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- Line 890, Column 71
- Pause On Caught Exceptions
- Watch Expressions
- Call StackAsync
- Not Paused
- Scope Variables
- Not Paused
- Breakpoints
- No Breakpoints
- DOM Breakpoints
- XHR Breakpoints
- Event Listener Breakpoints
- ConsoleSearchEmulationRendering
- Preserve log
- .
- THREE.WebGLRenderer 68 three.min.js:520
- THREE.WebGLShader: Shader couldn't compile. three.min.js:592
- (anonymous function) three.min.js:592
- (anonymous function) three.min.js:588
- initMaterial three.min.js:566
- z three.min.js:488
- renderBuffer three.min.js:544
- v three.min.js:483
- render three.min.js:556
- Rekod3DBuildings.Engine.renderScene rekod3d-new.js:668
- (anonymous function) new-index.html:71
- THREE.WebGLShader: gl.getShaderInfoLog() ERROR: 0:68: 'gl_FragColor' : undeclared identifier
- ERROR: 0:68: 'assign' : cannot convert from '4-component vector of float' to 'float'
- ERROR: 0:68: 'gl_PointCoord' : undeclared identifier
- ERROR: 0:68: 'texture2D' : no matching overloaded function found
- three.min.js:592
- 1: precision highp float;
- 2: precision highp int;
- 3:
- 4: #define VERTEX_TEXTURES
- 5:
- 6:
- 7: #define MAX_DIR_LIGHTS 1
- 8: #define MAX_POINT_LIGHTS 0
- 9: #define MAX_SPOT_LIGHTS 0
- 10: #define MAX_HEMI_LIGHTS 0
- 11: #define MAX_SHADOWS 0
- 12: #define MAX_BONES 251
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- 34: uniform mat4 modelMatrix;
- 35: uniform mat4 modelViewMatrix;
- 36: uniform mat4 projectionMatrix;
- 37: uniform mat4 viewMatrix;
- 38: uniform mat3 normalMatrix;
- 39: uniform vec3 cameraPosition;
- 40: attribute vec3 position;
- 41: attribute vec3 normal;
- 42: attribute vec2 uv;
- 43: attribute vec2 uv2;
- 44: #ifdef USE_COLOR
- 45: attribute vec3 color;
- 46: #endif
- 47: #ifdef USE_MORPHTARGETS
- 48: attribute vec3 morphTarget0;
- 49: attribute vec3 morphTarget1;
- 50: attribute vec3 morphTarget2;
- 51: attribute vec3 morphTarget3;
- 52: #ifdef USE_MORPHNORMALS
- 53: attribute vec3 morphNormal0;
- 54: attribute vec3 morphNormal1;
- 55: attribute vec3 morphNormal2;
- 56: attribute vec3 morphNormal3;
- 57: #else
- 58: attribute vec3 morphTarget4;
- 59: attribute vec3 morphTarget5;
- 60: attribute vec3 morphTarget6;
- 61: attribute vec3 morphTarget7;
- 62: #endif
- 63: #endif
- 64: #ifdef USE_SKINNING
- 65: attribute vec4 skinIndex;
- 66: attribute vec4 skinWeight;
- 67: #endif
- 68: uniform vec3 color; uniform sampler2D texture; varying vec3 vColor; varying float fAlpha; void main() { gl_FragColor = vec4( color * vColor, fAlpha ); gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord ); } three.min.js:592
- THREE.WebGLShader: Shader couldn't compile. three.min.js:592
- THREE.WebGLShader: gl.getShaderInfoLog() ERROR: 0:34: 'attribute' : supported in vertex shaders only
- ERROR: 0:34: 'attribute' : supported in vertex shaders only
- ERROR: 0:34: 'attribute' : supported in vertex shaders only
- ERROR: 0:34: 'assign' : l-value required "vColor" (can't modify a varying)
- ERROR: 0:34: 'position' : undeclared identifier
- ERROR: 0:34: '=' : cannot convert from 'float' to '3-component vector of float'
- ERROR: 0:34: 'z' : field selection requires structure, vector, or matrix on left hand side
- ERROR: 0:34: 'x' : field selection requires structure, vector, or matrix on left hand side
- ERROR: 0:34: 'assign' : l-value required "fAlpha" (can't modify a varying)
- ERROR: 0:34: 'modelViewMatrix' : undeclared identifier
- ERROR: 0:34: 'gl_PointSize' : undeclared identifier
- ERROR: 0:34: 'gl_Position' : undeclared identifier
- ERROR: 0:34: 'projectionMatrix' : undeclared identifier
- ERROR: 0:34: 'assign' : cannot convert from '4-component vector of float' to 'float'
- three.min.js:592
- 1: precision highp float;
- 2: precision highp int;
- 3:
- 4:
- 5: #define MAX_DIR_LIGHTS 1
- 6: #define MAX_POINT_LIGHTS 0
- 7: #define MAX_SPOT_LIGHTS 0
- 8: #define MAX_HEMI_LIGHTS 0
- 9: #define MAX_SHADOWS 0
- 10:
- 11:
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- 26:
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- 28:
- 29:
- 30:
- 31:
- 32: uniform mat4 viewMatrix;
- 33: uniform vec3 cameraPosition;
- 34: attribute float size; attribute float time; attribute vec3 customColor; uniform float globalTime; varying vec3 vColor; varying float fAlpha; void main() { vColor = customColor; vec3 pos = position; float localTime = time + globalTime; float modTime = mod( localTime, 1.0 ); float accTime = modTime * modTime; pos.x += cos( modTime * 8.0 + ( position.z ) ) * 70.0; pos.z += sin( modTime * 6.0 + ( position.x ) ) * 100.0; fAlpha = ( pos.z ) / 1800.0; vec3 animated = vec3( pos.x, pos.y * accTime, pos.z ); vec4 mvPosition = modelViewMatrix * vec4( animated, 1.0 ); gl_PointSize = min( 150.0, size * ( 150.0 / length( mvPosition.xyz ) ) ); gl_Position = projectionMatrix * mvPosition; } three.min.js:592
- THREE.WebGLProgram: Could not initialise shader. three.min.js:588
- gl.VALIDATE_STATUS false three.min.js:589
- gl.getError() 0 three.min.js:589
- THREE.WebGLProgram: gl.getProgramInfoLog() missing shaders three.min.js:589
- 13
- WebGL: INVALID_OPERATION: getUniformLocation: program not linked three.min.js:590
- 24
- WebGL: INVALID_OPERATION: getAttribLocation: program not linked three.min.js:590
- WebGL: INVALID_OPERATION: useProgram: program not valid three.min.js:488
- WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:549
- WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:550
- WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:550
- WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:551
- WebGL: INVALID_OPERATION: useProgram: program not valid three.min.js:488
- WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:549
- WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:550
- WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:550
- WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:551
- WebGL: INVALID_OPERATION: useProgram: program not valid three.min.js:488
- .
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