Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package com.collzi.pong.screen;
- import com.badlogic.gdx.Screen;
- import com.collzi.pong.model.World;
- import com.collzi.pong.view.WorldRenderer;
- public class GameScreen implements Screen {
- private World world;
- private WorldRenderer renderer;
- private int width, height;
- @Override
- public void render(float delta) {
- world.update(delta);
- renderer.render();
- }
- @Override
- public void show() {
- world = new World();
- renderer = new WorldRenderer(world);
- }
- @Override
- public void resize(int width, int height) {
- renderer.setSize(width, height);
- this.width = width;
- this.height = height;
- }
- @Override
- public void dispose() {
- renderer.dispose();
- }
- @Override
- public void hide() {
- dispose();
- }
- @Override
- public void resume() {}
- @Override
- public void pause() {}
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement