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Aug 6th, 2016
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  1. Buzzard
  2.  
  3. Medium Striker Torso: C/S/K 8, 5 tons
  4. Medium Striker Head: C/S/K 4, 2 tons
  5. Medium Striker L. Arm: C/S/K 5, 2 tons
  6. Medium Striker R. Arm: C/S/K 5, 2 tons
  7. Medium Striker L. leg: C/S/K 5, 2 tons
  8. Medium Striker R. leg: C/S/K 5, 2 tons
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  11. Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
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  15. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  16. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
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  18. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Interservo Weapons Linkage (Rocket Launchers 3 CP), Liftwire (0.3 CP), Spotlights (0.2 CP), Anti-Theft Codelock (0.2 CP), Metaform Wings (Arms become wings, 7 CP) Conditional Movement (cannot use wings in humanoid form, -15.43 CP), VTOL Ability (7.3 CP),
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  20. Armament:
  21. Arm-Mounted Wing Lasers x2 (stats show an individual Laser): Range 450m, WA +1, 5K, Infinite Ammo, 9 CP (+1.5 for space efficiency), 5 Spaces, 2.5 tons
  22. Head-Mounted Holdout Energy Blade: WA +1, 5K (only 2K of structure), EMW (treats SP as 4 less than usual), 5.5 CP, 3 Spaces, 1 ton
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  25. Thrusters & Speed: 5 per leg, 2 in torso. Moves 400 meters (1000 meters in jet mode) per turn in flight, or can run 250m. 12 CP
  26. Jet Mode: Allows the mech to take the form of a mechafighter (costs 32 CP). This doubles the flight MA, prevents the use of handheld weapons, and inflicts -2 MV. It takes one action to transform.
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  29. Total Weight: 38 tons
  30. Total Cost: 139 CP
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  32. A hunched mecha with a pair of Large Beam guns and a oddly pointed head in humanoid form it transforms into a fast and maneuverable jet fighter reminiscent of stealth bombers of old.
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