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- 04:12:02 <asie> CanVox: thanks, btw
- 04:12:07 <•CanVox> ?
- 04:12:36 <asie> for reaching out
- 04:12:38 <asie> i appreciate it.
- 04:13:36 <•CanVox> idk dude I was just laughing at the idea that moderators know or care about what's going on in the minecraft thread or that anyone's trying to maintain opsec or whatever the fuck for SA posts
- 04:13:48 <asie> CanVox: that is how i felt as an outsider
- 04:14:08 <asie> seeing as every single SA screencap i got was in the 4chan minecraft thread
- 04:14:14 <asie> i guess i was a bit biased
- 04:14:23 <•CanVox> XD
- 04:17:23 <asie> it was an outlining of my thoughts at the time...
- 04:17:37 <asie> i still feel RF has a severe issue with modpack devs not touching any RF power usage values
- 04:17:53 <asie> RF has no real baseline
- 04:18:09 <asie> TE is the closest thing, but then you have mods below it and mods way above it
- 04:19:40 <asie> also, a severe issue with the "forbidden fruit"
- 04:19:42 <•CanVox> idk when packs there'd even be a good case for doing it in
- 04:19:47 <asie> who uses the harder way in a modpack?
- 04:19:58 <•CanVox> You do. All the time.
- 04:20:04 <•CanVox> I know I sure do.
- 04:20:12 <asie> most people don't
- 04:20:16 <•CanVox> Many of the people arguing in favor of non-decaying passives do.
- 04:20:24 <•CanVox> Most people who use AE do.
- 04:20:32 <asie> AE is the easier way
- 04:20:35 <•CanVox> Is it?
- 04:20:39 <asie> same with non-decaying passives
- 04:20:41 <asie> yes, it is
- 04:20:41 <•CanVox> Nope
- 04:20:42 <•CanVox> Not true
- 04:21:00 <asie> Ender IO conduits are easier too
- 04:21:02 <•CanVox> Non-decaying passives require far, far more resources to produce the same amount of mana from an endoflame for instance
- 04:21:09 <asie> because much less routing skill is required
- 04:21:15 <•CanVox> Ender IO is the easiest way and it's not the most commonly used
- 04:21:18 <•CanVox> Hasn't been for a while
- 04:21:44 <asie> ehhh
- 04:21:44 <•CanVox> I mean look at tekkit classic
- 04:21:49 <asie> the more i talk i feel i live in a bubble
- 04:21:51 <•CanVox> Anyone using compact solars
- 04:21:54 <asie> the more i feel*
- 04:21:57 <•CanVox> Not going with the easiest way
- 04:22:01 <•CanVox> The easiest way was railcraft boilers
- 04:22:16 <•CanVox> There's certainly always The Most Popular Way
- 04:22:21 <•CanVox> And there's a certain sort of logic to why it's used
- 04:22:33 <•CanVox> But you need to recognize how that logic is developed, why people choose what they choose
- 04:22:36 <•CanVox> That's where game design comes from
- 04:22:47 <•CanVox> Look at thaumcraft: not usually the easiest way
- 04:22:49 <asie> i am not a game designer, i never were one
- 04:23:00 <•CanVox> You have been doing game design for a little while now
- 04:23:02 <asie> but i am the only one who cares about bc enough to maintain it
- 04:23:08 <•CanVox> You can't just shrug off your responsibility to produce good work
- 04:23:20 <asie> CanVox: i have not added any non-iterative thing to BC for the past year
- 04:23:27 <•CanVox> Until gendustry, forestry bees weren't the easiest way to do anything and I'd argue that they're not particularly easy now for a lot of things
- 04:23:30 <•CanVox> Why do people use forestry bees?
- 04:23:31 <asie> except packagers but those were rippes off
- 04:23:35 <asie> people use them?
- 04:23:40 <•CanVox> A lot of game designers only do iterative work
- 04:23:42 <asie> i have only once seen anyone use them
- 04:23:45 <asie> on dozens of servers
- 04:23:48 <•CanVox> Think of how many people work on yearly titles
- 04:23:58 <•CanVox> They were used constantly back in 1.2
- 04:24:06 <•CanVox> They fell out of fashion because forestry fell out of fashion
- 04:24:28 <asie> i guess you're right
- 04:24:33 <•CanVox> Look my point is
- 04:24:41 <•CanVox> Most people choose stuff that's not the easiest stuff
- 04:24:47 <•CanVox> They choose stuff that they think is the most fun stuff
- 04:24:55 <•CanVox> And that doesn't mean it is becaus epeople fixate on weird things
- 04:25:04 <•CanVox> But they generally try to pursue what looks enjoyable
- 04:25:14 <asie> BuildCraft 8 will be my first serious voyage into a redesign
- 04:25:14 <•CanVox> If you're saying
- 04:25:17 <asie> it stresses me out
- 04:25:20 <asie> a lot.
