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Krawall BH cfg Slashdiablo

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  1. //mHax Configuration File
  2.  
  3. //Maphack Configuration
  4. Missile Color[Player]: 0x97
  5. Missile Color[Neutral]: 0x0A
  6. Missile Color[Partied]: 0x84
  7. Missile Color[Hostile]: 0x5B
  8.  
  9. Monster Color[Normal]: 0x5B
  10. Monster Color[Minion]: 0x60
  11. Monster Color[Champion]: 0x91
  12. Monster Color[Boss]: 0x84
  13.  
  14. Reveal Map: True, None
  15. Show Monsters: True, None
  16. Show Missiles: False, None
  17. Force Light Radius: True, None
  18. Remove Weather: True, None
  19. Infravision: True, None
  20. Display Level Names: True, None
  21. RevealMode: 1
  22.  
  23. //Skill Warnings: set true to warn when effect expires from the player
  24. //The skill numbers can be found here:
  25. //https://github.com/underbent/slashdiablo-maphack/wiki/Effects
  26. Skill Warning[16]: True // enchant
  27. Skill Warning[32]: True // battle orders
  28. Skill Warning[101]: False // holy shield
  29. Skill Warning[149]: False // oak sage
  30. Skill Warning[151]: False // cyclone armor
  31.  
  32. //Screen Info Configuration
  33. AutomapInfo[0]: Game Name: %GAMENAME%
  34. AutomapInfo[1]: Game Password: %GAMEPASS%
  35. AutomapInfo[2]: %LEVEL%
  36. AutomapInfo[3]: Difficulty: %GAMEDIFF%
  37. AutomapInfo[4]: Ip: %GAMEIP%
  38. AutomapInfo[5]: %GAMETIME%
  39. AutomapInfo[6]: %REALTIME%
  40.  
  41. //Quest Drop Warning for Mephisto/Diablo/Baal quests
  42. Quest Drop Warning: False
  43.  
  44. //Gamefilter Configuration
  45. GameListRefresh: 1500
  46.  
  47. //Bnet Configuration
  48. Show Last Game: False
  49. Fail To Join: 4000
  50.  
  51. //Character Configuration
  52. Character Stats VK_8
  53.  
  54. //Item Configuration
  55. Show Ethereal: True, None
  56. Show Sockets: True, None
  57. Show iLvl: True, None
  58. Show Rune Numbers: True, None
  59. Alt Item Style: True, None
  60. Color Mod: False, None
  61. Shorten Item Names: False, None
  62. Show Players Gear: VK_0
  63.  
  64. //AutoTele Configuration
  65. Display Messages: True, None
  66. Draw Path: True, None
  67. Draw Destination: True, None
  68. CP to cave: False, None
  69. Fast Teleport: False, None
  70.  
  71. Next Tele: VK_NUMPAD0
  72. Other Tele: VK_NUMPAD1
  73. Waypoint Tele: VK_NUMPAD2
  74. Prev Tele: VK_NUMPAD3
  75.  
  76. Path Color: 97
  77. Next Color: 0x97
  78. Other Color: 0x0A
  79. WP Color: 0x84
  80. Prev Color: 0x5B
  81.  
  82. //Party Configuration
  83. Party Enabled: True, VK_9
  84. Looting Enabled: False, VK_7
  85.  
  86. //Using Potions in Inventory
  87. Use Healing Potion: False, VK_NUMPADMULTIPLY
  88. Use Mana Potion: False, VK_NUMPADSUBTRACT
  89.  
  90. //Spam Filter Configuration
  91. Log Chat: False, None
  92. Log Blocks: False, None
  93. Enabled: False, None
  94. Autosave: False, None
  95. Log File: chatlog.txt
  96. Update URL:
  97. Token DB: tokens.db
  98.  
  99. // ################ Krawall's Config for BH v0.1.5 (based on Rob's/splittydo's) ###################
  100. //Shoutout to underbent for updates of BH and a great wiki
  101.  
