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Modern Warfare - San Andreas Multiplayer

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Jan 6th, 2013
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  1. //---------------------------------------------------------------
  2. //#define FILTERSCRIPT
  3. //---------------------------------------------------------------
  4. // Includes
  5. //---------------------------------------------------------------
  6. #include <a_samp>
  7. #include <Dini>
  8. //---------------------------------------------------------------
  9. // Variables
  10. //---------------------------------------------------------------
  11. // Score Save
  12. //---------------------------------------------------------------
  13.  
  14. //---------------------------
  15. // Text Draws
  16. //---------------------------
  17. new Text:MyText;
  18. new Text:gMyText;
  19. new Text:MW1;
  20. new Text:Textdraw0;
  21. //---------------------------------------------------------------
  22. // Defines
  23. //---------------------------------------------------------------
  24. // Color Defines
  25. //---------------------------
  26. #define COLOR_GRAD1 0xB4B5B7FF
  27. #define COLOR_GRAD2 0xBFC0C2FF
  28. #define COLOR_GRAD3 0xCBCCCEFF
  29. #define COLOR_GRAD4 0xD8D8D8FF
  30. #define COLOR_GRAD5 0xE3E3E3FF
  31. #define COLOR_GRAD6 0xF0F0F0FF
  32. #define COLOR_GREY 0xAFAFAFAA
  33. #define COLOR_GREEN 0x33AA33AA
  34. #define COLOR_RED 0xAA3333AA
  35. #define COLOR_YELLOW 0xFFFF00AA
  36. #define COLOR_WHITE 0xFFFFFFAA
  37. #define COLOR_FADE1 0xE6E6E6E6
  38. #define COLOR_FADE2 0xC8C8C8C8
  39. #define COLOR_FADE3 0xAAAAAAAA
  40. #define COLOR_FADE4 0x8C8C8C8C
  41. #define COLOR_FADE5 0x6E6E6E6E
  42. #define COLOR_PURPLE 0xC2A2DAAA
  43. #define COLOR_DBLUE 0x2641FEAA
  44. #define COLOR_ALLDEPT 0xFF8282AA
  45. //---------------------------
  46. // Dialogs
  47. //---------------------------
  48. #define SVRRULES 1
  49. //---------------------------
  50. //FILTERSCRIPT DEFINES
  51. //---------------------------
  52. #if defined FILTERSCRIPT
  53. //---------------------------
  54. //---------------------------------------------------------------
  55. // Forwards
  56. //---------------------------
  57. forward SendMSG();
  58. //---------------------------------------------------------------
  59. public OnFilterScriptInit()
  60. {
  61.     print("\n--------------------------------------");
  62.     print(" Blank Filterscript by your name here");
  63.     print("--------------------------------------\n");
  64.     return 1;
  65. }
  66. //---------------------------------------------------------------
  67. public OnFilterScriptExit()
  68. {
  69.     return 1;
  70. }
  71. //---------------------------------------------------------------
  72. #else
  73. //---------------------------------------------------------------
  74. main()
  75. {
  76.     print("\n----------------------------------");
  77.     print(" Modern Warfare by DJTunes aka Tunes");
  78.     print("----------------------------------\n");
  79. }
  80. //---------------------------------------------------------------
  81. #endif
  82. //---------------------------------------------------------------
  83. new RandomMSG[][] =
  84. {
  85.     "Please don't break our rules, also do not spawn kill, or team kill.",
  86.     "Breaking the rules will cause you to get warned, kicked, or even banned.",
  87.     "Be sure to join our forums: http://samptc.tk/"
  88. };
  89. //---------------------------------------------------------------
  90. forward SendMSG();
  91. public SendMSG()
  92. {
  93.     new randMSG = random(sizeof(RandomMSG));
  94.     SendClientMessageToAll(COLOR_RED, RandomMSG[randMSG]); // Replace the "COLOR" with your defined color.
  95. }
  96. //---------------------------------------------------------------
  97. public OnGameModeInit()
  98. {
  99.     Textdraw0 = TextDrawCreate(427 ,449 , "SAMPTC.TK");
  100.     TextDrawFont(Textdraw0 , 3);
  101.     TextDrawLetterSize(Textdraw0 , 1, 7);
  102.     TextDrawColor(Textdraw0 , 0xffa200FF);
  103.     TextDrawSetOutline(Textdraw0 , false);
  104.     TextDrawSetProportional(Textdraw0 , true);
  105.     TextDrawSetShadow(Textdraw0 , 1);
  106.  
