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- using System;
- using System.Linq;
- using SampSharp.GameMode;
- using SampSharp.GameMode.World;
- using SampSharp.GameMode.Controllers;
- using SampSharp.GameMode.SAMP;
- using SampSharp.GameMode.Events;
- using SampSharp.GameMode.Definitions;
- namespace Rivershell
- {
- public class GameMode : BaseMode
- {
- readonly Color OBJECTIVE_COLOR = Color.FromInteger(0xE2C063FF, ColorFormat.RGBA);
- readonly Color TEAM_GREEN_COLOR = Color.FromInteger(0x77CC77FF, ColorFormat.RGBA);
- readonly Color TEAM_BLUE_COLOR = Color.FromInteger(0x7777DDFF, ColorFormat.RGBA);
- readonly int RESPAWN_DELAY = 20;
- readonly int SCORE_TO_WIN = 5;
- bool objectiveReached = false;
- Player greenPlayer = null;
- Player bluePlayer = null;
- BaseVehicle greenVehicle = null;
- BaseVehicle blueVehicle = null;
- int greenScore = 0;
- int blueScore = 0;
- enum Team
- {
- Green,
- Blue
- }
- void SetPlayerToTeamColour(Player player)
- {
- if(player.Team == (int) Team.Green)
- {
- player.Color = TEAM_GREEN_COLOR;
- }
- if(player.Team == (int) Team.Blue)
- {
- player.Color = TEAM_BLUE_COLOR;
- }
- }
- void SetupPlayerForClassSelection(Player player)
- {
- // Set the player's orientation when they're selecting a class.
- player.Position = new Vector3(1984.4445, 157.9501, 55.9384);
- player.CameraPosition = new Vector3(1984.4445, 160.9501, 55.9384);
- player.SetCameraLookAt(new Vector3(1984.4445, 157.9501, 55.9384));
- player.Angle = 0.0f;
- }
- void SetPlayerTeamFromClass(Player player, int classId)
- {
- // Set their team number based on the class they selected.
- if (classId == 0 || classId == 1)
- {
- player.Team = (int) Team.Green;
- }
- if (classId == 2 || classId == 3)
- {
- player.Team = (int) Team.Blue;
- }
- }
- void ExitTheGameMode()
- {
- foreach(Player player in BasePlayer.GetAll<Player>())
- {
- player.PlaySound(1186); // Stops the music
- }
- // Console.WriteLine("Exiting Game Mode");
- Exit();
- }
- protected override void OnPlayerStateChanged(BasePlayer sender, StateEventArgs e)
- {
- Player player = sender as Player;
- if(e.NewState == PlayerState.Driving)
- {
- BaseVehicle vehicle = player.Vehicle;
- if(player.Team == (int) Team.Green && vehicle == greenVehicle)
- {
- player.Color = OBJECTIVE_COLOR;
- player.GameText("~w~Take the ~y~boat ~w~back to the ~r~spawn!", 3000, 5);
- player.SetCheckpoint(new Vector3(2135.7368, -179.8811, -0.5323), 10.0f);
- greenPlayer = player;
- }
- if(player.Team == (int) Team.Blue && vehicle == blueVehicle)
- {
- player.Color = OBJECTIVE_COLOR;
- player.GameText("~w~Take the ~y~boat ~w~back to the ~r~spawn!", 3000, 5);
- player.SetCheckpoint(new Vector3(2329.4226, 532.7426, 0.5862), 10.0f);
- bluePlayer = player;
- }
- }
- if (e.NewState == PlayerState.OnFoot)
- {
- if (player == greenPlayer)
- {
- SetPlayerToTeamColour(player);
- player.DisableCheckpoint();
- greenPlayer = null;
- }
- if (player == bluePlayer)
- {
