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- Buzzard
- Medium Striker Torso: C/S/K 8, 5 tons
- Medium Striker Head: C/S/K 4, 2 tons
- Medium Striker L. Arm: C/S/K 5, 2 tons
- Medium Striker R. Arm: C/S/K 5, 2 tons
- Medium Striker L. leg: C/S/K 5, 2 tons
- Medium Striker R. leg: C/S/K 5, 2 tons
- Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Interservo Weapons Linkage (Rocket Launchers 3 CP), Liftwire (0.3 CP), Spotlights (0.2 CP), Anti-Theft Codelock (0.2 CP), Metaform Wings (Arms become wings, 7 CP) Conditional Movement (cannot use wings in humanoid form, -15.43 CP), VTOL Ability (7.3 CP),
- Armament:
- Arm-Mounted Wing Lasers x2 (stats show an individual Laser): Range 450m, WA +1, 5K, Infinite Ammo, 9 CP (+1.5 for space efficiency), 5 Spaces, 2.5 tons
- Head-Mounted Holdout Energy Blade: WA +1, 5K (only 2K of structure), EMW (treats SP as 4 less than usual), 5.5 CP, 3 Spaces, 1 ton
- Thrusters & Speed: 5 per leg, 2 in torso. Moves 400 meters (1000 meters in jet mode) per turn in flight, or can run 250m. 12 CP
- Jet Mode: Allows the mech to take the form of a mechafighter (costs 32 CP). This doubles the flight MA, prevents the use of handheld weapons, and inflicts -2 MV. It takes one action to transform.
- Total Weight: 38 tons
- Total Cost: 139 CP
- A hunched mecha with a pair of Large Beam guns and a oddly pointed head in humanoid form it transforms into a fast and maneuverable jet fighter reminiscent of stealth bombers of old.
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