Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- enum {
- DESTRUCTENGINE = 2,
- DESTRUCTDEFAULT = 6,
- DESTRUCTWRECK = 7,
- DESTRUCTTREE = 3,
- DESTRUCTTENT = 4,
- STABILIZEDINAXISX = 1,
- STABILIZEDINAXESXYZ = 4,
- STABILIZEDINAXISY = 2,
- STABILIZEDINAXESBOTH = 3,
- DESTRUCTNO = 0,
- STABILIZEDINAXESNONE = 0,
- DESTRUCTMAN = 5,
- DESTRUCTBUILDING = 1,
- };
- class CfgPatches {
- class A_AdrianHelmet {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {};
- };
- };
- class cfgWeapons {
- class ItemCore; // External class reference
- class InventoryItem_Base_F; // External class reference
- class HeadgearItem;
- class A_AdrianHelmet : ItemCore {
- scope = 2;
- weaponPoolAvailable = 1;
- displayName = "Adrian Helmet";
- picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.pa a";
- model = "\AdrianHelmetNew\AdrianHelmet.p3d";
- class ItemInfo : HeadgearItem {
- mass = 100;
- uniformModel = "\AdrianHelmetNew\AdrianHelmet.p3d";
- modelSides[] = {3, 1};
- armor = 3*0.5;
- passThrough = 0.8;
- };
- };
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement