Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Dual Wield has been renamed to Two Blade Style
- Kamaitachi has been renamed to Vacuum Cut
- Hayabusa has been renamed to Falcon's Speed
- Cleave has been renamed to Sundering Blade
- Shadow Blade has been renamed Death's Shadow Edge
- Marauder
- Combo : Declare
- Max SL : Style Level
- Timing : Miracle
- Target : -
- Range : -
- Difficulty : None
- Versus : None
- A Miracle Alter skill that shows you are a bloodthirsty murderer, and your visage only brings to mind the grim reaper.
- - Change the effect of your Danse Macabre miracle to, "Troops and Extras of your choice in the same Engagement as you become Incapacitated." The XP condition remains the same. Limit [SL]/Act.
- Beloved Blade
- Combo : Declare
- Max SL : 3
- Timing : Refer
- Target : Refer
- Range : Close
- Difficulty : None
- Versus : None
- You know everything there is to know about your weapon. Whether it's making instant field repairs, or making fine adjustments to the power you apply, you know how to keep your weapon ready.
- - Use when a melee weapon you have Preserved would become {Damaged}. Remove that condition. Limit [SL]/Act.
- Iai
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You attack with such speed they don't even see you draw. Even when your weapon is sheathed, you can seamlessly move into a strike with a heart's beat.
- - Gain +[SL] to your Major Action <Melee> checks. Also, when you would make a check for a physical attack, you may also equip a melee weapon.
- Iai II
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- The moment you decide to draw, the strike has already been made.
- - Increase the Max SL of your Iai skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
- One Strike
- Combo : <Melee>
- Max SL : 3
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Your style is to put all of your power into one strike. Take them down with the first hit, and no risk they'll grow accustomed to your attacks.
- - With this skill in the combo, increase physical wounds you inflict by [SLx3]. Limit 1/Scene.
- Falling Leaves
- Combo : <Melee>
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : -
- Versus : -
- With precise cleaves, you can strike objects straight out of the air. To your arm, cutting down bullets is no different than cutting down leaves fluttering through the air.
- - When this skill is used in a Reaction check combo, apply your Iai bonus to the check.
- Vacuum Cut
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Medium
- Difficulty : Control
- Versus : <Evasion>
- Through unnaturally fast swings of your weapon or other means, you can generate shockwaves with it, striking even distant foes.
- - With this skill in your combo, change the range of your physical attack or Danse Macabre to [Range: Close~Medium].
- Steel Gaze
- Combo : <Melee>
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : Result
- Versus : None
- You have a hard look about you. Even when you're not doing anything in particular, with one glance, children run from you, and the weak tremble.
- - When you would make a <Will> Reaction check, use this skill in a combo to instead make the check using <Melee>.
- Pressure of Blades
- Combo : Declare
- Max SL : 3
- Timing : Minor
- Target : -
- Range : -
- Difficulty : None
- Versus : None
- With bladework alone, you can stop people from moving.
- - Upon use, your engagement becomes blockaded. When a character attempts to leave a blockaded engagement you're in, you may use <Melee> for your opposed Reaction. This effect lasts until you remove it with a Minor Action, or until the end of the scene. Limit [SL]/Act.
- Peerless
- Combo : Free
- Max SL : 1
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- As a Katana, it's rare to find anyone who matches you in skill, and everyone knows it.
- - Requires at least SL3 in <Desperado> to acquire. When acquired, increase your secret skill cap by 1. If you have Katana Style Level 3, increase it by another 1.
- Inhuman Strength
- Combo : Free
- Max SL : 4
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Through intense training, you've become used to handling large or unwieldly weapons like they're nothing. What's the trick to the grip? If they have to ask, they're not a Katana.
- - You may equip [Slot: Two Hands] melee weapons as though they were [Slot: One Hand]. However, you may only equip [SL] number of [Slot: One Hand] weapons total.
- Sidestep
- Combo : Declare
- Max SL : 4
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You throw off your opponent's aim through quick, nimble movements.
- - Use this skill when you move. Gain +[SL+1] to Dodge checks. This effect lasts until the end of the Cut.
- Afterimage
- Combo : Dodge
- Max SL : 4
- Timing : Reaction
- Target : None
- Range : None
- Difficulty : Result
- Versus : None
- When you dodge, you move so fast yet so slight that it looks as though your shadow has been hit only. But even so, you're already reading the next strike.
- - If successful, gain +[SL] to <Melee> checks you make. This effect lasts until the end of the Cut.
- Three Blade Style
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : None
- Attack with three weapons, because why not.
- - Requires <†Two Blade Style>. When making the check, select one melee weapon that you have equipped and is NOT receiving the effect of <†Two Blade Style>. This weapon must have a Hide rating of (12 - <†Two Blade Style>'s SL) or better. Increase the physical wound of your attack by [selected weapon's ATK rating].
- Stare Down Death
- Combo : Alone
- Max SL : 5
- Timing : Reaction
- Target : Single
- Range : Short
- Difficulty : None
- Versus : None
- Their attacks falter when you stare them down head-on. And if they can't hit your vitals, then you're not going to die.
- - Make a Reaction using this skill against a physical attack the target is making. If successful, reduce the physical wound you take from the target by [SL+2]. However, even when successful, the attack hits.
- Sweeping Shadow
- Combo : Declare
- Max SL : 3
- Timing : Move
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You toy with your opponent, making quick and nimble moves they can't follow until you're striking from their blind spot.
- - Gain +[SL] to your physical attack check this Main Process, and to the physical wound you inflict with those. This bonus doesn't apply if you haven't moved this Cut.
- Sword Dance
- Combo : Alone
- Max SL : 4
- Timing : Move
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You start twirling your weapons in your hands, readying to strike. When experts perform these intricate weaving motions, it's said that their opponents get slashed before they even know it's happened.
- - You may only use their skill when equipped with a melee weapon other than Unarmed. Increase the damage you inflict with melee weapons other than Unarmed by [SL]. This effect lasts for this Main Process.
- Dance Kicker
- Combo : Declare
- Max SL : 3
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- With deft footwork, you can incorporate all kinds of moves into your routine.
- - Use just after using a Move Action. Upon use, you may use [SL] additional [Timing: Move] style skills. However, you may only move once this Main Process, and cannot make any Minor Actions.
- Desperado
- Combo : Declare
- Max SL : 4
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Whether info gathering or negotiation, you'd be surprised how much you can get done with sheer brute force.
- - Use this skill just after making any check that did not use <Melee>. Gain a bonus to that check equal to your Iai skill SL. Limit [SL]/Act. May not be used during combat.
- Two Blade Style II
- Combo : Free
- Max SL : 4
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You've taken your dual wielding swordsmanship to a level even masters marvel at.
- - Increase the Max SL of your Two Blade Style skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
- Sheathed Blade
- Combo : Alone
- Max SL : 4
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- After striking, you return your weapon to its sheath, readying for the next strike.
- - Use this skill just after a Main Process in which you made a melee attack. Recover one use of your <One Strike> skill. Then, unequip one weapon you have equipped. Limit 1/Scene, and [SL]/Act.
- Fracturing Blade
- Combo : <Melee>
- Max SL : 3
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- With precision, you strike at your opponent's vitals in such a way as to make them just stop acting.
- - When you use this skill in a Physical Attack combo and deal at least a 1-point wound, the target takes -2 to all checks they make. This effect is treated as a bad status, and may stack up to [SL] times. The effect persists until the end of the scene.
- Falcon's Speed
- Combo : Free
- Max SL : 4
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- You act with almost divine speed. Seize the initiative, and strike them down first.
- - Increase your Current CS by [CV]. Limit 1/Scene.
- Falcon's Speed II
- Combo : <Falcon's Speed>
- Max SL : 3
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- When you're moving as fast as you do, your weapons are even faster, and deadlier.
