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tungSfer

ai snake game

May 19th, 2022
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Python 8.86 KB | None | 0 0
  1. import pygame
  2. import sys
  3. import random
  4.  
  5. SCREEN_WIDTH = 480
  6. SCREEN_HEIGHT = 480
  7.  
  8. GRIDSIZE = 20  # kick thuoc moi o
  9. GRID_WIDTH = SCREEN_WIDTH / GRIDSIZE
  10. GRID_HEIGHT = SCREEN_HEIGHT / GRIDSIZE
  11. YELLOW = (255, 255, 0)
  12. BFSPath = (0, 255, 0)
  13. UP = (0, -1)
  14. DOWN = (0, 1)
  15. LEFT = (-1, 0)
  16. RIGHT = (1, 0)
  17.  
  18.  
  19. def drawGrid(surface):
  20.     for y in range(0, int(GRID_HEIGHT)):
  21.         for x in range(0, int(GRID_WIDTH)):
  22.             if (x + y) % 2 == 0:
  23.                 r = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
  24.                 pygame.draw.rect(surface, (93, 216, 228), r)
  25.             else:
  26.                 rr = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE),
  27.                                  (GRIDSIZE, GRIDSIZE))
  28.                 pygame.draw.rect(surface, (84, 194, 205), rr)
  29.  
  30.  
  31. class Snake(object):
  32.     def __init__(self):
  33.         self.length = 1
  34.         self.positions = [((SCREEN_WIDTH)/2, (SCREEN_HEIGHT)/2)]
  35.         self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
  36.         self.color = (17, 24, 47)
  37.  
  38.     def get_head_position(self):
  39.         return self.positions[0]
  40.  
  41.     def turn(self, point):  # direction
  42.         if self.length > 1 and (point[0] * -1, point[1] * -1) == self.direction:
  43.             return
  44.         else:
  45.             self.direction = point
  46.  
  47.     def move(self):
  48.         cur = self.get_head_position()
  49.         x, y = self.direction
  50.         new = (((cur[0] + (x*GRIDSIZE)) % SCREEN_WIDTH),
  51.                (cur[1]+(y*GRIDSIZE)) % SCREEN_HEIGHT)
  52.         # đầu con rắn bị trùng với thân của nó
  53.         if len(self.positions) > 2 and new in self.positions[2:]:
  54.             self.reset()
  55.         else:
  56.             self.positions.insert(0, new)  # insert vào top
  57.             if len(self.positions) > self.length:  # thêm vào đầu bớt ở cuối
  58.                 self.positions.pop()
  59.  
  60.     def reset(self):
  61.         self.length = 1
  62.         self.positions = [((SCREEN_WIDTH)/2, (SCREEN_HEIGHT)/2)]
  63.         self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
  64.  
  65.     def draw(self, surface):  # draw snake thân
  66.         for p in self.positions:
  67.             r = pygame.Rect((p[0], p[1]), (GRIDSIZE, GRIDSIZE))
  68.             pygame.draw.rect(surface, YELLOW, r)
  69.             pygame.draw.rect(surface, YELLOW, r, 1)  # border
  70.  
  71.     def handle_keys(self):  # di chuyen
  72.         for event in pygame.event.get():
  73.             if event.type == pygame.QUIT:
  74.                 pygame.quit()
  75.                 sys.exit()
  76.             elif event.type == pygame.KEYDOWN:
  77.                 if event.key == pygame.K_UP:
  78.                     self.turn(UP)
  79.                 elif event.key == pygame.K_DOWN:
  80.                     self.turn(DOWN)
  81.                 elif event.key == pygame.K_LEFT:
  82.                     self.turn(LEFT)
  83.                 elif event.key == pygame.K_RIGHT:
  84.                     self.turn(RIGHT)
  85.  
