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TheInsidiousOne

Nov 15 (pt 2)

Nov 15th, 2018
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  1. Mathemagician Imaginary Magic
  2. Pierre/Skill
  3. During your turn, you may banish any number of Spells from your GY. Special Summon 1 Spellcaster monster from your Deck with a Level equal to the number of Spells banished by this effect, to your zone a "Mathemagician" Link Monster points to. This Skill can only be used once per Duel.
  4.  
  5. Trickstar Revolution
  6. Normal Spell
  7. Add 1 "Trickstar" monster from your Deck to your hand. If you control a "Trickstar" Link Monster, you can Special Summon that monster to a zone a "Trickstar" Link Monster points to, instead. You can only activate 1 "Trickstar Revolution" per turn.
  8.  
  9. Trickstar Princess Ivy
  10. ★★★★
  11. LIGHT
  12. Fairy/Overdrive/Effect
  13. ATK 2000
  14. DEF 1600
  15. 1 LIGHT Driver + 1 "Trickstar" monster
  16. This linked card cannot be destroyed by battle or by your opponent's card effects. Each time your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained with its own effect returns to 0, then you can gain LP equal to the ATK this card gained by its own effect this turn, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you can return 1 of your banished "Trickstar" monsters to your GY.
  17.  
  18. Trickstar Lupinia
  19. ★★★★
  20. <8>
  21. LIGHT
  22. Fairy/Driver/Effect
  23. ATK 1700
  24. DEF 1200
  25. Any effect damage the "Trickstar" monster in this Drive Zone inflicts to your opponent is doubled.
  26. ----
  27. If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Lupinia" once per turn. Each time your opponent activates a Spell Card or effect, inflict 200 damage to your opponent immediately after it resolves.
  28.  
  29. Materialist Dragon
  30. ★★★★★
  31. DARK
  32. Dragon/Effect
  33. ATK 2100
  34. DEF 1000
  35. If this card is in your hand: You can reveal 1 "Polymerization" Spell or 1 "Fusion" Spell in your hand; Special Summon this card. If this card is used as a Fusion Material for the Fusion Summon of a DARK monster: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Materialist Dragon" once per turn.
  36.  
  37. Materialist Fiend
  38. ★★★
  39. DARK
  40. Fiend/Effect
  41. ATK 1200
  42. DEF 100
  43. You can reveal this card and 1 other DARK monster in your hand; add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only use this effect of "Materialist Fiend" once per turn.
  44.  
  45. Materialist Fusion
  46. Normal Spell
  47. (This card's name is always treated as "Polymerization".)
  48. Target 1 Fusion Monster in your GY; Fusion Summon that target, using monsters from your hand or field as materials. You can only activate 1 "Materialist Fusion" per turn.
  49.  
  50. Materialist Polymerdragon
  51. ★★★★★★★★
  52. DARK
  53. Dragon/Fusion/Effect
  54. ATK ?
  55. DEF 0
  56. "Materialist Dragon" + 1+ DARK monsters
  57. Must be Fusion Summoned. Gains 1000 ATK for each monster used for this card's Fusion Summon. If this card would be destroyed by battle or card effect, you can destroy 1 other monster you control or in your hand and have this card lose (exactly) 1000 ATK instead. Once per turn: You can target 1 monster your opponent controls; destroy it.
  58.  
  59. Eridani Volunteer
  60. ★★★★
  61. EARTH
  62. Warrior/Effect
  63. ATK 1600
  64. DEF 2000
  65. During your Battle Step (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Eridani Volunteer" once per turn. If this card destroys an opponent's monster by battle: You can send 1 EARTH Warrior monster from your Deck to the GY, except "Eridani Volunteer".
  66.  
  67. Geograph Tamer
  68. ★★★★★★
  69. <3 3>
  70. EARTH
  71. Tamer/Pendulum/Effect
  72. ATK 2100
  73. DEF 1300
  74. During your Main Phase, if you did not Pendulum Summon this turn and you have a card in your other Pendulum Zone: You can target 1 card in your other Pendulum Zone; Special Summon 1 "Pet Token" (EARTH/Pet/? ATK/0 DEF) with a Level equal to the Pendulum Scale of the targeted card, and ATK equal to its Level x300. You cannot Pendulum Summon the turn you use this effect. You can only use this effect of "Geograph Tamer" once per turn.