- SetPlayerToTeamColour(player);
- player.DisableCheckpoint();
- bluePlayer = null;
- }
- }
- base.OnPlayerStateChanged(player, e);
- }
- protected override void OnInitialized(EventArgs e)
- {
- Console.WriteLine();
- Console.WriteLine("----------------------------------");
- Console.WriteLine(" Rivershell by Kye 2006-2013");
- Console.WriteLine("----------------------------------");
- Console.WriteLine();
- SetGameModeText("Rivershell");
- ShowPlayerMarkers(PlayerMarkersMode.Off);
- ShowNameTags(true);
- UsePlayerPedAnimations();
- EnableVehicleFriendlyFire();
- SetNameTagDrawDistance(110.0f);
- DisableInteriorEnterExits();
- Server.SetWorldTime(17);
- Server.SetWeather(11);
- // Green classes
- AddPlayerClass(162, new Vector3(2117.0129, -224.4389, 8.15), 0.0f, (Weapon)31, 100, (Weapon)29, 200, (Weapon)34, 10);
- AddPlayerClass(157, new Vector3(2148.6606, -224.3336, 8.15), 347.1396f, (Weapon)31, 100, (Weapon)29, 200, (Weapon)34, 10);
- // Blue classes
- AddPlayerClass(154, new Vector3(2352.9873, 580.3051, 7.7813), 178.1424f, (Weapon)31, 100, (Weapon)29, 200, (Weapon)34, 10);
- AddPlayerClass(138, new Vector3(2281.1504, 567.6248, 7.7813), 163.7289f, (Weapon)31, 100, (Weapon)29, 200, (Weapon)34, 10);
- // Objective vehicles
- blueVehicle = CreateVehicle(453, 2184.7156, -188.5401, -0.0239, 0.0000, 114, 1, 100); // gr reefer
- greenVehicle = CreateVehicle(453, 2380.0542, 535.2582, -0.0272, 178.4999, 79, 7, 100); // bl reefer
- // Green Dhingys
- CreateVehicle(473, 2096.0833, -168.7771, 0.3528, 4.5000, 114, 1, 100);
- CreateVehicle(473, 2103.2510, -168.7598, 0.3528, 3.1800, 114, 1, 100);
- CreateVehicle(473, 2099.4966, -168.8216, 0.3528, 2.8200, 114, 1, 100);
- CreateVehicle(473, 2107.1143, -168.7798, 0.3528, 3.1800, 114, 1, 100);
- CreateVehicle(473, 2111.0674, -168.7609, 0.3528, 3.1800, 114, 1, 100);
- CreateVehicle(473, 2114.8933, -168.7898, 0.3528, 3.1800, 114, 1, 100);
- CreateVehicle(473, 2167.2217, -169.0570, 0.3528, 3.1800, 114, 1, 100);
- CreateVehicle(473, 2170.4294, -168.9724, 0.3528, 3.1800, 114, 1, 100);
- CreateVehicle(473, 2173.7952, -168.9217, 0.3528, 3.1800, 114, 1, 100);
- CreateVehicle(473, 2177.0386, -168.9767, 0.3528, 3.1800, 114, 1, 100);
- CreateVehicle(473, 2161.5786, -191.9538, 0.3528, 89.1000, 114, 1, 100);
- CreateVehicle(473, 2161.6394, -187.2925, 0.3528, 89.1000, 114, 1, 100);
- CreateVehicle(473, 2161.7610, -183.0225, 0.3528, 89.1000, 114, 1, 100);
- CreateVehicle(473, 2162.0283, -178.5106, 0.3528, 89.1000, 114, 1, 100);
- // Green Mavericks
- CreateVehicle(487, 2088.7905, -227.9593, 8.3662, 0.0000, 114, 1, 100);
- CreateVehicle(487, 2204.5991, -225.3703, 8.2400, 0.0000, 114, 1, 100);
- // Blue Dhingys
- CreateVehicle(473, 2370.3198, 518.3151, 0.1240, 180.3600, 79, 7, 100);
- CreateVehicle(473, 2362.6484, 518.3978, 0.0598, 180.3600, 79, 7, 100);
- CreateVehicle(473, 2358.6550, 518.2167, 0.2730, 180.3600, 79, 7, 100);
- CreateVehicle(473, 2366.5544, 518.2680, 0.1080, 180.3600, 79, 7, 100);
