Advertisement
DivineDragoonKain

Veve

Aug 10th, 2014
307
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.07 KB | None | 0 0
  1. Veve
  2.  
  3. Level 15 Paladin
  4.  
  5. Power: 1
  6. Res: 27
  7. Dex: 4
  8. Mnd: 20
  9.  
  10. HP: 735/735
  11. MP: 330/330
  12.  
  13. Arm: 185
  14. M.Arm: 95
  15.  
  16. Force: 7
  17. Finesse: 6
  18.  
  19. acc: 8
  20. Avd: 10
  21.  
  22. Weapon: Ragnarok-Illumina - A blade reborn by a legendary smith's hands. (Tier 8 Blade/Reach, Reliable Strike, Critical Attack, Break Damage Limit, Holysoul(Strike+Enhancer), Lucky, Spellburst (Holy), Sword Art (Imparts Thunder Slash and Shock), Gemini, Follow-Through, Triple Critical, Fiend Slayer.)
  23. Armor: Durandal Fortress-Plate - Adamantite-laced steel, forged after a victory against a dread tyrant. (Tier 7 Heavy. Fortified. 150/60)
  24. Shield: Genji Shield - An ancient aegis recovered from Gilgamesh's treasure trove after his defeat. (Tier 7 Shield, Auto-Protect. 35/35)
  25. Add-On: Ribbon - An enchanted ribbon said to hold immense power. (Tier 8 Add-On, Impervious, Omni Ward, Auto-Shell) Omniward - Halves all elemental damage save Holy and Shadow.
  26.  
  27. Abilities:
  28.  
  29. Origin: Runic
  30. 1: Leadership (Allies immune to Fear, Berserk, Charm)
  31. 2: Astra (1/Session negate an attack on non-self ally)
  32. 4: Sentinel (Infinite use, Paladin may convert incoming group attacks into single target hitting themselves, take 200% damage instead. Absorb or immune damage becomes non-elemental)
  33. 6: Shield of Light (1/Combat instant, for one turn gains immunity to knockback and otherwise losing spells, all enemies who attack Paladin suffer (2d6+res*armor tier) holy m.arm damage and are blinded, even if immune to blind.
  34. 8: Last Stand (Under 25% HP, all healing effects heal the paladin twice as much and they gain Holy Strike if they wish)
  35. 10: Orlandeau's Strike (1/Session standard weapon attack, deals 2d6+(Res*twice level) holy m.arm damage.
  36. 12: Swift Guardian (Sacrifice 25% HP to make a beneficial spell into a standard action. This spell will not affect the Paladin.)
  37. 14: Holy Circle (Standard action to give Undead Killer to all allies)
  38.  
  39. Limit 1: Saint's Cross (When the paladin suffers damage, she and one ally of choice heal MND x half level HP.
  40. Limit 2: Climhazzard (1/Session slow action, deals 2d6+(2xRes*weapon tier) holy arm damage. Can't miss or be a critical hit. Doubles the Paladin's armor values for one turn. Regain use on critical hit.)
  41.  
  42. Thunder Slash - A Sword Art. Costs 40 MP. Veve swings Ragnarok at the enemy in melee, letting loose a flash of electric damage that deals 25% of the target's HP with a successful opposed Force check. If the attack is resisted by the target, they take her normal weapon damage with Lightning Strike and Lightning Enhancer instead.
  43.  
  44. Shock - A Sword Art. The supreme technique of Knights, made famous by General Beatrix and Adelbert Steiner. Costs 120 MP. With a successful attack roll, Veve deals 300% non-elemental arm damage at a medium range.
  45.  
  46. Spells: Cure, Chivalry, Poisna, Vox. Escape, Temper, Cura. Curaga, Addle, Freedom. Curaja, Tetra. Holy.
  47.  
  48. Limit Break: Memories of the Sky - Cherish Life (All allies are cured of all negative status effects and recover 100% HP and MP.)
  49. Veve conjures forth the lessons that Vivi left them into physical form, to cherish life and waste it not, bringing new vigor into her allies.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement