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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27.vmf"
- Valve Software - vbsp.exe (Feb 1 2015)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/jump_ascent_02_27/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/jump_ascent_02_27/koth_viaduct_event/blendgrasstodirt_viaduct001_wvt_patch
- Patching WVT material: maps/jump_ascent_02_27/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2217.7 -1024.0 1618.4)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133901:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2294.5 -1144.6 1602.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133901:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2264.1 -1141.7 1603.8)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133901:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2255.3 -1119.6 1606.6)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133901:
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2217.7 -1024.0 1618.4)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133901:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2303.9 -1146.3 1602.3)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133901:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2228.1 -1052.0 1615.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133901:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2264.1 -1141.7 1603.8)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 133901:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- writing C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27.prt...Building visibility clusters...
- done (1)
- *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_night_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_night_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (809242 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...Material KOTH_VIADUCT_EVENT/BLENDGRASSTODIRT_VIADUCT001 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDGRASSTODIRT_VIADUCT001 uses unknown detail object type tf_forest_grass!
- 9...10
- Compacting texture/material tables...
- Reduced 2971 texinfos to 1608
- Reduced 28 texdatas to 18 (1128 bytes to 735)
- Writing C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27"
- Valve Software - vvis.exe (Feb 1 2015)
- fastvis = true
- 8 threads
- reading c:\users\trude\desktop\jump_catfish\02_27\jump_ascent_02_27.bsp
- reading c:\users\trude\desktop\jump_catfish\02_27\jump_ascent_02_27.prt
- 3952 portalclusters
- 11114 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 230398 visible clusters (5.02%)
- Total clusters visible: 4592300
- Average clusters visible: 1162
- Building PAS...
- Average clusters audible: 2403
- visdatasize:3189034 compressed from 3920384
- writing c:\users\trude\desktop\jump_catfish\02_27\jump_ascent_02_27.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27"
- Valve Software - vrad.exe SSE (Feb 1 2015)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [37 texlights parsed from 'lights.rad']
- Loading c:\users\trude\desktop\jump_catfish\02_27\jump_ascent_02_27.bsp
- Setting up ray-trace acceleration structure... Done (1.83 seconds)
- 12384 faces
- 5 degenerate faces
- 19551734 square feet [2815449600.00 square inches]
- 6 Displacements
- 9075 Square Feet [1306912.00 Square Inches]
- 12379 patches before subdivision
- 631175 patches after subdivision
- sun extent from map=0.087156
- 4088 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (116)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (57)
- transfers 85223800, max 2144
- transfer lists: 650.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1656032, 484319, 599504)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(227814, 25596, 33594)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(42949, 1684, 2573)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(7550, 115, 225)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(1405, 9, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(259, 1, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(49, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(9, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.4408 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 3984 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (32)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 198/1024 9504/49152 (19.3%)
- brushes 1183/8192 14196/98304 (14.4%)
- brushsides 11404/65536 91232/524288 (17.4%)
- planes 12584/65536 251680/1310720 (19.2%)
- vertexes 21139/65536 253668/786432 (32.3%)
- nodes 9535/65536 305120/2097152 (14.5%)
- texinfos 1608/12288 115776/884736 (13.1%)
- texdata 18/2048 576/65536 ( 0.9%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 26514/0 26514/0 ( 0.0%)
- faces 12384/65536 693504/3670016 (18.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3372/65536 188832/3670016 ( 5.1%)
- leaves 9734/65536 311488/2097152 (14.9%)
- leaffaces 14549/65536 29098/131072 (22.2%)
- leafbrushes 6259/65536 12518/131072 ( 9.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 70283/512000 281132/2048000 (13.7%)
- edges 38912/256000 155648/1024000 (15.2%)
- LDR worldlights 4088/8192 359744/720896 (49.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 952/32768 9520/327680 ( 2.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 13740/65536 27480/131072 (21.0%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 17553172/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3189034/16777216 (19.0%)
- entdata [variable] 73089/393216 (18.6%)
- LDR ambient table 9734/65536 38936/262144 (14.9%)
- HDR ambient table 9734/65536 38936/262144 (14.9%)
- LDR leaf ambient 59626/65536 1669528/1835008 (91.0%) VERY FULL!
- HDR leaf ambient 9734/65536 272552/1835008 (14.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/14346 ( 0.0%)
- pakfile [variable] 4301/0 ( 0.0%)
- physics [variable] 809242/4194304 (19.3%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 31840
- Writing c:\users\trude\desktop\jump_catfish\02_27\jump_ascent_02_27.bsp
- 3 minutes, 35 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Trude\Desktop\jump_catfish\02_27\jump_ascent_02_27.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_ascent_02_27.bsp"
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