  102. //Item Display Configuration
  103. Advanced Item Display: True, None
  104.  
  105. //Ignore 'junk' (Miscellaneous potions, quivers, etc.), potion, scroll renaming & gold piles below x.
  106. ItemDisplay[GOLD<12499]:
  107. ItemDisplay[tsc]: %GREEN%+ %WHITE%TP
  108. ItemDisplay[isc]: %GREEN%+ %WHITE%ID
  109. ItemDisplay[vps]:
  110. ItemDisplay[yps]:
  111. ItemDisplay[wms]:
  112. ItemDisplay[gps]:
  113. ItemDisplay[ops]:
  114. ItemDisplay[gpm]:
  115. ItemDisplay[opm]:
  116. ItemDisplay[gpl]:
  117. ItemDisplay[opl]:
  118. ItemDisplay[hp1]:
  119. ItemDisplay[hp2]:
  120. ItemDisplay[hp3]:
  121. ItemDisplay[hp4]:
  122. ItemDisplay[hp5]: %RED%+ %WHITE%Heal 5
  123. ItemDisplay[mp1]:
  124. ItemDisplay[mp2]:
  125. ItemDisplay[mp3]:
  126. ItemDisplay[mp4]: %BLUE%+ %WHITE%Mana 4
  127. ItemDisplay[mp5]: %BLUE%+ %WHITE%Mana 5
  128. ItemDisplay[rvs]: %PURPLE%+ %WHITE%Rej 1
  129. ItemDisplay[rvl]: %PURPLE%+ %WHITE%Rej 2
  130. ItemDisplay[aqv]:
  131. ItemDisplay[cqv]:
  132. //ItemDisplay[key]:
  133.  
  134. // Wirts Leg
  135. ItemDisplay[leg]: %GREEN%%NAME%
  136.  
  137. //Ignore ALMOST ALL inferior, white and magic Normal and Exceptional items
  138. //Exceptions:
  139. //Flail, Crystal Sword, Broad Sword, Mage Plate, Barb Hats
  140. //Magical Wands, Staves, Scepters and Orbs (nice vendor trash)
  141.  
  142. ItemDisplay[INF]:
  143. ItemDisplay[NORM NMAG !RW !bsd !crs !fla !wsp !rng !brs !gth !WP8 !WP11 !CL2]:
  144. ItemDisplay[NORM MAG !ID !WP11 !WP12 !WP13 !CL6 !CL2 !EQ7]:
  145. ItemDisplay[EXC NMAG !RW !9lw !9tw !xtp !9ws !CL2 !WP6 !WP8]:
  146. ItemDisplay[EXC MAG !ID !9cs !9lw !9tw !9qr !WP6 !WP11 !WP12 !WP13 !CL6 !CL2 !EQ7]:
  147. ItemDisplay[ELT NMAG (WP4 OR WP5 OR WP6 OR WP10 OR EQ4 OR EQ5 OR EQ6)]:
  148. ItemDisplay[ELT MAG !ID (WP4 OR WP5 OR WP10 OR EQ1 OR EQ5 OR EQ6) !WP6]:
  149.  
  150. // GEMS .................................................................................
  151.  
  152. ItemDisplay[gzv]: %PURPLE%o %WHITE%%GEMLEVEL%%BLACK%%MAP%
  153. ItemDisplay[GEMTYPE=1 !gzv]: %PURPLE%o %WHITE%%GEMLEVEL%
  154. ItemDisplay[GEMTYPE=2]: o %GEMLEVEL%
  155. ItemDisplay[GEMTYPE=3]: %GREEN%o %WHITE%%GEMLEVEL%
  156. ItemDisplay[GEMTYPE=4]: %RED%o %WHITE%%GEMLEVEL%
  157. ItemDisplay[GEMTYPE=5]: %BLUE%o %WHITE%%GEMLEVEL%
  158. ItemDisplay[GEMTYPE=6]: %YELLOW%o %WHITE%%GEMLEVEL%
  159. ItemDisplay[GEMTYPE=7]: %GRAY%o %WHITE%%GEMLEVEL%
  160.  
