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  1. 17:15:00: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
  2. 17:15:00: -------------------------------
  3. 17:15:00: CPU Name: AMD FX(tm)-8350 Eight-Core Processor
  4. 17:15:00: CPU Speed: 4018MHz
  5. 17:15:00: Physical Memory: 4095MB Total, 4095MB Free
  6. 17:15:00: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
  7. 17:15:00: monitor 1: pos={1920, 0}, size={1920, 1080}
  8. 17:15:00: monitor 2: pos={0, 0}, size={1920, 1080}
  9. 17:15:00: Windows Version: 10.0 Build 10240 (revision 16384)
  10. 17:15:00: Aero is Enabled
  11. 17:15:00: -------------------------------
  12. 17:15:00: OBS Modules:
  13. 17:15:00: Base Address Module
  14. 17:15:00: 00C60000 OBS.exe
  15. 17:15:00: 6BB40000 OBSApi.dll
  16. 17:15:00: 6FA30000 DShowPlugin.dll
  17. 17:15:00: 6CB50000 GraphicsCapture.dll
  18. 17:15:00: 6CB20000 NoiseGate.dll
  19. 17:15:00: 6CB00000 PSVPlugin.dll
  20. 17:15:00: 6C6B0000 scenesw.dll
  21. 17:15:00: ------------------------------------------
  22. 17:15:00: Adapter 1
  23. 17:15:00: Video Adapter: AMD Radeon R9 200 Series
  24. 17:15:00: Video Adapter Dedicated Video Memory: 3198857216
  25. 17:15:00: Video Adapter Shared System Memory: 1096044544
  26. 17:15:00: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  27. 17:15:00: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
  28. 17:15:00: =====Stream Start: 2015-11-13, 17:15:00===============================================
  29. 17:15:00: Multithreaded optimizations: On
  30. 17:15:00: Base resolution: 1920x1080
  31. 17:15:00: Output resolution: 1280x720
  32. 17:15:00: ------------------------------------------
  33. 17:15:00: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  34. 17:15:01: ------------------------------------------
  35. 17:15:01: Audio Format: 48000 Hz
  36. 17:15:01: ------------------------------------------
  37. 17:15:01: Audio Channels: 2 Ch
  38. 17:15:01: Playback device {0.0.0.00000000}.{177a9599-155c-43cd-871b-89809b443580}
  39. 17:15:01: ------------------------------------------
  40. 17:15:01: Using desktop audio input: Speakers/Headphones (ASUS Xonar DX Audio Device)
  41. 17:15:01: Global Audio time adjust: 0
  42. 17:15:01: ------------------------------------------
  43. 17:15:01: Audio Encoding: AAC
  44. 17:15:01: bitrate: 112
  45. 17:15:01: Using graphics capture
  46. 17:15:01: Scene buffering time set to 700
  47. 17:15:01: ------------------------------------------
  48. 17:15:01: Video Encoding: x264
  49. 17:15:01: fps: 60
  50. 17:15:01: width: 1280, height: 720
  51. 17:15:01: preset: veryfast
  52. 17:15:01: profile: main
  53. 17:15:01: keyint: 120
  54. 17:15:01: CBR: yes
  55. 17:15:01: CFR: no
  56. 17:15:01: max bitrate: 1500
  57. 17:15:01: buffer size: 1500
  58. 17:15:01: ------------------------------------------
  59. 17:15:06: FlushBufferedVideo: Flushing 19 packets over 300 ms
  60. 17:15:06: Total frames encoded: 286, total frames duplicated: 0 (0.00%)
  61. 17:15:06: Total frames rendered: 317, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  62. 17:15:06:
  63. 17:15:06: Profiler time results:
  64. 17:15:06:
  65. 17:15:06: ==============================================================
  66. 17:15:06: video thread frame - [100%] [avg time: 0.53 ms] [children: 27%] [unaccounted: 73%]
  67. 17:15:06: | scene->Preprocess - [0.377%] [avg time: 0.002 ms]
  68. 17:15:06: | GPU download and conversion - [26.6%] [avg time: 0.141 ms] [children: 23.2%] [unaccounted: 3.4%]
