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- // Basic Gamemode von #include aka. Johannes aka. Syncmaster.
- //Copyright wird nicht verlangt, ist aber trozdem erwünscht.
- //Ihr müsst euch sscanf, dini und ocmd noch herunterladen. ;)
- //MFG
- //Includes
- #include <a_samp>
- #include <Dini>
- #include <ocmd>
- #include <sscanf2>
- //Dialoge
- #define DIALOG_REGISTER 1
- #define DIALOG_LOGIN 2
- //Farben
- #define BLAU 0x0087FFFF
- #define Gruen 0x00FF0091
- main()
- {
- print("Der Server wird gestartet!");
- }
- public OnGameModeInit()
- {
- SetGameModeText("AufbauGamemode von #include");
- UsePlayerPedAnims();
- EnableStuntBonusForAll(0);
- DisableInteriorEnterExits();
- AddPlayerClass(299, 2237.4331,1292.5916,10.8203,78.1760, WEAPON_DEAGLE, 107, 0, 0, 0, 0);
- AddPlayerClass(146, 2237.4331,1292.5916,10.8203,78.1760, WEAPON_DEAGLE, 107, 0, 0, 0, 0);
- AddPlayerClass(147, 2237.4331,1292.5916,10.8203,78.1760, WEAPON_DEAGLE, 107, 0, 0, 0, 0);
- AddPlayerClass(223, 2237.4331,1292.5916,10.8203,78.1760, WEAPON_DEAGLE, 107, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 2237.4331,1292.5916,10.8203);
- SetPlayerFacingAngle(playerid,78.1760);
- SetPlayerCameraPos(playerid, 2234.5278,1296.5658,10.8203);
- SetPlayerCameraLookAt(playerid, 2237.4331,1292.5916,10.8203);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- if(dini_Exists(Spielerdatei))
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden. Gib bitte das Passwort ein.","Login","Abbrechen");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Gib bitte das gewünschte Passwort ein:","Register","Abbrechen");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- SpielerSpeichern(playerid);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- SetPlayerPos(playerid,dini_Float(Spielerdatei,"PosX"),dini_Float(Spielerdatei,"PosY"),dini_Float(Spielerdatei,"PosZ"));
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SetPlayerPos(playerid, 2237.4331,1292.5916,10.8203);
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/stats", cmdtext,true)==0)
- {
- new string[128],Fraktname[64];
- switch(GetPVarInt(playerid,"Fraktion"))
- {
- case 0:{Fraktname="Zivilist";}
- case 1:{Fraktname="LSPD";}
- case 2:{Fraktname="Yakuza";}
- case 3:{Fraktname="Grove Street";}
- }
- format(string,sizeof(string),"[Name: %s] | [Level: %i] | [Geld: %i ] | [Adminlevel: %i] | [Fraktion: %s]",Spielername(playerid),GetPlayerScore(playerid),GetPlayerMoney(playerid),GetPVarInt(playerid,"Adminlevel"),Fraktname);
- SendClientMessage(playerid,Gruen,"___________________________");
- SendClientMessage(playerid,BLAU,string);
- SendClientMessage(playerid,Gruen,"___________________________");
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid==DIALOG_LOGIN)
- {
- if(response==0)
- {
- SendClientMessage(playerid,BLAU,"Du hast den Vorgang abgebrochen.");
- Kick(playerid);
- return 1;
- }
- if(response==1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,BLAU,"Das Passwort war nicht lang genug.");
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden. Gib bitte das Passwort ein.","Login","Abbrechen");
- return 1;
- }
- else
- {
- Login(playerid,inputtext);
- return 1;
- }
- }
- }
- if(dialogid==DIALOG_REGISTER)
- {
- if(response==0)
- {
- SendClientMessage(playerid,BLAU,"Du hast den Vorgang abgebrochen.");
- Kick(playerid);
- return 1;
- }
- if(response==1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,BLAU,"Das Passwort war nicht lang genug.");
- ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Gib bitte das gewünschte Passwort ein:","Register","Abbrechen");
- return 1;
- }
- else
- {
- Register(playerid,inputtext);
- return 1;
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- stock Register(playerid,key[])
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- dini_Create(Spielerdatei);
- dini_Set(Spielerdatei,"Passwort",key);
- SendClientMessage(playerid,BLAU,"Erfolgreich registriert.");
- dini_FloatSet(Spielerdatei,"PosX",2237.4331);
- dini_FloatSet(Spielerdatei,"PosY",1292.5916);
- dini_FloatSet(Spielerdatei,"PosZ",10.8203);
- SetPlayerScore(playerid,0);
- GivePlayerMoney(playerid,10000);
- return 1;
- }
- stock Spielername(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- return name;
- }
- stock Login(playerid,key[])
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
- {
- LoadAccount(playerid);
- SendClientMessage(playerid,BLAU,"Erfolgreich eingeloggt.");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,BLAU,"Falsches Passwort.");
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden. Gib bitte das Passwort ein.","Login","Abbrechen");
- return 1;
- }
- }
- stock LoadAccount(playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
- GivePlayerMoney(playerid,dini_Int(Spielerdatei,"Geld"));
- SetPVarInt(playerid,"Adminlevel",dini_Int(Spielerdatei,"Adminlevel"));
- SetPVarInt(playerid,"Fraktion",dini_Int(Spielerdatei,"Fraktion"));
- return 1;
- }
- stock SpielerSpeichern(playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- new Float:PosX,Float:PosY,Float:PosZ;
- GetPlayerPos(playerid,PosX,PosY,PosZ);
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- dini_IntSet(Spielerdatei,"Level",GetPlayerScore(playerid));
- dini_IntSet(Spielerdatei,"Geld",GetPlayerMoney(playerid));
- dini_FloatSet(Spielerdatei,"PosX",PosX);
- dini_FloatSet(Spielerdatei,"PosY",PosY);
- dini_FloatSet(Spielerdatei,"PosZ",PosZ);
- dini_IntSet(Spielerdatei,"Adminlevel",GetPVarInt(playerid,"Adminlevel"));
- dini_IntSet(Spielerdatei,"Fraktion",GetPVarInt(playerid,"Fraktion"));
- return 1;
- }
- stock IsPlayerSpawned(playerid)
- {
- switch(GetPlayerState(playerid))
- {
- case 0,7,9: return false;
- }
- return true;
- }
- stock IsPlayerAnAdmin(playerid,rang)
- {
- if(GetPVarInt(playerid,"Adminlevel")>=rang)return 1;
- return 0;
- }
- //Befehle
- ocmd:pn(playerid,params[])
- {
- new pID,text[128];
- new nachricht[128], nachricht1[128];
- if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid,BLAU,"Du musst eingeloggt sein, um Commands ausführen zu können!");
- if(sscanf(params,"is[128]",pID,text)) return SendClientMessage(playerid,BLAU,"Info: /pn [ID] [Text]!");
- if(!IsPlayerConnected(pID)) return SendClientMessage(playerid,BLAU,"Der Spieler ist nicht online!");
- new SName[MAX_PLAYER_NAME];
- GetPlayerName(playerid,SName,MAX_PLAYER_NAME);
- format(nachricht,sizeof(text),"Nachricht von %s: %s, ID:[%i]",SName,text,playerid);
- format(nachricht1,sizeof(text),"Nachricht erfolgreich an die ID [%i] gesendet!",pID);
- SendClientMessage(pID,BLAU,nachricht);
- SendClientMessage(playerid,BLAU,nachricht1);
- return 1;
- }
- ocmd:announce(playerid,params[])
- {
- new nachricht[128],text[128];
- if(sscanf(params,"s",text)) return SendClientMessage(playerid,BLAU,"Info: /announce [Text]!");
- if(!IsPlayerAnAdmin(playerid,5)) return SendClientMessage(playerid,BLAU,"Du hast nicht das geeignete Adminlevel!");
- if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid,BLAU,"Du musst eingeloggt sein, um Commands ausführen zu können!");
- new SName[MAX_PLAYER_NAME];
- GetPlayerName(playerid,SName,MAX_PLAYER_NAME);
- format(nachricht,sizeof(nachricht),"Admin %s: %s",SName,text);
- SendClientMessageToAll(BLAU,nachricht);
- return 1;
- }
- ocmd:v(playerid,params[])
- {
- if(!IsPlayerAnAdmin(playerid,5)) return SendClientMessage(playerid,BLAU,"Du hast nicht das geeignete Adminlevel!");
- new mID;
- if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid,BLAU,"Du musst eingeloggt sein, um Commands ausführen zu können!");
- if(sscanf(params,"i",mID)) return SendClientMessage(playerid,BLAU,"Info: /v [MODELID]");
- if(mID<400||mID>611) return SendClientMessage(playerid, BLAU,"Ungültiges Model! (Vefügbar: 400-611)");
- new Float:xc, Float:yc, Float:zc, Float:rc;
- GetPlayerPos(playerid,xc,yc,zc);
- GetPlayerFacingAngle(playerid,rc);
- new vID;
- vID=CreateVehicle(mID,xc,yc,zc,rc,-1,-1,-1);
- PutPlayerInVehicle(playerid,vID,0);
- return 1;
- }
- ocmd:del(playerid,params[])
- {
- if(!IsPlayerAnAdmin(playerid,5)) return SendClientMessage(playerid,BLAU,"Du hast nicht das geeignete Adminlevel!");
- if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid,BLAU,"Du musst eingeloggt sein, um Commands ausführen zu können!");
- if(!IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid,BLAU,"Du bist in keinem Fahrzeug.");
- DestroyVehicle(GetPlayerVehicleID(playerid));
- return 1;
- }
- ocmd:giveweapon(playerid,params[])
- {
- new wID,wAmmo;
- if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid,BLAU,"Du musst eingeloggt sein, um Commands ausführen zu können!");
- if(sscanf(params,"ii",wID,wAmmo)) return SendClientMessage(playerid, BLAU,"Info: /giveweapon [WEAPONID] [AMMO]");
- if(!IsPlayerAnAdmin(playerid,5))return SendClientMessage(playerid,BLAU,"Du hast nicht das geeignete Adminlevel!");
- if(wID<0||wID>299) return SendClientMessage(playerid, BLAU,"Ungültige WeaponID(Verfügbar: 1-46");
- GivePlayerWeapon(playerid,wID,wAmmo);
- return 1;
- }
- ocmd:setskin(playerid,params[])
- {
- new pID,sID,nachricht[128],Admin[MAX_PLAYER_NAME],Spieler[MAX_PLAYER_NAME],nachricht1[128];
- GetPlayerName(playerid,Admin,sizeof(Admin));
- GetPlayerName(pID,Spieler,sizeof(Spieler));
- format(nachricht1,sizeof(nachricht1),"Du hast den Skin von %s gesetzt!",Spieler);
- format(nachricht,sizeof(nachricht),"Dir wurde von Admin %s ein Skin gesetzt!",Admin);
- if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid,BLAU,"Du musst eingeloggt sein, um Commands ausführen zu können!");
- if(sscanf(params,"ii",pID,sID)) return SendClientMessage(playerid, BLAU,"Info: /setskin [PLAYERID] [SKINID]");
- if(!IsPlayerAnAdmin(playerid,5))return SendClientMessage(playerid,BLAU,"Du hast nicht das geeignete Adminlevel!");
- if(sID<1||sID>64) return SendClientMessage(playerid, BLAU,"Ungültige SkinID! (Vefügbar: 0-299)");
- SetPlayerSkin(playerid,sID);
- SendClientMessage(playerid,BLAU,nachricht);
- SendClientMessage(pID,BLAU,nachricht1);
- return 1;
- }
- ocmd:sethealth(playerid,params[])
- {
- new pID,pHealth,Admin[MAX_PLAYER_NAME],pUser[MAX_PLAYER_NAME],nachricht[128],nachricht1[128];
- if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid,BLAU,"Du musst eingeloggt sein, um Commands ausführen zu können!");
- if(sscanf(params,"ii",pID,pHealth)) return SendClientMessage(playerid, BLAU,"Info: /sethealth [ID] [AMOUNT]");
- if(!IsPlayerConnected(pID)) return SendClientMessage(playerid, BLAU, "Diesen Spieler gibt es nicht!");
- if(!IsPlayerAnAdmin(playerid,5))return SendClientMessage(playerid,BLAU,"Du hast nicht das geeignete Adminlevel!");