  75. ----
  76. If this card is Pendulum Summoned: You can target 1 card in your Pendulum Zone; Special Summon 1 "Pet Token" (EARTH/Pet/? ATK/0 DEF) with a Level equal to the Pendulum Scale of the targeted card, and ATK equal to its Level x300. You can only use this effect of "Geograph Tamer" once per turn.
  77.  
  78. Zoograph Tamer
  79. ★★★
  80. <8 8>
  81. EARTH
  82. Tamer/Pendulum/Effect
  83. ATK 1300
  84. DEF 800
  85. If a Tamer and/or a Pet monster(s) you control would be destroyed, you can destroy this card from your Pendulum Zone instead.
  86. ----
  87. If this card in your Monster Zone is destroyed by battle or card effect: You can target 1 card in your Pendulum Zone; Special Summon 1 "Pet Token" (EARTH/Pet/? ATK/0 DEF) with a Level equal to the Pendulum Scale of the targeted card, and ATK equal to its Level x300.
  88.  
  89. Creationgraph Tamer
  90. ★★★★
  91. <1 1>
  92. EARTH
  93. Tamer/Pendulum/Effect
  94. ATK 800
  95. DEF 2000
  96. During your Main Phase, if you have a card in your other Pendulum Zone: You can target 1 card in your other Pendulum Zone; destroy this card from your Pendulum Zone, and if you do, Special Summon 1 "Pet Token" (EARTH/Pet/? ATK/0 DEF) with a Level equal to the Pendulum Scale of the targeted card, and ATK equal to its Level x300. You can only use this effect of "Creationgraph Tamer" once per turn.
  97. ----
  98. If this card is Pendulum Summoned from your face-up Extra Deck: You can target 1 card in your Pendulum Zone; Special Summon 1 "Pet Token" (EARTH/Pet/? ATK/0 DEF) with a Level equal to the Pendulum Scale of the targeted card, and ATK equal to its Level x300. You can only use this effect of "Creationgraph Tamer" once per turn.
  99.  
  100. Forestgraph Tamer
  101. ★★
  102. <8 8>
  103. EARTH
  104. Tamer/Pendulum/Effect
  105. ATK 600
  106. DEF 1200
  107. If this card is placed to your Pendulum Zone, if you have a card in your other Pendulum Zone: You can target 1 card in your other Pendulum Zone; destroy this card from your Pendulum Zone, and if you do, Special Summon 1 "Pet Token" (EARTH/Pet/? ATK/0 DEF) with a Level equal to the Pendulum Scale of the targeted card, and ATK equal to its Level x300. You can only use this effect of "Forestgraph Tamer" once per turn.
  108. ----
  109. If this card is Normal Summoned or Pendulum Summoned from your hand: You can target 1 card in your Pendulum Zone; Special Summon 1 "Pet Token" (EARTH/Pet/? ATK/0 DEF) with a Level equal to the Pendulum Scale of the targeted card, and ATK equal to its Level x300. You can only use this effect of "Forestgraph Tamer" once per turn.
  110.  
  111. Junglegraph Tamer
  112. EARTH
  113. Tamer/Link/Effect
  114. ATK 1800
  115. LINK-2
  116. BL BR
  117. 2 Tamer and/or Pet monsters
  118. If this card is Link Summoned: You can place 1 Tamer Pendulum Monster from your face-up Extra Deck to your Pendulum Zone. You can target 1 card in your Pendulum Zone; Special Summon 1 "Pet Token" (EARTH/Pet/? ATK/0 DEF) with a Level equal to the Pendulum Scale of the targeted card, and ATK equal to its Level x300. You can only use each effect of "Junglegraph Tamer" once per turn.
  119.  
  120. Bonds of Mother and Child
  121. Normal Trap
  122. When an opponent's monster declares an attack on a Tamer or Pet monster you control: Target 1 card in your Pendulum Zone; negate the attack, and if you do, Special Summon 1 "Pet Token" (EARTH/Pet/? ATK/0 DEF) with a Level equal to the Pendulum Scale of the targeted card, and ATK equal to its Level x300. You can only activate 1 "Bonds of Mother and Child" per turn.
  123.  
  124. Unknown Territory
  125. Normal Spell
  126. Add 1 monster with ? ATK and/or DEF from your Deck to your hand. You can only activate 1 "Unknown Territory" per turn.
  127.  
  128. Mighty Cyclops
  129. ★★★★
  130. EARTH
  131. Beast-Warrior/Effect
  132. ATK 100
  133. DEF 1900
  134. If a Continuous Spell/Trap is activated (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Spell/Trap was activated) or hand (even if not). You can only use this effect of "Mighty Cyclops" once per turn.
  135.  
  136. Cat Ladon
  137. Equip Spell
  138. Equip only to a Beast monster. It can be treated as 2 Tributes for the Tribute Summon of a Beast monster. If this card is sent from your field to the GY: You can add 1 Level 5 or higher Beast monster from your Deck to your hand. You can only use this effect of "Cat Ladon" once per turn.
  139.  
  140. King Minotaur
  141. ★★★★
  142. EARTH
  143. Beast-Warrior/Xyz/Effect
  144. ATK 2400
  145. DEF 1500
  146. 2 Level 4 Beast-Warrior monsters
  147. Once per turn, during the End Phase: You can target 1 Continuous Spell/Trap in your GY; attach it to this card as a material. Once per turn: You can detach 2 materials from this card, then target 1 monster in your opponent's GY; while this card is in your opponent's GY, this card cannot be destroyed by battle or card effects.
  148.  
  149. Avenging Chimera
  150. ★★★★★★★★
  151. EARTH
  152. Beast/Effect
  153. ATK 2000
  154. DEF 2600
  155. You can Tribute any number of Beast monsters (min. 2) to Tribute Summon (but not Set) this card. If this card is Tribute Summoned: You can have this card gain 400 ATK for each Beast monster Tributed for the Tribute Summon. (Quick Effect): You can banish this card you control; Special Summon 1 Level 4 or lower Beast monster from your Deck in Defense Position. You can only use this effect of "Avenging Chimera" once per turn.
  156.  
  157. Dark Kallikantzaros
  158. ★★
  159. DARK
  160. Spellcaster/Effect
  161. ATK 200
  162. DEF 1400
  163. If a Normal Spell(s) is banished (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Spell(s) was banished) or hand (even if not). You can only use this effect of "Dark Kallikantzaros" once per turn.
  164.  
  165. Angelic Vanguard
  166. ★★
  167. LIGHT
  168. Fairy/Xyz/Effect
  169. ATK 800
  170. DEF 200
  171. 2 Level 2 monsters
  172. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is targeted for an attack: You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Angelic Vanguard" once per turn.
  173.  
  174. Core Splicer
  175. ★★★★
  176. <7>
  177. LIGHT
  178. Machine/Driver/Effect
  179. ATK 1600
  180. DEF 1800
  181. The Machine monster in this Drive Zone cannot be destroyed by your opponent's Spell effects.
  182. ----
  183. If the activation of a Spell is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card in your Monster Zone is destroyed: You can place this card to a Driver Zone.
  184.  
  185. Deathbane Seraph
  186. ★★★★
  187. DARK
  188. Fairy/Synchro/Tuner/Effect
  189. ATK 1600
  190. DEF 1800
  191. 1 Tuner x 1 non-Tuner monster
  192. If this card is Synchro Summoned: You can discard 1 Fairy monster, and if you do, draw 1 card. You can only use this effect of "Deathbane Seraph" once per turn. If this card you control would be destroyed by battle or card effect, you can banish 1 Fairy monster from your GY instead. If you do: This card gains 500 ATK.
  193.  
  194. Gallant Knight
  195. LIGHT
  196. Warrior/Link/Effect
  197. ATK 1800
  198. LINK-2
  199. T B
  200. 2 LIGHT monsters
  201. Cannot be used as a material for a Link Summon. If this card, that was Link Summoned using only LIGHT Warrior monsters as material, destroys an opponent's monster by battle: You can gain a marker with ● LIGHT Warrior monsters you control can attack directly, but if they do so this way, any damage your opponent takes from these attacks become halved.
  202.  
  203. Ghastly Visions
  204. Continuous Trap
  205. Neither player can Special Summon monsters from the GY, unless they banish 1 other monster from their GY. While you have 3 or more Zombie monsters in your GY, you can activate this card from your hand.
