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- Name Valeriya
- Level 2
- Class Rogue
- Paragon N/A
- Race Zorark
- Size Medium
- Age 20
- Gender Female
- Height 5'8"
- Weight 175 lbs
- Alignment Unaligned
- Deity Vera
- Total XP 1850
- Initiative =========================================================
- +5 (+4 Dex, +1 half level)
- Ability Scores =====================================================
- Strength...... 12 (+2) (+1 bonus + half level)
- Constitution.. 14 (+3) (+2 bonus + half level)
- Dexterity.....18 (+5) (+4 bonus + half level)
- Intelligence..11 (+1) (+0 bonus + half level)
- Wisdom........10 (+1) (+0 bonus + half level)
- Charisma...... 16 (+4) (+3 bonus + half level)
- Defenses ===========================================================
- AC 15 (10 base, +0 half level, +4 Dex, +1 armor, +0 class, +0 misc, +0 feat)
- Fort 12 (10 base, +0 half level, +2 Con, +0 class, +0 misc, +0 feat)
- Ref 16 (10 base, +0 half level, +4 Dex, +2 class, +0 misc, +0 feat)
- Will 13 (10 base, +0 half level, +3 Cha, +0 class, +0 misc, +0 feat)
- Hit Points =========================================================
- Max HP 26
- Bloodied 13 (half HP)
- Surge value 7 (quarter HP)
- Surges/day 8
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed 6 squares (base 6, armor -0)
- Senses =============================================================
- Passive Insight 10 (10 base, Skill +0)
- Passive Perception 10 (10 base, Skill +0)
- Race Features ======================================================
- Shapechanger: You are a shapechanger; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers.
- Illusionist: You have the Illusion racial power.
- Night Daze: You can use the Night Daze racial power.
- Class/Path/Destiny Features ========================================
- Artful Dodger: You gain a bonus to AC equal to
- your Charisma modifier against opportunity attacks.
- First Strike
- At the start of an encounter, you have combat advantage
- against any creatures that have not yet acted in
- that encounter.
- Rogue Weapon Talent
- When you wield a shuriken, your weapon damage die
- increases by one size. When you wield a dagger, you
- gain a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when you have combat advantage
- against an enemy and are using a weapon from the
- light blade, the crossbow, or the sling weapon group,
- an attack you make against that enemy deals extra
- damage if the attack hits. You decide whether to apply
- the extra damage after making the damage roll. As
- you advance in level, your extra damage increases.
- Level Sneak Attack Damage
- 1st–10th +2d6
- 11th–20th +3d6
- 21st–30th +5d6
- Skills =============================================================
- Acrobatics +10 (+4 Dex/half-level) (trained)
- Arcana +1 (+0 Int/half-level)
- Athletics +2 (+1 Str/half-level)
- Bluff +11 (+3 Cha/half-level) (trained)
- Diplomacy +4 (+3 Cha/half-level)
- Dungeoneering +1 (+0 Wis/half-level)
- Endurance +3 (+2 Con/half-level)
- Heal +1 (+0 Wis/half-level)
- History +1 (+0 Int/half-level)
- Insight +1 (+0 Wis/half-level)
- Intimidate +4 (+3 Cha/half-level)
- Nature +1 (+0 Wis/half-level)
- Perception +6 (+0 Wis/half-level) (trained)
- Religion +1 (+0 Int/half-level)
- Stealth +5 (+4 Dex/half-level)
- Streetwise +4 (+3 Cha/half-level)
- Thievery +12 (+4 Dex/half-level) (trained)
- Feats ==============================================================
- Backstabber [Rogue]
- Prerequisites: Rogue, Sneak Attack class feature
- Benefit: The extra damage dice from your Sneak
- Attack class feature increase from d6s to d8s.
- Dirty Fighting
- Prerequisite: Fighter or rogue
- Benefit: You gain a +4 bonus to melee weapon
- damage rolls against surprised enemies.