- CreateVehicle(473, 2354.6321, 518.1960, 0.3597, 180.3600, 79, 7, 100);
- CreateVehicle(473, 2350.7449, 518.1929, 0.3597, 180.3600, 79, 7, 100);
- CreateVehicle(473, 2298.8977, 518.4470, 0.3597, 180.3600, 79, 7, 100);
- CreateVehicle(473, 2295.6118, 518.3963, 0.3597, 180.3600, 79, 7, 100);
- CreateVehicle(473, 2292.3237, 518.4249, 0.3597, 180.3600, 79, 7, 100);
- CreateVehicle(473, 2289.0901, 518.4363, 0.3597, 180.3600, 79, 7, 100);
- CreateVehicle(473, 2304.8232, 539.7859, 0.3597, 270.5998, 79, 7, 100);
- CreateVehicle(473, 2304.6936, 535.0454, 0.3597, 270.5998, 79, 7, 100);
- CreateVehicle(473, 2304.8245, 530.3308, 0.3597, 270.5998, 79, 7, 100);
- CreateVehicle(473, 2304.8142, 525.7471, 0.3597, 270.5998, 79, 7, 100);
- // Blue Mavericks
- CreateVehicle(487, 2260.2637, 578.5220, 8.1223, 182.3401, 79, 7, 100);
- CreateVehicle(487, 2379.9792, 580.0323, 8.0178, 177.9601, 79, 7, 100);
- // Green Base Section
- CreateMapObject(9090, 2148.64, -222.88, -20.60, 0.00, 0.00, 179.70);
- // Green resupply hut
- CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94);
- // Blue Base Section
- CreateMapObject(9090, 2317.09, 572.27, -20.97, 0.00, 0.00, 0.00);
- // Blue resupply hut
- CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88);
- // General mapping
- CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94);
- CreateMapObject(19300, 2137.33, -237.17, 46.61, 0.00, 0.00, 180.00);
- CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88);
- CreateMapObject(19300, 2325.41, 587.93, 47.37, 0.00, 0.00, 180.00);
- CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94);
- CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88);
- CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94);
- CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88);
- CreateMapObject(18228, 1887.93, -59.78, -2.14, 0.00, 0.00, 20.34);
- CreateMapObject(17031, 1990.19, 541.37, -22.32, 0.00, 0.00, 0.00);
- CreateMapObject(18227, 2000.82, 494.15, -7.53, 11.70, -25.74, 154.38);
- CreateMapObject(17031, 1992.35, 539.80, -2.97, 9.12, 30.66, 0.00);
- CreateMapObject(17031, 1991.88, 483.77, -0.66, -2.94, -5.22, 12.78);
- CreateMapObject(17029, 2070.57, -235.87, -6.05, -7.20, 4.08, 114.30);
- CreateMapObject(17029, 2056.50, -228.77, -19.67, 14.16, 19.68, 106.56);
- CreateMapObject(17029, 2074.00, -205.33, -18.60, 16.02, 60.60, 118.86);
- CreateMapObject(17029, 2230.39, -242.59, -11.41, 5.94, 7.56, 471.24);
- CreateMapObject(17029, 2252.53, -213.17, -20.81, 18.90, -6.30, -202.38);
- CreateMapObject(17029, 2233.04, -234.08, -19.00, 21.84, -8.88, -252.06);
- CreateMapObject(17027, 2235.05, -201.49, -11.90, -11.94, -4.08, 136.32);
- CreateMapObject(17029, 2226.11, -237.07, -2.45, 8.46, 2.10, 471.24);
- CreateMapObject(4368, 2433.79, 446.26, 4.67, -8.04, -9.30, 61.02);
- CreateMapObject(4368, 2031.23, 489.92, -13.20, -8.04, -9.30, -108.18);
- CreateMapObject(17031, 2458.36, 551.10, -6.95, 0.00, 0.00, 0.00);