- 04:25:42 <asie> i get very emotionally invested into just about anything i do
- 04:25:45 <•CanVox> "oh people choose to do 1 hour of mining and 50 crafting combines instead of 2 hours of mining and 100 crafting combines POWER CREEP"
- 04:25:56 <asie> CanVox: nah
- 04:26:02 <asie> crafting was never a good balance measure
- 04:26:11 <•CanVox> As far as I can tell it's the main balance measure
- 04:26:12 <•CanVox> Like
- 04:26:18 <asie> it is the main one
- 04:26:20 <asie> but it does not work
- 04:26:35 <asie> BC has some of the easiest craftings AFAIK
- 04:26:43 <asie> it is also fundamentally unfit for a microcrafting world
- 04:26:47 <asie> AE is better there
- 04:27:17 <•CanVox> People choose AE for one reason
- 04:27:30 <•CanVox> Building more chests and finding new places to put them isn't fun
- 04:27:41 <asie> yes it is, sorting is a massive part of the game
- 04:27:45 <•CanVox> That's not sorting
- 04:27:51 <•CanVox> There's nothing wrong with sorting
- 04:27:58 <asie> iron chests?
- 04:28:05 <asie> barrels?
- 04:28:11 <asie> betterstorage's crates?
- 04:28:21 <•CanVox> ok A better storage is awful
- 04:28:26 <•CanVox> like the worst
- 04:28:37 <asie> i like the backpacks a lot
- 04:28:41 <asie> the crates and boxes are great
- 04:28:52 <asie> the locking system beats LWC in gameplayability by far
- 04:28:58 <asie> the chests are a bit small for the price though
- 04:29:01 <asie> and by a bit i mean a lot
- 04:29:04 <•CanVox> uhhh
- 04:29:07 <•CanVox> that' snot the problem
- 04:29:26 <•CanVox> the fucked up UI where NEI doesn't work & sometimes things explode because holiday events is the problem
- 04:29:40 <asie> well bs is abandoned and mit now
- 04:30:21 <•CanVox> How do you even manage to make a GUI where NEI doesn't work
- 04:30:25 <•CanVox> that stretches the imagination
- 04:30:31 <asie> what do you mean by that?
- 04:30:39 <asie> i never had an issue
- 04:30:41 <•CanVox> I mean like the NEI gui will not appear in BS chests
- 04:30:42 <•CanVox> when they're open
- 04:30:44 <asie> what!?
- 04:30:47 <asie> i uh
- 04:30:51 <asie> never noticed that?
- 04:31:00 <•CanVox> here lemme pull up blightfall
- 04:31:05 <•CanVox> I'll ss it for you
- 04:31:07 <flappy> CanVox: AE is totes the easiest way though
- 04:31:09 <asie> (though i think crafting table ii is a far better solution of the recipe problem)
- 04:31:15 <flappy> ^^^^^^
- 04:31:30 <asie> (NEI is not immersive, it's a more intelligent wiki)
- 04:31:34 <•CanVox> forget the recipe problem, what about filtering for a particular thing I'm lookign for?
- 04:31:52 <asie> add a searchbar to crafting table ii, or a dictionary of all items
- 04:32:09 <asie> BC might need such a dictionary soon
- 04:32:13 <asie> for delivery robot control
- 04:32:18 <•CanVox> Anyway, in terms of mining & crafting time, AE is not easier than bc at all
- 04:32:26 <asie> that is a one-time cost
- 04:32:50 <•CanVox> I'm ont even talking about the quarry I just mean in terms of your ability to lay down enough pipe & autocrafting crap, logipipes is much easier to set up than AE2
- 04:32:51 <flappy> CanVox: it's way easier to use is what I mean
- 04:33:10 <•CanVox> So would you say that the problem is not power creep, it's UX creep?
- 04:33:12 <•CanVox> lol
- 04:33:15 <flappy> you lay down the wire, set the parts up and that's it
- 04:33:17 <asie> UX is power
- 04:33:22 <•CanVox> Same with buildcraft
- 04:33:33 <•CanVox> Heck buildcraft networks don't even need a reactor or whatever to run them
- 04:33:46 <asie> neither does AE
- 04:33:48 <•CanVox> Yes it does
- 04:33:52 <asie> nah
- 04:33:55 <•CanVox> It actually requires quite a bit of power
- 04:34:05 <asie> i ran two servers with AE and no rea tors
- 04:34:12 <•CanVox> how's that even work?
- 04:34:21 <asie> combustion engines + lever
- 04:34:32 <•CanVox> I believe combustion engines do actually provide power
- 04:34:37 <asie> yes
- 04:35:02 <•CanVox> sooooo?
- 04:35:35 <asie> people just use those?
- 04:35:44 <asie> they provide plenty of powrr
- 04:35:44 <•CanVox> So, AE does require power
- 04:35:46 <•CanVox> yes
- 04:35:48 <•CanVox> oh lol
- 04:36:06 <asie> 60 RF/t times five is plenty, hit an oil well and you win
- 04:36:18 <•CanVox> ok you are right, AE networks don't require actual literal reactors
- 04:36:21 <•CanVox> I meant that they take power to run
- 04:36:28 <•CanVox> Which buildcraft networks do not
- 04:36:51 <•CanVox> My point is this:
- 04:36:57 <•CanVox> A mod needs exactly one thing
- 04:36:59 <•CanVox> Fun things for you to do.
- 04:37:19 <•CanVox> In AE, the fun thing you do is set up complicated automation networks.
- 04:37:40 <•CanVox> In buildcraft, the fun thing you do is set up complicated automation networks, but only after you figure out where your next hallway full of chests is going to fit.
- 04:37:45 <•CanVox> Nobody likes chest hallways.
- 04:37:58 <asie> i love them
- 04:38:09 <asie> barrel hallways are cooler tho
- 04:38:15 <•CanVox> People talk about POWER CREEP like it's players demanding a pony, but it's actually players wanting to do the actual fun part that they signed up to do in the first place.
- 04:38:45 <•CanVox> The whole WELL WHY NOT JUST TURN ON CREATIVE MODE shit has got to stop because it is possible to make mods that have fun thing to do that dont' include eating all the free candy you just got or whatever
- 04:39:13 <•CanVox> People complain about thaumcraft having too much dumb bullshit in it constantly but everyone still plays it because the mod is like 40% fun shit to do by volume which isn't great in absolute terms but kicks the shit out of most minecraft mods
- 04:39:49 <asie> well i have no ideas for fun shit to do
- 04:40:08 <•CanVox> Then go play some minecraft.
- 04:40:33 <asie> didn't help for the last 5 years
- 04:40:52 <asie> been here since july 2009
- 04:41:09 <•CanVox> And you've been modding nonstop since what, '11?
- 04:41:16 <asie> not nonstop
- 04:41:26 <asie> briefly in '10, '11
- 04:41:32 <asie> and since late 2013 mostly nonstop
- 04:41:54 <•CanVox> So for the past two years you haven't played minecraft.
- 04:42:02 <asie> i have a few times
- 04:42:13 <asie> when i was deving my pack for instance
- 04:42:24 <asie> spent a month playing it, decided it's not fun and canned the whole thing
- 04:42:32 <asie> escept everyone else was telling me it was fun to them
- 04:42:46 <•CanVox> Why were they having fun
- 04:43:07 <asie> no idea. there was nothing to do but automate some railcraft and forestry stuff
- 04:43:09 <•CanVox> What were they spending their time doing.
- 04:43:17 <asie> building contraptions?
- 04:43:20 <asie> there wasn't much else to do
- 04:43:27 <•CanVox> That's the main thing to do.
- 04:43:36 <asie> yes, but you need to have reasons to build them
- 04:43:59 <•CanVox> It's minecraft, unless there's HQM installed, objectives are mainly self-directed.
- 04:44:09 <asie> yeah. i guess there's that
- 04:44:20 <•CanVox> This is what I'm saying
- 04:44:25 <•CanVox> There doesn't have to be Stuff To Get
- 04:44:37 <•CanVox> There has to be Stuff To DO
- 04:45:04 <•CanVox> And giving someone cool stuff to do while removing bullshit isn't power creep, it's refinement
- 04:45:15 <asie> bullshit is subjective
- 04:45:39 <asie> eventually you get rid of so much bullshit there's nothing left
- 04:46:19 <•CanVox> I think that's a really silly slippery slope.