  161. //RUNES .................................................................................
  162. //El -> Fal: Grey Indicator, Orange text, no map icon
  163. //Lem -> Gul: Red Indicator, Orange text, red map icon
  164. //Vex -> Zod: Purple Indicator, Orange text, purple map icon
  165.  
  166. //ItemDisplay[r07]: %GRAY%0 %BLACK%%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  167. //ItemDisplay[r08]: %GRAY%0 %BLACK%%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  168. //ItemDisplay[r09]: %GRAY%0 %BLACK%%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  169. //ItemDisplay[r10]: %GRAY%0 %BLACK%%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  170. //ItemDisplay[r11]: %GRAY%0 %BLACK%%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  171. //ItemDisplay[r12]: %GRAY%0 %BLACK%%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  172. ItemDisplay[RUNE<20]: %GRAY%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  173. ItemDisplay[RUNE>25]: %PURPLE%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  174. ItemDisplay[RUNE>19]: %RED%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  175.  
  176. // Uniques
  177. ItemDisplay[UNI NORM]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  178. ItemDisplay[UNI EXC]: %RED%0 %GOLD%%NAME%%CONTINUE%
  179. ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  180. ItemDisplay[UNI (rin OR amu OR jew)]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  181.  
  182. // Set Items
  183. ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  184. ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
  185. ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  186. ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  187. ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  188.  
  189. //Bases .................................................................................
  190.  
  191. // Runewords
  192. ItemDisplay[RW]: %NAME%%MAP%%CONTINUE%
  193.  
  194. // novasorc-Infinity
  195. //ItemDisplay[scy NMAG !ETH !INF !SUP SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  196. //ItemDisplay[vou NMAG !ETH !INF !SUP SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  197.  
  198. // Hoto, Black
  199. //ItemDisplay[fla NMAG !INF !SUP SOCK=3]: %GRAY%0 %WHITE%%NAME%%CONTINUE%
  200. ItemDisplay[fla NMAG !INF !SUP SOCK=4]: %GRAY%0 %WHITE%%NAME%%CONTINUE%
  201.  
  202. // Ebug-able armors - low str 700+ def ; any str 1200+ def
  203. //ItemDisplay[EQ2 !SUP ETH NMAG ELT !ucl !uhn !upl !ult !uld !uth !uul SOCK=0]: %GRAY%0 %WHITE%%NAME%%MAP%%CONTINUE%
  204. ItemDisplay[EQ2 !SUP ETH NMAG ELT SOCK=0 DEF>799]: %GRAY%0 %WHITE%%NAME%%MAP%%CONTINUE%
  205. ItemDisplay[EQ2 ETH NMAG ELT !ucl !uhn !upl !ult !uld !uth !uul SOCK=3 DEF>699]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  206.  
  207. // Elite Eth Infinity/Insight Bases
  208. ItemDisplay[7h7 ETH NMAG (SOCK=0 OR SOCK=6) ED>9]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  209. ItemDisplay[WP8 ELT !7o7 !7vo !7pa ETH NMAG !SUP SOCK=0]: %GRAY%0 %WHITE%%NAME%%MAP%%CONTINUE%
  210. ItemDisplay[WP8 ELT ETH NMAG SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  211.  
  212. // +3 BO Barb Hats
  213. ItemDisplay[CL2 ILVL>25 !SOCK=1 !SOCK=2 NMAG SK138>1 SK149>2]: %PURPLE%0 %WHITE%%NAME%%MAP%%CONTINUE%
  214. ItemDisplay[CL2 ILVL>25 SOCK=3 NMAG SK149>2]: %GRAY%0 %WHITE%%NAME%%CONTINUE%
  215.  
  216. // Paladin Shields
  217. ItemDisplay[CL3 ELT ETH !SUP NMAG RES>29 SOCK=0]: %GRAY%0 %WHITE%%NAME%%MAP%%CONTINUE%
  218. ItemDisplay[CL3 ELT !ETH NMAG RES>44 (SOCK=0 OR SOCK=4)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  219. ItemDisplay[CL3 ELT !ETH NMAG RES>44 SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  220.  
  221. // Dream: Bone Visage, Hyperion, Troll Nest
  222. ItemDisplay[(uh9 OR urg OR ush) !ETH NMAG (SOCK=0 OR SOCK=3) ED=15]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  223.  
  224. // Body armor 0/4 os
  225. // X max def ds, wyrm, hauberk, ap, high def sacred ; 15 ed light/medium typed
  226. ItemDisplay[uui !ETH !SUP NMAG SOCK=4 DEF=467]: %GRAY%0 %WHITE%perf %NAME%%MAP%%CONTINUE%
  227. ItemDisplay[uea !ETH !SUP NMAG SOCK=4 DEF=470]: %GRAY%0 %WHITE%perf %NAME%%MAP%%CONTINUE%
  228. ItemDisplay[urs !ETH !SUP NMAG SOCK=4 DEF=501]: %GRAY%0 %WHITE%perf %NAME%%MAP%%CONTINUE%
  229. ItemDisplay[utp !ETH !SUP NMAG (SOCK=0 OR SOCK=4) DEF=524]: %GRAY%0 %WHITE%perf %NAME%%MAP%%CONTINUE%
  230. ItemDisplay[uar !ETH NMAG (SOCK=0 OR SOCK=4) DEF>589]: %GRAY%0 %WHITE%%NAME%%MAP%%CONTINUE%
  231. ItemDisplay[EQ2 ELT !ETH SUP !ung !ucl !uhn !upl !ult !uth !uul (SOCK=0 OR SOCK=4) ED=15]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  232.  
  233. // Body armor 3 os
  234. // X normal - max def or 15 ed ringmail, bp, gp
  235. ItemDisplay[rng !ETH !INF NMAG SOCK=3 DEF=48]: %GRAY%0 %WHITE%perf %NAME%%CONTINUE%
  236. ItemDisplay[rng !ETH NMAG SOCK=3 ED=15]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  237. ItemDisplay[brs !ETH !INF NMAG SOCK=3 DEF=68]: %GRAY%0 %WHITE%perf %NAME%%CONTINUE%
  238. ItemDisplay[brs !ETH NMAG SOCK=3 ED=15]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  239. ItemDisplay[gth !ETH !INF NMAG SOCK=3 DEF=135]: %GRAY%0 %WHITE%perf %NAME%%CONTINUE%
  240. ItemDisplay[gth !ETH NMAG SOCK=3 ED=15]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  241. // X exc/elt - 15 ed mp ; max def ds, wyrm ; high def ap, sacred ; 10+ ed misc
  242. ItemDisplay[xtp !ETH NMAG !SOCK=1 !SOCK=2 ED=15]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  243. ItemDisplay[uui !ETH !SUP NMAG SOCK=3 DEF=467]: %GRAY%0 %WHITE%perf %NAME%%MAP%%CONTINUE%
  244. ItemDisplay[uea !ETH !SUP NMAG SOCK=3 DEF=470]: %GRAY%0 %WHITE%perf %NAME%%MAP%%CONTINUE%
  245. ItemDisplay[utp !ETH NMAG SOCK=3 ED>0]: %PURPLE%0 %WHITE%%NAME%%MAP%%CONTINUE%
  246. ItemDisplay[utp !ETH !SUP NMAG SOCK=3 DEF>499]: %GRAY%0 %WHITE%%NAME%%MAP%%CONTINUE%
  247. ItemDisplay[uar !ETH NMAG SOCK=3 ED>0]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  248. ItemDisplay[uar !ETH !SUP NMAG SOCK=3 DEF>589]: %GRAY%0 %WHITE%%NAME%%MAP%%CONTINUE%
  249. ItemDisplay[EQ2 ELT !ETH SUP !utp !uar !ung !ucl !uhn !upl !ult !uth !uul SOCK=3 ED>9]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  250.  
  251. // Body armor 2 os
  252. //ItemDisplay[xea !INF !ETH NMAG SOCK=2]: %RED%0 %WHITE%%NAME% %MAP%
  253. //ItemDisplay[xrs !INF !ETH NMAG SOCK=2]: %RED%0 %WHITE%%NAME% %MAP%
  254. //ItemDisplay[xtp !INF !ETH NMAG SOCK=2]: %RED%0 %WHITE%%NAME% %MAP%
  255. //ItemDisplay[urs !INF !ETH NMAG SOCK=2]: %RED%0 %WHITE%%NAME% %MAP%
  256. ItemDisplay[uui !ETH NMAG SOCK=2 DEF=467]: %GRAY%0 %WHITE%perf %NAME%%CONTINUE%
  257. ItemDisplay[uea !ETH NMAG SOCK=2 DEF=470]: %GRAY%0 %WHITE%perf %NAME%%CONTINUE%
  258. ItemDisplay[urs !ETH NMAG SOCK=2 DEF=501]: %GRAY%0 %WHITE%perf %NAME%%CONTINUE%
  259. ItemDisplay[utp !ETH NMAG SOCK=2 DEF=524]: %GRAY%0 %WHITE%perf %NAME%%CONTINUE%
  260.  
  261. // Monarchs
  262. ItemDisplay[uit !ETH NMAG ED=15 (SOCK=0 OR SOCK=4)]: %RED%0 %WHITE%%NAME%%MAP%
  263. ItemDisplay[uit !ETH NMAG !INF SOCK=4]: %GRAY%0 %WHITE%%NAME%%MAP%
  264.  
  265. // 6 os cs
  266. ItemDisplay[crs NMAG !ETH !INF SOCK=6]: %GRAY%0 %WHITE%%NAME%%CONTINUE%
  267.  
  268. // Spirit swords
  269. //ItemDisplay[crs NMAG !INF SOCK=4]: %GRAY%0 %WHITE%%NAME%%MAP%%CONTINUE%
  270. //ItemDisplay[bsd NMAG !INF SOCK=4]: %GRAY%0 %WHITE%%NAME%%MAP%%CONTINUE%
  271.  
  272. // Grief bases
  273. ItemDisplay[7wa !ETH NMAG !INF SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%
  274. ItemDisplay[7cr NMAG ED>0 SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%
  275.  
  276. // Death bases
  277. ItemDisplay[7wa ETH NMAG !INF !SUP SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%
  278. ItemDisplay[7wa ETH NMAG !INF SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%
  279. ItemDisplay[7bt ETH NMAG ED>9 (SOCK=0 OR SOCK=5)]: %RED%0 %WHITE%%NAME%%MAP%
  280. ItemDisplay[7gi ETH NMAG ED>9 SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%
  281. ItemDisplay[6ws ETH NMAG ED>9 SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%
  282. ItemDisplay[7fb ETH NMAG ED>9 (SOCK=0 OR SOCK=5)]: %RED%0 %WHITE%%NAME%%MAP%
  283.  
  284. // Botd bases
  285. ItemDisplay[7wa ETH NMAG ED>0 (SOCK=0 OR SOCK=6)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  286. ItemDisplay[7gm ETH NMAG ED>0 (SOCK=0 OR SOCK=6)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  287. ItemDisplay[7st ETH NMAG ED>0 (SOCK=0 OR SOCK=6)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  288. ItemDisplay[7p7 ETH NMAG ED>0 (SOCK=0 OR SOCK=6)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  289. ItemDisplay[7gd ETH NMAG ED>0 (SOCK=0 OR SOCK=6)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  290.  
