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- function Armure(c: color, p: player):
- dye {_p}'s helmet {_c}
- dye {_p}'s leggings {_c}
- dye {_p}'s chestplate {_c}
- dye {_p}'s boots {_c}
- function Color(c: color, p: player):
- set helmet of {_p} to leather helmet
- set chestplate of {_p} to leather chestplate
- set leggings of {_p} to leather leggings
- set boots of {_p} to leather boots
- command /color <color>:
- trigger:
- Armure(yellow, player)
- Color(argument 1, player)
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