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- #include <a_samp>
- #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_BRIGHTRED 0xFF0000AA
- #define COLOR_GREY 0xAFAFAFAA
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("Mean's drugs loaded");
- print("--------------------------------------\n");
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- dcmd(drugs,5,cmdtext);
- dcmd(hospital,8,cmdtext);
- return 0;
- }
- dcmd_drugs(playerid,params[])
- {
- #pragma unused params
- ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Drug shop", "10 grams 500$ \n20 grams 1000$ \n30 grams 2000$ \n50 grams 3000$", "Buy", "Exit");
- return 1;
- }
- dcmd_hospital(playerid,params[])
- {
- #pragma unused params
- new string[128];
- GetPlayerName(playerid,string,sizeof(string));
- format(string,sizeof(string),"Player %s has gone to hospital to take off his drugs",string);
- SendClientMessageToAll(COLOR_GREY,string);
- SendClientMessage(playerid, COLOR_YELLOW, "You went to the hospital because you were too woozy");
- SetPlayerDrunkLevel(playerid,0);
- SetPlayerHealth(playerid,100);
- SetPlayerPos(playerid,2032.5259,-1416.8182,16.9922);
- return true;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 2)
- {
- if(response)
- {
- if(listitem == 0)
- {
- if(GetPlayerMoney(playerid) >= 1000)
- {
- SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+500);
- GivePlayerMoney(playerid,-500);
- SendClientMessage(playerid, COLOR_YELLOW, "INFO: Bought 10 grams of drugs");
- }
- else
- {
- SendClientMessage(playerid, COLOR_BRIGHTRED, "Not enough money to buy this ammount of drugs");
- }
- }
- if(listitem == 1)
- {
- if(GetPlayerMoney(playerid) >= 2000)
- {
- SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+1000);
- GivePlayerMoney(playerid,-1000);
- SendClientMessage(playerid, COLOR_YELLOW, "INFO: Bought 20 grams of drugs");
- }
- else
- {
- SendClientMessage(playerid, COLOR_BRIGHTRED, "Not enough money to buy this ammount of drugs");
- }
- }
- if(listitem == 2)
- {
- if(GetPlayerMoney(playerid) >= 3000)
- {
- SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+2000);
- GivePlayerMoney(playerid,-2000);
- SendClientMessage(playerid, COLOR_YELLOW, "INFO: Bought 30 grams of drugs");
- }
- else
- {
- SendClientMessage(playerid, COLOR_BRIGHTRED, "Not enough money to buy this ammount of drugs");
- }
- }
- if(listitem == 3)
- {
- if(GetPlayerMoney(playerid) >= 3000)
- {
- GivePlayerMoney(playerid,-3000);
- SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid)+5000);
- SendClientMessage(playerid, COLOR_YELLOW, "INFO: Bought 50 grams of drugs");
- }
- else
- {
- SendClientMessage(playerid, COLOR_BRIGHTRED, "Not enough money to buy this ammount of drugs");
- }
- }
- }
- }
- return 1;
- }
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