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- Revision: TrinityCore rev. Noones WoW 2014-23-01 14:03:00 +0000 (Archived branch) (Win32, Debug)
- Date 25:3:2014. Time 21:14
- //=====================================================
- *** Hardware ***
- Processor: Intel(R) Xeon(R) CPU E3-1245 V2 @ 3.40GHz
- Number Of Processors: 8
- Physical Memory: 4194303 KB (Available: 4194303 KB)
- Commit Charge Limit: 4194303 KB
- *** Operation System ***
- Windows Server 2012 Server 4.0 (Version 6.2, Build 9200)
- //=====================================================
- Exception code: C0000005 ACCESS_VIOLATION
- Fault address: 00FD7F4A 01:00C36F4A C:\TrinityServer\worldserver.exe
- Registers:
- EAX:0000105D
- EBX:20E201A8
- ECX:D8A0FE64
- EDX:7285E4D8
- ESI:2E00DD94
- EDI:2E00DD7C
- CS:EIP:0023:00FD7F4A
- SS:ESP:002B:2E00DD94 EBP:2E00EDA8
- DS:002B ES:002B FS:0053 GS:002B
- Flags:00010246
- Call stack:
- Address Frame Function SourceFile
- 00FD7F4A 00000000 Trinity::Assert+8A c:\eluna2\src\server\shared\debugging\errors.cpp line 32
- 00FB33E1 00000000 urand+21 c:\eluna2\src\server\shared\utilities\util.cpp line 37
- 00DE43D7 00000000 GameObject::Create+597 c:\eluna2\src\server\game\entities\gameobject\gameobject.cpp line 250
- 00DE61E4 00000000 GameObject::LoadGameObjectFromDB+244 c:\eluna2\src\server\game\entities\gameobject\gameobject.cpp line 808
- 00F520E0 00000000 GameObject::LoadFromDB+20 c:\eluna2\src\server\game\entities\gameobject\gameobject.h line 664
- 00F511EE 00000000 LoadHelper<GameObject>+EE c:\eluna2\src\server\game\grids\objectgridloader.cpp line 123
- 00F50A51 00000000 ObjectGridLoader::Visit+81 c:\eluna2\src\server\game\grids\objectgridloader.cpp line 169
- 00F51D5F 00000000 VisitorHelper<ObjectGridLoader,GameObject>+F c:\eluna2\src\server\shared\dynamic\typecontainervisitor.h line 61
- 00F51D00 00000000 VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+10 c:\eluna2\src\server\shared\dynamic\typecontainervisitor.h line 66
- 00F51CA5 00000000 VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+15 c:\eluna2\src\server\shared\dynamic\typecontainervisitor.h line 88
- 00F51C4D 00000000 TypeContainerVisitor<ObjectGridLoader,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >::Visit+1D c:\eluna2\src\server\shared\dynamic\typecontainervisitor.h line 99
- 00F51BEA 00000000 Grid<Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::Visit<ObjectGridLoader>+1A c:\eluna2\src\server\game\grids\grid.h line 92
- 00F51489 00000000 NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::VisitGrid<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+29 c:\eluna2\src\server\game\grids\ngrid.h line 158
- 00F50D31 00000000 ObjectGridLoader::LoadN+101 c:\eluna2\src\server\game\grids\objectgridloader.cpp line 206
- 00D003B2 00000000 Map::EnsureGridLoaded+1B2 c:\eluna2\src\server\game\maps\map.cpp line 438
- 00DF5B6A 00000000 Map::Visit<Trinity::PlayerRelocationNotifier,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > >+8A c:\eluna2\src\server\game\maps\map.h line 701
- 00DF5CCD 00000000 Cell::VisitCircle<Trinity::PlayerRelocationNotifier,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > >+12D c:\eluna2\src\server\game\grids\cells\cellimpl.h line 147
- 00DF4FF8 00000000 Cell::Visit<Trinity::PlayerRelocationNotifier,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > >+F8 c:\eluna2\src\server\game\grids\cells\cellimpl.h line 97
- 00DF476E 00000000 Cell::Visit<Trinity::PlayerRelocationNotifier,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > >+5E c:\eluna2\src\server\game\grids\cells\cellimpl.h line 127
- 00DF3A11 00000000 Trinity::DelayedUnitRelocation::Visit+161 c:\eluna2\src\server\game\grids\notifiers\gridnotifiers.cpp line 239
- 00D234DF 00000000 VisitorHelper<Trinity::DelayedUnitRelocation,Player>+F c:\eluna2\src\server\shared\dynamic\typecontainervisitor.h line 61
- 00D22B80 00000000 VisitorHelper<Trinity::DelayedUnitRelocation,Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >+10 c:\eluna2\src\server\shared\dynamic\typecontainervisitor.h line 66
- 00D22275 00000000 VisitorHelper<Trinity::DelayedUnitRelocation,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >+15 c:\eluna2\src\server\shared\dynamic\typecontainervisitor.h line 88
- 00D21AAD 00000000 TypeContainerVisitor<Trinity::DelayedUnitRelocation,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > >::Visit+1D c:\eluna2\src\server\shared\dynamic\typecontainervisitor.h line 99
- 00D214DD 00000000 Grid<Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::Visit<Trinity::DelayedUnitRelocation>+1D c:\eluna2\src\server\game\grids\grid.h line 99
- 00D1FEE9 00000000 NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::VisitGrid<Trinity::DelayedUnitRelocation,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >+29 c:\eluna2\src\server\game\grids\ngrid.h line 158
- 00D1ACFD 00000000 Map::Visit<Trinity::DelayedUnitRelocation,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > >+AD c:\eluna2\src\server\game\maps\map.h line 703
- 00D013EE 00000000 Map::ProcessRelocationNotifies+1DE c:\eluna2\src\server\game\maps\map.cpp line 735
- 00D0115B 00000000 Map::Update+48B c:\eluna2\src\server\game\maps\map.cpp line 685
- 00D27DEB 00000000 MapUpdateRequest::call+2B c:\eluna2\src\server\game\maps\mapupdater.cpp line 54
- 00FEDAE4 00000000 DelayExecutor::svc+74 c:\eluna2\src\server\shared\threading\delayexecutor.cpp line 50
- 72A938F7 00000000 ACE_Task_Base::svc_run+47 c:\eluna2\dep\acelite\ace\task.cpp line 260
- 72A94A35 00000000 ACE_Thread_Adapter::invoke_i+135 c:\eluna2\dep\acelite\ace\thread_adapter.cpp line 161
- 72A94891 00000000 ACE_Thread_Adapter::invoke+D1 c:\eluna2\dep\acelite\ace\thread_adapter.cpp line 96
- 72983EEA 00000000 ace_thread_adapter+2A c:\eluna2\dep\acelite\ace\base_thread_adapter.cpp line 126
- 7274A293 00000000 _beginthreadex+243
- 7274A224 00000000 _beginthreadex+1D4
- 74A8850D 00000000 BaseThreadInitThunk+E
- 772BBF39 00000000 RtlInitializeExceptionChain+85
- 772BBF0C 00000000 RtlInitializeExceptionChain+58
- ========================
- Local Variables And Parameters
- Call stack:
- Address Frame Function SourceFile
- 00FD7F4A 00000000 Trinity::Assert+8A c:\eluna2\src\server\shared\debugging\errors.cpp line 32
- Parameter file* = 1E25CA8 char* 'file' = "..\..\..\..\src\server\shared\U"
- Parameter int 'line' = 25
- Parameter function* = 1E25CA0 char* 'function' = "urand"
- Parameter message* = 1E25C94 char* 'message' = "max >= min"
- Local ACE_Stack_Trace
- unsigned int SYMBUFSIZ = 6E697254
- <user defined> buf_ = 2E00DDA0
- unsigned int buflen_ = 0
- <user defined> UNSUPPORTED = 2E00DDA0
- <user defined> UNABLE_TO_GET_TRACE = 2E00DDA0
- 00FB33E1 00000000 urand+21 c:\eluna2\src\server\shared\utilities\util.cpp line 37
- Parameter unsigned int 'min' = A
- Parameter unsigned int 'max' = 0
- 00DE43D7 00000000 GameObject::Create+597 c:\eluna2\src\server\game\entities\gameobject\gameobject.cpp line 250
- Local this GameObject* = 35438720
- <user defined> WorldObject
- <user defined> Object
- <user defined> = 1DF58BC
- unsigned int m_objectType = 21
- int m_objectTypeId = 5
- unsigned int m_updateFlag = 350
- <user defined> m_int32Values = 34CBBAB0
- <user defined> m_uint32Values = 34CBBAB0
- <user defined> m_floatValues = 34CBBAB0
- <user defined> _changesMask = 35438734
- unsigned int m_valuesCount = 12
- unsigned int _fieldNotifyFlags = 100
- bool m_objectUpdated = 0
- bool m_inWorld = 0
- <user defined> m_PackGUID = 35438748
- <user defined> WorldLocation
- <user defined> Position
- <user defined> PositionXYZStreamer
- <user defined> m_pos = C601CA66
- <user defined> PositionXYZOStreamer
- <user defined> m_pos = C601CA66
- float m_positionX = -8306.599609
- float m_positionY = -334.968994
- float m_positionZ = 143.973999
- float m_orientation = 1.256640
- unsigned int m_mapId = 0
- <user defined> m_stealth = 35438778
- <user defined> m_stealthDetect = 35438784
- <user defined> m_invisibility = 35438790
- <user defined> m_invisibilityDetect = 354387C4
- <user defined> m_serverSideVisibility = 354387F8
- <user defined> m_serverSideVisibilityDetect = 35438804
- unsigned int LastUsedScriptID = 0
- <user defined> m_movementInfo = 35438818
- <user defined> m_name = 35438888
- bool m_isActive = 0
- bool m_isWorldObject = 0
- <user defined> m_zoneScript ZoneScript* = NULL
- <user defined> m_transport Transport* = NULL
- <user defined> m_currMap Map* = 2BC9C028
- <user defined> GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> LinkedListHead
- <user defined> iFirst = 34F8308C
- <user defined> iLast = 17A5AA4C00000000
- unsigned int iSize = D
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F8308C
- <user defined> iterator = 34F8308C
- <user defined> = 1DD2E58
- <user defined> iterator = 1DD2E58
- <user defined> iterator
- <user defined> _Ptr = 1DD2E58
- <user defined> CreatureGroupHolder = 2BC9C040
- bool _creatureToMoveLock = 0
- <user defined> _creaturesToMove = 2BC9C058
- bool _gameObjectsToMoveLock = 0
- <user defined> _gameObjectsToMove = 2BC9C070
- <user defined> Lock = 2BC9C084
- <user defined> GridLock = 2BC9C0A0
- <user defined> i_mapEntry = D05A168
- unsigned int i_spawnMode = 0
- unsigned int i_InstanceId = 0
- unsigned int m_unloadTimer = 0
- float m_VisibleDistance = 90.000000
- <user defined> _dynamicTree = 1706E028
- <user defined> m_mapRefManager = 2BC9C0D4
- <user defined> m_mapRefIter = 0
- int m_VisibilityNotifyPeriod = 3E8
- <user defined> m_activeNonPlayers = 2BC9C0F4
- <user defined> m_activeNonPlayersIter = 2BC9C108
- <user defined> _transports = 2BC9C114
- <user defined> _transportsUpdateIter = 2BC9C128
- int i_gridExpiry = 493E0
- <user defined> m_parentMap = 2BC9C028
- <user defined> i_grids = 2BC9C144
- <user defined> GridMaps = 2BCA0144
- <user defined> marked_cells = 2BCA4148
- bool i_scriptLock = 0
- <user defined> i_objectsToRemove = 2BCAC14C
- <user defined> i_objectsToSwitch = 2BCAC160
- <user defined> i_worldObjects = 2BCAC174
- <user defined> m_scriptSchedule = 2BCAC188
- <user defined> _creatureRespawnTimes = 2BCAC19C
- <user defined> _goRespawnTimes = 2BCAC1D4
- unsigned int m_InstanceId = 0
- unsigned int m_phaseMask = 1
- unsigned int m_notifyflags = 0
- unsigned int m_executed_notifies = 0
- <user defined> GridObject<GameObject>
- <user defined> _gridRef = 354388C8
- <user defined> MapObject
- <user defined> _currentCell = 0
- int _moveState = 0
- <user defined> _newPosition = 354388E4
- <user defined> loot = 354388F8
- unsigned int m_groupLootTimer = 0
- unsigned int lootingGroupLowGUID = 0
- <user defined> m_model GameObjectModel* = NULL
- <user defined> m_Events = 354389B8
- unsigned int m_spellId = 0
- int m_respawnTime = 0
- unsigned int m_respawnDelayTime = 12C
- int m_lootState = 0
- bool m_spawnedByDefault = 1
- int m_cooldownTime = 0
- <user defined> m_SkillupList = 35438A00
- <user defined> m_ritualOwner Player* = NULL
- <user defined> m_unique_users = 35438A14
- unsigned int m_usetimes = 0
- <user defined> ChairListSlots = 35438A2C
- unsigned int m_DBTableGuid = 75BB
- <user defined> m_goInfo GameObjectTemplate* = 146C8EA4
- unsigned int entry = 2BFD8
- unsigned int type = 19
- unsigned int displayId = 1893
- <user defined> name = 146C8EB0
- <user defined> IconName = 146C8ED0
- <user defined> castBarCaption = 146C8EF0
- <user defined> unk1 = 146C8F10
- unsigned int faction = 0
- unsigned int flags = 0
- float size = 1.000000
- <user defined> questItems = 146C8F3C
- <user defined> door = 146C8F54
- <user defined> button = 146C8F54
- <user defined> questgiver = 146C8F54
- <user defined> chest = 146C8F54
- <user defined> _generic = 146C8F54
- <user defined> trap = 146C8F54
- <user defined> chair = 146C8F54
- <user defined> spellFocus = 146C8F54
- <user defined> text = 146C8F54
- <user defined> goober = 146C8F54
- <user defined> transport = 146C8F54
- <user defined> areadamage = 146C8F54
- <user defined> camera = 146C8F54
- <user defined> moTransport = 146C8F54
- <user defined> summoningRitual = 146C8F54
- <user defined> guardpost = 58700000003
- <user defined> spellcaster = 146C8F54
- <user defined> meetingstone = 146C8F54
- <user defined> flagstand = 146C8F54
- <user defined> fishinghole = 146C8F54
- <user defined> flagdrop = 146C8F54
- <user defined> miniGame = 3
- <user defined> capturePoint = 146C8F54
- <user defined> auraGenerator = 146C8F54
- <user defined> dungeonDifficulty = 58700000003
- <user defined> barberChair = 58700000003
- <user defined> building = 146C8F54
- <user defined> trapDoor = 146C8F54
- <user defined> raw = 146C8F54
- <user defined> AIName = 146C8FB4
- unsigned int ScriptId = 0
- <user defined> m_goData GameObjectData* = NULL
- <user defined> m_goValue = 35438A4C
- unsigned int m_rotation = 96792
- <user defined> m_stationaryPosition = 35438A60
- unsigned int m_lootRecipient = 0
- unsigned int m_lootRecipientGroup = 0
- unsigned int m_LootMode = 1
- <user defined> m_AI GameObjectAI* = NULL
- Parameter unsigned int 'guidlow' = 75BB
- Parameter unsigned int 'name_id' = 2BFD8
- Parameter map Map* = 2BC9C028
- <user defined> GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> LinkedListHead
- <user defined> iFirst = 34F8308C
- <user defined> iLast = 17A5AA4C00000000
- unsigned int iSize = D
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F8308C
- <user defined> iterator = 34F8308C
- <user defined> = 1DD2E58
- <user defined> iterator = 1DD2E58
- <user defined> iterator
- <user defined> _Ptr = 1DD2E58
- <user defined> CreatureGroupHolder = 2BC9C040
- bool _creatureToMoveLock = 0
- <user defined> _creaturesToMove = 2BC9C058
- bool _gameObjectsToMoveLock = 0
- <user defined> _gameObjectsToMove = 2BC9C070
- <user defined> Lock = 2BC9C084
- <user defined> GridLock = 2BC9C0A0
- <user defined> i_mapEntry MapEntry* = D05A168
- unsigned int MapID = 0
- unsigned int map_type = 0
- <user defined> name = D05A170
- unsigned int linked_zone = 0
- unsigned int multimap_id = 4
- int entrance_map = FFFFFFFF
- float entrance_x = 0.000000
- float entrance_y = 0.000000
- unsigned int addon = 0
- unsigned int unk_time = 0
- unsigned int i_spawnMode = 0
- unsigned int i_InstanceId = 0
- unsigned int m_unloadTimer = 0
- float m_VisibleDistance = 90.000000
- <user defined> _dynamicTree = 1706E028
- <user defined> m_mapRefManager = 2BC9C0D4
- <user defined> m_mapRefIter = 0
- int m_VisibilityNotifyPeriod = 3E8
- <user defined> m_activeNonPlayers = 2BC9C0F4
- <user defined> m_activeNonPlayersIter = 2BC9C108
- <user defined> _transports = 2BC9C114
- <user defined> _transportsUpdateIter = 2BC9C128
- int i_gridExpiry = 493E0
- <user defined> m_parentMap = 2BC9C028
- <user defined> i_grids = 2BC9C144
- <user defined> GridMaps = 2BCA0144
- <user defined> marked_cells = 2BCA4148
- bool i_scriptLock = 0
- <user defined> i_objectsToRemove = 2BCAC14C
- <user defined> i_objectsToSwitch = 2BCAC160
- <user defined> i_worldObjects = 2BCAC174
- <user defined> m_scriptSchedule = 2BCAC188
- <user defined> _creatureRespawnTimes = 2BCAC19C
- <user defined> _goRespawnTimes = 2BCAC1D4
- Parameter unsigned int 'phaseMask' = 1
- Parameter float 'x' = -8306.599609
- Parameter float 'y' = -334.968994
- Parameter float 'z' = 143.973999
- Parameter float 'ang' = 1.256640
- Parameter float 'rotation0' = 0.000000
- Parameter float 'rotation1' = 0.000000
- Parameter float 'rotation2' = 0.000000
- Parameter float 'rotation3' = 0.000000
- Parameter unsigned int 'animprogress' = 0
- Parameter GOState int 'go_state' = 0
- Parameter unsigned int 'artKit' = 0
- Local goinfo GameObjectTemplate* = 146C8EA4
- unsigned int entry = 2BFD8
- unsigned int type = 19
- unsigned int displayId = 1893
- <user defined> name = 146C8EB0
- <user defined> IconName = 146C8ED0
- <user defined> castBarCaption = 146C8EF0
- <user defined> unk1 = 146C8F10
- unsigned int faction = 0
- unsigned int flags = 0
- float size = 1.000000
- <user defined> questItems = 146C8F3C
- <user defined> door = 146C8F54
- <user defined> button = 146C8F54
- <user defined> questgiver = 146C8F54
- <user defined> chest = 146C8F54
- <user defined> _generic = 146C8F54
- <user defined> trap = 146C8F54
- <user defined> chair = 146C8F54
- <user defined> spellFocus = 146C8F54
- <user defined> text = 146C8F54
- <user defined> goober = 146C8F54
- <user defined> transport = 146C8F54
- <user defined> areadamage = 146C8F54
- <user defined> camera = 146C8F54
- <user defined> moTransport = 146C8F54
- <user defined> summoningRitual = 146C8F54
- <user defined> guardpost = 58700000003
- <user defined> spellcaster = 146C8F54
- <user defined> meetingstone = 146C8F54
- <user defined> flagstand = 146C8F54
- <user defined> fishinghole = 146C8F54
- <user defined> flagdrop = 146C8F54
- <user defined> miniGame = 3
- <user defined> capturePoint = 146C8F54
- <user defined> auraGenerator = 146C8F54
- <user defined> dungeonDifficulty = 58700000003
- <user defined> barberChair = 58700000003
- <user defined> building = 146C8F54
- <user defined> trapDoor = 146C8F54
- <user defined> raw = 146C8F54
- <user defined> AIName = 146C8FB4
- unsigned int ScriptId = 0
- 00DE61E4 00000000 GameObject::LoadGameObjectFromDB+244 c:\eluna2\src\server\game\entities\gameobject\gameobject.cpp line 808
- Local this GameObject* = 35438720
- <user defined> WorldObject
- <user defined> Object
- <user defined> = 1DF58BC
- unsigned int m_objectType = 21
- int m_objectTypeId = 5
- unsigned int m_updateFlag = 350
- <user defined> m_int32Values = 34CBBAB0
- <user defined> m_uint32Values = 34CBBAB0
- <user defined> m_floatValues = 34CBBAB0
- <user defined> _changesMask = 35438734
- unsigned int m_valuesCount = 12
- unsigned int _fieldNotifyFlags = 100
- bool m_objectUpdated = 0
- bool m_inWorld = 0
- <user defined> m_PackGUID = 35438748
- <user defined> WorldLocation
- <user defined> Position
- <user defined> PositionXYZStreamer
- <user defined> m_pos = C601CA66
- <user defined> PositionXYZOStreamer
- <user defined> m_pos = C601CA66
- float m_positionX = -8306.599609
- float m_positionY = -334.968994
- float m_positionZ = 143.973999
- float m_orientation = 1.256640
- unsigned int m_mapId = 0
- <user defined> m_stealth = 35438778
- <user defined> m_stealthDetect = 35438784
- <user defined> m_invisibility = 35438790
- <user defined> m_invisibilityDetect = 354387C4
- <user defined> m_serverSideVisibility = 354387F8
- <user defined> m_serverSideVisibilityDetect = 35438804
- unsigned int LastUsedScriptID = 0
- <user defined> m_movementInfo = 35438818
- <user defined> m_name = 35438888
- bool m_isActive = 0
- bool m_isWorldObject = 0
- <user defined> m_zoneScript ZoneScript* = NULL
- <user defined> m_transport Transport* = NULL
- <user defined> m_currMap Map* = 2BC9C028
- <user defined> GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> LinkedListHead
- <user defined> iFirst = 34F8308C
- <user defined> iLast = 17A5AA4C00000000
- unsigned int iSize = D
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F8308C
- <user defined> iterator = 34F8308C
- <user defined> = 1DD2E58
- <user defined> iterator = 1DD2E58
- <user defined> iterator
- <user defined> _Ptr = 1DD2E58
- <user defined> CreatureGroupHolder = 2BC9C040
- bool _creatureToMoveLock = 0
- <user defined> _creaturesToMove = 2BC9C058
- bool _gameObjectsToMoveLock = 0
- <user defined> _gameObjectsToMove = 2BC9C070
- <user defined> Lock = 2BC9C084
- <user defined> GridLock = 2BC9C0A0
- <user defined> i_mapEntry = D05A168
- unsigned int i_spawnMode = 0
- unsigned int i_InstanceId = 0
- unsigned int m_unloadTimer = 0
- float m_VisibleDistance = 90.000000
- <user defined> _dynamicTree = 1706E028
- <user defined> m_mapRefManager = 2BC9C0D4
- <user defined> m_mapRefIter = 0
- int m_VisibilityNotifyPeriod = 3E8
- <user defined> m_activeNonPlayers = 2BC9C0F4
- <user defined> m_activeNonPlayersIter = 2BC9C108
- <user defined> _transports = 2BC9C114
- <user defined> _transportsUpdateIter = 2BC9C128
- int i_gridExpiry = 493E0
- <user defined> m_parentMap = 2BC9C028
- <user defined> i_grids = 2BC9C144
- <user defined> GridMaps = 2BCA0144
- <user defined> marked_cells = 2BCA4148
- bool i_scriptLock = 0
- <user defined> i_objectsToRemove = 2BCAC14C
- <user defined> i_objectsToSwitch = 2BCAC160
- <user defined> i_worldObjects = 2BCAC174
- <user defined> m_scriptSchedule = 2BCAC188
- <user defined> _creatureRespawnTimes = 2BCAC19C
- <user defined> _goRespawnTimes = 2BCAC1D4
- unsigned int m_InstanceId = 0
- unsigned int m_phaseMask = 1
- unsigned int m_notifyflags = 0
- unsigned int m_executed_notifies = 0
- <user defined> GridObject<GameObject>
- <user defined> _gridRef = 354388C8
- <user defined> MapObject
- <user defined> _currentCell = 0
- int _moveState = 0
- <user defined> _newPosition = 354388E4
- <user defined> loot = 354388F8
- unsigned int m_groupLootTimer = 0
- unsigned int lootingGroupLowGUID = 0
- <user defined> m_model GameObjectModel* = NULL
- <user defined> m_Events = 354389B8
- unsigned int m_spellId = 0
- int m_respawnTime = 0
- unsigned int m_respawnDelayTime = 12C
- int m_lootState = 0
- bool m_spawnedByDefault = 1
- int m_cooldownTime = 0
- <user defined> m_SkillupList = 35438A00
- <user defined> m_ritualOwner Player* = NULL
- <user defined> m_unique_users = 35438A14
- unsigned int m_usetimes = 0
- <user defined> ChairListSlots = 35438A2C
- unsigned int m_DBTableGuid = 75BB
- <user defined> m_goInfo GameObjectTemplate* = 146C8EA4
- unsigned int entry = 2BFD8
- unsigned int type = 19
- unsigned int displayId = 1893
- <user defined> name = 146C8EB0
- <user defined> IconName = 146C8ED0
- <user defined> castBarCaption = 146C8EF0
- <user defined> unk1 = 146C8F10
- unsigned int faction = 0
- unsigned int flags = 0
- float size = 1.000000
- <user defined> questItems = 146C8F3C
- <user defined> door = 146C8F54
- <user defined> button = 146C8F54
- <user defined> questgiver = 146C8F54
- <user defined> chest = 146C8F54
- <user defined> _generic = 146C8F54
- <user defined> trap = 146C8F54
- <user defined> chair = 146C8F54
- <user defined> spellFocus = 146C8F54
- <user defined> text = 146C8F54
- <user defined> goober = 146C8F54
- <user defined> transport = 146C8F54
- <user defined> areadamage = 146C8F54
- <user defined> camera = 146C8F54
- <user defined> moTransport = 146C8F54
- <user defined> summoningRitual = 146C8F54
- <user defined> guardpost = 58700000003
- <user defined> spellcaster = 146C8F54
- <user defined> meetingstone = 146C8F54
- <user defined> flagstand = 146C8F54
- <user defined> fishinghole = 146C8F54
- <user defined> flagdrop = 146C8F54
- <user defined> miniGame = 3
- <user defined> capturePoint = 146C8F54
- <user defined> auraGenerator = 146C8F54
- <user defined> dungeonDifficulty = 58700000003
- <user defined> barberChair = 58700000003
- <user defined> building = 146C8F54
- <user defined> trapDoor = 146C8F54
- <user defined> raw = 146C8F54
- <user defined> AIName = 146C8FB4
- unsigned int ScriptId = 0
- <user defined> m_goData GameObjectData* = NULL
- <user defined> m_goValue = 35438A4C
- unsigned int m_rotation = 96792
- <user defined> m_stationaryPosition = 35438A60
- unsigned int m_lootRecipient = 0
- unsigned int m_lootRecipientGroup = 0
- unsigned int m_LootMode = 1
- <user defined> m_AI GameObjectAI* = NULL
- Parameter unsigned int 'guid' = 75BB
- Parameter map Map* = 2BC9C028
- <user defined> GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> LinkedListHead
- <user defined> iFirst = 34F8308C
- <user defined> iLast = 17A5AA4C00000000
- unsigned int iSize = D
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F8308C
- <user defined> iterator = 34F8308C
- <user defined> = 1DD2E58
- <user defined> iterator = 1DD2E58
- <user defined> iterator
- <user defined> _Ptr = 1DD2E58
- <user defined> CreatureGroupHolder = 2BC9C040
- bool _creatureToMoveLock = 0
- <user defined> _creaturesToMove = 2BC9C058
- bool _gameObjectsToMoveLock = 0
- <user defined> _gameObjectsToMove = 2BC9C070
- <user defined> Lock = 2BC9C084
- <user defined> GridLock = 2BC9C0A0
- <user defined> i_mapEntry MapEntry* = D05A168
- unsigned int MapID = 0
- unsigned int map_type = 0
- <user defined> name = D05A170
- unsigned int linked_zone = 0
- unsigned int multimap_id = 4
- int entrance_map = FFFFFFFF
- float entrance_x = 0.000000
- float entrance_y = 0.000000
- unsigned int addon = 0
- unsigned int unk_time = 0
- unsigned int i_spawnMode = 0
- unsigned int i_InstanceId = 0
- unsigned int m_unloadTimer = 0
- float m_VisibleDistance = 90.000000
- <user defined> _dynamicTree = 1706E028
- <user defined> m_mapRefManager = 2BC9C0D4
- <user defined> m_mapRefIter = 0
- int m_VisibilityNotifyPeriod = 3E8
- <user defined> m_activeNonPlayers = 2BC9C0F4
- <user defined> m_activeNonPlayersIter = 2BC9C108
- <user defined> _transports = 2BC9C114
- <user defined> _transportsUpdateIter = 2BC9C128
- int i_gridExpiry = 493E0
- <user defined> m_parentMap = 2BC9C028
- <user defined> i_grids = 2BC9C144
- <user defined> GridMaps = 2BCA0144
- <user defined> marked_cells = 2BCA4148
- bool i_scriptLock = 0
- <user defined> i_objectsToRemove = 2BCAC14C
- <user defined> i_objectsToSwitch = 2BCAC160
- <user defined> i_worldObjects = 2BCAC174
- <user defined> m_scriptSchedule = 2BCAC188
- <user defined> _creatureRespawnTimes = 2BCAC19C
- <user defined> _goRespawnTimes = 2BCAC1D4
- Parameter bool 'addToMap' = 0
- Local unsigned int 'artKit' = 0
- Local unsigned int 'entry' = 2BFD8
- Local data GameObjectData* = 1E7C820C
- unsigned int id = 2BFD8
- unsigned int mapid = 0
- unsigned int phaseMask = 1
- float posX = -8306.599609
- float posY = -334.968994
- float posZ = 143.973999
- float orientation = 1.256640
- float rotation0 = 0.000000
- float rotation1 = 0.000000
- float rotation2 = 0.000000
- float rotation3 = 0.000000
- int spawntimesecs = 258
- unsigned int animprogress = 0
- int go_state = 0
- unsigned int spawnMask = 1
- unsigned int artKit = 0
- bool dbData = 1
- Local unsigned int 'animprogress' = 0
- Local float 'z' = 143.973999
- Local float 'rotation2' = 0.000000
- Local float 'rotation3' = 0.000000
- Local float 'rotation1' = 0.000000
- Local float 'rotation0' = 0.000000
- Local GOState int 'go_state' = 0
- Local unsigned int 'phaseMask' = 1
- Local float 'x' = -8306.599609
- Local float 'y' = -334.968994
- Local float 'ang' = 1.256640
- 00F520E0 00000000 GameObject::LoadFromDB+20 c:\eluna2\src\server\game\entities\gameobject\gameobject.h line 664
- Local this GameObject* = 35438720
- <user defined> WorldObject
- <user defined> Object
- <user defined> = 1DF58BC
- unsigned int m_objectType = 21
- int m_objectTypeId = 5
- unsigned int m_updateFlag = 350
- <user defined> m_int32Values = 34CBBAB0
- <user defined> m_uint32Values = 34CBBAB0
- <user defined> m_floatValues = 34CBBAB0
- <user defined> _changesMask = 35438734
- unsigned int m_valuesCount = 12
- unsigned int _fieldNotifyFlags = 100
- bool m_objectUpdated = 0
- bool m_inWorld = 0
- <user defined> m_PackGUID = 35438748
- <user defined> WorldLocation
- <user defined> Position
- <user defined> PositionXYZStreamer
- <user defined> m_pos = C601CA66
- <user defined> PositionXYZOStreamer
- <user defined> m_pos = C601CA66
- float m_positionX = -8306.599609
- float m_positionY = -334.968994
- float m_positionZ = 143.973999
- float m_orientation = 1.256640
- unsigned int m_mapId = 0
- <user defined> m_stealth = 35438778
- <user defined> m_stealthDetect = 35438784
- <user defined> m_invisibility = 35438790
- <user defined> m_invisibilityDetect = 354387C4
- <user defined> m_serverSideVisibility = 354387F8
- <user defined> m_serverSideVisibilityDetect = 35438804
- unsigned int LastUsedScriptID = 0
- <user defined> m_movementInfo = 35438818
- <user defined> m_name = 35438888
- bool m_isActive = 0
- bool m_isWorldObject = 0
- <user defined> m_zoneScript ZoneScript* = NULL
- <user defined> m_transport Transport* = NULL
- <user defined> m_currMap Map* = 2BC9C028
- <user defined> GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> LinkedListHead
- <user defined> iFirst = 34F8308C
- <user defined> iLast = 17A5AA4C00000000
- unsigned int iSize = D
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F8308C
- <user defined> iterator = 34F8308C
- <user defined> = 1DD2E58
- <user defined> iterator = 1DD2E58
- <user defined> iterator
- <user defined> _Ptr = 1DD2E58
- <user defined> CreatureGroupHolder = 2BC9C040
- bool _creatureToMoveLock = 0
- <user defined> _creaturesToMove = 2BC9C058
- bool _gameObjectsToMoveLock = 0
- <user defined> _gameObjectsToMove = 2BC9C070
- <user defined> Lock = 2BC9C084
- <user defined> GridLock = 2BC9C0A0
- <user defined> i_mapEntry = D05A168
- unsigned int i_spawnMode = 0
- unsigned int i_InstanceId = 0
- unsigned int m_unloadTimer = 0
- float m_VisibleDistance = 90.000000
- <user defined> _dynamicTree = 1706E028
- <user defined> m_mapRefManager = 2BC9C0D4
- <user defined> m_mapRefIter = 0
- int m_VisibilityNotifyPeriod = 3E8
- <user defined> m_activeNonPlayers = 2BC9C0F4
- <user defined> m_activeNonPlayersIter = 2BC9C108
- <user defined> _transports = 2BC9C114
- <user defined> _transportsUpdateIter = 2BC9C128
- int i_gridExpiry = 493E0
- <user defined> m_parentMap = 2BC9C028
- <user defined> i_grids = 2BC9C144
- <user defined> GridMaps = 2BCA0144
- <user defined> marked_cells = 2BCA4148
- bool i_scriptLock = 0
- <user defined> i_objectsToRemove = 2BCAC14C
- <user defined> i_objectsToSwitch = 2BCAC160
- <user defined> i_worldObjects = 2BCAC174
- <user defined> m_scriptSchedule = 2BCAC188
- <user defined> _creatureRespawnTimes = 2BCAC19C
- <user defined> _goRespawnTimes = 2BCAC1D4
- unsigned int m_InstanceId = 0
- unsigned int m_phaseMask = 1
- unsigned int m_notifyflags = 0
- unsigned int m_executed_notifies = 0
- <user defined> GridObject<GameObject>
- <user defined> _gridRef = 354388C8
- <user defined> MapObject
- <user defined> _currentCell = 0
- int _moveState = 0
- <user defined> _newPosition = 354388E4
- <user defined> loot = 354388F8
- unsigned int m_groupLootTimer = 0
- unsigned int lootingGroupLowGUID = 0
- <user defined> m_model GameObjectModel* = NULL
- <user defined> m_Events = 354389B8
- unsigned int m_spellId = 0
- int m_respawnTime = 0
- unsigned int m_respawnDelayTime = 12C
- int m_lootState = 0
- bool m_spawnedByDefault = 1
- int m_cooldownTime = 0
- <user defined> m_SkillupList = 35438A00
- <user defined> m_ritualOwner Player* = NULL
- <user defined> m_unique_users = 35438A14
- unsigned int m_usetimes = 0
- <user defined> ChairListSlots = 35438A2C
- unsigned int m_DBTableGuid = 75BB
- <user defined> m_goInfo GameObjectTemplate* = 146C8EA4
- unsigned int entry = 2BFD8
- unsigned int type = 19
- unsigned int displayId = 1893
- <user defined> name = 146C8EB0
- <user defined> IconName = 146C8ED0
- <user defined> castBarCaption = 146C8EF0
- <user defined> unk1 = 146C8F10
- unsigned int faction = 0
- unsigned int flags = 0
- float size = 1.000000
- <user defined> questItems = 146C8F3C
- <user defined> door = 146C8F54
- <user defined> button = 146C8F54
- <user defined> questgiver = 146C8F54
- <user defined> chest = 146C8F54
- <user defined> _generic = 146C8F54
- <user defined> trap = 146C8F54
- <user defined> chair = 146C8F54
- <user defined> spellFocus = 146C8F54
- <user defined> text = 146C8F54
- <user defined> goober = 146C8F54
- <user defined> transport = 146C8F54
- <user defined> areadamage = 146C8F54
- <user defined> camera = 146C8F54
- <user defined> moTransport = 146C8F54
- <user defined> summoningRitual = 146C8F54
- <user defined> guardpost = 58700000003
- <user defined> spellcaster = 146C8F54
- <user defined> meetingstone = 146C8F54
- <user defined> flagstand = 146C8F54