- - When used in combo with <Falcon's Speed>, gain +[SL] to your <Melee> checks. This effect lasts to the end of the Cut.
- Falcon's Speed III
- Combo : Free
- Max SL : 1
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your speed is such that not even cybernetically enhanced reflexes can keep up with your blade.
- - Requires at least SL4 <Falcon's Speed>. Change your <Falcon's Speed> use limit to 1/Cut.
- Full Swing
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- When you swing a weapon with enough force, even just the impact can make your enemies crumple to the ground.
- - When you use this skill in a Physical Attack combo and deal at least a 1-point wound, the target also takes {BS: Confusion}.
- Mikiri
- Combo : Alone
- Max SL : 4
- Timing : Before Wound
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- This Guard Skill lets you ascertain the path of an attack and move just enough to weaken its impact.
- - Reduce the rating of the {Physical Wound} you would take by [CV]. Limit 1/Cut.
- Windless Blade
- Combo : <Melee>
- Max SL : 5
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You strike with such speed that you blade simply glides through the air, emitting no breeze. With such precision comes massive damage.
- - With this skill in the combo, increase physical wounds you deal by [SL+3].
- Lightless Blade
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : -
- Range : -
- Difficulty : -
- Versus : <Perception>*
- Your strikes can't even be perceived by your enemies. To perceive the threat, they'd have to match your speed.
- - With this skill in a physical attack combo, Reactions against it must include <Perception> in the combo. Limit 1/Scene.
- Deflection
- Combo : <Melee>
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : Result
- Versus : None
- You evade ranged attacks pointed your way by simply striking down the projectiles with your blade.
- - When used in a combo, you may make a Dodge Check using <Melee> against Ranged Attacks. Limit 1/Cut.
- †Implacable
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Nevermind when things seem bad; just keep cutting.
- - Make this check ignoring any penalties from bad statuses you are suffering from. Also, increase the physical wound you inflict with this attack by 3 x the number of bad statuses you suffer from. You may count [SL+2] bad statuses at most for this skill. Limit 1/Cut.
- †God of War
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- When you let free your hostility, a malice equal to any war god, your strikes land with ferocity unmatched.
- - Increase the physical wound you deal with this combo by [DoS].
- †Oni's Claws
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You strike with such speed that your foe doesn't even realize they've been cut. The arts of bringing death to an opponent are your purview.
- - Guard Skills cannot be used against physical wounds inflicted by this combo. Limit 1/Scene.
- †Fierce God Blade
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- When you strike, you put all of your fierce, tempered soul into it.
- - Requires at least Katana Style Level 2. Increase the physical wound you deal with this combo by your Life attribute. This effect ignores the general rule for stacking bonuses.
- †Cut Down
- Combo : <Melee>
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : Result
- Versus : None
- With superb bladework you can deflect and avoid any attack. Only the finest Katanas can claim to exert control of everything within blade's reach.
- - You may use this combo to make a Dodge Check. Limit 1/Cut.
- †Grand Fouette
- Combo : Declare
- Max SL : 5
- Timing : Move
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- With sharp, cutting steps, you cleave your foes in half using weapons embedded in your legs, or just your legs themselves.
- - Increase physical wounds you deal this Main Process by [SLx4]. This bonus only applies when using melee weapons with [Slot: One Leg, Two Legs, or Shoes], or when Unarmed.
- †Sundering Blade
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- A strike that cuts objects more than people. With the right stroke, armor and weapons can become useless.
- - If successful, select one of the target's Outfits. It becomes {Damaged}. If the Outfit is not equipped, then change the Difficulty of this skill to 10. Physical attacks combos using this skill cannot inflict wounds.
- †Whirlwind Strike
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Area (P)
- Range : Close*
- Difficulty : Control
- Versus : <Evasion>
- You expand the area of your strike, attacking multiple foes simultaneously.
- - When used in a physical attack combo, change it to [Target: Area (P)]. Limit 1/Cut.
- †Close In
- Combo : Declare
- Max SL : Style Level
- Timing : Move
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- All at once, you're there at your enemy's throat.
