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Jan 15th, 2015
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  1. [General]
  2. uExterior Cell Buffer = 24
  3. bUseThreadedParticleSystem =1
  4. bUseThreadedBlood =1
  5. bUseThreadedLOD =1
  6. bUseThreadedAI =1
  7. bUseThreadedMorpher =1
  8. bUseThreadedTempEffects =1
  9. bUseThreadedTextures =1
  10. bUseThreadedMeshes =1
  11. fFlickeringLightDistance = 2048.0000
  12. bRunHighLevelProcess = 1
  13. bUseHardDriveCache = 1
  14. fBrightLightColorB = 1.0000
  15. fBrightLightColorG = 1.0000
  16. fBrightLightColorR = 1.0000
  17. iStoryManagerLoggingEvent = -1
  18. bEnableStoryManagerLogging = 0
  19. fdefaultfov=85
  20.  
  21. [BackgroundLoad]
  22. bLoadHelmetsInBackground =1
  23. bUseMultiThreadedTrees =1
  24. bBackgroundCellLoads =1
  25. bBackgroundLoadLipFiles=1
  26. bLoadBackgroundFaceGen=1
  27. bUseMultiThreadedFaceGen=1
  28.  
  29. [Launcher]
  30. bShowAllResolutions = 1
  31. uLastAspectRatio =4
  32. bEnableFileSelection = 1
  33.  
  34. [Display]
  35. sD3DDevice = "AMD Radeon HD 7700 Series"
  36. iTexMipMapSkip =0
  37. bFXAAEnabled =0
  38. bAllow30Shaders = 1
  39. fMeshLODLevel2FadeDist = 100000.0000
  40. fMeshLODLevel1FadeDist = 120000.0000
  41. fSpecularLODStartFade = 2000.0000
  42. fLightLODStartFade = 3500.0000
  43. fTreesMidLODSwitchDist = 5000.0000
  44. iShadowMapResolution =2048
  45. iShadowMapResolutionSecondary =2048
  46. iShadowMapResolutionPrimary =2048
  47. fShadowBiasScale = 1.0000
  48. iMaxAnisotropy =0
  49. iShadowMaskQuarter = 4
  50. iShadowSplitCount = 3
  51. iBlurDeferredShadowMask =3
  52. fShadowDistance =2000
  53. iMaxDecalsPerFrame =200
  54. iMaxSkinDecalsPerFrame = 25
  55. bFloatPointRenderTarget =1
  56. bFloatingPointTarget = 1
  57. iAdapter = 0
  58. iSize W =1440
  59. iSize H =900
  60. iMultiSample =0
  61. iPresentInterval = 10
  62. bFull Screen =0
  63. fInteriorShadowDistance = 2000.0000
  64. fLeafAnimDampenDistEnd = 4600.0000
  65. fLeafAnimDampenDistStart = 3600.0000
  66. fGamma =1.0000
  67. iShadowFilter = 4
  68. fDecalLOD2 = 1500.0000
  69. fDecalLOD1 = 1000.0000
  70. fShadowLODStartFade = 200.0000
  71. iTexMipMapMinimum = 0
  72. bTransparencyMultisampling = 0
  73. iWaterMultiSamples = 0
  74. bDeferredShadows = 1
  75. iShadowMode = 4
  76. bDrawShadows = 1
  77. fMeshLODFadePercentDefault = 1.2000
  78. fMeshLODFadeBoundDefault = 256.0000
  79. fMeshLODLevel2FadeTreeDistance = 2048.0000
  80. fMeshLODLevel1FadeTreeDistance = 2844.0000
  81. iScreenShotIndex = 2
  82. bShadowMaskZPrepass = 0
  83. bMainZPrepass = 0
  84.  
  85. [Grass]
  86. b30GrassVS = 0
  87. fGrassStartFadeDistance = 5000.0000
  88. fGrassMaxStartFadeDistance = 7000.0000
  89. fGrassMinStartFadeDistance = 400.0000
  90.  
  91. [Imagespace]
  92. iRadialBlurLevel =0
  93. bDoDepthOfField =0
  94.  
  95. [LOD]
  96. fLODFadeOutMultActors = 15.0000
  97. fLODFadeOutMultItems = 15.0000
  98. fLODFadeOutMultObjects = 15.0000
  99. fLODFadeOutMultSkyCell = 1.0000
  100.  
  101. [Decals]
  102. bDecals = 1
  103. bSkinnedDecals = 1
  104. uMaxDecals = 250
  105. uMaxSkinDecals = 100
  106. uMaxSkinDecalsPerActor = 30
  107. bDecalsOnSkinnedGeometry =1
  108. bDecalMultithreaded=1
  109.  
  110. [TerrainManager]
  111. fTreeLoadDistance = 25000.0000
  112. fBlockMaximumDistance = 100000.0000
  113. fBlockLevel1Distance = 32768.0000
  114. fBlockLevel0Distance = 20480.0000
  115. fSplitDistanceMult = 0.7500
  116. bShowLODInEditor = 0
  117.  
  118. [NavMesh]
  119. fObstacleAlpha = 0.5000
  120. fCoverSideHighAlpha = 0.8000
  121. fCoverSideLowAlpha = 0.6500
  122. fEdgeFullAlpha = 1.0000
  123. fEdgeHighAlpha = 0.7500
  124. fEdgeLowAlpha = 0.5000
  125. fTriangleFullAlpha = 0.7000
  126. fTriangleHighAlpha = 0.3500
  127. fTriangleLowAlpha = 0.2000
  128. fLedgeBoxHalfHeight = 25.0000
  129. fEdgeDistFromVert = 10.0000
  130. fEdgeThickness = 10.0000
  131. fPointSize = 2.5000
  132. bUseThreadedMeshes=1
  133.  
  134. [BlurShaderHDR]
  135. bDoHighDynamicRange = 0
  136.  
  137. [BlurShader]
  138. bUseBlurShader = 0
  139.  
  140. [Interface]
  141. bDialogueSubtitles = 1
  142. bGeneralSubtitles = 1
  143. fMouseCursorSpeed =1.0000
  144. bShowCompass = 1
  145.  
  146. [Controls]
  147. fMouseHeadingSensitivity = 0.0500
  148. bAlwaysRunByDefault = 1
  149. bMouseAcceleration =0
  150. bUseKinect = 0
  151. fGamepadHeadingSensitivity = 1.9000
  152. bInvertYValues = 0
  153. bGamePadRumble = 1
  154.  
  155. [Water]
  156. bUseWaterDisplacements = 1
  157. bUseWaterRefractions = 0
  158. bUseWaterReflections = 0
  159. bUseWaterDepth = 1
  160.  
  161. [MAIN]
  162. fSkyCellRefFadeDistance = 150000.0000
  163. bGamepadEnable = 0
  164. bCrosshairEnabled = 1
  165. fHUDOpacity = 1.0000
  166. bSaveOnPause = 1
  167. bSaveOnTravel = 1
  168. bSaveOnWait = 1
  169. bSaveOnRest = 1
  170.  
  171. [GamePlay]
  172. bShowFloatingQuestMarkers = 1
  173. bShowQuestMarkers = 1
  174. iDifficulty = 0
  175. bHealthBarShowing = 1
  176. bAllowHavokGrabTheLiving = 1
  177. bAllowDragonFlightLocationDiscovery = 1
  178. bTrackProgress = 1
  179.  
  180. [Particles]
  181. iMaxDesired = 300
  182.  
  183. [SaveGame]
  184. fAutosaveEveryXMins =15
  185.  
  186. [AudioMenu]
  187. fAudioMasterVolume = 1.0000
  188. fVal7 = 1.0000
  189. uID7 = 0
  190. fVal6 = 1.0000
  191. uID6 = 0
  192. fVal5 = 1.0000
  193. uID5 = 0
  194. fVal4 = 1.0000
  195. uID4 = 0
  196. fVal3 = 0.5000
  197. uID3 = 466532
  198. fVal2 = 0.8000
  199. uID2 = 554685
  200. fVal1 = 0.8000
  201. uID1 = 1007612
  202. fVal0 = 1.0000
  203. uID0 = 94881
  204.  
  205. [Clouds]
  206. fCloudLevel2Distance = 262144.0000
  207. fCloudLevel1Distance = 32768.0000
  208. fCloudLevel0Distance = 16384.0000
  209. fCloudNearFadeDistance = 9000.0000
  210.  
  211. [Trees]
  212. bRenderSkinnedTrees = 1
  213. uiMaxSkinnedTreesToRender = 8
  214.  
  215. bUseMultiThreadedTrees=1
  216. bShadowMaskZPrePass=1
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