  86.     def handle(self, dir):
  87.         if dir == 'u':
  88.             self.turn(UP)
  89.         elif dir == 'd':
  90.             self.turn(DOWN)
  91.         elif dir == 'l':
  92.             self.turn(LEFT)
  93.         elif dir == 'r':
  94.             self.turn(RIGHT)
  95.  
  96.  
  97. class Food(object):
  98.     def __init__(self):
  99.         self.position = (0, 0)
  100.         self.color = (233, 163, 49)
  101.         self.randomize_position()
  102.  
  103.     def randomize_position(self):
  104.         self.position = (random.randint(0, GRID_WIDTH-1)*GRIDSIZE,
  105.                          random.randint(0, GRID_HEIGHT-1)*GRIDSIZE)
  106.  
  107.     def draw(self, surface):
  108.         r = pygame.Rect(
  109.             (self.position[0], self.position[1]), (GRIDSIZE, GRIDSIZE))
  110.         pygame.draw.rect(surface, self.color, r)
  111.         pygame.draw.rect(surface, (93, 216, 228), r, 1)  # border
  112.  
  113. class Point:
  114.     def __init__(self,lat,long):
  115.         self.lat = lat
  116.         self.long = long
  117.  
  118.  
  119. def bfs(food, snake, surface, prev):
  120.     queue = []
  121.     queue.append(snake.get_head_position())
  122.     found = False
  123.     list = []
  124.     list.append(snake.get_head_position())
  125.     while len(queue) != 0:
  126.         idx = queue.pop(0)
  127.         cur = idx
  128.         x = UP[0]
  129.         y = UP[1]
  130.         new = (((cur[0] + (x*GRIDSIZE)) % SCREEN_WIDTH),
  131.                (cur[1]+(y*GRIDSIZE)) % SCREEN_HEIGHT)
  132.         if new == food.position:
  133.             tePoint1 = (int(new[0]), int(new[1]))
  134.             tePoint2 = (int(cur[0]), int(cur[1]), 'u')
  135.             prev.update({tePoint1: tePoint2})
  136.             found = True
  137.             return True
  138.         if new not in snake.positions[2:] and new not in list:
  139.             tePoint1 = (int(new[0]), int(new[1]))
  140.             tePoint2 = (int(cur[0]), int(cur[1]), 'u')
  141.             prev.update({tePoint1:tePoint2})
  142.             queue.append(new)
  143.             list.append(new)
  144.             r = pygame.Rect(new, (GRIDSIZE, GRIDSIZE))
  145.             # pygame.draw.rect(surface, BFSPath, r)
  146.         x = DOWN[0]
  147.         y = DOWN[1]
  148.         new = (((cur[0] + (x*GRIDSIZE)) % SCREEN_WIDTH),
  149.                (cur[1]+(y*GRIDSIZE)) % SCREEN_HEIGHT)
  150.         if new == food.position:
  151.             tePoint1 = (int(new[0]), int(new[1]))
  152.             tePoint2 = (int(cur[0]), int(cur[1]), 'd')
  153.             prev.update({tePoint1: tePoint2})
  154.             found = True
  155.             return True
  156.         if new not in snake.positions[2:] and new not in list:
  157.             tePoint1 = (int(new[0]), int(new[1]))
  158.             tePoint2 = (int(cur[0]), int(cur[1]), 'd')
  159.             prev.update({tePoint1: tePoint2})
  160.             queue.append(new)
  161.             list.append(new)
  162.             r = pygame.Rect(new, (GRIDSIZE, GRIDSIZE))
  163.             # pygame.draw.rect(surface, BFSPath, r)
  164.         x = LEFT[0]
  165.         y = LEFT[1]
  166.         new = (((cur[0] + (x*GRIDSIZE)) % SCREEN_WIDTH),
  167.                (cur[1]+(y*GRIDSIZE)) % SCREEN_HEIGHT)
  168.         if new == food.position:
  169.             tePoint1 = (int(new[0]), int(new[1]))
  170.             tePoint2 = (int(cur[0]), int(cur[1]), 'l')
  171.             prev.update({tePoint1: tePoint2})
  172.             found = True