- 04:47:18 <•CanVox> I guess if you want to think about tech minecraft as a game about solving logistics problems, I don't really see storage as a logistics problem.
- 04:47:41 <•CanVox> I build the largest chests I can with my current resources, throw them down in a hallway, run wires.
- 04:47:49 <•CanVox> I'm not solving problems, I'm doing chores.
- 04:48:10 <•CanVox> "How do I produce infinite renewable sano" is a problem that I want to solve
- 04:48:32 <flappy> imo, logistics is the single thing there is that's not trivial in modded mc
- 04:48:50 <•CanVox> If you made storage a logistics problem, even if it didn't hit AE2's MAGICAL ALL YOUR STUFF IN THIS ONE BLOCK thing, people would play it
- 04:49:30 <flappy> just out of curiosity, how isn't it a logistics thing
- 04:49:57 <•CanVox> pull stuff out of chests, do a dozen crafting combines, mine out a 3x3x12 area, place blocks isn't a logistics thing
- 04:50:41 <flappy> #2 is what i think got ae its rise to fame
- 04:50:54 <•CanVox> It's like integrated redstone: nobody ever questions whether integrated redstone should be a thing
- 04:51:07 <•CanVox> even though if chest placing is a logistics problem, redstone placing is CERTAINLY one
- 04:51:29 <•CanVox> AE2 is popular for the same reason integrated redstone is
- 04:51:35 <•CanVox> it's just AE2 is the only solution for its problem
- 04:51:56 <flappy> chests in itself aren't a logistics problem, yeah
- 04:52:07 <flappy> it's the autosorting stuff into them
- 04:52:07 <•CanVox> Integrated redstone took a pointless mining/placing chore and turned it into a fun mind puzzle thing
- 04:52:11 <•CanVox> Yeah exactly
- 04:52:33 <•CanVox> AE2 did the same thing with storage, but it sort of collapsed the sorting problem by just throwing everything into the same spot
- 04:52:36 <flappy> which is a thing ae(2) effectively removes
- 04:52:42 <•CanVox> yeah zactly
- 04:52:47 <•CanVox> So that's why I'm like
- 04:52:57 <•CanVox> If you had another solution, even if it was harder to use than AE
- 04:53:03 <•CanVox> as long as people are thinkingw hile they're using it, they're happy
- 04:53:10 <•CanVox> If they're breaking blocks then they're not
- 04:53:51 <•CanVox> That's basically the secret to good minecraft mods: if people are creatively building, or problem solving, or (to a certain extent) hunting for things, then they'll be happy
- 04:53:59 <•CanVox> If they're doing anything else it's a dumb chore
- 04:54:17 <•CanVox> I guess combat & adventure fits in there somewher
- 04:54:34 <•CanVox> But you know, feeling smart, feeling creative, feeling afraid, or tense, or whatever. Just feel SOMETHING
- 04:54:48 <flappy> tbh i want CT3 or a replacement back
- 04:54:57 <•CanVox> If I'm feeling nothing, i'm gonna be looking for a mod that boils down the experience
- 04:54:58 <flappy> it was great in tekkit
- 04:55:02 <•CanVox> CT3?
- 04:55:10 <flappy> Crafting Table 3
- 04:55:14 <•CanVox> Oh uhhh yeah
- 04:55:23 <•CanVox> Logipipes has one I THINK
- 04:55:29 <flappy> I think that was even a Zeldo mod lol
- 04:56:08 <•CanVox> yeah makes sense
- 04:56:12 <flappy> CanVox: Logipipes has something like the ae crafting terminal iirc
- 04:56:20 <•CanVox> They've had that for ages though
- 04:56:23 <•CanVox> a request pipe or something
- 04:56:45 <•CanVox> I just know they made their own crafting table because CJ nerfed the crap out of the BC one and they felt like it kind of killed the utility of a lot of LP stuff
- 04:56:47 <flappy> but CT3 just listed the stuff you had on you and then just let you instacraft the stuff
- 04:56:52 <•CanVox> ohhh!
- 04:56:58 <•CanVox> I was thinking it was an autocrafter
- 04:57:02 <flappy> nawww
- 04:57:35 <flappy> it was the thing that let you craft quarries and such out of raw materials in 1 click
- 04:58:19 <flappy> which is a way superior approach to crafting than ae
- 04:58:21 <flappy> imo
- 04:59:10 <flappy> matryoshka crafting is the worst invention in modern modded mc
- 05:04:17 <•CanVox> haha
- 05:04:20 <•CanVox> I agree with that
- 05:04:34 <•CanVox> I was playing a pre-cu SWG emu server a few months ago
- 05:04:48 <•CanVox> And I was kind of astonished that the crafting system which is remembered for being really deep and stuff
- 05:04:51 <•CanVox> had no intermediate components
- 05:05:08 <•CanVox> The depth came entirely from resource stats & scarcity
- 05:05:32 <•CanVox> After playing minecraft it kinda blew my mind
- 05:06:00 <•CanVox> I mean even EQ2 had intermediate crafting insanity as its main deal
- 05:14:38 <•CanVox> You know what the perfect example is
- 05:14:53 <•CanVox> ReactorCraft, even though it pains me to compliment a reika mod lol
- 05:15:19 <•CanVox> The fact that ReactorCraft exists and is frequently used in a world with Big Reactors kind of proves everything I'm saying
- 05:15:51 <•CanVox> Because ReactorCraft is an intractible intellectual knot but it inarguably gives you some problems to solve
- 05:15:57 <•CanVox> big reactors wants to do that but fails entirely
- 05:16:28 <•CanVox> It's not that hard to set up but it's like 70% chore by volume so people use reactorcraft
- 05:16:52 <flappy> on reika mods
- 05:17:21 <flappy> a friend put his magic mod thing on his server a few months back
- 05:17:23 <•CanVox> The only people who use big reactors are people like me who don't find the idea of being a virtual reactor tech super exciting and/or hate reika mods
- 05:17:32 <flappy> holy shit that thing is opaque
- 05:17:32 <•CanVox> did it blow all the stuff up
- 05:17:35 <•CanVox> oh yeah
- 05:17:37 <flappy> no
- 05:17:43 <•CanVox> Like reika is uhhh
- 05:17:56 <•CanVox> I mean reactorcraft is the same way it's just really well documented at this point
- 05:17:58 <flappy> there just was no indication on what you do to progress at all
- 05:18:10 <•CanVox> Not by reika, mind you
- 05:18:13 <•CanVox> But by the community
- 05:18:24 <flappy> rotarycraft OTOH has physics geek tier docs ingame
- 05:18:28 <flappy> or had
- 05:18:29 <•CanVox> oh sorry rotarycraft
- 05:18:40 <•CanVox> Oh did it? I didn't realize
- 05:18:43 <flappy> back in 1.6 when another friend had it on a server
- 05:18:59 <flappy> now there's 17½ thousand gotchas
- 05:19:06 <flappy> because ~balance~
- 05:19:28 <flappy> but back to the magic mod
- 05:19:36 <flappy> the best part?
- 05:19:56 <flappy> i tried asking on his channel on esper
- 05:20:12 <flappy> "find out for yourself :)))))"
- 05:20:24 <•CanVox> haha goddamn
- 05:20:42 <flappy> the only way that told me "yeah go look for dungeon chests"
- 05:20:55 <flappy> was reading several pages of his MCF post
- 05:21:01 <flappy> like
- 05:21:08 <flappy> jesus
- 05:21:43 <flappy> i wonder how long that thing is now
- 05:22:23 <flappy> 1209 pages
- 05:23:38 <•CanVox> yeah like I can't take the frustration of dealing with him
- 05:24:01 <•CanVox> I know he told talonos that like running around and manually breaking crystals to make them harder to find was like
- 05:24:06 <•CanVox> some kind of permissions violation
- 05:24:18 <•CanVox> You can't just run the unedited executable with no external forces acting on it
- 05:24:25 <•CanVox> but you personally are not permitted to change the game experience
- 05:24:58 ↔ jandal nipped out
- 05:26:09 <flappy> checked the gregthread to compare
- 05:26:12 <flappy> 2464 pages
- 05:26:40 <flappy> from july 26 2012 onwards
- 05:38:25 <asie> i talked to reika on teamspeak once
- 05:38:33 <asie> one of the most friendly design discussions i had
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