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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 1 2015)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/jump_ascent_02_27/dev/dev_blendmeasure_wvt_patch
  12. Patching WVT material: maps/jump_ascent_02_27/koth_viaduct_event/blendgrasstodirt_viaduct001_wvt_patch
  13. Patching WVT material: maps/jump_ascent_02_27/dev/dev_blendmeasure2_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2217.7 -1024.0 1618.4)
  18. Leaf 0 contents: CONTENTS_SOLID
  19. Leaf 1 contents:
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs: Brush 133901:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2294.5 -1144.6 1602.8)
  27. Leaf 0 contents: CONTENTS_SOLID
  28. Leaf 1 contents:
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs: Brush 133901:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2264.1 -1141.7 1603.8)
  36. Leaf 0 contents:
  37. Leaf 1 contents: CONTENTS_SOLID
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs: Brush 133901:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2255.3 -1119.6 1606.6)
  45. Leaf 0 contents:
  46. Leaf 1 contents: CONTENTS_SOLID
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs: Brush 133901:
  51.  
  52. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2217.7 -1024.0 1618.4)
  55. Leaf 0 contents: CONTENTS_SOLID
  56. Leaf 1 contents:
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  60. Candidate brush IDs: Brush 133901:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2303.9 -1146.3 1602.3)
  64. Leaf 0 contents:
  65. Leaf 1 contents: CONTENTS_SOLID
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  69. Candidate brush IDs: Brush 133901:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2228.1 -1052.0 1615.0)
  73. Leaf 0 contents:
  74. Leaf 1 contents: CONTENTS_SOLID
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs: Brush 133901:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2264.1 -1141.7 1603.8)
  82. Leaf 0 contents:
  83. Leaf 1 contents: CONTENTS_SOLID
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs: Brush 133901:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. Processing areas...done (0)
  91. Building Faces...done (0)
  92. Chop Details...done (0)
  93. Find Visible Detail Sides...done (0)
  94. Merging details...done (0)
  95. FixTjuncs...
  96. PruneNodes...
  97. WriteBSP...
  98. NODRAW on terrain surface!
  99. NODRAW on terrain surface!
  100. NODRAW on terrain surface!
  101. NODRAW on terrain surface!
  102. done (0)
  103. writing C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27.prt...Building visibility clusters...
  104. done (1)
  105. *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
  106. Can't load skybox file skybox/sky_night_01 to build the default cubemap!
  107. *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
  108. Can't load skybox file skybox/sky_night_01 to build the default cubemap!
  109. Finding displacement neighbors...
  110. Finding lightmap sample positions...
  111. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  112. Building Physics collision data...
  113. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  114. done (2) (809242 bytes)
  115. Placing detail props : 0...1...2...3...4...5...6...7...8...Material KOTH_VIADUCT_EVENT/BLENDGRASSTODIRT_VIADUCT001 uses unknown detail object type tf_forest_grass!
  116. Material KOTH_VIADUCT_EVENT/BLENDGRASSTODIRT_VIADUCT001 uses unknown detail object type tf_forest_grass!
  117. 9...10
  118. Compacting texture/material tables...
  119. Reduced 2971 texinfos to 1608
  120. Reduced 28 texdatas to 18 (1128 bytes to 735)
  121. Writing C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27.bsp
  122. 5 seconds elapsed
  123.  
  124. ** Executing...
  125. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  126. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27"
  127.  
  128. Valve Software - vvis.exe (Feb 1 2015)
  129. fastvis = true
  130. 8 threads
  131. reading c:\users\trude\desktop\jump_catfish\02_27\jump_ascent_02_27.bsp
  132. reading c:\users\trude\desktop\jump_catfish\02_27\jump_ascent_02_27.prt
  133. 3952 portalclusters
  134. 11114 numportals
  135. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
  136. Optimized: 230398 visible clusters (5.02%)
  137. Total clusters visible: 4592300
  138. Average clusters visible: 1162
  139. Building PAS...
  140. Average clusters audible: 2403
  141. visdatasize:3189034 compressed from 3920384
  142. writing c:\users\trude\desktop\jump_catfish\02_27\jump_ascent_02_27.bsp
  143. 3 seconds elapsed
  144.  
  145. ** Executing...
  146. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  147. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27"
  148.  
  149. Valve Software - vrad.exe SSE (Feb 1 2015)
  150.  
  151. Valve Radiosity Simulator
  152. 8 threads
  153. [Reading texlights from 'lights.rad']
  154. [37 texlights parsed from 'lights.rad']
  155.  
