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- I might have goofed on the map numering because of the phonecall, you will know which description is to which round I'm sure
- 1. bad pistol strat, no way for a retake and no mid control/spotting, strokez didn't reload before going in
- 2. not a good angle in kitchen (scout watching window), otherwise gj
- 3. good push for info from B, nobody spotting mid after a while -> mistake, arnoo overagressive under balc after kills
- 4. again, good info pushing and falling back afterwards, gj arno, memphis at a terrible angle, strokez heard steps in underpass and reacted to them only after getting hit by a nade, needs to be much faster, good retake smoke but afterwards a fail from angle exposure from 1 person, even if site T died apps T would have traded -> scenarios
- 5. passive low-eco only works if you stack a site, otherwise they will do a regular strat and execute without any resistance + can't really retake + awp should have gone for either a straight up save or gone for a pick to get weapon advantage, good popflash into underground, alright entryfrags
- 6. good pick on a site, slow peek from connector -> 90% chance of death, look at the minimap to see if steps are from your teammates or not haj
- 7. stop buying decoys please, a famas/m4 difference wins games, good non-helmet buys against aks though, no cat control killed haj, visible lack of communication when hover was pinned, if Ts were doing a mid distraction 3-1 A execute you would have had a 1v4 on site and a weak retake afterwards, no comms @dropped kits and 2 passive bomb fakes which is almost a sure way to lose -> scenarios!!
- 8. throwaway round, you could have done more by passively stacking a site with 4 and 1 rotating for info or clearing a site from default/execute
- 9. a lot of wasted nades, tons of them, you should have done a force buy the previous round since you were forced to double eco, learn from that mr. igl
- 10. gj strokez, wp, although if you were doing a passive A setup with 3 players the guy playing balc should be the last player spotting enemies (most passive) since jungle is already watching a deeper angle than him into palace, unnecessary pick risk
- 11. weird overrotate towards B, after a risky move like that you NEED to gather info from either deep A or deep B, they were able to do a full execute on you, a better team would have won
- 12. huge positioning mistake on B with cat aggro and apps passive, no info, extremely risky, could have lost you the round
- 13. info gathering way too late, firebox and ct A hold has no chance of working out, in the clutch 1 of the players should have defused after waiting 3-4 seconds and after the enemy started spamming, a better team would have won the round 99% of the time
- 14. dunno what happened with strokez, many fails in the pick department due to being lazy on angles and peeks, memphis didn't change his position after getting spotted in apps, a good player would have immediately killed him with a prefire
- 15. good passive peek from strokez, good teamwork on mid, overall a pretty clean round , gj
- 16. very cool split although it could have been way faster with nades thrown from spawn, a better option would also be splitting 2-3 unless you want the apps player to lurk as fuck and only get the rotate picks, clutch was sorta a gamble but could have been done masterfully if the clutcher checked for info ct first and stayed there/played with the enemy on site as he would have expected the T to hold from ramp
- 17. memphis exposing himself to several enemies at once is not perfect, overall a solid round economy wise
- 18. could have been an extremely potent 2-3 ak buy with tecs on the rest with enemy staying with smgs for obvious reasons, really good pick from hover, however the flash should have been used to get through the smoke, it always indicates someone playing close or at terrace
- 19. passive default at T spawn without a reason, nobody defaulting into B apps, good mid control but with getting picked like that no execute can happen afterwards, enemies not playing passively after 2 picks lost them the round, once again; a better team would have won that 99% of the time
- 20. decent passive hold idea although that closet holding spot is cringe, commitment is the last thing you want against ecos, might have been the 24 tick rate but haj didnt prefire when widepeeking his angle into palace
- 21. one of the shittiest calls by cts I have ever seen, you could have done a really good play by baiting them into holding mid like that (fewer people against a better team but still) and then gone back to execute A 4v2 maximum, instead it was just a sloppy pickfest
- 22. excellent map control, mid should have started moving towards chair/short much sooner though, you can bring 2 people underpass faster aswell if controling mid is your top priority, otherwise just a classic execute from map control, that B push when you had A control was completely unnecessary though, they would have tried to save at B regardless
- 23. in my book you should never bring the bomb to middle, didn't spectate the lost aimbattles so I can't say anything there, decent mid control again
- 24. strokez, you knew kitchen was almost certainly clear so you should have hidden there, needless exposure, if enemies played well you would have lost 99% of the time, they didn't wait for each other
- 25. watch smokes, period
- 26. phonecall
- 27. if you want to do a quick execute, dont slow down right in the middle of site, designate people to do running nades/smokes so you can run in safely
- 28. good passive hold, again with the closet spot, dont do that, work on your connector smoke, its hard, yes, but worth it
- 29. if cts are contesting mid so hotly you can go right ahead and take aim battles on sites with flashes from mid or vice versa, otherwise you have a fair battle, didn't know if you had info on the double connector hold, if yes, hover should have peeked immediately
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