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Illusion - Zorark Racial Power
- ‘You change your appearance to that of another person or an object.’
- At-will - Polymorph
- Minor Action Personal
- Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.
- Sly Flourish Rogue Attack 1
- A distracting flourish causes the enemy to forget the blade at his
- throat.
- At-Will ✦ Martial,Weapon
- Standard Action Melee or Ranged weapon
- Requirement: You must be wielding a crossbow, a light blade,
- or a sling.
- Target: One creature
- Attack: Dexterity vs. AC
- Hit: 1[W] + Dexterity modifier + Charisma modifier
- damage.
- Increase damage to 2[W] + Dexterity modifier + Charisma
- modifier at 21st level.
- Deft Strike Rogue Attack 1
- A final lunge brings you into an advantageous position.
- At-Will ✦ Martial, Weapon
- Standard Action Melee or Ranged weapon
- Requirement: You must be wielding a crossbow, a light blade,
- or a sling.
- Target: One creature
- Special: You can move 2 squares before the attack.
- Attack: Dexterity vs. AC
- Hit: 1[W] + Dexterity modifier damage.
- Increase damage to 2[W] + Dexterity modifier at 21st level.
- Encounter Powers
- Night Daze - Zorark Racial Power
- ‘Summoning the dark energy inside you, you release a black burst from your body toward your foes.’
- Encounter - Necrotic
- Minor Action Close Blast 3
- Targets: All creatures 3 squares in front and adjacent
- Attack: Wis vs. Will, Con vs. Will
- Hit: 1d8 + Cha mod damage
- Increase to 2d8 + Cha mod damage at the 11th level, and increase to 3d8 + Cha mod damage at the 21st level.
- Special: When you create your character, choose either Constitution or Wisdom as the ability score you make attacks with. This may not be changed.
- Positioning Strike Rogue Attack 1
- A false stumble and a shove place the enemy exactly where you
- want him.
- Encounter ✦ Martial, Weapon
- Standard Action Melee weapon
- Requirement: You must be wielding a light blade.
- Target: One creature
- Attack: Dexterity vs. Will
- Hit: 1[W] + Dexterity modifier damage, and you slide the
- target 1 square.
- Artful Dodger: You slide the target a number of squares
- equal to your Charisma modifier.
- Daily powers
- Trick Strike Rogue Attack 1
- Through a series of feints and lures, you maneuver your foe right
- where you want him.
- Daily ✦ Martial,Weapon
- Standard Action Melee or Ranged weapon
- Requirement: You must be wielding a crossbow, a light blade,
- or a sling.
- Target: One creature
- Attack: Dexterity vs. AC
- Hit: 3[W] + Dexterity modifier damage, and you slide the
- target 1 square.
- Effect: Until the end of the encounter, each time you hit the
- target you slide it 1 square.
- Utility powers
- Fleeting Ghost Rogue Utility 2
- You are stealthy and fleet of foot at the same time.
- At-Will ✦ Martial
- Move Action Personal
- Prerequisite: You must be trained in Stealth.
- Effect: You can move your speed and make a Stealth check.
- You do not take the normal penalty from movement on
- this check.
- Equipment ==========================================================
- Adventurer's Kit
- Jouneybread
- Holy Symbol of Vera
- Daggers x 4
- Robe of Contingency Level 4+
- Stitched with thread from the Feywild, this robe is favored by
- many wizards for its ability to escape a bind.
- Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
- Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
- Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
- Armor: Cloth
- Enhancement: AC
- Power (Daily ✦ Teleportation): Immediate Reaction. Use
- this power while you are bloodied and when an attack
- damages you. Teleport 6 squares, and you can spend a
- healing surge.
- Coins and Other Wealth =============================================
- 160 gold pieces
- Languages Known ====================================================
- Common, Draconic
- Rituals ============================================================
- [name]:
- [effect]
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