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AntipathicZora

valeriya sheet

Jul 4th, 2012
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  1. Name Valeriya
  2. Level 2
  3. Class Rogue
  4. Paragon N/A
  5. Race Zorark
  6. Size Medium
  7. Age 20
  8. Gender Female
  9. Height 5'8"
  10. Weight 175 lbs
  11. Alignment Unaligned
  12. Deity Vera
  13.  
  14. Total XP 1850
  15.  
  16. Initiative =========================================================
  17. +5 (+4 Dex, +1 half level)
  18.  
  19. Ability Scores =====================================================
  20. Strength...... 12 (+2) (+1 bonus + half level)
  21. Constitution.. 14 (+3) (+2 bonus + half level)
  22.  
  23. Dexterity.....18 (+5) (+4 bonus + half level)
  24. Intelligence..11 (+1) (+0 bonus + half level)
  25.  
  26. Wisdom........10 (+1) (+0 bonus + half level)
  27. Charisma...... 16 (+4) (+3 bonus + half level)
  28.  
  29. Defenses ===========================================================
  30. AC 15 (10 base, +0 half level, +4 Dex, +1 armor, +0 class, +0 misc, +0 feat)
  31. Fort 12 (10 base, +0 half level, +2 Con, +0 class, +0 misc, +0 feat)
  32. Ref 16 (10 base, +0 half level, +4 Dex, +2 class, +0 misc, +0 feat)
  33. Will 13 (10 base, +0 half level, +3 Cha, +0 class, +0 misc, +0 feat)
  34.  
  35. Hit Points =========================================================
  36. Max HP 26
  37. Bloodied 13 (half HP)
  38. Surge value 7 (quarter HP)
  39. Surges/day 8
  40.  
  41. Resistances, Weaknesses, Current Effects
  42.  
  43.  
  44. Movement ===========================================================
  45. Speed 6 squares (base 6, armor -0)
  46.  
  47. Senses =============================================================
  48. Passive Insight 10 (10 base, Skill +0)
  49. Passive Perception 10 (10 base, Skill +0)
  50.  
  51. Race Features ======================================================
  52.  
  53. Shapechanger: You are a shapechanger; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers.
  54. Illusionist: You have the Illusion racial power.
  55. Night Daze: You can use the Night Daze racial power.
  56.  
  57.  
  58.  
  59. Class/Path/Destiny Features ========================================
  60.  
  61. Artful Dodger: You gain a bonus to AC equal to
  62. your Charisma modifier against opportunity attacks.
  63.  
  64. First Strike
  65. At the start of an encounter, you have combat advantage
  66. against any creatures that have not yet acted in
  67. that encounter.
  68.  
  69. Rogue Weapon Talent
  70. When you wield a shuriken, your weapon damage die
  71. increases by one size. When you wield a dagger, you
  72. gain a +1 bonus to attack rolls.
  73.  
  74. Sneak Attack
  75. Once per round, when you have combat advantage
  76. against an enemy and are using a weapon from the
  77. light blade, the crossbow, or the sling weapon group,
  78. an attack you make against that enemy deals extra
  79. damage if the attack hits. You decide whether to apply
  80. the extra damage after making the damage roll. As
  81. you advance in level, your extra damage increases.
  82. Level Sneak Attack Damage
  83. 1st–10th +2d6
  84. 11th–20th +3d6
  85. 21st–30th +5d6
  86.  
  87.  
  88. Skills =============================================================
  89. Acrobatics +10 (+4 Dex/half-level) (trained)
  90. Arcana +1 (+0 Int/half-level)
  91. Athletics +2 (+1 Str/half-level)
  92. Bluff +11 (+3 Cha/half-level) (trained)
  93. Diplomacy +4 (+3 Cha/half-level)
  94. Dungeoneering +1 (+0 Wis/half-level)
  95. Endurance +3 (+2 Con/half-level)
  96. Heal +1 (+0 Wis/half-level)
  97. History +1 (+0 Int/half-level)
  98. Insight +1 (+0 Wis/half-level)
  99. Intimidate +4 (+3 Cha/half-level)
  100. Nature +1 (+0 Wis/half-level)
  101. Perception +6 (+0 Wis/half-level) (trained)
  102. Religion +1 (+0 Int/half-level)
  103. Stealth +5 (+4 Dex/half-level)
  104. Streetwise +4 (+3 Cha/half-level)
  105. Thievery +12 (+4 Dex/half-level) (trained)
  106.  
  107. Feats ==============================================================
  108.  
  109. Backstabber [Rogue]
  110. Prerequisites: Rogue, Sneak Attack class feature
  111. Benefit: The extra damage dice from your Sneak
  112. Attack class feature increase from d6s to d8s.
  113.  