  291. // Cta bases
  292. // X war scepter +3 hs
  293. ItemDisplay[(wsp OR 9ws OR 7ws) ILVL>25 NMAG (SOCK=0 OR SOCK=5) SK117>0]: %PURPLE%0 %WHITE%%NAME%%MAP%
  294. // X cs, flail, war scepter, double axe
  295. ItemDisplay[crs !INF !SUP ETH NMAG SOCK=0]: %RED%0 %WHITE%%NAME%
  296. ItemDisplay[crs !INF ETH NMAG SOCK=5]: %PURPLE%0 %WHITE%%NAME%%MAP%
  297. ItemDisplay[fla !INF ETH NMAG SOCK=5]: %RED%0 %WHITE%%NAME%
  298. ItemDisplay[wsp !INF ETH NMAG SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%
  299. ItemDisplay[2ax !INF ETH NMAG SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%
  300. // X staves +3 es
  301. ItemDisplay[WP11 NMAG !INF SOCK=5 SK58=3]: %RED%0 %WHITE% %NAME%%MAP%%CONTINUE%
  302. ItemDisplay[(wst OR 8ws OR 6ws) NMAG !INF !SUP SOCK=0 SK58=3]: %RED%0 %WHITE% %NAME%%MAP%%CONTINUE%
  303.  
  304. // Leaf/Memory bases (chant +6)
  305. ItemDisplay[WP11 NMAG !INF (SOCK=2 OR SOCK=4) SK52>2]: %RED%0%WHITE% %NAME%%MAP%%CONTINUE%
  306.  
  307. // Memory bases (frozen or shiver armor)
  308. ItemDisplay[(gst OR bst OR 8cs OR 8bs OR 6cs OR 6bs) NMAG !INF SOCK=0 (SK40>2 OR SK50>2)]: %RED%0%WHITE% %NAME%%MAP%%CONTINUE%
  309. ItemDisplay[WP11 !INF NMAG SOCK=4 (SK40>2 OR SK50>2)]: %RED%0%WHITE% %NAME%%MAP%%CONTINUE%
  310.  
  311. // Chaos bases
  312. ItemDisplay[!ETH NMAG 7tw (SK277>0 AND SK263>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  313. ItemDisplay[!ETH NMAG (9tw OR 7tw) (SK273>0 AND SK271>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  314. ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK275>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  315. ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK267>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  316. ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK263>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  317.  
  318. // Faith bases
  319. ItemDisplay[(amc OR amb) SOCK=4 NMAG TABSK0>2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  320. ItemDisplay[6s7 NMAG ED=15 SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  321.  
  322. // Melody bases
  323. //ItemDisplay[(amc OR amb) SOCK=3 NMAG TABSK0>2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  324.  
  325. // FOH sticks
  326. ItemDisplay[(wsp OR 9ws OR 7ws) (SK121=3 AND SK123=3) (SOCK=0 OR SOCK=5)]: %PURPLE%0 %WHITE%%NAME%%MAP%%CONTINUE%
  327.  
  328. // Diadems for Imbueing
  329. ItemDisplay[ci3 !ETH NMAG SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  330.  
  331. //Magic Items .................................................................................
  332.  
  333. // Heavy Bracers for hitpower crafting
  334. //ItemDisplay[xmg !ETH MAG (ILVL=82 OR ILVL=83 OR ILVL=84 OR ILVL=85)]: %GRAY%0 %BLUE%%NAME%%MAP%%CONTINUE%
  335.  
  336. // bloodlord skulls for eko
  337. //ItemDisplay[nef !ETH MAG !ID]: %GRAY%0 %BLUE%%NAME%%MAP%%CONTINUE%
  338.  
  339. // +3 skill amu
  340. ItemDisplay[amu MAG !ID ILVL>59]: %GRAY%0 %BLUE%%NAME%%CONTINUE%
  341.  
  342. // blue Diadems/tiaras
  343. ItemDisplay[ci2 !ETH MAG ILVL=76]: %PURPLE%0 %BLUE%%NAME%%MAP%%CONTINUE%
  344. ItemDisplay[ci2 !ETH MAG !ID !ILVL=76]: %RED%0 %BLUE%%NAME%%MAP%%CONTINUE%
  345. ItemDisplay[ci3 !ETH MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%%CONTINUE%
  346.  
