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- #############################################################################
- # #
- # Autorank Advanced Config #
- # #
- # Please use the SimpleConfig unless you know what you are doing and #
- # need functionality that the SimpleConfig doesn't provide. #
- # #
- #############################################################################
- ranks:
- 'Sapling':
- requirements:
- time:
- value: 3h
- mcmmo skill level 1:
- value: 50;fishing
- mcmmo skill level 2:
- value: 50;repair
- mcmmo skill level 3:
- value: 50;mining
- results:
- rank change: Sapling;Acacia
- command: 'say &p just got a promotion; broadcast &p has just been promoted to Acacia!'
- message: 'Congratulations, you are now a Acacia.'
- 'Acacia':
- requirements:
- time:
- value: 12h
- mcmmo skill level 1:
- value: 100;fishing
- mcmmo skill level 2:
- value: 100;repair
- mcmmo skill level 3:
- value: 100;mining
- results:
- rank change: Acacia;Jungle
- command: 'say &p just got a promotion; broadcast &p has just been promoted to Jungle!'
- message: 'Congratulations, you are now a Jungle.'
- 'Jungle':
- requirements:
- time:
- value: 1d
- mcmmo skill level 1:
- value: 200;excavation
- mcmmo skill level 2:
- value: 200;fishing
- mcmmo skill level 3:
- value: 200;herbalism
- mcmmo skill level 4:
- value: 200;mining
- mcmmo skill level 5:
- value: 200;woodcutting
- mcmmo skill level 6:
- value: 200;archery
- mcmmo skill level 7:
- value: 200;axes
- mcmmo skill level 8:
- value: 200;swords
- mcmmo skill level 9:
- value: 200;taming
- mcmmo skill level 10:
- value: 200;unarmed
- mcmmo skill level 11:
- value: 200;acrobatics
- mcmmo skill level 12:
- value: 200;alchemy
- mcmmo skill level 13:
- value: 200;repair
- results:
- rank change: Jungle;Birch
- command: 'say &p has just been promoted to Birch; broadcast &p has just been promoted to Birch!'
- message: 'Congratulations, you are now a Birch.'
- # new requirements and results can be added by other plugins that hook into the Autorank API
- # these are the ones that are included in the main plugin:
- #
- # requirements:
- # time: 1d 1h 1m
- # exp: 20 (level)
- # money: 2000 (requires vault ! Player has to have at least this amount of money)
- # world: world_nether (player has to be in this world to get ranked)
- # gamemode: 1 (player has to have a certain gamemode, 0 = Survival mode, 1 = Creative mode, 2 = Adventure mode)
- # has item: id(;amount;data;name;false/true) (checks the players inventory for the item, the name would be the display name of the item. When the false/true (boolean) parameter is true, the player should have the item with the given display name, if it is false, the player only needs the specific amount and material type.)
- # blocks broken: id(;amount;data;name) (a player has to have broken x amount blocks of item id and data) (Requires Stats) (when no data or id is given, it will check total blocks)
- # Example: break 10 magenta wool would be: 'blocks broken: 35;10;2' 35 = itemid, 10 = amount, 2 = damagevalue
- # blocks placed: id(;amount;data;name) (a player has to have placed x amount blocks of item id and data) (Requires Stats) (when no data or amount is given, it will check total blocks)
- # votes: 10 (player has to have voted at least 10 times) (Requires Stats and Votifier)
- # damage taken: 10 (player has to have taken 10 damage) (damage is not counted in hearts) (Requires Stats)
- # mobs killed: 5;spider (player has to have killed 5 spiders) (if no entity is specified, then any kill counts) (Requires Stats) (for a list of entities: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html) Can also use WITHER_SKELETON,
- # location: x;y;z;world;radius (player has to be in a location or within its radius)
- # faction power: 10 (Amount of power a faction has to have) (Requires Factions)
- # players killed: 10 (Player has to kill at least 10 players) (Requires Stats)
- # global time: 10d 1h 5m (Player has to be online for at least 10 days, 1 hour and 5 mins) (Global time is the accumulated time over all servers you have connected the MySQL database with)
- # total time: 50d 1h (Player has to be with this server for at least 50 days and 1 hour) (The time from when the player joined for the first time is the reference point. This means that when a player has joined 3 weeks ago, his 'total time' = 3 weeks)
- # blocks moved: 1000;0 (Player has to move at least an x amount of blocks. Second argument is what kind of movement: 0=walk, 1=boat, 2=train, 3=pig, 4=pig in train, 5=horse) (Need Stats for this)
- # worldguard region: TestRegion (Player has to be in a certain WorldGuard region) (requires WorldGuard)
- # mcmmo skill level: 100;mining (Player has to have at least level 100 in mining) (requires McMMO)
- # mcmmo power level: 100 (Player has to have at least power level 100) (requires McMMO)
- # permission: i.need.a.permission (Player has to have this permission)
- # fish caught: 10 (Player has to have caught at least 10 fish) (requires Stats)
- # items crafted: 7 (Player has to have crafted at least 7 items) (requires Stats)
- # times sheared: 15 (Player has to have sheared at least 15 sheep) (requires Stats)
- # essentials geoip location: Netherlands (Player has to be in the area 'Netherlands') (requires Essentials GeoIP)
- # in biome: river (Player has to be in biome 'river') (a list of all biomes: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html)
- # food eaten: 10;PORK (Player has to eat at least 10 Pork chops) (Food type can be omitted to include any type of food) (Stats required)
- # acidisland level: 10 (Player needs to have at least an island level of 10) (AcidIsland required)
- # askyblock level: 10 (Player needs to have at least an island level of 10) (ASkyBlock required)
- # javascript: Player.getHealth() > 15;You need at least 15 hearts of health. (This first part must be true for this evaluations to be true, the second part is the description that is shown.)
- #
- # results:
- # rank change: new-rank
- # rank change: old-rank; new-rank
- # rank change: old-rank; new-rank; world (only works for permissions plugins that support this)
- # message: 'You got ranked up'
- # command: 'say &p hi; give &p 1 100'(executes a console command. &p will be replaced by the player name) You can perform more commands with the ';' sign.
- # effect: STEP_SOUND;8 (first argument is the effect name, second is the effect data. For a list of possible effects go to http://jd.bukkit.org/rb/doxygen/d8/db9/enumorg_1_1bukkit_1_1Effect.html)
- # tp: x;y;z;world;yaw;pitch (tp: 0;0;0;world_nether;1.0;2.0)
- # firework: target;power;type;R;G;B (Spawn a firework with on a player or spawn, with specified power, type and RGB colour) (target can be 'player' or 'spawn', power is an integer, type is a type (see http://jd.bukkit.org/rb/doxygen/d0/d54/enumorg_1_1bukkit_1_1FireworkEffect_1_1Type.html), R;G;B is a RGB colour code (see http://www.rapidtables.com/web/color/RGB_Color.htm))
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