  114. Dirty Fighting
  115. Prerequisite: Fighter or rogue
  116. Benefit: You gain a +4 bonus to melee weapon
  117. damage rolls against surprised enemies.
  118.  
  119.  
  120. Power Index ========================================================
  121. Check the box when the power is used.
  122. Clear the box when the power renews.
  123.  
  124. At-Will Powers
  125.  
  126. Illusion - Zorark Racial Power
  127. ‘You change your appearance to that of another person or an object.’
  128. At-will - Polymorph
  129. Minor Action Personal
  130. Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.
  131.  
  132. Sly Flourish Rogue Attack 1
  133. A distracting flourish causes the enemy to forget the blade at his
  134. throat.
  135. At-Will ✦ Martial,Weapon
  136. Standard Action Melee or Ranged weapon
  137. Requirement: You must be wielding a crossbow, a light blade,
  138. or a sling.
  139. Target: One creature
  140. Attack: Dexterity vs. AC
  141. Hit: 1[W] + Dexterity modifier + Charisma modifier
  142. damage.
  143. Increase damage to 2[W] + Dexterity modifier + Charisma
  144. modifier at 21st level.
  145.  
  146. Deft Strike Rogue Attack 1
  147. A final lunge brings you into an advantageous position.
  148. At-Will ✦ Martial, Weapon
  149. Standard Action Melee or Ranged weapon
  150. Requirement: You must be wielding a crossbow, a light blade,
  151. or a sling.
  152. Target: One creature
  153. Special: You can move 2 squares before the attack.
  154. Attack: Dexterity vs. AC
  155. Hit: 1[W] + Dexterity modifier damage.
  156. Increase damage to 2[W] + Dexterity modifier at 21st level.
  157.  
  158. Encounter Powers
  159.  
  160. Night Daze - Zorark Racial Power
  161. ‘Summoning the dark energy inside you, you release a black burst from your body toward your foes.’
  162. Encounter - Necrotic
  163. Minor Action Close Blast 3
  164. Targets: All creatures 3 squares in front and adjacent
  165. Attack: Wis vs. Will, Con vs. Will
  166. Hit: 1d8 + Cha mod damage
  167. Increase to 2d8 + Cha mod damage at the 11th level, and increase to 3d8 + Cha mod damage at the 21st level.
  168. Special: When you create your character, choose either Constitution or Wisdom as the ability score you make attacks with. This may not be changed.
  169.  
  170. Positioning Strike Rogue Attack 1
  171. A false stumble and a shove place the enemy exactly where you
  172. want him.
  173. Encounter ✦ Martial, Weapon
  174. Standard Action Melee weapon
  175. Requirement: You must be wielding a light blade.
  176. Target: One creature
  177. Attack: Dexterity vs. Will
  178. Hit: 1[W] + Dexterity modifier damage, and you slide the
  179. target 1 square.
  180. Artful Dodger: You slide the target a number of squares
  181. equal to your Charisma modifier.
  182.  
  183. Daily powers
  184.  
  185. Trick Strike Rogue Attack 1
  186. Through a series of feints and lures, you maneuver your foe right
  187. where you want him.
  188. Daily ✦ Martial,Weapon
  189. Standard Action Melee or Ranged weapon
  190. Requirement: You must be wielding a crossbow, a light blade,
  191. or a sling.
  192. Target: One creature
  193. Attack: Dexterity vs. AC
  194. Hit: 3[W] + Dexterity modifier damage, and you slide the
  195. target 1 square.
  196. Effect: Until the end of the encounter, each time you hit the
  197. target you slide it 1 square.
  198.  
  199.  
  200. Utility powers
  201.  
  202. Fleeting Ghost Rogue Utility 2
  203. You are stealthy and fleet of foot at the same time.
  204. At-Will ✦ Martial
  205. Move Action Personal
  206. Prerequisite: You must be trained in Stealth.
  207. Effect: You can move your speed and make a Stealth check.
  208. You do not take the normal penalty from movement on
  209. this check.
  210.  
  211.  
  212. Equipment ==========================================================
  213. Adventurer's Kit
  214. Jouneybread
  215. Holy Symbol of Vera
  216. Daggers x 4
  217. Robe of Contingency Level 4+
  218. Stitched with thread from the Feywild, this robe is favored by
  219. many wizards for its ability to escape a bind.
  220. Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
  221. Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
  222. Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
  223. Armor: Cloth
  224. Enhancement: AC
  225. Power (Daily ✦ Teleportation): Immediate Reaction. Use
  226. this power while you are bloodied and when an attack
  227. damages you. Teleport 6 squares, and you can spend a
  228. healing surge.
  229.  
  230. Coins and Other Wealth =============================================
  231. 160 gold pieces
  232.  
  233. Languages Known ====================================================
  234. Common, Draconic
  235.  
  236. Rituals ============================================================
  237. [name]:
  238. [effect]
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