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  1. Line 890, Column 71
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  4. Pause On Caught Exceptions
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  6. Watch Expressions
  7. Call StackAsync
  8. Not Paused
  9. Scope Variables
  10. Not Paused
  11. Breakpoints
  12. No Breakpoints
  13. DOM Breakpoints
  14. XHR Breakpoints
  15. Event Listener Breakpoints
  16. ConsoleSearchEmulationRendering
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  20. Preserve log
  21. .
  22. THREE.WebGLRenderer 68 three.min.js:520
  23. THREE.WebGLShader: Shader couldn't compile. three.min.js:592
  24. (anonymous function) three.min.js:592
  25. (anonymous function) three.min.js:588
  26. initMaterial three.min.js:566
  27. z three.min.js:488
  28. renderBuffer three.min.js:544
  29. v three.min.js:483
  30. render three.min.js:556
  31. Rekod3DBuildings.Engine.renderScene rekod3d-new.js:668
  32. (anonymous function) new-index.html:71
  33. THREE.WebGLShader: gl.getShaderInfoLog() ERROR: 0:68: 'gl_FragColor' : undeclared identifier
  34. ERROR: 0:68: 'assign' : cannot convert from '4-component vector of float' to 'float'
  35. ERROR: 0:68: 'gl_PointCoord' : undeclared identifier
  36. ERROR: 0:68: 'texture2D' : no matching overloaded function found
  37. three.min.js:592
  38. 1: precision highp float;
  39. 2: precision highp int;
  40. 3:
  41. 4: #define VERTEX_TEXTURES
  42. 5:
  43. 6:
  44. 7: #define MAX_DIR_LIGHTS 1
  45. 8: #define MAX_POINT_LIGHTS 0
  46. 9: #define MAX_SPOT_LIGHTS 0
  47. 10: #define MAX_HEMI_LIGHTS 0
  48. 11: #define MAX_SHADOWS 0
  49. 12: #define MAX_BONES 251
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  69. 32:
  70. 33:
  71. 34: uniform mat4 modelMatrix;
  72. 35: uniform mat4 modelViewMatrix;
  73. 36: uniform mat4 projectionMatrix;
  74. 37: uniform mat4 viewMatrix;
  75. 38: uniform mat3 normalMatrix;
  76. 39: uniform vec3 cameraPosition;
  77. 40: attribute vec3 position;
  78. 41: attribute vec3 normal;
  79. 42: attribute vec2 uv;
  80. 43: attribute vec2 uv2;
  81. 44: #ifdef USE_COLOR
  82. 45: attribute vec3 color;
  83. 46: #endif
  84. 47: #ifdef USE_MORPHTARGETS
  85. 48: attribute vec3 morphTarget0;
  86. 49: attribute vec3 morphTarget1;
  87. 50: attribute vec3 morphTarget2;
  88. 51: attribute vec3 morphTarget3;
  89. 52: #ifdef USE_MORPHNORMALS
  90. 53: attribute vec3 morphNormal0;
  91. 54: attribute vec3 morphNormal1;
  92. 55: attribute vec3 morphNormal2;
  93. 56: attribute vec3 morphNormal3;
  94. 57: #else
  95. 58: attribute vec3 morphTarget4;
  96. 59: attribute vec3 morphTarget5;
  97. 60: attribute vec3 morphTarget6;
  98. 61: attribute vec3 morphTarget7;
  99. 62: #endif
  100. 63: #endif
  101. 64: #ifdef USE_SKINNING
  102. 65: attribute vec4 skinIndex;
  103. 66: attribute vec4 skinWeight;
  104. 67: #endif
  105. 68: uniform vec3 color; uniform sampler2D texture; varying vec3 vColor; varying float fAlpha; void main() { gl_FragColor = vec4( color * vColor, fAlpha ); gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord ); } three.min.js:592
  106. THREE.WebGLShader: Shader couldn't compile. three.min.js:592
  107. THREE.WebGLShader: gl.getShaderInfoLog() ERROR: 0:34: 'attribute' : supported in vertex shaders only
  108. ERROR: 0:34: 'attribute' : supported in vertex shaders only
  109. ERROR: 0:34: 'attribute' : supported in vertex shaders only
  110. ERROR: 0:34: 'assign' : l-value required "vColor" (can't modify a varying)
  111. ERROR: 0:34: 'position' : undeclared identifier
  112. ERROR: 0:34: '=' : cannot convert from 'float' to '3-component vector of float'
  113. ERROR: 0:34: 'z' : field selection requires structure, vector, or matrix on left hand side
  114. ERROR: 0:34: 'x' : field selection requires structure, vector, or matrix on left hand side
  115. ERROR: 0:34: 'assign' : l-value required "fAlpha" (can't modify a varying)
  116. ERROR: 0:34: 'modelViewMatrix' : undeclared identifier
  117. ERROR: 0:34: 'gl_PointSize' : undeclared identifier
  118. ERROR: 0:34: 'gl_Position' : undeclared identifier
  119. ERROR: 0:34: 'projectionMatrix' : undeclared identifier
  120. ERROR: 0:34: 'assign' : cannot convert from '4-component vector of float' to 'float'
  121. three.min.js:592
  122. 1: precision highp float;
  123. 2: precision highp int;
  124. 3:
  125. 4:
  126. 5: #define MAX_DIR_LIGHTS 1
  127. 6: #define MAX_POINT_LIGHTS 0
  128. 7: #define MAX_SPOT_LIGHTS 0
  129. 8: #define MAX_HEMI_LIGHTS 0
  130. 9: #define MAX_SHADOWS 0
  131. 10:
  132. 11:
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  152. 31:
  153. 32: uniform mat4 viewMatrix;
  154. 33: uniform vec3 cameraPosition;
  155. 34: attribute float size; attribute float time; attribute vec3 customColor; uniform float globalTime; varying vec3 vColor; varying float fAlpha; void main() { vColor = customColor; vec3 pos = position; float localTime = time + globalTime; float modTime = mod( localTime, 1.0 ); float accTime = modTime * modTime; pos.x += cos( modTime * 8.0 + ( position.z ) ) * 70.0; pos.z += sin( modTime * 6.0 + ( position.x ) ) * 100.0; fAlpha = ( pos.z ) / 1800.0; vec3 animated = vec3( pos.x, pos.y * accTime, pos.z ); vec4 mvPosition = modelViewMatrix * vec4( animated, 1.0 ); gl_PointSize = min( 150.0, size * ( 150.0 / length( mvPosition.xyz ) ) ); gl_Position = projectionMatrix * mvPosition; } three.min.js:592
  156. THREE.WebGLProgram: Could not initialise shader. three.min.js:588
  157. gl.VALIDATE_STATUS false three.min.js:589
  158. gl.getError() 0 three.min.js:589
  159. THREE.WebGLProgram: gl.getProgramInfoLog() missing shaders three.min.js:589
  160. 13
  161. WebGL: INVALID_OPERATION: getUniformLocation: program not linked three.min.js:590
  162. 24
  163. WebGL: INVALID_OPERATION: getAttribLocation: program not linked three.min.js:590
  164. WebGL: INVALID_OPERATION: useProgram: program not valid three.min.js:488
  165. WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:549
  166. WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:550
  167. WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:550
  168. WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:551
  169. WebGL: INVALID_OPERATION: useProgram: program not valid three.min.js:488
  170. WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:549
  171. WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:550
  172. WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:550
  173. WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER three.min.js:551
  174. WebGL: INVALID_OPERATION: useProgram: program not valid three.min.js:488
  175. .
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