  69. 17:15:06: | | flush - [19.4%] [avg time: 0.103 ms]
  70. 17:15:06: | | CopyResource - [2.45%] [avg time: 0.013 ms]
  71. 17:15:06: | | conversion to 4:2:0 - [1.32%] [avg time: 0.007 ms]
  72. 17:15:06: Convert444Threads - [100%] [avg time: 1.021 ms] [children: 99%] [unaccounted: 0.979%]
  73. 17:15:06: | Convert444toNV12 - [99%] [avg time: 1.011 ms]
  74. 17:15:06: encoder thread frame - [100%] [avg time: 1.556 ms] [children: 0.321%] [unaccounted: 99.7%]
  75. 17:15:06: | sending stuff out - [0.321%] [avg time: 0.005 ms]
  76. 17:15:06: ==============================================================
  77. 17:15:06:
  78. 17:15:06:
  79. 17:15:06: Profiler CPU results:
  80. 17:15:06:
  81. 17:15:06: ==============================================================
  82. 17:15:06: video thread frame - [cpu time: avg 0.147 ms, total 46.875 ms] [avg calls per frame: 1]
  83. 17:15:06: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  84. 17:15:06: | GPU download and conversion - [cpu time: avg 0.147 ms, total 46.875 ms] [avg calls per frame: 1]
  85. 17:15:06: | | flush - [cpu time: avg 0.147 ms, total 46.875 ms] [avg calls per frame: 1]
  86. 17:15:06: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 17:15:06: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 17:15:06: Convert444Threads - [cpu time: avg 1.195 ms, total 640.625 ms] [avg calls per frame: 2]
  89. 17:15:06: | Convert444toNV12 - [cpu time: avg 1.195 ms, total 640.625 ms] [avg calls per frame: 2]
  90. 17:15:06: encoder thread frame - [cpu time: avg 1.228 ms, total 328.125 ms] [avg calls per frame: 1]
  91. 17:15:06: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  92. 17:15:06: ==============================================================
  93. 17:15:06:
  94. 17:15:06: =====Stream End: 2015-11-13, 17:15:06=================================================
  95. 17:15:19: =====Stream Start: 2015-11-13, 17:15:19===============================================
  96. 17:15:19: Multithreaded optimizations: On
  97. 17:15:19: Base resolution: 1920x1080
  98. 17:15:19: Output resolution: 1280x720
  99. 17:15:19: ------------------------------------------
  100. 17:15:19: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  101. 17:15:19: ------------------------------------------
  102. 17:15:19: Audio Format: 48000 Hz
  103. 17:15:19: ------------------------------------------
  104. 17:15:19: Audio Channels: 2 Ch
  105. 17:15:19: Playback device {0.0.0.00000000}.{177a9599-155c-43cd-871b-89809b443580}
  106. 17:15:19: ------------------------------------------
  107. 17:15:19: Using desktop audio input: Speakers/Headphones (ASUS Xonar DX Audio Device)
  108. 17:15:19: Global Audio time adjust: 0
  109. 17:15:19: ------------------------------------------
  110. 17:15:19: Using auxilary audio input: PC360 Mic (ASUS Xonar DX Audio Device)
  111. 17:15:19: Mic time offset: 0
  112. 17:15:19: ------------------------------------------
  113. 17:15:19: Audio Encoding: AAC
  114. 17:15:19: bitrate: 112
  115. 17:15:19: Using graphics capture
  116. 17:15:19: Scene buffering time set to 700
  117. 17:15:19: ------------------------------------------
  118. 17:15:19: Video Encoding: x264
  119. 17:15:19: fps: 60
  120. 17:15:19: width: 1280, height: 720
  121. 17:15:19: preset: veryfast
  122. 17:15:19: profile: main
  123. 17:15:19: keyint: 120
  124. 17:15:19: CBR: yes
  125. 17:15:19: CFR: no
  126. 17:15:19: max bitrate: 1500
  127. 17:15:19: buffer size: 1500
  128. 17:15:19: ------------------------------------------
  129. 17:15:30: FlushBufferedVideo: Flushing 19 packets over 300 ms
  130. 17:15:30: Total frames encoded: 620, total frames duplicated: 0 (0.00%)
  131. 17:15:30: Total frames rendered: 651, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
  132. 17:15:30:
  133. 17:15:30: Profiler time results:
  134. 17:15:30:
  135. 17:15:30: ==============================================================
  136. 17:15:30: video thread frame - [100%] [avg time: 0.555 ms] [children: 30.3%] [unaccounted: 69.7%]
  137. 17:15:30: | scene->Preprocess - [0.36%] [avg time: 0.002 ms]
  138. 17:15:30: | GPU download and conversion - [29.9%] [avg time: 0.166 ms] [children: 26.3%] [unaccounted: 3.6%]
  139. 17:15:30: | | flush - [22.7%] [avg time: 0.126 ms]
  140. 17:15:30: | | CopyResource - [2.34%] [avg time: 0.013 ms]
  141. 17:15:30: | | conversion to 4:2:0 - [1.26%] [avg time: 0.007 ms]
  142. 17:15:30: Convert444Threads - [100%] [avg time: 0.991 ms] [children: 99.1%] [unaccounted: 0.908%]
  143. 17:15:30: | Convert444toNV12 - [99.1%] [avg time: 0.982 ms]
  144. 17:15:30: encoder thread frame - [100%] [avg time: 1.514 ms] [children: 0.264%] [unaccounted: 99.7%]
  145. 17:15:30: | sending stuff out - [0.264%] [avg time: 0.004 ms]
  146. 17:15:30: ==============================================================
  147. 17:15:30:
  148. 17:15:30:
  149. 17:15:30: Profiler CPU results:
  150. 17:15:30:
  151. 17:15:30: ==============================================================
  152. 17:15:30: video thread frame - [cpu time: avg 0.048 ms, total 31.25 ms] [avg calls per frame: 1]
  153. 17:15:30: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  154. 17:15:30: | GPU download and conversion - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  155. 17:15:30: | | flush - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  156. 17:15:30: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  157. 17:15:30: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  158. 17:15:30: Convert444Threads - [cpu time: avg 1.129 ms, total 1359.38 ms] [avg calls per frame: 2]
  159. 17:15:30: | Convert444toNV12 - [cpu time: avg 1.129 ms, total 1359.38 ms] [avg calls per frame: 2]
  160. 17:15:30: encoder thread frame - [cpu time: avg 1.663 ms, total 1000 ms] [avg calls per frame: 1]
  161. 17:15:30: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  162. 17:15:30: ==============================================================
  163. 17:15:30:
  164. 17:15:30: =====Stream End: 2015-11-13, 17:15:30=================================================
  165. 17:17:20: =====Stream Start: 2015-11-13, 17:17:20===============================================
  166. 17:17:20: Multithreaded optimizations: On
  167. 17:17:20: Base resolution: 1920x1080
  168. 17:17:20: Output resolution: 1280x720
  169. 17:17:20: ------------------------------------------
  170. 17:17:20: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  171. 17:17:20: ------------------------------------------
  172. 17:17:20: Audio Format: 48000 Hz
  173. 17:17:20: ------------------------------------------
  174. 17:17:20: Audio Channels: 2 Ch
  175. 17:17:20: Playback device {0.0.0.00000000}.{177a9599-155c-43cd-871b-89809b443580}
  176. 17:17:20: ------------------------------------------
  177. 17:17:20: Using desktop audio input: Speakers/Headphones (ASUS Xonar DX Audio Device)
  178. 17:17:20: Global Audio time adjust: 0
  179. 17:17:20: ------------------------------------------
  180. 17:17:20: Using auxilary audio input: PC360 Mic (ASUS Xonar DX Audio Device)
  181. 17:17:20: Mic time offset: 0
  182. 17:17:20: ------------------------------------------
  183. 17:17:20: Audio Encoding: AAC
  184. 17:17:20: bitrate: 112
  185. 17:17:20: Using graphics capture
  186. 17:17:20: Scene buffering time set to 700
  187. 17:17:20: ------------------------------------------
  188. 17:17:20: Video Encoding: x264
  189. 17:17:20: fps: 60
  190. 17:17:20: width: 1280, height: 720
  191. 17:17:20: preset: veryfast
  192. 17:17:20: profile: main
  193. 17:17:20: keyint: 120
  194. 17:17:20: CBR: yes
  195. 17:17:20: CFR: no
  196. 17:17:20: max bitrate: 1500
  197. 17:17:20: buffer size: 1500
  198. 17:17:20: ------------------------------------------
  199. 17:17:39: FlushBufferedVideo: Flushing 19 packets over 300 ms
  200. 17:17:40: Total frames encoded: 1103, total frames duplicated: 0 (0.00%)
  201. 17:17:40: Total frames rendered: 1135, number of late frames: 1 (0.09%) (it's okay for some frames to be late)
  202. 17:17:40:
  203. 17:17:40: Profiler time results:
  204. 17:17:40:
  205. 17:17:40: ==============================================================
  206. 17:17:40: video thread frame - [100%] [avg time: 0.552 ms] [children: 28.8%] [unaccounted: 71.2%]
  207. 17:17:40: | scene->Preprocess - [0.362%] [avg time: 0.002 ms]
  208. 17:17:40: | GPU download and conversion - [28.4%] [avg time: 0.157 ms] [children: 24.8%] [unaccounted: 3.62%]
  209. 17:17:40: | | flush - [21%] [avg time: 0.116 ms]
  210. 17:17:40: | | CopyResource - [2.54%] [avg time: 0.014 ms]
  211. 17:17:40: | | conversion to 4:2:0 - [1.27%] [avg time: 0.007 ms]
  212. 17:17:40: Convert444Threads - [100%] [avg time: 1.016 ms] [children: 99.1%] [unaccounted: 0.886%]
  213. 17:17:40: | Convert444toNV12 - [99.1%] [avg time: 1.007 ms]
  214. 17:17:40: encoder thread frame - [100%] [avg time: 1.519 ms] [children: 0.263%] [unaccounted: 99.7%]
  215. 17:17:40: | sending stuff out - [0.263%] [avg time: 0.004 ms]
  216. 17:17:40: ==============================================================
  217. 17:17:40:
  218. 17:17:40:
  219. 17:17:40: Profiler CPU results:
  220. 17:17:40:
  221. 17:17:40: ==============================================================
  222. 17:17:40: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  223. 17:17:40: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  224. 17:17:40: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  225. 17:17:40: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  226. 17:17:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  227. 17:17:40: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  228. 17:17:40: Convert444Threads - [cpu time: avg 0.547 ms, total 1187.5 ms] [avg calls per frame: 2]
  229. 17:17:40: | Convert444toNV12 - [cpu time: avg 0.547 ms, total 1187.5 ms] [avg calls per frame: 2]
  230. 17:17:40: encoder thread frame - [cpu time: avg 1.081 ms, total 1171.88 ms] [avg calls per frame: 1]
  231. 17:17:40: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  232. 17:17:40: ==============================================================
  233. 17:17:40:
  234. 17:17:40: =====Stream End: 2015-11-13, 17:17:40=================================================
  235. 17:19:35: Terminating 0x17e0
  236. 17:19:35: Terminating 0x1644
  237. 17:19:35: Terminating 0x1eb8
  238.  
  239.  
  240. Last game capture log:
  241. 2015-11-13, 16:56:06: we're booting up:
  242. 16:56:06: CaptureThread: attached to process Smite.exe
  243. 16:56:06: D3D9 Present
  244. 16:56:06: D3D9EndScene called
  245. 16:56:06: D3DPRESENT_PARAMETERS {
  246. 16:56:06: BackBufferWidth: 1920
  247. 16:56:06: BackBufferHeight: 1080
  248. 16:56:06: BackBufferFormat: D3DFMT_A8R8G8B8
  249. 16:56:06: BackBufferCount: 1
  250. 16:56:06: MultiSampleType: D3DMULTISAMPLE_NONE
  251. 16:56:06: MultiSampleQuality: 0
  252. 16:56:06: SwapEffect: D3DSWAPEFFECT_DISCARD
  253. 16:56:06: hDeviceWindow: 394838
  254. 16:56:06: Windowed: false
  255. 16:56:06: EnableAutoDepthStencil: false
  256. 16:56:06: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  257. 16:56:06: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  258. 16:56:06: FullScreen_RefreshRateInHz: 144
  259. 16:56:06: PresentationInterval: 1
  260. 16:56:06: };
  261. 16:56:06: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  262. 16:56:06: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  263. 16:56:06: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  264. 16:56:06: successfully set up d3d9 hooks
  265. 16:56:06: D3D9Present called
  266. 16:56:06: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  267. 16:56:06: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  268. 16:56:06: DoD3D9GPUHook: success
  269. 16:56:06: DXGI Present
  270. 16:56:06: (half life scientist) everything.. seems to be in order
  271. 16:56:06: D3DSURFACE_DESC {
  272. 16:56:06: Format: D3DFMT_A8R8G8B8
  273. 16:56:06: Type: D3DRTYPE_SURFACE
  274. 16:56:06: Usage: D3DUSAGE_RENDERTARGET
  275. 16:56:06: Pool: D3DPOOL_DEFAULT
  276. 16:56:06: MultiSampleType: D3DMULTISAMPLE_NONE
  277. 16:56:06: MultiSampleQuality: 0
  278. 16:56:06: Width: 1920
  279. 16:56:06: Height: 1080
  280. 16:56:06: };
  281. 16:56:06: successfully capturing d3d9 frames via GPU
  282. 16:56:10: D3D9Reset called
  283. 16:56:10: ---------------------- Cleared D3D9 Capture ----------------------
  284. 16:56:10: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  285. 16:56:10: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  286. 16:56:10: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  287. 16:56:10: successfully set up d3d9 hooks
  288. 16:56:11: D3D9EndScene called
  289. 16:56:11: D3D9Present called
  290. 16:56:11: DoD3D9GPUHook: success
  291. 16:56:11: D3DSURFACE_DESC {
  292. 16:56:11: Format: D3DFMT_A8R8G8B8
  293. 16:56:11: Type: D3DRTYPE_SURFACE
  294. 16:56:11: Usage: D3DUSAGE_RENDERTARGET
  295. 16:56:11: Pool: D3DPOOL_DEFAULT
  296. 16:56:11: MultiSampleType: D3DMULTISAMPLE_NONE
  297. 16:56:11: MultiSampleQuality: 0
  298. 16:56:11: Width: 1920
  299. 16:56:11: Height: 1080
  300. 16:56:11: };
  301. 16:56:11: successfully capturing d3d9 frames via GPU
  302. 16:56:23: ---------------------- Cleared D3D9 Capture ----------------------
  303. 16:56:23: D3D9EndScene called
  304. 16:56:23: D3D9Present called
  305. 16:57:54: received restart event, capturing
  306. 16:57:54: DoD3D9GPUHook: success
  307. 16:57:54: D3DSURFACE_DESC {
  308. 16:57:54: Format: D3DFMT_A8R8G8B8
  309. 16:57:54: Type: D3DRTYPE_SURFACE
  310. 16:57:54: Usage: D3DUSAGE_RENDERTARGET
  311. 16:57:54: Pool: D3DPOOL_DEFAULT
  312. 16:57:54: MultiSampleType: D3DMULTISAMPLE_NONE
  313. 16:57:54: MultiSampleQuality: 0
  314. 16:57:54: Width: 1920
  315. 16:57:54: Height: 1080
  316. 16:57:54: };
  317. 16:57:54: successfully capturing d3d9 frames via GPU
  318. 16:57:54: ---------------------- Cleared D3D9 Capture ----------------------