  206.  
  207. Glory-Bound Initiate
  208. ★★
  209. LIGHT
  210. Warrior/Effect
  211. ATK 800
  212. DEF 100
  213. You can discard this card; Set 1 Trap directly from your Deck that has an effect that would gain a marker. You can only use this effect of "Glory-Bound Initiate" once per turn.
  214.  
  215. Impeccable Timing
  216. Quick-Play Spell
  217. This card's activation and effect cannot be negated. Immediately after this effect resolves, Synchro Summon 1 Warrior Synchro Monster using monsters you control, and if you do, it gains this effect.
  218. ● If this card destroys an opponent's monster by battle: You can draw 1 card.
  219.  
  220. Invoke the Divine
  221. Quick-Play Spell
  222. This card's activation and effect cannot be negated. Fusion Summon 1 Fusion Synchro Monster using monsters you control as materials, and if you do, it gains this effect.
  223. ● If this card destroys an opponent's monster by battle: You can place 1 Divine Invocation Counter on this card (max. 3) You can remove 3 Divine Invocation Counters from this card; gain a marker with ● LIGHT Warrior monsters you control cannot be destroyed by your opponent's card effects.
  224.  
  225. Knight of Grace
  226. ★★★
  227. LIGHT
  228. Warrior/Flip/Effect
  229. ATK 1600
  230. DEF 800
  231. FLIP: Draw 1 card, and discard 1 card.
  232. You can banish this card and 2 other "Knight of Grace" from your GY; gain a marker with ● LIGHT Warrior monsters you control can make up to 2 attacks during each Battle Phase, but if they do so this way, any damage your opponent takes from the second attack become halved.
  233.  
  234. Knight's Conviction
  235. Equip Spell
  236. Activate this card by targeting 1 Level 3 or lower Warrior monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
  237.  
  238. Legion Enforcer
  239. ★★★
  240. LIGHT
  241. Warrior/Xyz/Effect
  242. ATK 1900
  243. DEF 1500
  244. 2 Level 3 monsters
  245. During your Main Phase: You have this card be treated as a Level 3 monster until the end of this turn. If this card would be destroyed, you can detach 1 material from this card instead. If the last material is detached from this card: You can gain a marker with ● If a LIGHT Warrior monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
  246.  
  247. Militia Bugler
  248. ★★★
  249. LIGHT
  250. Warrior/Normal
  251. ATK 1800
  252. DEF 0
  253.  
  254. Nara, Knight of Arelyn
  255. ★★★★★★★
  256. 6
  257. LIGHT
  258. Warrior/Glory/Effect
  259. ATK 2500
  260. DEF 2000
  261. At the end of your Battle Phase: You can place 3 Glory Counters to as many Attack Position LIGHT Warrior monsters you control as possible.
  262. ----
  263. 1 LIGHT Warrior monster
  264. If this card is Glory Summoned using a LIGHT Warrior monster that destroyed at least 2 monsters by battle this Duel, as material: You can gain a marker with ● If a LIGHT Warrior monster you control battles an opponent's monster, negate that monster's effect(s) until the end of the Damage Step.
  265.  
  266. Pacifism
  267. Counter Trap
  268. When a Spell/Trap Card, or monster effect, is activated while you control a LIGHT Warrior monster and you have a marker: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, Special Summon 1 LIGHT Warrior Normal Monster from your Deck in Defense Position. You can only activate 1 "Pacifism" per turn.
  269.  
  270. Pristine Heretic
  271. ★★★
  272. LIGHT
  273. Winged Beast/Effect
  274. ATK 300
  275. DEF 200
  276. (Quick Effect): You can reveal this card from your hand; you take no effect damage this turn. During the End Phase of the turn this effect is activated, draw 1 card and place this card to the bottom of your Deck. You can only use this effect of "Pristine Heretic" once per turn.
  277.  
  278. Radinah Settler
  279. 5
  280. LIGHT
  281. Warrior/Evolute/Effect
  282. ATK 2000
  283. DEF 1600
  284. 1+ LIGHT Warrior monster
  285. When this card declares an attack on an opponent's monster: You can remove 2 E-Cs from this card; change the battle position of that opponent's monster, and if you do, this card gains 800 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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