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Config.cpp

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May 15th, 2015
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  1.  
  2. enum {
  3. DESTRUCTENGINE = 2,
  4. DESTRUCTDEFAULT = 6,
  5. DESTRUCTWRECK = 7,
  6. DESTRUCTTREE = 3,
  7. DESTRUCTTENT = 4,
  8. STABILIZEDINAXISX = 1,
  9. STABILIZEDINAXESXYZ = 4,
  10. STABILIZEDINAXISY = 2,
  11. STABILIZEDINAXESBOTH = 3,
  12. DESTRUCTNO = 0,
  13. STABILIZEDINAXESNONE = 0,
  14. DESTRUCTMAN = 5,
  15. DESTRUCTBUILDING = 1,
  16. };
  17.  
  18. class CfgPatches {
  19. class A_AdrianHelmet {
  20. units[] = {};
  21. weapons[] = {};
  22. requiredVersion = 0.1;
  23. requiredAddons[] = {};
  24. };
  25. };
  26.  
  27. class cfgWeapons {
  28. class ItemCore; // External class reference
  29. class InventoryItem_Base_F; // External class reference
  30. class HeadgearItem;
  31.  
  32. class A_AdrianHelmet : ItemCore {
  33. scope = 2;
  34. weaponPoolAvailable = 1;
  35. displayName = "Adrian Helmet";
  36. picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.pa a";
  37. model = "\AdrianHelmetNew\AdrianHelmet.p3d";
  38.  
  39. class ItemInfo : HeadgearItem {
  40. mass = 100;
  41. uniformModel = "\AdrianHelmetNew\AdrianHelmet.p3d";
  42. modelSides[] = {3, 1};
  43. armor = 3*0.5;
  44. passThrough = 0.8;
  45. };
  46. };
  47. };
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