  156. Loading c:\users\trude\desktop\jump_catfish\02_27\jump_ascent_02_27.bsp
  157. Setting up ray-trace acceleration structure... Done (1.83 seconds)
  158. 12384 faces
  159. 5 degenerate faces
  160. 19551734 square feet [2815449600.00 square inches]
  161. 6 Displacements
  162. 9075 Square Feet [1306912.00 Square Inches]
  163. 12379 patches before subdivision
  164. 631175 patches after subdivision
  165. sun extent from map=0.087156
  166. 4088 direct lights
  167. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (116)
  168. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (57)
  169. transfers 85223800, max 2144
  170. transfer lists: 650.2 megs
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  172. Bounce #1 added RGB(1656032, 484319, 599504)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. Bounce #2 added RGB(227814, 25596, 33594)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  176. Bounce #3 added RGB(42949, 1684, 2573)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #4 added RGB(7550, 115, 225)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  180. Bounce #5 added RGB(1405, 9, 24)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  182. Bounce #6 added RGB(259, 1, 3)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Bounce #7 added RGB(49, 0, 0)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  186. Bounce #8 added RGB(9, 0, 0)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  188. Bounce #9 added RGB(2, 0, 0)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #10 added RGB(0, 0, 0)
  191. Build Patch/Sample Hash Table(s).....Done<0.4408 sec>
  192. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  193. FinalLightFace Done
  194. 0 of 3984 (0% of) surface lights went in leaf ambient cubes.
  195. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (32)
  196. Writing leaf ambient...done
  197. Ready to Finish
  198.  
  199. Object names Objects/Maxobjs Memory / Maxmem Fullness
  200. ------------ --------------- --------------- --------
  201. models 198/1024 9504/49152 (19.3%)
  202. brushes 1183/8192 14196/98304 (14.4%)
  203. brushsides 11404/65536 91232/524288 (17.4%)
  204. planes 12584/65536 251680/1310720 (19.2%)
  205. vertexes 21139/65536 253668/786432 (32.3%)
  206. nodes 9535/65536 305120/2097152 (14.5%)
  207. texinfos 1608/12288 115776/884736 (13.1%)
  208. texdata 18/2048 576/65536 ( 0.9%)
  209. dispinfos 6/0 1056/0 ( 0.0%)
  210. disp_verts 1734/0 34680/0 ( 0.0%)
  211. disp_tris 3072/0 6144/0 ( 0.0%)
  212. disp_lmsamples 26514/0 26514/0 ( 0.0%)
  213. faces 12384/65536 693504/3670016 (18.9%)
  214. hdr faces 0/65536 0/3670016 ( 0.0%)
  215. origfaces 3372/65536 188832/3670016 ( 5.1%)
  216. leaves 9734/65536 311488/2097152 (14.9%)
  217. leaffaces 14549/65536 29098/131072 (22.2%)
  218. leafbrushes 6259/65536 12518/131072 ( 9.6%)
  219. areas 3/256 24/2048 ( 1.2%)
  220. surfedges 70283/512000 281132/2048000 (13.7%)
  221. edges 38912/256000 155648/1024000 (15.2%)
  222. LDR worldlights 4088/8192 359744/720896 (49.9%)
  223. HDR worldlights 0/8192 0/720896 ( 0.0%)
  224. leafwaterdata 1/32768 12/393216 ( 0.0%)
  225. waterstrips 952/32768 9520/327680 ( 2.9%)
  226. waterverts 0/65536 0/786432 ( 0.0%)
  227. waterindices 13740/65536 27480/131072 (21.0%)
  228. cubemapsamples 2/1024 32/16384 ( 0.2%)
  229. overlays 0/512 0/180224 ( 0.0%)
  230. LDR lightdata [variable] 17553172/0 ( 0.0%)
  231. HDR lightdata [variable] 0/0 ( 0.0%)
  232. visdata [variable] 3189034/16777216 (19.0%)
  233. entdata [variable] 73089/393216 (18.6%)
  234. LDR ambient table 9734/65536 38936/262144 (14.9%)
  235. HDR ambient table 9734/65536 38936/262144 (14.9%)
  236. LDR leaf ambient 59626/65536 1669528/1835008 (91.0%) VERY FULL!
  237. HDR leaf ambient 9734/65536 272552/1835008 (14.9%)
  238. occluders 0/0 0/0 ( 0.0%)
  239. occluder polygons 0/0 0/0 ( 0.0%)
  240. occluder vert ind 0/0 0/0 ( 0.0%)
  241. detail props [variable] 1/12 ( 8.3%)
  242. static props [variable] 1/14346 ( 0.0%)
  243. pakfile [variable] 4301/0 ( 0.0%)
  244. physics [variable] 809242/4194304 (19.3%)
  245. physics terrain [variable] 0/1048576 ( 0.0%)
  246.  
  247. Level flags = 0
  248.  
  249. Total triangle count: 31840
  250. Writing c:\users\trude\desktop\jump_catfish\02_27\jump_ascent_02_27.bsp
  251. 3 minutes, 35 seconds elapsed
  252.  
  253. ** Executing...
  254. ** Command: Copy File
  255. ** Parameters: "C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_ascent_02_27.bsp"
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