- CreateMapObject(17031, 2465.37, 511.35, -7.70, 0.00, 0.00, 0.00);
- CreateMapObject(17031, 2474.80, 457.71, -5.17, 0.00, 0.00, 172.74);
- CreateMapObject(17031, 2466.03, 426.28, -5.17, 0.00, 0.00, 0.00);
- CreateMapObject(791, 2310.45, -229.38, 7.41, 0.00, 0.00, 0.00);
- CreateMapObject(791, 2294.00, -180.15, 7.41, 0.00, 0.00, 60.90);
- CreateMapObject(791, 2017.50, -305.30, 7.29, 0.00, 0.00, 60.90);
- CreateMapObject(791, 2106.45, -279.86, 20.05, 0.00, 0.00, 60.90);
- CreateMapObject(706, 2159.13, -263.71, 19.22, 356.86, 0.00, -17.18);
- CreateMapObject(706, 2055.75, -291.53, 13.98, 356.86, 0.00, -66.50);
- CreateMapObject(791, 1932.65, -315.88, 6.77, 0.00, 0.00, -35.76);
- CreateMapObject(790, 2429.40, 575.79, 10.42, 0.00, 0.00, 3.14);
- CreateMapObject(790, 2403.40, 581.56, 10.42, 0.00, 0.00, 29.48);
- CreateMapObject(791, 2083.44, 365.48, 13.19, 356.86, 0.00, -1.95);
- CreateMapObject(791, 2040.15, 406.02, 13.33, 356.86, 0.00, -1.95);
- CreateMapObject(791, 1995.36, 588.10, 7.50, 356.86, 0.00, -1.95);
- CreateMapObject(791, 2126.11, 595.15, 5.99, 0.00, 0.00, -35.82);
- CreateMapObject(791, 2188.35, 588.90, 6.04, 0.00, 0.00, 0.00);
- CreateMapObject(791, 2068.56, 595.58, 5.99, 0.00, 0.00, 52.62);
- CreateMapObject(698, 2385.32, 606.16, 9.79, 0.00, 0.00, 34.62);
- CreateMapObject(698, 2309.29, 606.92, 9.79, 0.00, 0.00, -54.54);
- CreateMapObject(790, 2347.14, 619.77, 9.94, 0.00, 0.00, 3.14);
- CreateMapObject(698, 2255.28, 606.94, 9.79, 0.00, 0.00, -92.76);
- CreateMapObject(4298, 2121.37, 544.12, -5.74, -10.86, 6.66, 3.90);
- CreateMapObject(4368, 2273.18, 475.02, -15.30, 4.80, 8.10, 266.34);
- CreateMapObject(18227, 2232.38, 451.61, -30.71, -18.54, -6.06, 154.38);
- CreateMapObject(17031, 2228.15, 518.87, -16.51, 13.14, -1.32, -20.10);
- CreateMapObject(17031, 2230.42, 558.52, -18.38, -2.94, -5.22, 12.78);
- CreateMapObject(17031, 2228.97, 573.62, 5.17, 17.94, -15.60, -4.08);
- CreateMapObject(17029, 2116.67, -87.71, -2.31, 5.94, 7.56, 215.22);
- CreateMapObject(17029, 2078.66, -83.87, -27.30, 13.02, -53.94, -0.30);
- CreateMapObject(17029, 2044.80, -36.91, -9.26, -13.74, 27.90, 293.76);
- CreateMapObject(17029, 2242.41, 426.16, -15.43, -21.54, 22.26, 154.80);
- CreateMapObject(17029, 2220.06, 450.07, -34.78, -1.32, 10.20, -45.84);
- CreateMapObject(17029, 2252.49, 439.08, -19.47, -41.40, 20.16, 331.86);
- CreateMapObject(17031, 2241.41, 431.93, -5.62, -2.22, -4.80, 53.64);
- CreateMapObject(17029, 2141.10, -81.30, -2.41, 5.94, 7.56, 39.54);
- CreateMapObject(17031, 2277.07, 399.31, -1.65, -2.22, -4.80, -121.74);
- CreateMapObject(17026, 2072.75, -224.40, -5.25, 0.00, 0.00, -41.22);
- // Ramps
- CreateMapObject(1632, 2131.97, 110.24, 0.00, 0.00, 0.00, 153.72);
- CreateMapObject(1632, 2124.59, 113.69, 0.00, 0.00, 0.00, 157.56);
- CreateMapObject(1632, 2116.31, 116.44, 0.00, 0.00, 0.00, 160.08);
- CreateMapObject(1632, 2113.22, 108.48, 0.00, 0.00, 0.00, 340.20);