  347. // blue Monarchs
  348. ItemDisplay[uit !ETH MAG !ID]: %GRAY%0 %BLUE%%NAME%%CONTINUE%
  349.  
  350. // barb helms +6 BO
  351. ItemDisplay[(ba4 OR ba5) MAG !ID ILVL>69]: %GRAY%0 %BLUE%%NAME%%CONTINUE%
  352. ItemDisplay[(ba9 OR baa) MAG !ID ILVL>79]: %GRAY%0 %BLUE%%NAME%%CONTINUE%
  353. ItemDisplay[(bae OR baf) MAG !ID]: %GRAY%0 %BLUE%%NAME%%CONTINUE%
  354.  
  355. // orbs +6 chant
  356. ItemDisplay[CL6 !ELT MAG !ID ILVL>58]: %GRAY%0 %BLUE%%NAME%%CONTINUE%
  357. ItemDisplay[CL6 ELT MAG !ID]: %GRAY%0 %BLUE%%NAME%%CONTINUE%
  358.  
  359. // Claws
  360. ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) !ETH MAG !ID]: %GRAY%0 %BLUE%%NAME%%CONTINUE%
  361.  
  362. // Gosu Magic Items
  363. ItemDisplay[uit MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE%
  364. ItemDisplay[EQ2 MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE%
  365. // X Barb: +6 BO
  366. ItemDisplay[CL2 (TABSK34>2 AND SK149>2)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  367. // X Assa: +6/5/4 LS ; +6/5 Venom
  368. ItemDisplay[CL5 (TABSK48=3 AND SK271=3)]: %PURPLE%0 %ORANGE%%NAME%%MAP%
  369. ItemDisplay[CL5 (TABSK48>1 AND SK271>1)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  370. ItemDisplay[CL5 (CLSK6=1 AND SK271=3)]: %ORANGE%%MAP%%NAME%%CONTINUE%
  371. ItemDisplay[CL5 (CLSK6=2 AND SK271>1)]: %ORANGE%%MAP%%NAME%%CONTINUE%
  372. ItemDisplay[CL5 (TABSK49=3 AND SK278=3)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  373. ItemDisplay[CL5 (TABSK49=2 AND SK278=3)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  374. ItemDisplay[CL5 (TABSK49=3 AND SK278=2)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  375. ItemDisplay[CL5 (CLSK6=2 AND SK278=3)]: %ORANGE%%MAP%%NAME%%CONTINUE%
  376. // X Sorc: +6/5 Enchant
  377. ItemDisplay[CL6 (CLSK1>1 AND SK52>2)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  378. ItemDisplay[CL6 (TABSK8>1 AND SK52>2)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  379. ItemDisplay[CL6 (TABSK8>2 AND SK52>1)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  380. // X Amazon: +6 LF
  381. ItemDisplay[CL7 (TABSK2>2 AND SK35>2)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  382.  
  383. //Rares .................................................................................
  384.  
  385. // Rings, Amulets & Circlets
  386. ItemDisplay[RARE (rin OR amu OR ci0 OR ci1 OR ci2 OR ci3)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  387.  
  388. // Boots
  389. ItemDisplay[RARE !ID EQ5]: %RED%0 %YELLOW%%NAME%%CONTINUE%
  390.  
  391. // Gloves
  392. ItemDisplay[RARE !ID EQ4]: %RED%0 %YELLOW%%NAME%%CONTINUE%
  393.  
  394. // ETH Beserker Axe, Colossus Sword, Colossus Blade & Crystal Sword Variants
  395. ItemDisplay[RARE ETH !ID (wax OR 9wa OR 7wa OR crs OR 9cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR CL5)]: %GRAY%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  396.  
  397. // +5 BO helms
  398. ItemDisplay[RARE CL2 ILVL>39 !ID]: %GRAY%0 %YELLOW%%NAME%%CONTINUE%
  399.  