- <user defined> fishinghole = 146C8F54
- <user defined> flagdrop = 146C8F54
- <user defined> miniGame = 3
- <user defined> capturePoint = 146C8F54
- <user defined> auraGenerator = 146C8F54
- <user defined> dungeonDifficulty = 58700000003
- <user defined> barberChair = 58700000003
- <user defined> building = 146C8F54
- <user defined> trapDoor = 146C8F54
- <user defined> raw = 146C8F54
- <user defined> AIName = 146C8FB4
- unsigned int ScriptId = 0
- <user defined> m_goData GameObjectData* = NULL
- <user defined> m_goValue = 35438A4C
- unsigned int m_rotation = 96792
- <user defined> m_stationaryPosition = 35438A60
- unsigned int m_lootRecipient = 0
- unsigned int m_lootRecipientGroup = 0
- unsigned int m_LootMode = 1
- <user defined> m_AI GameObjectAI* = NULL
- Parameter unsigned int 'guid' = 75BB
- Parameter map Map* = 2BC9C028
- <user defined> GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> LinkedListHead
- <user defined> iFirst = 34F8308C
- <user defined> iLast = 17A5AA4C00000000
- unsigned int iSize = D
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F8308C
- <user defined> iterator = 34F8308C
- <user defined> = 1DD2E58
- <user defined> iterator = 1DD2E58
- <user defined> iterator
- <user defined> _Ptr = 1DD2E58
- <user defined> CreatureGroupHolder = 2BC9C040
- bool _creatureToMoveLock = 0
- <user defined> _creaturesToMove = 2BC9C058
- bool _gameObjectsToMoveLock = 0
- <user defined> _gameObjectsToMove = 2BC9C070
- <user defined> Lock = 2BC9C084
- <user defined> GridLock = 2BC9C0A0
- <user defined> i_mapEntry MapEntry* = D05A168
- unsigned int MapID = 0
- unsigned int map_type = 0
- <user defined> name = D05A170
- unsigned int linked_zone = 0
- unsigned int multimap_id = 4
- int entrance_map = FFFFFFFF
- float entrance_x = 0.000000
- float entrance_y = 0.000000
- unsigned int addon = 0
- unsigned int unk_time = 0
- unsigned int i_spawnMode = 0
- unsigned int i_InstanceId = 0
- unsigned int m_unloadTimer = 0
- float m_VisibleDistance = 90.000000
- <user defined> _dynamicTree = 1706E028
- <user defined> m_mapRefManager = 2BC9C0D4
- <user defined> m_mapRefIter = 0
- int m_VisibilityNotifyPeriod = 3E8
- <user defined> m_activeNonPlayers = 2BC9C0F4
- <user defined> m_activeNonPlayersIter = 2BC9C108
- <user defined> _transports = 2BC9C114
- <user defined> _transportsUpdateIter = 2BC9C128
- int i_gridExpiry = 493E0
- <user defined> m_parentMap = 2BC9C028
- <user defined> i_grids = 2BC9C144
- <user defined> GridMaps = 2BCA0144
- <user defined> marked_cells = 2BCA4148
- bool i_scriptLock = 0
- <user defined> i_objectsToRemove = 2BCAC14C
- <user defined> i_objectsToSwitch = 2BCAC160
- <user defined> i_worldObjects = 2BCAC174
- <user defined> m_scriptSchedule = 2BCAC188
- <user defined> _creatureRespawnTimes = 2BCAC19C
- <user defined> _goRespawnTimes = 2BCAC1D4
- 00F511EE 00000000 LoadHelper<GameObject>+EE c:\eluna2\src\server\game\grids\objectgridloader.cpp line 123
- Local obj GameObject* = 35438720
- <user defined> WorldObject
- <user defined> Object
- <user defined> = 1DF58BC
- unsigned int m_objectType = 21
- int m_objectTypeId = 5
- unsigned int m_updateFlag = 350
- <user defined> m_int32Values = 34CBBAB0
- <user defined> m_uint32Values = 34CBBAB0
- <user defined> m_floatValues = 34CBBAB0
- <user defined> _changesMask = 35438734
- unsigned int m_valuesCount = 12
- unsigned int _fieldNotifyFlags = 100
- bool m_objectUpdated = 0
- bool m_inWorld = 0
- <user defined> m_PackGUID = 35438748
- <user defined> WorldLocation
- <user defined> Position
- <user defined> PositionXYZStreamer
- <user defined> m_pos = C601CA66
- <user defined> PositionXYZOStreamer
- <user defined> m_pos = C601CA66
- float m_positionX = -8306.599609
- float m_positionY = -334.968994
- float m_positionZ = 143.973999
- float m_orientation = 1.256640
- unsigned int m_mapId = 0
- <user defined> m_stealth = 35438778
- <user defined> m_stealthDetect = 35438784
- <user defined> m_invisibility = 35438790
- <user defined> m_invisibilityDetect = 354387C4
- <user defined> m_serverSideVisibility = 354387F8
- <user defined> m_serverSideVisibilityDetect = 35438804
- unsigned int LastUsedScriptID = 0
- <user defined> m_movementInfo = 35438818
- <user defined> m_name = 35438888
- bool m_isActive = 0
- bool m_isWorldObject = 0
- <user defined> m_zoneScript ZoneScript* = NULL
- <user defined> m_transport Transport* = NULL
- <user defined> m_currMap Map* = 2BC9C028
- <user defined> GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> LinkedListHead
- <user defined> iFirst = 34F8308C
- <user defined> iLast = 17A5AA4C00000000
- unsigned int iSize = D
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F8308C
- <user defined> iterator = 34F8308C
- <user defined> = 1DD2E58
- <user defined> iterator = 1DD2E58
- <user defined> iterator
- <user defined> _Ptr = 1DD2E58
- <user defined> CreatureGroupHolder = 2BC9C040
- bool _creatureToMoveLock = 0
- <user defined> _creaturesToMove = 2BC9C058
- bool _gameObjectsToMoveLock = 0
- <user defined> _gameObjectsToMove = 2BC9C070
- <user defined> Lock = 2BC9C084
- <user defined> GridLock = 2BC9C0A0
- <user defined> i_mapEntry = D05A168
- unsigned int i_spawnMode = 0
- unsigned int i_InstanceId = 0
- unsigned int m_unloadTimer = 0
- float m_VisibleDistance = 90.000000
- <user defined> _dynamicTree = 1706E028
- <user defined> m_mapRefManager = 2BC9C0D4
- <user defined> m_mapRefIter = 0
- int m_VisibilityNotifyPeriod = 3E8
- <user defined> m_activeNonPlayers = 2BC9C0F4
- <user defined> m_activeNonPlayersIter = 2BC9C108
- <user defined> _transports = 2BC9C114
- <user defined> _transportsUpdateIter = 2BC9C128
- int i_gridExpiry = 493E0
- <user defined> m_parentMap = 2BC9C028
- <user defined> i_grids = 2BC9C144
- <user defined> GridMaps = 2BCA0144
- <user defined> marked_cells = 2BCA4148
- bool i_scriptLock = 0
- <user defined> i_objectsToRemove = 2BCAC14C
- <user defined> i_objectsToSwitch = 2BCAC160
- <user defined> i_worldObjects = 2BCAC174
- <user defined> m_scriptSchedule = 2BCAC188
- <user defined> _creatureRespawnTimes = 2BCAC19C
- <user defined> _goRespawnTimes = 2BCAC1D4
- unsigned int m_InstanceId = 0
- unsigned int m_phaseMask = 1
- unsigned int m_notifyflags = 0
- unsigned int m_executed_notifies = 0
- <user defined> GridObject<GameObject>
- <user defined> _gridRef = 354388C8