  319. 16:57:54: D3D9EndScene called
  320. 16:57:54: D3D9Present called
  321. 16:57:55: received restart event, capturing
  322. 16:57:55: DoD3D9GPUHook: success
  323. 16:57:55: D3DSURFACE_DESC {
  324. 16:57:55: Format: D3DFMT_A8R8G8B8
  325. 16:57:55: Type: D3DRTYPE_SURFACE
  326. 16:57:55: Usage: D3DUSAGE_RENDERTARGET
  327. 16:57:55: Pool: D3DPOOL_DEFAULT
  328. 16:57:55: MultiSampleType: D3DMULTISAMPLE_NONE
  329. 16:57:55: MultiSampleQuality: 0
  330. 16:57:55: Width: 1920
  331. 16:57:55: Height: 1080
  332. 16:57:55: };
  333. 16:57:55: successfully capturing d3d9 frames via GPU
  334. 16:58:00: ---------------------- Cleared D3D9 Capture ----------------------
  335. 16:58:00: D3D9EndScene called
  336. 16:58:00: D3D9Present called
  337. 16:58:07: received restart event, capturing
  338. 16:58:07: DoD3D9GPUHook: success
  339. 16:58:07: D3DSURFACE_DESC {
  340. 16:58:07: Format: D3DFMT_A8R8G8B8
  341. 16:58:07: Type: D3DRTYPE_SURFACE
  342. 16:58:07: Usage: D3DUSAGE_RENDERTARGET
  343. 16:58:07: Pool: D3DPOOL_DEFAULT
  344. 16:58:07: MultiSampleType: D3DMULTISAMPLE_NONE
  345. 16:58:07: MultiSampleQuality: 0
  346. 16:58:07: Width: 1920
  347. 16:58:07: Height: 1080
  348. 16:58:07: };
  349. 16:58:07: successfully capturing d3d9 frames via GPU
  350. 16:58:08: ---------------------- Cleared D3D9 Capture ----------------------
  351. 16:58:08: D3D9EndScene called
  352. 16:58:08: D3D9Present called
  353. 16:58:09: received restart event, capturing
  354. 16:58:09: DoD3D9GPUHook: success
  355. 16:58:09: D3DSURFACE_DESC {
  356. 16:58:09: Format: D3DFMT_A8R8G8B8
  357. 16:58:09: Type: D3DRTYPE_SURFACE
  358. 16:58:09: Usage: D3DUSAGE_RENDERTARGET
  359. 16:58:09: Pool: D3DPOOL_DEFAULT
  360. 16:58:09: MultiSampleType: D3DMULTISAMPLE_NONE
  361. 16:58:09: MultiSampleQuality: 0
  362. 16:58:09: Width: 1920
  363. 16:58:09: Height: 1080
  364. 16:58:09: };
  365. 16:58:09: successfully capturing d3d9 frames via GPU
  366. 16:58:09: ---------------------- Cleared D3D9 Capture ----------------------
  367. 16:58:09: D3D9EndScene called
  368. 16:58:09: D3D9Present called
  369. 16:58:10: received restart event, capturing
  370. 16:58:10: DoD3D9GPUHook: success
  371. 16:58:10: D3DSURFACE_DESC {
  372. 16:58:10: Format: D3DFMT_A8R8G8B8
  373. 16:58:10: Type: D3DRTYPE_SURFACE
  374. 16:58:10: Usage: D3DUSAGE_RENDERTARGET
  375. 16:58:10: Pool: D3DPOOL_DEFAULT
  376. 16:58:10: MultiSampleType: D3DMULTISAMPLE_NONE
  377. 16:58:10: MultiSampleQuality: 0
  378. 16:58:10: Width: 1920
  379. 16:58:10: Height: 1080
  380. 16:58:10: };
  381. 16:58:10: successfully capturing d3d9 frames via GPU
  382. 16:58:10: ---------------------- Cleared D3D9 Capture ----------------------
  383. 16:58:10: D3D9EndScene called
  384. 16:58:10: D3D9Present called
  385. 16:58:11: received restart event, capturing
  386. 16:58:11: DoD3D9GPUHook: success
  387. 16:58:11: D3DSURFACE_DESC {
  388. 16:58:11: Format: D3DFMT_A8R8G8B8
  389. 16:58:11: Type: D3DRTYPE_SURFACE
  390. 16:58:11: Usage: D3DUSAGE_RENDERTARGET
  391. 16:58:11: Pool: D3DPOOL_DEFAULT
  392. 16:58:11: MultiSampleType: D3DMULTISAMPLE_NONE
  393. 16:58:11: MultiSampleQuality: 0
  394. 16:58:11: Width: 1920
  395. 16:58:11: Height: 1080
  396. 16:58:11: };
  397. 16:58:11: successfully capturing d3d9 frames via GPU
  398. 16:58:12: ---------------------- Cleared D3D9 Capture ----------------------
  399. 16:58:12: D3D9EndScene called
  400. 16:58:12: D3D9Present called
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