  400. // necro skulls
  401. ItemDisplay[RARE CL4 ilvl>39 !ID]: %GRAY%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  402.  
  403. // Claws
  404. ItemDisplay[7tw !ETH RARE !ID]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  405. ItemDisplay[(9lw OR 9tw OR 7lw) !ETH RARE !ID]: %GRAY%0 %YELLOW%%NAME%%CONTINUE%
  406.  
  407. // +5 nado pelts
  408. ItemDisplay[RARE CL1 ILVL>39 !ID]: %GRAY%0 %YELLOW%%NAME%%CONTINUE%
  409.  
  410. //sets and uniques .................................................................................
  411.  
  412. // Unique Hats
  413. ItemDisplay[UNI (ci3 OR urn)]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  414. ItemDisplay[UNI ETH usk]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  415. ItemDisplay[UNI (xh9 OR xhm OR uap OR uhm OR usk OR uh9 OR dra OR baa)]: %GOLD%%MAP%%NAME%%CONTINUE%
  416.  
  417. // Body Armor
  418. ItemDisplay[UNI uar]: %ORANGE%%MAP%%NAME%%CONTINUE%
  419. ItemDisplay[UNI (xea OR uui OR upl)]: %GOLD%%MAP%%NAME%%CONTINUE%
  420. ItemDisplay[UNI ETH (xrs OR xhn OR xpl)]: %GOLD%%MAP%%NAME%%CONTINUE%
  421.  
  422. // Shields
  423. ItemDisplay[UNI (uit OR pa9 OR nea OR nef)]: %GOLD%%MAP%%NAME%%CONTINUE%
  424.  
  425. // Gloves
  426. ItemDisplay[UNI (uvg OR uhg)]: %GOLD%%MAP%%NAME%%CONTINUE%
  427.  
  428. // Boots
  429. ItemDisplay[UNI ETH uvb]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  430. ItemDisplay[UNI (xvb OR xtb OR xhb OR uvb OR umb OR uhb)]: %GOLD%%MAP%%NAME%%CONTINUE%
  431.  
  432. // Belts
  433. ItemDisplay[UNI (zvb OR zhb OR uvc OR umc)]: %GOLD%%MAP%%NAME%%CONTINUE%
  434. ItemDisplay[UNI ulc]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  435.  
  436. // Weapons
  437. ItemDisplay[UNI ETH (7wa OR 7pa OR 7b8 OR 7bk)]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  438. ItemDisplay[UNI (7gw OR obf)]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  439. ItemDisplay[UNI ETH (72a OR 7s8)]: %GOLD%%MAP%%NAME%%CONTINUE%
  440. ItemDisplay[UNI (7wh OR 7fl OR 7wa OR 8s8 OR 6lw OR 7ws OR 9tw OR oba OR obc OR ama OR amf)]: %GOLD%%MAP%%NAME%%CONTINUE%
  441.  
  442. // Misc Uniques
  443. ItemDisplay[UNI (cm1 OR cm2 OR cm3 OR rin OR amu OR jew)]: %GOLD%%MAP%%NAME%%CONTINUE%
  444.  
  445. // Set Equips
  446. ItemDisplay[SET (urn OR paf OR 7ws OR uar OR uth OR amu OR ci3)]: %NAME%%GREEN%%MAP%%CONTINUE%
  447.  
  448. // charms and jewels on the map, and ilvl
  449. ItemDisplay[cm3 !ID]: %BLUE%%NAME% [L%ILVL%]%MAP%
  450. ItemDisplay[jew MAG !ID]: %GRAY%0%MAP% %BLUE%%NAME% [L%ILVL%]
  451.  
  452. // Uber Keys on the Map
  453. ItemDisplay[(pk1 OR pk2 OR pk3)]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE%
  454.  
  455. // Add ethereality, sockets, ilvl to the name
  456. ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE%
  457. ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
  458. ItemDisplay[]: %NAME% [L%ILVL%]
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