- if(pHealth<0||pHealth>100) return SendClientMessage(playerid, BLAU,"Ungünstiges Model! (Vefügbar: 0-100)");
- SetPlayerHealth(pID,pHealth);
- GetPlayerName(playerid,Admin,sizeof(Admin));
- GetPlayerName(playerid,pUser,sizeof(pUser));
- format(nachricht,sizeof(nachricht),"Du hast die Healthpoints von %s auf %i Healthpoints gesetzt!",pUser,pHealth);
- format(nachricht1,sizeof(nachricht1),"Deine Healthpoints wurden von Admin %s auf %i Healthpoints gesetzt!",Admin,pHealth);
- SendClientMessage(playerid,BLAU,nachricht);
- SendClientMessage(pID,BLAU,nachricht1);
- return 1;
- }
- ocmd:acmds(playerid,params[])
- {
- if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid,BLAU,"Du musst eingeloggt sein, um Commands ausführen zu können!");
- if(!IsPlayerAnAdmin(playerid,5))return SendClientMessage(playerid,BLAU,"Du hast nicht das geeignete Adminlevel!");
- SendClientMessage(playerid,Gruen,"____________________________________________");
- SendClientMessage(playerid,BLAU,"| Folgende Befehle stehen den Administatoren zurzeit zur verfügung:");
- SendClientMessage(playerid,BLAU,"| /v <> /del <> /sun <> /acmds <> /setarmour <> /sethealth");
- SendClientMessage(playerid,BLAU,"| /setskin <> /giveweapon <> /announce ");
- SendClientMessage(playerid,Gruen,"____________________________________________");
- return 1;
- }
- ocmd:setarmour(playerid,params[])
- {
- new pID,pArmour,Admin[MAX_PLAYER_NAME],pUser[MAX_PLAYER_NAME],nachricht[128],nachricht1[128];
- if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid,BLAU,"Du musst eingeloggt sein, um Commands ausführen zu können!");
- if(sscanf(params,"ii",pID,pArmour)) return SendClientMessage(playerid, BLAU,"Info: /setarmour [WEAPONID] [AMOUNT]");
- if(!IsPlayerConnected(pID)) return SendClientMessage(playerid, BLAU, "Diesen Spieler gibt es nicht!");
- if(!IsPlayerAnAdmin(playerid,5))return SendClientMessage(playerid,BLAU,"Du hast nicht das geeignete Adminlevel!");
- if(pArmour<0||pArmour>100) return SendClientMessage(playerid, BLAU,"Ungünstiges Model! (Vefügbar: 0-100)");
- SetPlayerHealth(pID,pArmour);
- GetPlayerName(playerid,Admin,sizeof(Admin));
- GetPlayerName(playerid,pUser,sizeof(pUser));
- format(nachricht,sizeof(nachricht),"Du hast die Rüstung von %s auf %i Rüstungspunkten gesetzt!",pUser,pArmour);
- format(nachricht1,sizeof(nachricht1),"Deine Rüstung wurden von Admin %s auf %i Rünstungspunkten gesetzt!",Admin,pArmour);
- SendClientMessage(playerid,BLAU,nachricht);
- SendClientMessage(pID,BLAU,nachricht1);
- return 1;
- }
- ocmd:sun(playerid,params[])
- {
- if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid,BLAU,"Du musst eingeloggt sein, um Commands ausführen zu können!");
- if(!IsPlayerAnAdmin(playerid,5))return SendClientMessage(playerid,BLAU,"Du hast nicht das geeignete Adminlevel!");
- SetWeather(1);
- return 1;
- }
- ocmd:help(playerid,params[])
- {
- SendClientMessage(playerid,Gruen,"____________________________________________");
- SendClientMessage(playerid,BLAU,"| Folgende Befehle stehen den normalen Usern zurzeit zur verfügung:");
- SendClientMessage(playerid,BLAU,"| /help <> /pn <> /stats <> /time(Weiter selbst einfügen!)");
- SendClientMessage(playerid,Gruen,"____________________________________________");
- return 1;
- }
- ocmd:time(playerid,parmas[])
- {
- new H,M,S,nachricht[128];
- gettime(H,M,S);
- format(nachricht,sizeof(nachricht),"Es ist jetzt %i:%i:%i Uhr!",H,M,S);
- SendClientMessage(playerid,BLAU,nachricht);
- return 1;
- }
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