- CreateMapObject(1632, 2121.21, 105.21, 0.00, 0.00, 0.00, 340.20);
- CreateMapObject(1632, 2127.84, 102.06, 0.00, 0.00, 0.00, 334.68);
- CreateMapObject(1632, 2090.09, 40.90, 0.00, 0.00, 0.00, 348.36);
- CreateMapObject(1632, 2098.73, 39.12, 0.00, 0.00, 0.00, 348.36);
- CreateMapObject(1632, 2107.17, 37.94, 0.00, 0.00, 0.00, 348.36);
- CreateMapObject(1632, 2115.88, 36.47, 0.00, 0.00, 0.00, 348.36);
- CreateMapObject(1632, 2117.46, 45.86, 0.00, 0.00, 0.00, 529.20);
- CreateMapObject(1632, 2108.98, 46.95, 0.00, 0.00, 0.00, 529.20);
- CreateMapObject(1632, 2100.42, 48.11, 0.00, 0.00, 0.00, 526.68);
- CreateMapObject(1632, 2091.63, 50.02, 0.00, 0.00, 0.00, 526.80);
- base.OnInitialized(e);
- }
- protected override void OnPlayerConnected(BasePlayer sender, EventArgs e)
- {
- Player player = sender as Player;
- player.Color = Color.FromInteger(0x888888FF, ColorFormat.RGBA);
- player.GameText("~r~SA-MP: ~w~Rivershell", 2000, 5);
- RemoveNeededBuildingsForPlayer(player);
- base.OnPlayerConnected(player, e);
- }
- protected override void OnPlayerRequestClass(BasePlayer sender, RequestClassEventArgs e)
- {
- Player player = sender as Player;
- SetupPlayerForClassSelection(player);
- SetPlayerTeamFromClass(player, e.ClassId);
- if(player.Team == (int) Team.Green)
- {
- player.GameText("~g~GREEN ~w~TEAM", 1000, 5);
- }
- if(player.Team == (int) Team.Blue)
- {
- player.GameText("~b~BLUE ~w~TEAM", 1000, 5);
- }
- base.OnPlayerRequestClass(player, e);
- }
- protected override void OnPlayerSpawned(BasePlayer sender, SpawnEventArgs e)
- {
- Player player = sender as Player;
- if((DateTime.Now - player.lastDeathTick) < TimeSpan.FromSeconds(RESPAWN_DELAY))
- {
- player.SendClientMessage(Color.FromInteger(0xFFAAEEEE, ColorFormat.RGBA), "Waiting to respawn....");
- player.ToggleSpectating(true);
- Player killer = player.lastKiller;
- if(killer != null &&
- (killer.State == PlayerState.OnFoot ||
- killer.State == PlayerState.Driving ||
- killer.State == PlayerState.Passenger))
- {
- player.SpectatePlayer(killer);
- }
- base.OnPlayerSpawned(player, e);
- return;
- }
- SetPlayerToTeamColour(player);
- if(player.Team == (int) Team.Green)
- {
- player.GameText( "Defend the ~g~GREEN ~w~team's ~y~Reefer~n~~w~Capture the ~b~BLUE ~w~team's ~y~Reefer", 6000, 5);
- }
- if(player.Team == (int) Team.Blue)
- {
- player.GameText( "Defend the ~b~BLUE ~w~team's ~y~Reefer~n~~w~Capture the ~g~GREEN ~w~team's ~y~Reefer", 6000, 5);
- }
- player.Health = 100.0f;
- player.Armour = 100.0f;
- player.SetWorldBounds(2500.0f, 1850.0f, 631.2963f, -454.9898f);
- base.OnPlayerSpawned(player, e);
- }
- protected override void OnPlayerEnterCheckpoint(BasePlayer sender, EventArgs e)
- {
- Player player = sender as Player;
- if(objectiveReached == true)
- {
- base.OnPlayerEnterCheckpoint(player, e);
- return;
- }
- BaseVehicle vehicle = player.Vehicle;
- if(vehicle == greenVehicle && player.Team == (int) Team.Green)
- { // Green OBJECTIVE REACHED.
- greenScore++;
- player.Score += 5;
- if (greenScore == SCORE_TO_WIN)
- {
- foreach(Player reciever in BasePlayer.GetAll<Player>())
- {
- reciever.GameText("~g~GREEN ~w~team wins!", 3000, 5);
- reciever.PlaySound(1185);
- }
- objectiveReached = true;
- new Timer(TimeSpan.FromSeconds(6), false).Tick += (s, ee) => ExitTheGameMode();
- }
- else
- {
- foreach (Player reciever in BasePlayer.GetAll<Player>())
- {
- reciever.GameText("~g~GREEN ~w~team captured the ~y~boat!", 3000, 5);
- }
- greenVehicle.Respawn();
- }
- return;
- }
- if(vehicle == blueVehicle && player.Team == (int) Team.Blue)
- { // Blue OBJECTIVE REACHED.
- blueScore++;
- player.Score += 5;
- if (blueScore == SCORE_TO_WIN)
- {
- foreach (Player reciever in BasePlayer.GetAll<Player>())
- {
- reciever.GameText("~b~BLUE ~w~team wins!", 3000, 5);
- reciever.PlaySound(1185);
- }
- objectiveReached = true;
- new Timer(TimeSpan.FromSeconds(6), false).Tick += (s, ee) => ExitTheGameMode();
- }
- else
- {
- foreach (Player reciever in BasePlayer.GetAll<Player>())
- {
- reciever.GameText("~b~BLUE ~w~team captured the ~y~boat!", 3000, 5);
- }
- blueVehicle.Respawn();
- }
- return;
- }
- base.OnPlayerEnterCheckpoint(player, e);
- }
- protected override void OnPlayerDied(BasePlayer sender, DeathEventArgs e)
- {
- Player player = sender as Player;
- Player killer = e.Killer as Player;
- BasePlayer.SendDeathMessageToAll(killer, player, e.DeathReason);
- if(killer != null && killer.Team != player.Team)
- {
- killer.Score += 1;
- }
- player.lastDeathTick = DateTime.Now;
- player.lastKiller = killer;
- base.OnPlayerDied(player, e);
- }
- protected override void OnVehicleStreamIn(BaseVehicle vehicle, PlayerEventArgs e)
- {
- Player player = e.Player as Player;
- if(vehicle == blueVehicle)
- {
- if(player.Team == (int) Team.Green)
- {
- vehicle.SetParametersForPlayer(player, true, true);
- }
- if(player.Team == (int) Team.Blue)
- {
- vehicle.SetParametersForPlayer(player, true, false);
- }
- }
- if(vehicle == greenVehicle)
- {
- if(player.Team == (int) Team.Blue)
- {
- vehicle.SetParametersForPlayer(player, true, true);
- }
- if(player.Team == (int) Team.Green)
- {
- vehicle.SetParametersForPlayer(player, true, false);
- }
- }
- base.OnVehicleStreamIn(vehicle, e);
- }
- protected override void OnPlayerUpdate(BasePlayer sender, PlayerUpdateEventArgs e)
- {
- Player player = sender as Player;
- if (player.IsNPC == true)
- {
- base.OnPlayerUpdate(player, e);
- return;
- }
- if (player.State == PlayerState.Spectating && (DateTime.Now - player.lastDeathTick) >= TimeSpan.FromSeconds(RESPAWN_DELAY))
- {
- player.ToggleSpectating(false);
- }
- // Check the resupply huts
- if (player.State == PlayerState.OnFoot)
- {
- if (player.Position.DistanceTo(new Vector3(2140.83, -235.13, 7.13)) <= 2.5f || player.Position.DistanceTo(new Vector3(2318.73, 590.96, 6.75)) <= 2.5f)
- {
- DoResupply(player);
- }
- }
- base.OnPlayerUpdate(player, e);
- }
- protected override void LoadControllers(ControllerCollection controllers)
- {
- base.LoadControllers(controllers);
- controllers.Override(new PlayerController());
- }
- BaseVehicle CreateVehicle(int modelId, double x, double y, double z, double angle, int primary, int secondary, int respawnDelay)
- {
- return BaseVehicle.Create((VehicleModelType) modelId, new Vector3(x, y, z), (float)angle, primary, secondary, respawnDelay);