- - Upon use, move up to two range bands. You may pass through enemies with this movement, but must still make a check to leave a blockaded engagement. Limit [SL]/Scene.
- †Two Blade Style
- Combo : Free
- Max SL : 5
- Timing : Constant (Toggle)
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You're skilled in using two melee weapons at once.
- - When calculating a wound, add together the ATK rating of two melee weapons with a Hide rating no worse than (10-SL) that you have equipped. If the weapons have different Damage Types, select one to use. If they possess special effects, both apply.
- †Pulverize
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You deal a blow so powerful that it shatters your own weapon, as well as the target's body.
- - When you use this skill in a {Physical Attack} Combo, increase the Wound Rating by your <♥Life>. At the end of your Main Process, the weapon you used to make the attack becomes {Damaged}.
- †Flicker Blade
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Like light itself, you unleash a lethal blow. A strike like this can turn the tides in any situation.
- - Requires at least Katana Style Level 2. Change the card played for this combo's check to be an Ace. The suit remains the same. Limit 1/Act.
- †Blunt Edge
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Striking with the blunt edge, while sheathed, or simply avoiding the vitals, you incapacitate your foe without killing them.
- - Dealing physical wounds with this combo also inflicts {BS: Doped (Major)}. Also, if the inflicted wound would also inflict {Coma} or {Death}, you may choose to inflict {Unconscious} instead. Limit [SL]/Act.
- †Fury's Edge
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Wielding your weapon in both hands, you can cleave straight through your opponents.
- - This skill only has an effect on physical attacks made using only a single melee weapon equipped as [Slot: Two Hands]. Increase the wound dealt by this combo by that weapon's ATK rating. This ignores the general rule on stacking bonuses. Limit 1/Cut.
- ※Fated Death
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- The certainty of your blade brings enemies their destined end.
- - The physical wound inflicted by this combo cannot be reduced or decreased by the effect of style skills, Outfits, or even Parry ratings (this also includes [Timing: Constant] skills). Limit [SL]/Act.
- ※Death's Shadow Edge
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- With a strike like a shadow, you rend not only your enemy's flesh, but their mind and emotions as well.
- - When you use this skill in a Physical Attack combo and deal at least a 1-point wound, the target takes {BS: Pressure} as well. You decide which suit it applies to, and it cannot be removed until the physical wound accompanying it is healed first.
- ※Ravenous Wolf Edge
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Like the starving wolf, you strike with an obsession, needing to end your foe's life not later, but now.
- - The application of the physical wound you inflict with this combo cannot be delayed by any means.
- ※Bloody War
- Combo : <Melee>
- Max SL : 4
- Timing : Setup Process
- Target : Area (P)
- Range : Close*
- Difficulty : Control
- Versus : <Evasion>
- This place is no longer somewhere you or they can walk away from. Not until only one of you remains standing.
- - If successful, the target takes {BS: Weakness}. They also cannot leave the engagement (this is not a blockade effect). This effect lasts until the end of the Cut.
- ※Lightning Edge
- Combo : <Melee>
- Max SL : 1
- Timing : Major
- Target : Single*
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You strike the storm itself. With such sudden speed, others have no chance to act on their friends' behalf.
- - No character other than your target may make a Reaction to this physical attack combo. This is not a [Versus: Impossible] effect, so skills like Fate's <Warning> have no effect. Limit [SL]/Act.
- ※Counterattack
- Combo : Parry
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : Result
- Versus : None
- A Surge Skill where you flow from a parry directly into a new strike.
- - When you use this skill in a Parry combo and succeed, after the attack resolves, you may immediately take a Main Process. This does not reduce your AR, and may be taken even if your AR is 0. Limit 1/Cut.
- ※Niten Ichi-Ryu
- Combo : <Melee>
- Max SL : 1
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You strike multiple times, all at once.
- - You may make [SL+1] physical attacks within this one major action. The second and onwards checks do not reduce your AR further than normal, but each check must be made with this skill in the combo.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement