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- package net.bigbadcraft.bukkit;
- import org.bukkit.Bukkit;
- import org.bukkit.Material;
- import org.bukkit.entity.Player;
- import org.bukkit.event.EventHandler;
- import org.bukkit.event.Listener;
- import org.bukkit.event.player.PlayerInteractEvent;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.plugin.java.JavaPlugin;
- public class Main extends JavaPlugin implements Listener {
- @Override
- public void onEnable() {
- getServer().getPluginManager().registerEvents(new Listener() {
- @EventHandler
- // Don't mind this event
- public void onInteract(PlayerInteractEvent event) {
- Player player = event.getPlayer();
- ItemStack[] armor = player.getInventory().getArmorContents();
- if (checkArmorType(armor, "diamond")) {
- Bukkit.broadcastMessage("You're wearing diamond armor");
- }
- }
- }, this);
- }
- private boolean checkArmorType(ItemStack[] armor, String armorType) {
- switch(armorType.toLowerCase()) {
- case "diamond":
- return armor[3].getType() == Material.DIAMOND_HELMET
- && armor[2].getType() == Material.DIAMOND_CHESTPLATE
- && armor[1].getType() == Material.DIAMOND_LEGGINGS
- && armor[0].getType() == Material.DIAMOND_BOOTS;
- case "iron":
- return armor[3].getType() == Material.IRON_HELMET
- && armor[2].getType() == Material.IRON_CHESTPLATE
- && armor[1].getType() == Material.IRON_LEGGINGS
- && armor[0].getType() == Material.IRON_BOOTS;
- case "gold":
- return armor[3].getType() == Material.GOLD_HELMET
- && armor[2].getType() == Material.GOLD_CHESTPLATE
- && armor[1].getType() == Material.GOLD_LEGGINGS
- && armor[0].getType() == Material.GOLD_BOOTS;
- case "chainmail":
- return armor[3].getType() == Material.CHAINMAIL_HELMET
- && armor[2].getType() == Material.CHAINMAIL_CHESTPLATE
- && armor[1].getType() == Material.CHAINMAIL_LEGGINGS
- && armor[0].getType() == Material.CHAINMAIL_BOOTS;
- case "leather":
- return armor[3].getType() == Material.LEATHER_HELMET
- && armor[2].getType() == Material.LEATHER_CHESTPLATE
- && armor[1].getType() == Material.LEATHER_LEGGINGS
- && armor[0].getType() == Material.LEATHER_BOOTS;
- default: return false;
- }
- }
- }
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