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Design Doc

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Jul 30th, 2016
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  1. Base Outline Design
  2.  
  3. So this base is going to be a bomb-carrying base w/ a
  4. terminal. The raiders take the bomb to the Terminal building. This
  5. stuff is the bulk of the base.
  6.  
  7. There also will be specific buildings which will be put in
  8. with more input/specifications for the base, but to really get most
  9. of it down, try to go through this stuff first.
  10.  
  11. ____________________________________________________________________
  12.  
  13. Regions/Large Areas
  14.  
  15. City - Ruins - Farm land/ Hills
  16.  
  17. ____________________________________________________________________
  18.  
  19. City:
  20.  
  21. Defenders spawn(black block) within the city. All buildings(red
  22. blocks) in this area aren't enterable.(No inside for now) All of
  23. them are suggested to be able to be used as cover, but can still be
  24. jumped on top of.
  25. (on one part or another, not all parts of the roof have to be
  26. accessible)
  27.  
  28. Sewer/Tunnel Entrances:
  29. These are man-made sewers, they lead underground and are a long
  30. sewage hall that ends up past the gate.
  31.  
  32. Plaza/Statue:
  33. This is a plaza for a statue of the 5 primarchs. Their statues will
  34. be in the middle of the plaza :
  35.  
  36. Wall/Gate: The gate is elegant/fancy. The aesthetic is rich and
  37. powerful. The gate itself is high enough that it probably won't be
  38. stacked on. The most important part about this gate is the
  39. shape/orientation in the map, and the various entrances.
  40.  
  41. Open entrances - These may just be arcs or open gates, there's no
  42. obstruction to have them pass. Think of them as civilian entrances
  43. past a gate
  44.  
  45. Obby - This obby should be a quick obby.(purple block) The objective
  46. isn't to create an area where people can be picked off by defenders,
  47. rather simply a skill-based detour to get into the base.
  48.  
  49.  
  50. pastebin.com/pAsBBXkf
  51. ____________________________________________________________________
  52.  
  53. Farmland/Hill side:
  54.  
  55. The raider spawn is here(Black Block). They will spawn on an
  56. elevated area/cliff. This area will be mostly terrain. There will
  57. not be many buildings, however the terrain itself, and possible
  58. rocks will act as small-cover. The terrain is a hillside-type of
  59. environment. The small buildings within the region can be farm-
  60. houses or shed-like buildings.
  61. Farmland/Hillside Concept Art:
  62.  
  63. http://4.bp.blogspot.com/-AT2eBdrbPPE/UoqTWfvfkpI/AAAAAAAAA_E/yb4ZI1aOTPo/s1600/plains1small.jpg
  64.  
  65. http://66.media.tumblr.com/724dfd8fcaaa7ccd535ff4da08f8f684/tumblr_o8dh3bvZZa1t47z7qo1_1280.png
  66.  
  67. https://s-media-cache-ak0.pinimg.com/736x/2f/97/c3/2f97c39f25088e20be11e495f09a6ce9.jpg
  68. ____________________________________________________________________
  69.  
  70. Ruins:
  71.  
  72. This area is a warzone-type of thing. There are ruins of buildings
  73. scattered around it which can be used as cover. Relatable place is
  74. fair city warzone,except smaller buildings
  75.  
  76. https://www.google.com/imgres?imgurl=https%3A%2F%2Fwww.videogamesartwork.com%2Fsites%2Fdefault%2Ffiles%2Fimages%2Fimage%2F1377110435%2Fguildwars2_environment_regrownaqueductruins1_by_levi_hopkins.jpg&imgrefurl=https%3A%2F%2Fwww.videogamesartwork.com%2Fgames%2Fguild-wars-2%2Fregrown-aquaduct-ruins&docid=IWWSRlzNKAjG5M&tbnid=jAgeB8VsvDjqWM%3A&w=1400&h=721&bih=726&biw=1455&ved=0ahUKEwjr69HqhJvOAhWM6YMKHdHaDSMQMwgnKAAwAA&iact=mrc&uact=8
  77.  
  78. https://s-media-cache-ak0.pinimg.com/736x/c5/9b/5b/c59b5b05a3e4a532d80e180e805fb4c8.jpg
  79.  
  80. ____________________________________________________________________
  81.  
  82. --------------------------------------------------------------------
  83.  
  84. Terminal:
  85. (You may want to do this part last, Contact someone once you've done
  86.  
  87. everything else)
  88.  
  89. The terminal building is huge, however that does not mean it's too
  90. complicated. The outside is intimidating, however the inside is very
  91. elegant. There will be large halls and pillars, fancy ceilings, and
  92. fancy walls. Essentially this is like a french palace.
  93.  
  94. Terminal Concept Art:
  95.  
  96. https://upload.wikimedia.org/wikipedia/commons/3/38/Premazzi._Winter_Palace_Whitehall._1863.jpg
  97.  
  98. https://upload.wikimedia.org/wikipedia/en/thumb/9/97/AlexanderHall.jpg/300px-AlexanderHall.jpg
  99.  
  100. https://mir-s3-cdn-cf.behance.net/project_modules/disp/c32c2e39420509.5606b51e6dd0e.jpg
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