- <user defined> MapObject
- <user defined> _currentCell = 0
- int _moveState = 0
- <user defined> _newPosition = 354388E4
- <user defined> loot = 354388F8
- unsigned int m_groupLootTimer = 0
- unsigned int lootingGroupLowGUID = 0
- <user defined> m_model GameObjectModel* = NULL
- <user defined> m_Events = 354389B8
- unsigned int m_spellId = 0
- int m_respawnTime = 0
- unsigned int m_respawnDelayTime = 12C
- int m_lootState = 0
- bool m_spawnedByDefault = 1
- int m_cooldownTime = 0
- <user defined> m_SkillupList = 35438A00
- <user defined> m_ritualOwner Player* = NULL
- <user defined> m_unique_users = 35438A14
- unsigned int m_usetimes = 0
- <user defined> ChairListSlots = 35438A2C
- unsigned int m_DBTableGuid = 75BB
- <user defined> m_goInfo GameObjectTemplate* = 146C8EA4
- unsigned int entry = 2BFD8
- unsigned int type = 19
- unsigned int displayId = 1893
- <user defined> name = 146C8EB0
- <user defined> IconName = 146C8ED0
- <user defined> castBarCaption = 146C8EF0
- <user defined> unk1 = 146C8F10
- unsigned int faction = 0
- unsigned int flags = 0
- float size = 1.000000
- <user defined> questItems = 146C8F3C
- <user defined> door = 146C8F54
- <user defined> button = 146C8F54
- <user defined> questgiver = 146C8F54
- <user defined> chest = 146C8F54
- <user defined> _generic = 146C8F54
- <user defined> trap = 146C8F54
- <user defined> chair = 146C8F54
- <user defined> spellFocus = 146C8F54
- <user defined> text = 146C8F54
- <user defined> goober = 146C8F54
- <user defined> transport = 146C8F54
- <user defined> areadamage = 146C8F54
- <user defined> camera = 146C8F54
- <user defined> moTransport = 146C8F54
- <user defined> summoningRitual = 146C8F54
- <user defined> guardpost = 58700000003
- <user defined> spellcaster = 146C8F54
- <user defined> meetingstone = 146C8F54
- <user defined> flagstand = 146C8F54
- <user defined> fishinghole = 146C8F54
- <user defined> flagdrop = 146C8F54
- <user defined> miniGame = 3
- <user defined> capturePoint = 146C8F54
- <user defined> auraGenerator = 146C8F54
- <user defined> dungeonDifficulty = 58700000003
- <user defined> barberChair = 58700000003
- <user defined> building = 146C8F54
- <user defined> trapDoor = 146C8F54
- <user defined> raw = 146C8F54
- <user defined> AIName = 146C8FB4
- unsigned int ScriptId = 0
- <user defined> m_goData GameObjectData* = NULL
- <user defined> m_goValue = 35438A4C
- unsigned int m_rotation = 96792
- <user defined> m_stationaryPosition = 35438A60
- unsigned int m_lootRecipient = 0
- unsigned int m_lootRecipientGroup = 0
- unsigned int m_LootMode = 1
- <user defined> m_AI GameObjectAI* = NULL
- Local unsigned int 'guid' = 75BB
- Local std::_Tree_const_iterator<std::_Tree_val<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> > >
- <user defined> std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >,std::_Iterator_base12>
- <user defined> std::_Iterator012<std::bidirectional_iterator_tag,unsigned int,int,unsigned int const *,unsigned int const &,std::_Iterator_base12>
- <user defined> std::_Iterator_base12
- <user defined> _Myproxy = 1A870390
- <user defined> _Mynextiter = 0
- <user defined> _Ptr std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node* = 1E7DBCD0
- <user defined> _Left = 1E7DBB50
- <user defined> _Parent = 1E7DBB50
- <user defined> _Right = 1E7DBB50
- unsigned int _Myval = 75BB
- char* _Color = 1
- char* _Isnil = 0
- Parameter guid_set std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >& = 1E7C8298
- <user defined> std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
- <user defined> std::_Tree_val<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
- <user defined> std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
- <user defined> std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0>
- <user defined> std::_Container_base12
- <user defined> _Myproxy = 1A870390
- int <unnamed-tag> = 1A870390
- <user defined> comp = CD
- <user defined> _Node
- <user defined> _Left = 1A870390
- <user defined> _Parent = CDCDCDCD
- <user defined> _Right = 1E7DBB50
- unsigned int _Myval = 1
- char* _Color = CD
- char* _Isnil = CD
- <user defined> _Myhead = 1E7DBB50
- unsigned int _Mysize = 1
- <user defined> _Alnod = CD
- <user defined> _Alval = CD
- int _Redbl = 1A870390
- <user defined> _Node
- <user defined> = 1A870390
- <user defined> = CDCDCDCD
- <user defined> = 1E7DBB50
- unsigned int = 1
- char* = CD
- char* = CD
- Parameter cell CoordPair<512>& = 2E00F058
- unsigned int x_coord = 83
- unsigned int y_coord = FA
- Parameter m GridRefManager<GameObject>& = 34F844F8
- <user defined> RefManager<GridRefManager<GameObject>,GameObject>
- <user defined> LinkedListHead
- <user defined> iFirst = 34F84504
- <user defined> iLast = 34F844FC00000000
- unsigned int iSize = 0
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F84504
- <user defined> iterator = 34F84504
- <user defined> = 1DD3820
- <user defined> iterator = 1DD3820
- <user defined> iterator
- <user defined> _Ptr GridReference<GameObject>* = 1DD3820
- <user defined> Reference<GridRefManager<GameObject>,GameObject>
- <user defined> LinkedListElement
- <user defined> iNext = 1F6FCF4
- <user defined> iPrev = D11860
- <user defined> = D11770
- <user defined> iRefTo = 1F6FD7C
- <user defined> iRefFrom = D11960
- Parameter count& = 2E00F1A4 unsigned int 'count' = 2E00F1A4
- Parameter map Map* = 2BC9C028
- <user defined> GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> LinkedListHead
- <user defined> iFirst = 34F8308C
- <user defined> iLast = 17A5AA4C00000000
- unsigned int iSize = D
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F8308C
- <user defined> iterator = 34F8308C
- <user defined> = 1DD2E58
- <user defined> iterator = 1DD2E58
- <user defined> iterator
- <user defined> _Ptr = 1DD2E58
- <user defined> CreatureGroupHolder = 2BC9C040
- bool _creatureToMoveLock = 0
- <user defined> _creaturesToMove = 2BC9C058
- bool _gameObjectsToMoveLock = 0
- <user defined> _gameObjectsToMove = 2BC9C070
- <user defined> Lock = 2BC9C084
- <user defined> GridLock = 2BC9C0A0
- <user defined> i_mapEntry MapEntry* = D05A168
- unsigned int MapID = 0
- unsigned int map_type = 0
- <user defined> name = D05A170
- unsigned int linked_zone = 0
- unsigned int multimap_id = 4
- int entrance_map = FFFFFFFF
- float entrance_x = 0.000000