- }
- GlobalObject CreateMapObject(int modelId, double x, double y, double z, double rx, double ry, double rz)
- {
- return new GlobalObject(modelId, new Vector3(x, y, z), new Vector3(rx, ry, rz));
- }
- void RemoveNeededBuildingsForPlayer(Player player)
- {
- if(player.buildingsRemoved == false)
- {
- return;
- }
- GlobalObject.Remove(player, 9090, new Vector3(2317.0859, 572.2656, -20.9688), 10.0f);
- GlobalObject.Remove(player, 9091, new Vector3(2317.0859, 572.2656, -20.9688), 10.0f);
- GlobalObject.Remove(player, 13483, new Vector3(2113.5781, -96.7344, 0.9844), 0.25f);
- GlobalObject.Remove(player, 12990, new Vector3(2113.5781, -96.7344, 0.9844), 0.25f);
- GlobalObject.Remove(player, 935, new Vector3(2119.8203, -84.4063, -0.0703), 0.25f);
- GlobalObject.Remove(player, 1369, new Vector3(2104.0156, -105.2656, 1.7031), 0.25f);
- GlobalObject.Remove(player, 935, new Vector3(2122.3750, -83.3828, 0.4609), 0.25f);
- GlobalObject.Remove(player, 935, new Vector3(2119.5313, -82.8906, -0.1641), 0.25f);
- GlobalObject.Remove(player, 935, new Vector3(2120.5156, -79.0859, 0.2188), 0.25f);
- GlobalObject.Remove(player, 935, new Vector3(2119.4688, -69.7344, 0.2266), 0.25f);
- GlobalObject.Remove(player, 935, new Vector3(2119.4922, -73.6172, 0.1250), 0.25f);
- GlobalObject.Remove(player, 935, new Vector3(2117.8438, -67.8359, 0.1328), 0.25f);
- player.buildingsRemoved = true;
- }
- void DoResupply(Player player)
- {
- if((DateTime.Now - player.lastResupply) < TimeSpan.FromSeconds(30))
- {
- TimeSpan next = (TimeSpan.FromSeconds(30) - (DateTime.Now - player.lastResupply));
- player.GameText(string.Format("~r~Next resupply: {0}s", next.Seconds), 2000, 5);
- return;
- }
- player.ResetWeapons();
- player.GiveWeapon((Weapon) 31, 100);
- player.GiveWeapon((Weapon) 29, 200);
- player.GiveWeapon((Weapon) 34, 10);
- player.Health = 100.0f;
- player.Armour = 100.0f;
- player.GameText("Resupplied", 2000, 5);
- player.PlaySound(1150);
- player.lastResupply = DateTime.Now;
- }
- }
- public class Player : BasePlayer
- {
- // PVars persist through gamemode restarts, that's why I'm storing player information in them.
- public bool buildingsRemoved
- {
- get
- {
- if(PVars.Exists("BuildingsRemoved") == false)
- {
- return false;
- }
- return PVars.Get<bool>("BuildingsRemoved");
- }
- set
- {
- PVars["BuildingsRemoved"] = value;
- }
- }
- public DateTime lastDeathTick
- {
- get
- {
- if(PVars.Exists("LastDeathTick") == false)
- {
- return DateTime.MinValue;
- }
- return DateTime.Parse(PVars.Get<string>("LastDeathTick"));
- }
- set
- {
- PVars["LastDeathTick"] = value.ToString();
- }
- }
- public Player lastKiller
- {
- get
- {
- if(PVars.Exists("LastKillerName") == false)
- {
- return null;
- }
- return BasePlayer.GetAll<Player>().First(p => p.Name.ToLower() == PVars.Get<string>("LastKillerName"));
- }
- set
- {
- PVars["LastKillerName"] = value.Name.ToLower();
- }
- }
- public DateTime lastResupply
- {
- get
- {
- if (PVars.Exists("LastResupply") == false)
- {
- return DateTime.MinValue;
- }
- return DateTime.Parse(PVars.Get<string>("LastResupply"));
- }
- set
- {
- PVars["LastResupply"] = value.ToString();
- }
- }
- }
- public class PlayerController : BasePlayerController
- {
- public override void RegisterTypes()
- {
- Player.Register<Player>();
- }
- }
- }
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