- type public EditorStuff = class
- inherit UnityEditor.AssetPostprocessor
- static member OnPostprocessAllAssets (importedAssets :
- String array, deletedAssets :
- String array,movedAssets :
- String array,movedFromAssetPaths :
- String array):unit = UnityEngine.Debug.Log("got it!")
- end
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