- float entrance_y = 0.000000
- unsigned int addon = 0
- unsigned int unk_time = 0
- unsigned int i_spawnMode = 0
- unsigned int i_InstanceId = 0
- unsigned int m_unloadTimer = 0
- float m_VisibleDistance = 90.000000
- <user defined> _dynamicTree = 1706E028
- <user defined> m_mapRefManager = 2BC9C0D4
- <user defined> m_mapRefIter = 0
- int m_VisibilityNotifyPeriod = 3E8
- <user defined> m_activeNonPlayers = 2BC9C0F4
- <user defined> m_activeNonPlayersIter = 2BC9C108
- <user defined> _transports = 2BC9C114
- <user defined> _transportsUpdateIter = 2BC9C128
- int i_gridExpiry = 493E0
- <user defined> m_parentMap = 2BC9C028
- <user defined> i_grids = 2BC9C144
- <user defined> GridMaps = 2BCA0144
- <user defined> marked_cells = 2BCA4148
- bool i_scriptLock = 0
- <user defined> i_objectsToRemove = 2BCAC14C
- <user defined> i_objectsToSwitch = 2BCAC160
- <user defined> i_worldObjects = 2BCAC174
- <user defined> m_scriptSchedule = 2BCAC188
- <user defined> _creatureRespawnTimes = 2BCAC19C
- <user defined> _goRespawnTimes = 2BCAC1D4
- 00F50A51 00000000 ObjectGridLoader::Visit+81 c:\eluna2\src\server\game\grids\objectgridloader.cpp line 169
- Local this ObjectGridLoader* = 2E00F198
- <user defined> i_cell = 837D0
- <user defined> i_grid NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >& = 34F83068
- unsigned int i_gridId = 41F
- <user defined> i_GridInfo = 34F83070
- <user defined> i_Reference = 34F83088
- int i_x = 10
- int i_y = 1F
- int i_cellstate = 2
- <user defined> i_cells = 34F830A8
- bool i_GridObjectDataLoaded = 1
- <user defined> i_map Map* = 2BC9C028
- <user defined> GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> LinkedListHead
- <user defined> iFirst = 34F8308C
- <user defined> iLast = 17A5AA4C00000000
- unsigned int iSize = D
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F8308C
- <user defined> iterator = 34F8308C
- <user defined> = 1DD2E58
- <user defined> iterator = 1DD2E58
- <user defined> iterator
- <user defined> _Ptr = 1DD2E58
- <user defined> CreatureGroupHolder = 2BC9C040
- bool _creatureToMoveLock = 0
- <user defined> _creaturesToMove = 2BC9C058
- bool _gameObjectsToMoveLock = 0
- <user defined> _gameObjectsToMove = 2BC9C070
- <user defined> Lock = 2BC9C084
- <user defined> GridLock = 2BC9C0A0
- <user defined> i_mapEntry = D05A168
- unsigned int i_spawnMode = 0
- unsigned int i_InstanceId = 0
- unsigned int m_unloadTimer = 0
- float m_VisibleDistance = 90.000000
- <user defined> _dynamicTree = 1706E028
- <user defined> m_mapRefManager = 2BC9C0D4
- <user defined> m_mapRefIter = 0
- int m_VisibilityNotifyPeriod = 3E8
- <user defined> m_activeNonPlayers = 2BC9C0F4
- <user defined> m_activeNonPlayersIter = 2BC9C108
- <user defined> _transports = 2BC9C114
- <user defined> _transportsUpdateIter = 2BC9C128
- int i_gridExpiry = 493E0
- <user defined> m_parentMap = 2BC9C028
- <user defined> i_grids = 2BC9C144
- <user defined> GridMaps = 2BCA0144
- <user defined> marked_cells = 2BCA4148
- bool i_scriptLock = 0
- <user defined> i_objectsToRemove = 2BCAC14C
- <user defined> i_objectsToSwitch = 2BCAC160
- <user defined> i_worldObjects = 2BCAC174
- <user defined> m_scriptSchedule = 2BCAC188
- <user defined> _creatureRespawnTimes = 2BCAC19C
- <user defined> _goRespawnTimes = 2BCAC1D4
- unsigned int i_gameObjects = 0
- unsigned int i_creatures = 0
- unsigned int i_corpses = 0
- Parameter m GridRefManager<GameObject>& = 34F844F8
- <user defined> RefManager<GridRefManager<GameObject>,GameObject>
- <user defined> LinkedListHead
- <user defined> iFirst = 34F84504
- <user defined> iLast = 34F844FC00000000
- unsigned int iSize = 0
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F84504
- <user defined> iterator = 34F84504
- <user defined> = 1DD3820
- <user defined> iterator = 1DD3820
- <user defined> iterator
- <user defined> _Ptr GridReference<GameObject>* = 1DD3820
- <user defined> Reference<GridRefManager<GameObject>,GameObject>
- <user defined> LinkedListElement
- <user defined> iNext = 1F6FCF4
- <user defined> iPrev = D11860
- <user defined> = D11770
- <user defined> iRefTo = 1F6FD7C
- <user defined> iRefFrom = D11960
- Local CoordPair<512>
- unsigned int x_coord = 83
- unsigned int y_coord = FA
- Local cell_guids CellObjectGuids& = 1E7C8284
- <user defined> creatures = 1E7C8284
- <user defined> gameobjects = 1E7C8298
- <user defined> corpses = 1E7C82AC
- 00F51D5F 00000000 VisitorHelper<ObjectGridLoader,GameObject>+F c:\eluna2\src\server\shared\dynamic\typecontainervisitor.h line 61
- Parameter v ObjectGridLoader& = 2E00F198
- <user defined> i_cell = 837D0
- <user defined> i_grid NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >& = 34F83068
- unsigned int i_gridId = 41F
- <user defined> i_GridInfo = 34F83070
- <user defined> i_Reference = 34F83088
- int i_x = 10
- int i_y = 1F
- int i_cellstate = 2
- <user defined> i_cells = 34F830A8
- bool i_GridObjectDataLoaded = 1
- <user defined> i_map Map* = 2BC9C028
- <user defined> GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
- <user defined> LinkedListHead
- <user defined> iFirst = 34F8308C
- <user defined> iLast = 17A5AA4C00000000
- unsigned int iSize = D
- <user defined> ?$Iterator@VLinkedListElement@@ = 34F8308C
- <user defined> iterator = 34F8308C
- <user defined> = 1DD2E58
- <user defined> iterator = 1DD2E58
- <user defined> iterator
- <user defined> _Ptr = 1DD2E58
- <user defined> CreatureGroupHolder = 2BC9C040
- bool _creatureToMoveLock = 0
- <user defined> _creaturesToMove = 2BC9C058
- bool _gameObjectsToMoveLock = 0
- <user defined> _gameObjectsToMove = 2BC9C070
- <user defined> Lock = 2BC9C084
- <user defined> GridLock = 2BC9C0A0
- <user defined> i_mapEntry = D05A168
- unsigned int i_spawnMode = 0
- unsigned int i_InstanceId = 0
- unsigned int m_unloadTimer = 0
- float m_VisibleDistance = 90.000000
- <user defined> _dynamicTree = 1706E028
- <user defined> m_mapRefManager = 2BC9C0D4
- <user defined> m_mapRefIter = 0
- int m_VisibilityNotifyPeriod = 3E8
- <user defined> m_activeNonPlayers = 2BC9C0F4
- <user defined> m_activeNonPlayersIter = 2BC9C108
- <user defined> _transports = 2BC9C114
- <user defined> _transportsUpdateIter = 2BC9C128
- int i_gridExpiry = 493E0
- <user defined> m_parentMap = 2BC9C028
- <user defined> i_grids = 2BC9C144
- <user
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