  107.  
  108.     MW1 = TextDrawCreate(371 ,453 , "samptc.tk");
  109.     TextDrawFont(MW1 , 1);
  110.     TextDrawLetterSize(MW1 , 1, 7);
  111.     TextDrawColor(MW1 , 0x53a31dFF);
  112.     TextDrawSetOutline(MW1 , false);
  113.     TextDrawSetProportional(MW1 , true);
  114.     TextDrawSetShadow(MW1 , 1);
  115.  
  116.     //Text Draws
  117.     gMyText = TextDrawCreate(371, 453, "samptc.tk");
  118.  
  119.     //Text Draw Create
  120.     MyText = TextDrawCreate(371, 453, "samptc.tk");
  121.  
  122.     SetGameModeText("MW - San Andreas");
  123.  
  124.  
  125.     //Random Message Timer
  126.     SetTimer("SendMSG", 60000, true);
  127.  
  128.     //Classes
  129.     AddPlayerClass(287,201.1741,1869.4302,13.1406,265.2041,31,200,29,200,24,300); // //American Spawnpoint - Area 51
  130.     AddPlayerClass(179,1042.8230,1010.9085,11.0000,326.6804,25,200,30,200,24,300); // // Russian Spawnpoint - Hospital in Desert
  131.     AddPlayerClass(285,-2431.9338,2320.7468,4.9872,0.1684,31,200,29,200,27,100); // //France Spawnpoint - Bayside
  132.  
  133.     //Vehicles
  134.     //------//
  135.     //United States (Area 51 Map) & Germany (Desert Hospital Map)
  136.     AddStaticVehicleEx(581,218.5000000,1859.3000488,12.8000002,0.0000000,37,37,15); //BF-400
  137.     AddStaticVehicleEx(581,216.3999939,1859.1999512,12.8000002,0.0000000,37,37,15); //BF-400
  138.     AddStaticVehicleEx(581,222.8000031,1859.4000244,12.8000002,0.0000000,37,37,15); //BF-400
  139.     AddStaticVehicleEx(581,220.8999939,1859.3000488,12.8000002,0.0000000,37,37,15); //BF-400
  140.     AddStaticVehicleEx(581,214.3000031,1859.1999512,12.8000002,0.0000000,37,37,15); //BF-400
  141.     AddStaticVehicleEx(581,211.6000061,1858.8000488,12.8000002,0.0000000,37,37,15); //BF-400
  142.     AddStaticVehicleEx(581,225.1999969,1859.5000000,12.8000002,0.0000000,37,37,15); //BF-400
  143.     AddStaticVehicleEx(470,205.8999939,1859.1999512,13.3000002,266.0000000,95,10,15); //Patriot
  144.     AddStaticVehicleEx(470,206.5000000,1864.6999512,13.3000002,265.9954834,95,10,15); //Patriot
  145.     AddStaticVehicleEx(432,146.6000061,1951.5999756,19.3999996,0.0000000,95,10,15); //Rhino
  146.     AddStaticVehicleEx(432,152.1000061,1951.4000244,19.3999996,0.0000000,95,10,15); //Rhino
  147.     AddStaticVehicleEx(432,157.6000061,1951.5000000,19.3999996,0.0000000,95,10,15); //Rhino
  148.     AddStaticVehicleEx(432,163.6000061,1951.8000488,19.3999996,0.0000000,95,10,15); //Rhino
  149.     AddStaticVehicleEx(432,170.3999939,1951.8000488,19.3999996,0.0000000,95,10,15); //Rhino
  150.     AddStaticVehicleEx(433,203.5000000,1883.6999512,18.2000008,0.0000000,95,10,15); //Barracks
  151.     AddStaticVehicleEx(433,203.8000031,1896.3000488,18.2000008,0.0000000,95,10,15); //Barracks
  152.     AddStaticVehicleEx(433,226.6999969,1894.4000244,18.2000008,0.0000000,95,10,15); //Barracks
  153.     AddStaticVehicleEx(433,227.0000000,1883.4000244,18.2000008,0.0000000,95,10,15); //Barracks
  154.     AddStaticVehicleEx(429,185.6999969,1927.5000000,17.5000000,0.0000000,70,89,15); //Banshee
  155.     AddStaticVehicleEx(429,181.8999939,1927.4000244,17.5000000,0.0000000,70,89,15); //Banshee
  156.     AddStaticVehicleEx(429,178.1999969,1927.0999756,17.7999992,0.0000000,70,89,15); //Banshee
  157.     AddStaticVehicleEx(429,175.0000000,1926.8000488,17.7999992,0.0000000,70,89,15); //Banshee
  158.     AddStaticVehicleEx(429,171.8000031,1926.5000000,17.7999992,0.0000000,70,89,15); //Banshee
  159.     AddStaticVehicleEx(417,140.1000061,1931.1999512,19.2000008,268.0000000,-1,-1,15); //Leviathan
  160.     AddStaticVehicleEx(447,121.9000015,1895.1999512,18.6000004,266.0000000,32,32,15); //Seasparrow
  161.     AddStaticVehicleEx(447,122.4000015,1909.0000000,18.6000004,266.0000000,32,32,15); //Seasparrow
  162.     AddStaticVehicleEx(497,114.3000031,1828.6999512,17.8999996,0.0000000,-1,-1,15); //Police Maverick
  163.     AddStaticVehicleEx(447,155.3999939,1808.0000000,17.7000008,268.0000000,32,32,15); //Seasparrow
  164.     AddStaticVehicleEx(425,113.4000015,1851.5000000,18.5000000,0.0000000,95,10,15); //Hunter
  165.     AddStaticVehicleEx(548,132.8999939,1807.4000244,19.5000000,270.0000000,245,245,15); //Cargobob
  166.     AddStaticVehicleEx(409,174.0000000,1808.0999756,17.6000004,0.0000000,245,245,15); //Stretch
  167.     AddStaticVehicleEx(409,181.1999969,1808.4000244,17.6000004,0.0000000,245,245,15); //Stretch
  168.     AddStaticVehicleEx(409,188.8000031,1809.0999756,17.6000004,0.0000000,245,245,15); //Stretch
  169.     AddStaticVehicleEx(409,166.1999969,1808.0000000,17.6000004,0.0000000,245,245,15); //Stretch
  170.     AddStaticVehicleEx(409,196.8000031,1809.0999756,17.6000004,0.0000000,245,245,15); //Stretch
  171.     AddStaticVehicleEx(528,232.0000000,1807.0000000,17.7999992,0.0000000,-1,-1,15); //FBI Truck
  172.     AddStaticVehicleEx(528,239.6000061,1807.0999756,17.7999992,0.0000000,-1,-1,15); //FBI Truck
  173.     AddStaticVehicleEx(528,248.6999969,1807.4000244,17.7999992,0.0000000,-1,-1,15); //FBI Truck
  174.     AddStaticVehicleEx(528,244.5000000,1807.0000000,17.7999992,0.0000000,-1,-1,15); //FBI Truck
  175.     AddStaticVehicleEx(520,282.1000061,1955.5999756,19.7000008,268.0000000,-1,-1,15); //Hydra
  176.     AddStaticVehicleEx(476,278.2999878,1983.0000000,18.7999992,304.0000000,167,162,15); //Rustler
  177.     AddStaticVehicleEx(476,276.5000000,1997.6999512,18.7999992,233.9971924,167,162,15); //Rustler
  178.     AddStaticVehicleEx(593,277.1000061,2016.1999512,18.2000008,312.0000000,37,37,15); //Dodo
  179.     AddStaticVehicleEx(593,276.2999878,2032.4000244,18.2000008,231.9952393,37,37,15); //Dodo
  180.     AddStaticVehicleEx(553,308.7000122,2043.4000244,19.8999996,179.9999390,140,146,15); //Nevada
  181.     AddStaticVehicleEx(520,328.7000122,1979.6999512,19.7000008,0.0000000,-1,-1,15); //Hydra
  182.     AddStaticVehicleEx(520,345.7000122,1979.5000000,19.7000008,0.0000000,-1,-1,15); //Hydra
  183.     AddStaticVehicleEx(520,346.3999939,1953.9000244,19.7000008,184.0000000,-1,-1,15); //Hydra
  184.     AddStaticVehicleEx(520,328.3999939,1955.1999512,19.7000008,177.9999390,-1,-1,15); //Hydra
  185.     AddStaticVehicleEx(447,998.5999756,1077.9000244,10.8999996,0.0000000,32,32,15); //Seasparrow
  186.     AddStaticVehicleEx(447,983.4000244,1078.6999512,10.8999996,0.0000000,32,32,15); //Seasparrow
  187.     AddStaticVehicleEx(447,983.2999878,1095.5000000,10.8999996,0.0000000,32,32,15); //Seasparrow
  188.     AddStaticVehicleEx(447,998.4000244,1096.6999512,10.8999996,0.0000000,32,32,15); //Seasparrow
  189.     AddStaticVehicleEx(447,998.5999756,1115.0000000,10.8999996,0.0000000,32,32,15); //Seasparrow
  190.     AddStaticVehicleEx(447,983.5999756,1114.8000488,10.8999996,0.0000000,32,32,15); //Seasparrow
  191.     AddStaticVehicleEx(520,987.7999878,1144.5000000,12.8999996,0.0000000,-1,-1,15); //Hydra
  192.     AddStaticVehicleEx(520,1006.0999756,1146.3000488,12.8999996,0.0000000,-1,-1,15); //Hydra
  193.     AddStaticVehicleEx(470,1022.5000000,1098.8000488,11.1000004,252.0000000,95,10,15); //Patriot
  194.     AddStaticVehicleEx(470,1024.9000244,1104.1999512,11.1000004,251.9989014,95,10,15); //Patriot
  195.     AddStaticVehicleEx(470,1027.1999512,1109.0999756,11.1000004,251.9989014,95,10,15); //Patriot
  196.     AddStaticVehicleEx(470,1017.7000122,1086.0999756,11.1000004,259.9989014,95,10,15); //Patriot
  197.     AddStaticVehicleEx(470,1017.9000244,1079.4000244,11.1000004,259.9989014,95,10,15); //Patriot
  198.     AddStaticVehicleEx(470,1017.7999878,1072.8000488,11.1000004,259.9969482,95,10,15); //Patriot
  199.     AddStaticVehicleEx(432,1084.3000488,1035.0999756,10.3999996,353.9999390,95,10,15); //Rhino
  200.     AddStaticVehicleEx(432,1085.4000244,1049.8000488,10.3999996,353.9959717,95,10,15); //Rhino
  201.     AddStaticVehicleEx(432,1075.6999512,1051.0000000,10.3999996,353.9959717,95,10,15); //Rhino
  202.     AddStaticVehicleEx(432,1073.8000488,1035.4000244,10.3999996,353.9959717,95,10,15); //Rhino
  203.     AddStaticVehicleEx(432,1093.5000000,1034.1999512,10.3999996,353.9959717,95,10,15); //Rhino
  204.     AddStaticVehicleEx(432,1095.4000244,1049.8000488,10.3999996,353.9959717,95,10,15); //Rhino
  205.     AddStaticVehicleEx(490,1120.9000244,1013.7000122,11.3000002,32.0000000,-1,-1,15); //FBI Rancher
  206.     AddStaticVehicleEx(490,1115.6999512,1010.5000000,11.3000002,31.9976807,-1,-1,15); //FBI Rancher
  207.     AddStaticVehicleEx(490,1108.8000488,1005.7999878,11.3000002,31.9976807,-1,-1,15); //FBI Rancher
  208.     AddStaticVehicleEx(506,1139.9000244,1026.6999512,10.8000002,40.0000000,132,4,15); //Super GT
  209.     AddStaticVehicleEx(506,1135.6999512,1023.5999756,10.8000002,39.9957275,132,4,15); //Super GT
  210.     AddStaticVehicleEx(506,1129.9000244,1019.2999878,10.8000002,39.9957275,132,4,15); //Super GT
  211.     AddStaticVehicleEx(603,1148.5999756,1034.9000244,11.0000000,70.0000000,109,24,15); //Phoenix
  212.     AddStaticVehicleEx(603,1151.1999512,1042.4000244,11.0000000,70.0000000,109,24,15); //Phoenix
  213.     AddStaticVehicleEx(603,1153.4000244,1048.8000488,11.0000000,70.0000000,109,24,15); //Phoenix
  214.     AddStaticVehicleEx(488,1120.8000488,1069.9000244,10.3999996,0.0000000,42,119,15); //News Chopper
  215.     AddStaticVehicleEx(488,1135.6999512,1070.5999756,10.3999996,0.0000000,42,119,15); //News Chopper
  216.     AddStaticVehicleEx(425,1084.5000000,1105.8000488,11.1000004,0.0000000,95,10,15); //Hunter
  217.     AddStaticVehicleEx(425,1102.9000244,1101.1999512,11.1000004,0.0000000,95,10,15); //Hunter
  218. //-------------------------------------------------------------------------------------------------//
  219. //Automatically Open, and Close Gates
  220.     return 1;
  221. }
  222. //-------------------------------------------------------------------------------------------------//
  223. public OnGameModeExit()
  224. {
  225.     return 1;
  226. }
  227. //-------------------------------------------------------------------------------------------------//
  228. //Choose A Team Menu
  229. //-------------------------------------------------------------------------------------------------//
  230. public OnPlayerRequestClass(playerid, classid)
  231. {
  232.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  233.     SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  234.     SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  235. //-------------------------------------------------------------------------------------------------//
  236. //Classes
  237. //-------------------------------------------------------------------------------------------------//
  238.     switch (classid)
  239.     {
  240.         case 0:
  241.         {
  242.         GameTextForPlayer(playerid, "~b~America", 3000, 5);
  243.         }
  244.         case 1:
  245.         {
  246.         GameTextForPlayer(playerid, "~r~Russia", 3000, 5);
  247.         }
  248.         case 2:
  249.         {
  250.         GameTextForPlayer(playerid, "~g~France", 3000, 5);
  251.         }
  252.     }
  253.     return 1;
  254. }
  255. //-------------------------------------------------------------------------------------------------//
  256. //When someone connects to the server
  257. //-------------------------------------------------------------------------------------------------//
  258. public OnPlayerConnect(playerid)
  259. {
  260.     //Welcome Message
  261.     new string[64], pName[MAX_PLAYER_NAME];
  262.     GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
  263.     format(string,sizeof string,"%s has joined Modern Warfare. Welcome!",pName);
  264.     SendClientMessageToAll(0xFFFFFFAA,string);
  265.     TextDrawShowForPlayer(playerid, gMyText);
  266.     ShowPlayerDialog(playerid, SVRRULES, DIALOG_STYLE_MSGBOX, "Server Rules", "You must agree with these rules.\n1. Do not team kill\n2. Do not base rape\n3. Do not spawn kill\n4. You will respect all users\n5. You will not use any kind of hack\n6. You will not advertise anything on our server\n7. You will follow these rules, and if not get banned.", "Close", "");
  267.     return 1;
  268. }
  269. //-------------------------------------------------------------------------------------------------//
  270. //When someone leaves the server
  271. //-------------------------------------------------------------------------------------------------//
  272. public OnPlayerDisconnect(playerid, reason)
  273. {
  274.     new
  275.         string[64],
  276.         name[MAX_PLAYER_NAME];
  277.     GetPlayerName(playerid,name,MAX_PLAYER_NAME);
  278.     switch(reason)
  279.     {
  280.         case 0: format(string,sizeof string,"%s left Modern Warfare. (Timed out)",name);
  281.         case 1: format(string,sizeof string,"%s left Modern Warfare. (Leaving)",name);
  282.         case 2: format(string,sizeof string,"%s left Modern Warfare. (Kicked/Banned)",name);
  283.     }
  284.     SendClientMessageToAll(0xFFFFFFAA,string);
  285.     return 1;
  286. }
  287. //-------------------------------------------------------------------------------------------------//
  288. public OnPlayerSpawn(playerid)
  289. {
  290.     return 1;
  291. }
  292. //-------------------------------------------------------------------------------------------------//
  293. public OnPlayerDeath(playerid, killerid, reason)
  294. {
  295.     new score;
  296.     score = GetPlayerScore(killerid);
  297.     SetPlayerScore(killerid, score+2); //change 10 to whatever you like
  298.     SendClientMessage(playerid,0xFF0000AA,"You have died.");
  299.     return 1;
  300. }
  301. //-------------------------------------------------------------------------------------------------//
  302. public OnVehicleSpawn(vehicleid)
  303. {
  304.     return 1;
  305. }
  306. //-------------------------------------------------------------------------------------------------//
  307. public OnVehicleDeath(vehicleid, killerid)
  308. {
  309.     return 1;
  310. }
  311. //-------------------------------------------------------------------------------------------------//
  312. public OnPlayerText(playerid, text[])
  313. {
  314.     return 1;
  315. }
  316. //-------------------------------------------------------------------------------------------------//
  317. //Commands
  318. //-------------------------------------------------------------------------------------------------//
  319. public OnPlayerCommandText(playerid, cmdtext[])
  320. {
  321. //-------------------------------------------------------------------------------------------------//
  322. // Health Related Commands
  323. //-------------------------------------------------------------------------------------------------//
  324.     if (strcmp("/kill", cmdtext, true, 5) == 0)
  325.     {
  326.         SetPlayerHealth(playerid, 0.0);
  327.         return 1;
  328.     }
  329.     return 0;
  330.     }
  331. //-------------------------------------------------------------------------------------------------//
  332. // Admin Base Gate Commands
  333. //-------------------------------------------------------------------------------------------------//
  334. //-------------------------------------------------------------------------------------------------//
  335. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  336. {
  337.     return 1;
  338. }
  339. //-------------------------------------------------------------------------------------------------//
  340. public OnPlayerExitVehicle(playerid, vehicleid)
  341. {
  342.     return 1;
  343. }
  344. //-------------------------------------------------------------------------------------------------//
  345. public OnPlayerStateChange(playerid, newstate, oldstate)
  346. {
  347.     return 1;
  348. }
  349. //-------------------------------------------------------------------------------------------------//
  350. public OnPlayerEnterCheckpoint(playerid)
  351. {
  352.     return 1;
  353. }
  354. //-------------------------------------------------------------------------------------------------//
  355. public OnPlayerLeaveCheckpoint(playerid)
  356. {
  357.     return 1;
  358. }
  359. //-------------------------------------------------------------------------------------------------//
  360. public OnPlayerEnterRaceCheckpoint(playerid)
  361. {
  362.     return 1;
  363. }
  364. //-------------------------------------------------------------------------------------------------//
  365. public OnPlayerLeaveRaceCheckpoint(playerid)
  366. {
  367.     return 1;
  368. }
  369. //-------------------------------------------------------------------------------------------------//
  370. public OnRconCommand(cmd[])
  371. {
  372.     return 1;
  373. }
  374. //-------------------------------------------------------------------------------------------------//
  375. public OnPlayerRequestSpawn(playerid)
  376. {
  377.     return 1;
  378. }
  379. //-------------------------------------------------------------------------------------------------//
  380. public OnObjectMoved(objectid)
  381. {
  382.     return 1;
  383. }
  384. //-------------------------------------------------------------------------------------------------//
  385. public OnPlayerObjectMoved(playerid, objectid)
  386. {
  387.     return 1;
  388. }
  389. //-------------------------------------------------------------------------------------------------//
  390. public OnPlayerPickUpPickup(playerid, pickupid)
  391. {
  392.     return 1;
  393. }
  394. //-------------------------------------------------------------------------------------------------//
  395. public OnVehicleMod(playerid, vehicleid, componentid)
  396. {
  397.     return 1;
  398. }
  399. //-------------------------------------------------------------------------------------------------//
  400. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  401. {
  402.     return 1;
  403. }
  404. //-------------------------------------------------------------------------------------------------//
  405. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  406. {
  407.     return 1;
  408. }
  409. //-------------------------------------------------------------------------------------------------//
  410. public OnPlayerSelectedMenuRow(playerid, row)
  411. {
  412.     return 1;
  413. }
  414. //-------------------------------------------------------------------------------------------------//
  415. public OnPlayerExitedMenu(playerid)
  416. {
  417.     return 1;
  418. }
  419. //-------------------------------------------------------------------------------------------------//
  420. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  421. {
  422.     return 1;
  423. }
  424. //-------------------------------------------------------------------------------------------------//
  425. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  426. {
  427.     return 1;
  428. }
  429. //-------------------------------------------------------------------------------------------------//
  430. public OnRconLoginAttempt(ip[], password[], success)
  431. {
  432.     return 1;
  433. }
  434. //-------------------------------------------------------------------------------------------------//
  435. public OnPlayerUpdate(playerid)
  436. {
  437.     return 1;
  438. }
  439. //-------------------------------------------------------------------------------------------------//
  440. public OnPlayerStreamIn(playerid, forplayerid)
  441. {
  442.     return 1;
  443. }
  444. //-------------------------------------------------------------------------------------------------//
  445. public OnPlayerStreamOut(playerid, forplayerid)
  446. {
  447.     return 1;
  448. }
  449. //-------------------------------------------------------------------------------------------------//
  450. public OnVehicleStreamIn(vehicleid, forplayerid)
  451. {
  452.     return 1;
  453. }
  454. //-------------------------------------------------------------------------------------------------//
  455. public OnVehicleStreamOut(vehicleid, forplayerid)
  456. {
  457.     return 1;
  458. }
  459. //-------------------------------------------------------------------------------------------------//
  460. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  461. {
  462.     return 1;
  463. }
  464. //-------------------------------------------------------------------------------------------------//
  465. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  466. {
  467.     return 1;
  468. }
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