  173.             return True
  174.         if new not in snake.positions[2:] and new not in list:
  175.             tePoint1 = (int(new[0]), int(new[1]))
  176.             tePoint2 = (int(cur[0]), int(cur[1]), 'l')
  177.             prev.update({tePoint1: tePoint2})
  178.             queue.append(new)
  179.             list.append(new)
  180.             r = pygame.Rect(new, (GRIDSIZE, GRIDSIZE))
  181.             # pygame.draw.rect(surface, BFSPath, r)
  182.         x = RIGHT[0]
  183.         y = RIGHT[1]
  184.         new = (((cur[0] + (x*GRIDSIZE)) % SCREEN_WIDTH),
  185.                (cur[1]+(y*GRIDSIZE)) % SCREEN_HEIGHT)
  186.         if new == food.position:
  187.             tePoint1 = (int(new[0]), int(new[1]))
  188.             tePoint2 = (int(cur[0]), int(cur[1]), 'r')
  189.             prev.update({tePoint1: tePoint2})
  190.             found = True
  191.             return True
  192.         if new not in snake.positions[2:] and new not in list:
  193.             tePoint1 = (int(new[0]), int(new[1]))
  194.             tePoint2 = (int(cur[0]), int(cur[1]), 'r')
  195.             prev.update({tePoint1: tePoint2})
  196.             queue.append(new)
  197.             list.append(new)
  198.             r = pygame.Rect(new, (GRIDSIZE, GRIDSIZE))
  199.             # pygame.draw.rect(surface, BFSPath, r)
  200.     return found
  201.  
  202.  
  203. def main():
  204.     pygame.init()
  205.     clock = pygame.time.Clock()
  206.     screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)
  207.     surface = pygame.Surface(screen.get_size())
  208.     surface = surface.convert()
  209.  
  210.     # drawGrid(surface)
  211.     snake = Snake()
  212.     food = Food()
  213.     FPS = 10
  214.     myfont = pygame.font.SysFont('monospace', 16)
  215.     score = 0
  216.     while True:
  217.         # snake.handle_keys()
  218.         prev = {}
  219.         print(bfs(food, snake, surface, prev))
  220.         snakeHead = (int(snake.get_head_position()[0]), int(snake.get_head_position()[1]))
  221.         foodPosition = (int(food.position[0]), int(food.position[1]))
  222.         tePoint = prev.get(foodPosition)
  223.         path = []
  224.         while foodPosition != snakeHead:
  225.             path.append(foodPosition)
  226.             foodPosition = tePoint
  227.             print(foodPosition)
  228.             if foodPosition is None:
  229.                 break
  230.             tePoint = prev.get((foodPosition[0], foodPosition[1]))
  231.         path = path[::-1]
  232.         print(path)
  233.         for i in path:
  234.             drawGrid(surface)
  235.             for j in path:
  236.                 r = pygame.Rect((j[0], j[1]), (GRIDSIZE, GRIDSIZE))
  237.                 pygame.draw.rect(surface, BFSPath, r)
  238.             if len(i) != 2:
  239.                 snake.handle(i[2])
  240.             snake.move()
  241.             if snake.get_head_position() == food.position:
  242.                 snake.length += 1
  243.                 score += 1
  244.                 food.randomize_position()
  245.             snake.draw(surface)
  246.             food.draw(surface)
  247.             screen.blit(surface, (0, 0))
  248.             text = myfont.render("Score {0}".format(score), 1, (0, 0, 0))
  249.  
  250.         # break
  251.  
  252.             screen.blit(text, (5, 10))
  253.             pygame.display.update()
  254.             clock.tick(FPS)
  255.  
  256.  
  257. if __name__ == '__main__':
  258.     main()
  259.  
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